1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Manectric (Skeleton)

Discussion in 'Locked / Outdated Analyses' started by Husky, Dec 7, 2010.

Thread Status:
Not open for further replies.
  1. Husky

    Husky

    Joined:
    Mar 19, 2010
    Messages:
    344
    [​IMG]
    Manectric

    Status: Skeleton is done. Help and feedback is always appreciated=3



    Overview:

    • Ever common rival of Jolteon and Raikou as both of them have better overall stats
    • some niches they don't have are some strong Fire-type moves and an improved Lightningrod
    • Shibirudon is a new rival with an even wider movepool, very effective base stat distribution and Levitate
    • rather shallow movepool
    • 75/105/105 offensive are ok for a special attacker
    • 70/60/60 defense are rather poor. can't take much


    [SET]
    name: Choice
    move1: Thunderbolt
    move2: Flamethrower / Overheat / Hidden Power Ice
    move3: Volt Change
    move4: Switcheroo
    item: Choice Scarf / Choice Specs
    nature: Timid
    ability: Lightningrod
    EVs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    • Meant to switch into any Electric-type move to abuse +1 SpA
    • effective user of Choice Scarf thanks to Base 105 speed
    • outspeeding many threats like Garchomp with positive nature
    • Electric/Fire offers good type coverage bar non flying Dragons (Garchomp, Flygon, Latias, Latios, Ononokusu...) and Ground/Rock dual types which are pretty rare to see though
    • Overheat deals more damage with one shot but has only hit and run attitudes
    • Hidden Power Ice can be used to have 'BoltBeam' coverage
    • Volt Change helps to scout potential counters however massive amount of Ground-types are a problem
    • Switcheroo to cripple walls
    • new mechanic of Switcheroo makes receiving another Choice item a non-issue

    [ADDITIONAL COMMENTS]

    • Electric and Fire works great against Nattorei and Burungeru and also gives you something to hit Doryuuzu
    • Entry Hazards help to turn some 2HKOs to OHKOs


    [SET]
    name: Life Orb sweeper
    move1: Thunderbolt
    move2: Flamethrower
    move3: Hidden Power Ice / Hidden Power Grass
    move4: Volt Change / Charge Beam
    item: Life Orb
    nature: Timid
    ability: Lightningrod
    EVs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    • Similar to Choice Set meant to come in into any Electric-type move
    • Life Orb gives you needed power to turn some 2HKOs to OHKOs
    • Thunderbolt obvious STAB
    • Flamethrower needed to deal with Nattorei, Doryuzuu and other threats
    • Hidden Power Ice is recommened as it gives you some kind of BoltBeam combo and near perfect coverage with Flamethrower. Grass is only needed for Water/Ground types
    • Volt Change is to scout in early game, Charge Beam can raise its just decent SpA to a real threatening level

    [ADDITIONAL COMMENTS]

    • ---


    [SET]
    name: Who dries the dog?
    move1: Thunder
    move2: Hidden Power Ice / Hidden Power Water
    move3: Volt Change
    move4: Signal Beam
    item: Life Orb
    nature: Timid
    ability: Lightningrod
    EVs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    • With Drizzle Politoed legit by now it makes a good addition to any Rain team thanks to electric immunity and access to Thunder
    • Thunder in rain has 100% accuracy combined with useful 30% chance to paralyse and high base power making it the best option for STAB
    • Hidden Power Water can be used in this set as it gets doubled power during rain
    • Hidden Power Ice still offers better coverage overall
    • again Volt Change deserves a slot to scout possible counters
    • Signal Beam is worth mentioned here as it helps dealing with Grass-types in case you don't have Hidden Power Ice

    [ADDITIONAL COMMENTS]

    • any Fire-type move on this set is just wasted a slot


    [SET]
    name: Support
    move1: Substitute
    move2: Discharge / Eleci Ball
    move3: Flamethrower / Hidden Power Ice
    move4: Thunder Wave
    item: Leftovers
    nature: Timid
    ability: Lightningrod
    EVs: 32 HP / 244 SpA / 232 Spe

    [SET COMMENTS]

    • known to be fast it can force some switches to avoid revenge kills. Time enough to set up Substitutes
    • given HP EVs allow to set up 5 Substitutes in a row factoring in Leftovers
    • effective Para-Subbing strategy
    • set aims to cripple opponents team by spreading paralysis so Discharge and Thunder Wave are its main options
    • both Electric/Fire and Electric/Ice give acceptable move coverage
    • Thunder Wave works great with Eleci Ball as its power raises to absurd levels, yet it's not needed at all

    [ADDITIONAL COMMENTS]

    • Alternate spread: 244 HP / 248 Def / 16 Spe Bold nature
    • Because base 105 SpA and Spe, they are high enough even with minimal investment as this set does not aim to sweep
    • Many threats can sadly come in with less fear of getting KOed by an attack (Doryuuzu is no longer OKHOed by Flamethrower)
    • Still not that bulky but there's definately a difference.
    Some DMG calcs to show the difference:
    252Atk Gyarados Waterfall w/o DD: 40.4% - 47.7% instead 52.9% - 62.3%
    CB 252Atk +ve Scizor Bullet Punch vs. Manectric: 23.5% - 27.6% instead 42.2% - 49.8%
    LO 252Atk Kojondo Hi Jump Kick: 77.5% - 91.5% instead 140.5% - 165.4%
    0Atk Nattorei Power Whip 35.4% - 42.1% instead 64.4% - 75.8%



    [Team options]

    • Due to its frail defenses anything bulky is its friend
    • Bronzong, Skarmory, Nattorei especially make good partners as they have high base Def. Manectric suprisingly lures out many physical attackers so they have an easy time to set up entry hazards which help Manectric on its way.
    • Flying and Levitating partners help to cover its only weakness in Ground. Electric weakness of them are eaten by Lightningrod.
    • Gyarados in particular make a great partner for it because of Intimidate, good natural bulk and sweeping capabilities
    • Garchomp deserves mention as a sweeping partner
    • Drought Ninetales with a Balloon can be paired up with the choice set as it deals with more common weather Rain and Sandstorm. This also give you more power in Flamethrower / Overheat and stops Swift Swimmers and Sand Throwers in their sweep (speak of Doryuuzu).


    [Optional Changes]

    • Ballon gives you a second immunity and more safe switch ins this way
    • Magnet Rise also gives him immunity to ground but still it's too frail to pull full use of it
    • Roar, Lightscreen, Swagger can fill some sort of support for team yet it's just wasted a slot most of the time
    • Few physical options with elemental fangs, Crunch, Wild Bolt in combination with Curse / Howl
    • Base 75 Atk is too low for more than gimmick though


    [Counters]

    • Doryuuzu
    • Doryuuzu
    • Doryuuzu in Sandstrom
    • No match for most Gen IV Ubers who are OU for now (Deoxys formes, Darkrai, Latias, Latios, Shaymin-S)
    • Anything faster with at least decent Atk / SpA can deal heavy damage or even KO (Infernape, Gengar, Doryuuzu, Aakeosu...)
    • Anything with high SpD walls you but that's what Volt Change is for
    • Most dragons have usually less Base Spe but most times are bulky enough to take a hit and KO in return with their powerful moves (Garchomp, Salamence, Dragonite, Ononokusu, Sazandora...)
    • Swampert and its fellow Water/Ground-types cause problems without Hidden Power Grass
    • In 5th gen, there are a total of 3 abilities that make Electric-type attacks absolutely useless. Those are Motor Drive, Volt Absorb and Lightningrod. Anything that has one of these abilities make your STAB absolutely useless which is a hard knockback.
    • Priority


    [Dream World]

    • Dream World ability already released
    • Minus is absolutely useless for singles so its other abilities outclass it 100% a time, especially Lightningrod
  2. Husky

    Husky

    Joined:
    Mar 19, 2010
    Messages:
    344
    My very first Skeleton is done but it's not finished completely, Support set needs more testing. Help is always appreciated =)
  3. SilentRevolver

    SilentRevolver

    Joined:
    Jul 9, 2010
    Messages:
    142
    Hey just a quick suggestion, You should mention that a good teamate to run with the Choice sets is Ninetales, it boosts the power of Overheat/Flamethrower and allows you to outspeed Dory. The downside is an increased Ground Weakness but things like Gyarados can help with that. Other Than that Looks great so far! Good Luck!
  4. Husky

    Husky

    Joined:
    Mar 19, 2010
    Messages:
    344
    I mentioned Ninetales in Team Options, thanks for this one.

    Ok, skeleton got updated and should be done now. Waiting for feedback =)
  5. Ahhhhhh......Clefable.

    Ahhhhhh......Clefable.

    Joined:
    Oct 14, 2010
    Messages:
    345
    Could Electivire be mentioned as a counter? He can come in on an electric attack, get the speed boost, and then hit back with a strong Earthquake, or force Choice-Manectric out.
  6. Calm Pokemaster

    Calm Pokemaster
    is a member of the Site Staffis a Forum Moderatoris a Smogon Media Contributoris a Contributor to Smogon
    Moderator

    Joined:
    Dec 18, 2009
    Messages:
    1,716
    Remove Light Screen on the Rain sweeper set; Manectric is not meant to provide "team support with Light Screen". Remove the slash with Hidden Power Water, and put only HP Ice there; you get superior coverage with HP Ice, forming a pseudo-BoltBeam combination.
  7. Husky

    Husky

    Joined:
    Mar 19, 2010
    Messages:
    344
    I don't really think that Electivire is needed to be mentioned. It was hardly used in 4th gen and is even rarer in 5th gen. Despite that fact, not only Motor Drive but also Volt Absorb and other Pokemon with Lightningrod can potentially switch in easly. I'll mention that.

    Yea, Lightscreen was totally useless in my testing, I'll scratch that. HP Water was pretty viable though. I'll still switch it as HP Ice is definately the better option in the end.

    Thanks for help so far ^.^
  8. Husky

    Husky

    Joined:
    Mar 19, 2010
    Messages:
    344
    Pulling this back from page 3..
    Have to go off now anyways but I hope to get a bit more feedback 'til tomorrow as for me it's done so far.
  9. Bloo

    Bloo
    is a Tutoris a Tournament Directoris a member of the Site Staffis an official Team Rateris a Tiering Contributoris a Contributor to Smogonis an Administratoris Smogon Frontier's Pike Queenis a Past WCoP Winnerdefeated the Smogon Frontier
    Head TD

    Joined:
    Jan 20, 2009
    Messages:
    1,765
    'sup Husky.

    In my opinion, Manetric will continue living in the shadows of Raikou and Jolteon this generation around. The two aforementioned Pokemon can do everything Manetric can do, but more effectively. They both have higher Speed and Special Attack, allowing them to function better than Manetric could ever hope to do. Additionally, Jolteon and Raikou have better overall bulk than Manetric, which is even more reason to use them over this electric dog. Let's not forget that there's also a new Electric-type in town called Borutorosu -- an amazingly efficient sweeper that can utilize Nasty Plot and mixed sets with Hammer Arm to muscle through the special defensive behemoth known as Blissey. Its ability, Mischievous Heart, is even more of a plus since it gives moves like Taunt and Thunder Wave priority. For now, I say that we should focus on writing up analyses for Pokemon that have a chance at functioning in OU without being completely outclassed by other Pokemon. Unfortunately, Manetric doesn't fit this criteria. Perhaps it'll have a fighting chance when a UU metagame is established, who knows.

    You put a good amount of effort into your OP, so I applaud you for that. I am impressed by your motivation and look forward to further contributions of yours in the future!

    QC REJECTED (1/2)
  10. Setsuna

    Setsuna Prototype
    is a Tutor Alumnusis a Site Staff Alumnusis a Team Rater Alumnusis a Researcher Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 1, 2009
    Messages:
    1,158
    Unfortunately, that's exactly the problem with Manectric -- Jolteon and Raikou have access to every single tactic that Manectric can pull, but they can make use of them more efficiently.

    I do think, however, that you have put a lot of interest in writing this thread, and I encourage you to post other sets in the future for QC to revise them.

    Have a nice day.

    QC REJECTED (2/2)
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)