Mankey (Update)

[Overview]

<p>Mankey is a very uncommon, albeit underrated, threat in the LC metagame. This is rather surprising, as Mankey hits hard with an amazing base 80 Attack, and thanks to its high Speed stat, it is also able to Speed tie with many top-tier threats, including Chinchou and Mienfoo. Mankey also has decent abilities in Defiant and Vital Spirit, both of which help it sweep more efficiently when Mankey is matched up against Intimidate users, such as Growlithe, and sleep inducers, such as Shroomish. With these traits, Mankey becomes a powerful revenge killer when holding a Choice Scarf. Mankey can effectively run a Substitute + Encore set as well, thanks to its high Speed stat and Anger Point. Unfortunately, Mankey's defenses are absolutely terrible, meaning that almost any hit can easily take it down. The primary reason why Mankey is rarely seen is because it lives in the shadows of Mienfoo, which has much better bulk, a better ability in Regenerator, a more powerful STAB move in Hi Jump Kick, and a higher Attack. In fact, the only reasons to use Mankey over Mienfoo are its ability, Vital Spirit, and its access to decent support moves such as Encore.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Punishment
move 4: Final Gambit / Ice Punch
item: Choice Scarf
nature: Jolly / Adamant
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This set is the only set Mankey can run without being outclassed by Mienfoo, which sports better offenses and defenses. With high Speed and Attack, Mankey can effectively run a Choice Scarf set. Close Combat is Mankey's most reliable STAB move and hits everything that doesn't resist it hard. Unfortunately, as Close Combat lowers Mankey's already terrible defenses, it is more prone to getting OHKOed by almost every move it does not resist. However, with a Choice Scarf, Mankey can switch into Scraggy while it uses Dragon Dance, outspeed it on the following turn, and OHKO it with Close Combat. U-turn is a great scouting move that can instantly gain momentum for your team. Punishment hits Psychic- and Ghost-types that can switch into Close Combats with impunity, such as Natu and Misdreavus, for a good amount of damage. In fact, Punishment is the only move Mankey threatens Misdreavus with, and as Misdreavus is very common in the current LC metagame, Punishment is an important move to have. Final Gambit is a very gimmicky move that allows Mankey to score a quick KO on an opposing Pokemon. However, Final Gambit is only effective when Mankey is at or near full health. Alternatively, Ice Punch provides coverage against Flying- and Grass-types and also has a chance to freeze the opponent.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Mankey's Attack and Speed, which, in turn, maximizes its sweeping capabilities. A Jolly nature gives Mankey enough Speed to outrun Modest Choice Scarf Chinchou and Adamant Choice Scarf Mienfoo. An Adamant nature increases Mankey's Attack, allowing it to OHKO Omanyte and Munchlax with Close Combat after Stealth Rock damage. Mankey has three excellent abilities, all of which are viable. Vital Spirit is an amazing ability, as it prevents sleep inducers, such as Shroomish, from putting Mankey to sleep. Defiant is helpful against Intimidate users and Feather Dance Natu, as it gives Mankey a free Attack boost. However, there are not many Intimidate users in the LC metagame, so its use is situational. Anger Point boosts Mankey's Attack to +6 when hit by a critical hit, but most of the time, Mankey won't survive one. In terms of alternative moves, Rock Slide is an option over Final Gambit or Ice Punch for super effective coverage against Fire- and Bug-types, such as Shelmet and Larvesta. Because Beat Up is a multi-hit move, it can be used over Punishment to beat Pokemon that carry Substitute, such as Misdreavus.</p>

<p>Mankey needs a lot of team support in order to be able to sweep. Dwebble and Ferroseed are excellent teammates, as they can set up Spikes and Stealth Rock, which give Mankey OHKOs on certain Pokemon. For example, Mankey is able to OHKO Ferroseed and Lileep with Close Combat after 3 layers of Spikes damage. Mankey can be paired with a Volt Switch user such as Chinchou to form the famous and effective VoltTurn combo, which helps keep offensive momentum, especially when entry hazards have been laid on the opposing side of the field. As Mankey is affected by all forms of entry hazards, Rapid Spin or Magic Bounce users, such as Drilbur, Staryu, and Natu, make for good teammates, as they can prevent entry hazards from being set up. Misdreavus is a huge threat to Mankey, so Pokemon that can take it on, such as Murkrow, are very helpful, as Misdreavus is extremely common in LC. Dual screens support from the likes of Natu is needed, as Mankey possesses terrible defenses. Bronzor with Hidden Power Ice is a great teammate, as it can set up dual screens and Stealth Rock and can also take on Murkrow.</p>

[Other Options]

<p>Mankey has quite a few other options to consider. An all-out offensive set with a Life Orb can be used, as Mankey boasts a high Speed stat and a decent movepool. Cross Chop is an alternative STAB move that Mankey can use over Close Combat if you are too worried about the latter's Defense and Special Defense drops. However, the power difference between Close Combat and Cross Chop is quite noticeable. Moreover, Cross Chop's low accuracy makes it a much less reliable alternative to Close Combat when it comes to revenge killing. A Flying Gem and Acrobatics can be used over Choice Scarf and Ice Punch to hit Grass-types harder than Mankey's other moves would, but other Pokemon, such as Drifloon, can run this type of set better. Earthquake is a powerful move that gives super effective coverage against Poison- and Electric-types, such as Croagunk and Chinchou. Hone Claws and Bulk Up are two viable boosting moves: the former increases Mankey's Attack and accuracy, while the latter increases Mankey's Attack and Defense. However, Mankey is hard-pressed to set up reliably due to its low defenses. Retaliate is a strong option for a revenge killer, as its power doubles when used the turn after a teammate is KOed. A Substitute + Encore set can be used with an Oran Berry and an EV spread of 196 HP / 36 Atk / 76 Def / 196 Spe. This set's goal is to repeatedly set up Substitutes, hoping for a critical hit, so that Mankey's Attack boosts to +6 courtesy of Anger Point. Thanks to Encore, this set can also mess with Pokemon that think it's safe to set up on Mankey, such as dual screens Natu.</p>

[Checks and Counters]

<p>Because Mankey's defenses are very poor, countering it isn't a difficult task. Natu is arguably the best counter to Mankey, as it boasts a 4x resistance to Mankey's Fighting-type STAB, and thanks to its Flying typing, it can OHKO Mankey with a STAB Hidden Power Flying. Physical walls such as Slowpoke and Hippopotas are great checks to Mankey. Slowpoke's Psychic typing, coupled with its high Defense boosted by Eviolite, allows it to take Mankey's STAB move with ease and OHKO it with Psychic. Hippopotas, on the other hand, can take two Close Combats thanks to its high physical bulk; it can also KO Mankey with a STAB Earthquake once Mankey's defenses have been lowered by Close Combat. If Mankey chooses not to run Vital Spirit, Shroomish can cripple it with Spore and can also wear it down with STAB Giga Drain. Koffing can easily take on Mankey, as it resists Close Combat and is able to cripple Mankey with Will-O-Wisp. Larvesta can take any hit Mankey throws at it bar Rock Slide and OHKO it with Flare Blitz. Larvesta also has a decent chance of burning Mankey with Flame Body. Vullaby is bulky enough to take a few Close Combats and can OHKO Mankey with Air Slash. Bulky Ghost-types, such as Misdreavus, also trouble Mankey, as they are immune to Close Combat and can cripple it with Will-O-Wisp. Croagunk can wall Mankey for ages, as it resists most of Mankey's moves and is able to KO it with a combination of Drain Punch and Vacuum Wave.</p>

<p>Although it cannot directly switch into any of Mankey's moves, Choice Scarf Taillow is a good check to Mankey, as it can outspeed and OHKO it with STAB Brave Bird. Similarly, other Choice Scarf users, such as Diglett, can take out Mankey quickly if they are able to outspeed it. Abra is a good counter to Mankey; it can switch into Close Combats, outspeed it, and subsequently OHKO it with STAB super effective Psychic. Drilbur in sandstorm can outspeed even Choice Scarf Mankey and OHKO it with Earthquake. As Drifloon is immune to Fighting-type moves, it can easily switch into Mankey and OHKO it with Acrobatics. It should be noted that Drifloon is able to outspeed Choice Scarf Mankey when Unburden is activated. Tirtouga can survive one of Mankey's hits thanks to Sturdy and can then either set up with Shell Smash or KO Mankey with Aqua Tail. With priority Substitute, Murkrow can bait Mankey into using Close Combat, which reduces its defenses, and when Mankey is at -2 Defense, Murkrow can KO it with Sucker Punch. Murkrow can also take one Close Combat and OHKO Mankey with a STAB Brave Bird, but it will lose a lot of health in the process. Because Mankey is very frail, priority moves can severely hamper its sweep.</p>
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
Yeah, Mankey sucks. Replace Choice Band with Life Orb in OO, it's much better.



Quality Control Approved (1/2)
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Mention that Vital Spirit + U-turn wrecks Exeggcute consistently.

also it's volt turn not volt switch combo haha

Probably as good as this will get, QC 2/2
 
Just a note, but when you're writing this up, make sure to consistently highlight the fact that Mankey should only be doing things Mienfoo can't do, because pretty much everything Mienfoo can do it does better than Mankey. What you have in your skeleton is good though, the set is pretty exclusive to Mankey, and OO highlights a lot of things that Mienfoo can't really do. Maybe mention Beat Up in AC of the Scarf set, that's a pretty cool move for Mankey, especially since it gets around Substitute on Pokemon like Misdreavus.

Anyways idk about Exeggcute, Psychic will hurt like a bitch :s
 
Placeholder for am GP check. DONE.

[Overview]

<p>Mankey is a very underrated threat in the current metagame; this is a little surprisLittle Cup metagame. This might come as a surprise, considering as Mankey hits almost everything hard with an amazing base 80 Attack, and thanks to its high Speed stat, Mankey is able to stat. It even has a high Speed stat, letting it outspeed many top-tier threats, such as Chinchou and Mienfoo. Mankey also has decent abilities in Defiant and Vital Spirit, both of which help it to sweep betterwith more efficiency. With the aforementioned traits, Mankey becomes a powerful revenge killer whileen holding a Choice Scarf. Mankey can effectively run a Substitute + Encore set as well, thanks to its high Speed stat and Anger Point. Unfortunately, Mankey's defenses are absolutely terrible, meaning that Mankey can be taken down easily by almost any hit. OneThe primary reason to why Mankey is rarely seenso unused is because it lives in the shadows of Mienfoo- who has much better bulk, a better ability in Regenerator, a more powerful STAB move in Hi Jump Kick, and a higher Attack. In fact, the only reason to use Mankey over Mienfoo is because of its higher Speed and access to decent supportstat and a better support movepool, consisting of moves such as Encore.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Punishment
move 4: Final Gambit / Ice Punch
item: Choice Scarf
nature: Jolly / Adamant
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This set is the only oneset Mankey can run without being outclassed by Mienfoo who sports better offenses and defenses. With a high Speed- and a high Attack-stat, Mankey can effectively run a Choice Scarf set using the moves it has in its arsenal. Close Combat is Mankey's most reliable STAB move that hits everything that doesn't resist itFighting-type moves hard. Unfortunately, as Close Combat lowers Mankey's already terrible defenses, it gets KO'is more prone to get OHKOed by almost every move it does not resist. However, with a Choice Scarf, Mankey can switch in on ato Scraggy while it uses Dragon Dance,: outspeed it on the nextfollowing turn, and OHKO it with Close Combat. U-turn is a great scouting move that can instantly gain switch momentum for your team. Puunishment hits Psychic- and Ghost-types, such as Natu and Misdreavus, that like can into switch into Close Combats with impunity, for a good amount of damage. Also, Punishment is the only move Mankey threatens Misdreavus with, and as Misdreavus is very common in this metagame, Punishment is an important move to have Little Cup metagame. Final Gambit is a very gimmicky move that allows Mankey to score a quick KO on an opposing Pokemon. However, Final Gambit is only effective when Mankey is at or close to full health, but when used, it Mankey is also KO'must be sacrificed. Ice Punch provides coverage against Flying- and Grass-types and also has a decent chance of freezing the opponent.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread used on this set maximizes Mankey's Attack- and Speed-stat, which ultimately maximizes its sweeping capabilities. A Jolly nature can be used to give Mankey more Speed to allow it to outspeed Timid Choice Scarf Chinchou and Jolly Choice Scarf Mienfoo. An Adamant nature increases Mankey's SpeedAttack, allowing it to OHKO Omanyte and Munchlax with Close Combat after awith Stealth Rock switch in.upport. Using a Choice Scarf turns Mankey into a very effective revenge killer. Mankey has three excellent abilities, all of which are viable on Mankey. Vital Spirit is an amazing ability as it prevents sleep inducers, such as Shroomish, from putting Mankey to sleep. Defiant is helpful againt Indimidate users and Feathery Dance Natu as it gives Mankey a free Attack boost, but. However, there aren' not many Intimidate users in the Little Cup metagame. Anger Point boosts Mankey's Attack to +6, when hit by a critical hit, but most of the time, Mankey won't survive even one. In terms of alternative moves, Rock Slide can be used over Final Gambit or Ice Punch for super effective coverage against Fire- and Bug-types, mainlysuch as Shelmet. Since Beat Up is a multi-hit move, it can be used over Punishment to beat Pokemon that carry Substitute, such as Misdreavus.</p>

<p>Mankey needs a lot of team support in order to be able to sweep. Dwebble and Ferroseed are excellent teammates as they can set up Spikes and Stealth Rock, which helps to ensure OHKO's on certain Pokemon. Mankey is able to OHKO Ferroseed and Lileep with Close Combat after Spikes damage. Mankey can be paired with a Volt Switch user such as Chinchou to form the famous 'a VoltTurn' comboination, which helps to keep offensive momentum, especially when Eentry Hhazards have been laid on the opposing side. Since Mankey is affected by all forms of entry hazards, Rapid Spin or Magic Bounce users, such as Drillbur and, Staryu, or Natu make good teammates as they can prevent entry hazards from being setup. Since Misdreavus is a huge threat to Mankey, Pokemon that can take on Misdreavus such as Murkrow are very helpful as Misdreavus is quite commonpopular in the current Little Cup metagame. Dual Screen support, from the likes of Natu, is needed as Mankey possesses terrible defenses. Bronzor with Hidden Power Ice is a great teammate as it can set up Dual Screens and Stealth Rock, and can also take on Murkrow.</p>

[Other Options]

<p>Mankey has quite a few other options to consider. An all-out offensive set with a Life Orb can be used as Mankey boasts a high Speed-stat and a decent movepool. Cross Chop is an alternative STAB that can be used over Close Combat if you are too worried about the Defense and Special Defense drop Close Combat causesresults in. However, the power difference between Close Combat and Cross Chop is quite noticableapparent. Moreover Mankey's frailty and Cross Chop's low accuracy can cause problems if Cross Chop happens to miss. Flying Gem and Acrobatics can be used over Choice Scarf and Ice Punch to hit Grass-types harder than its other moves would, but other Pokemon, such as Drifloon can run this set better. Earthquake is a powerful move that can be used for super effective coverage against Fire- and Steel-types such as Houndoom and Magnemite. Hone Claws and Bulk Up are two viable boosting moves: the former can be used to increase Mankey's Attack-stat and accuracy, while the latter can be used to increase Mankey's Attack-stat and Defense-stat. However, Mankey's low defenses makes it hard for Mankey to setup. Retaliate is a strong option for a revenge killer as its power doubles when used the turn after a teammate diesis KOed. A Substitute + Encore set can be used with an Oran Berry and an EV spread of 196 HP / 36 Atk / 76 Def / 196 Spe. This set's goal would be to repeatedly setup Substitutes, hoping foris to get a critical hit, so thaand boost Mankey's Attack would go up to +6 thanks toto +6 with Anger Point. This set can also be used to messdestroy with Pokemon that think it's safe towho frequently setup on Mankey.</p>

[Checks and Counters]

<p>Since Mankey's defenses are very poor, countering Mankey isn't a difficult task. Natu is arguably the best counter to Mankey as it 4X resists Mankey'shas a double resistance to Mankey's Fighting-type STAB, and thanks to its Flying typing, it can OHKO Mankey with a STAB Hidden Power Flying. Defensive walls, such as Slowpoke and Hippopotas are great checks to Mankey. Slowpoke's Psychic typing, coupled with its high physical defense boosted by Eviolite, allows it to take Mankey's STAB move with ease, and OHKO it with a super effective Psychic. Hippopotas on the other hand can take two Close Combats due tothanks the high physical bulk it possesses. Hippopotas can also KO Mankey with a STAB Earthquake when Mankey's at -1 Defense-stat is at -1 due to Close Combat. Shroomish can cripple Mankey with Spore (only if Mankey is not using Vital Spirit as its ability)If Mankey chooses not to run Vital Spirit, Shroomish can cripple Mankey with Spore, and can also wear it down with STAB Giga Drain. Koffing can easily take on Mankey as it resists Mankey's STAB moveClose Combat, and is also able to cripple Mankey with Will-O-Wisp. Larvesta can take any hit Mankey throws at it bar Rock Slide and can also OHKO it with a Flare Blitz. Larvesta also has a decent change of burning Mankey with Flame Body. Vullaby is bulky enough to take a few Close Combats and can OHKO Mankey with Air Slash. Bulky Ghost-types, such as Misdreavus, also trouble Mankey as they are immune to Mankey's STAB moveClose Combat and can cripple it with Will-O-Wisp. Croagunk can wall Mankey for ages as it resists most of Mankey's moves and is also able to KO Mankey with a combination of Drain Punch and Vaccuume Wave.</p>

<p>Choice Scarf Taillow, although it cannot directly switch into one of Mankey's moves, is a good check to Mankey as it can outspeed and OHKO Mankey with a STAB Brave Bird. Similarly, Choice Scarf users that can outspeed Mankey can quickly take it down. Abra is a pretty good counter to Mankey; it can switch into one of Mankey's Close Combats, outspeed it, and subsequently OHKO Mankey with a STAB, super effective Psychic. Drillbur in sandstorm can outspeed Mankey, even if Mankey is carrying a Choice Scarf, and OHKO it with an Earthquake. As Drifloon is immune to Fighting-type moves, it can easily switch into Mankey, and OHKO it with Acrobatics. It should be noted that Drifloon will beis able to ouspeed Choice Scarf Mankey when Unburden is activated. Tirtouga can survive one of Mankey's hits withthanks to Sturdy, and can then either setup with Shell Smash, or KO Mankey with Aqua Tail. Murkrow can counters Mankey as well. With priority Substitute, Murkrow can bait Mankey into using Close Combat, which reduces its defenses, and when Mankey' is at -2 Defense, Murkrow can KO it with Sucker Punch. Murkrow can also take one Close Combat and OHKO Mankey with a STAB Brave Bird., but Murkrow will lose a lot of health in the process. Since Mankey is very frail, priority hurts it a lot can severely dent its sweep.</p>


I did find some mistakes, mainly with Pokemon spellings. Please do check the spellings of Pokemon that you mention in this analysis before submitting it for GP checks in the future. The prose and the grammar in general is better than most other analyses that I've GP checked, so good job there. :)
 
Mankey doesn't outspeed mienfoo and chinchou, only ties, so you probably want to fix that. I suggest you add some reasons in the first paragraph on how mankey's scarfset is not out-classed by mienfoo's as I'm not very convinced yet. Otherwise, looks fine to me.
 
Implemented most of those changes. Thanks shorts!

@spuds, nice catch, fixed! :D

I didn't mention Exeggute as it can predict the switch into Mankey and KO it with Psychic (like Elevator_Music stated). Although, if you would still like me to mention it, let me know, and I will add it. :)
 

SkullCandy

She Bangs The Drums
is a Contributor Alumnus
[Overview]

<p>Mankey is a very underrated uncommon, albeit underrated, threat in the current Little Cup metagame. This is rather surprising as Mankey hits almost everything hard with an amazing base 80 Attack, and thanks to its high Speed stat, Mankey is also able to Speed tie with many top-tier threats, such as Chinchou and Mienfoo. Mankey also has decent abilities in Defiant and Vital Spirit, both of which help it to sweep more efficiently (mention particular scenarios imo). With the aforementioned traits, Mankey becomes a powerful revenge killer when holding a Choice Scarf. Mankey can effectively run a Substitute + Encore set as well, thanks to its high Speed stat and Anger Point. Unfortunately, Mankey's defenses are absolutely terrible, meaning that Mankey can be taken down easily by almost any hit. The primary reason why Mankey is rarely seen is because it lives in the shadows of Mienfoo-,who has much better bulk, a better ability in Regenerator, a more powerful STAB move in Hi Jump Kick, and a higher Attack. In fact, the only reason to use Mankey over Mienfoo is because of its ability, Vital Spirit, and its access to a decent supportivemovepool with moves such as Encore.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Punishment
move 4: Final Gambit / Ice Punch
item: Choice Scarf
nature: Jolly / Adamant
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This set is the only set Mankey can run without being outclassed by Mienfoo who sports better offenses and defenses. With high Speed and high Attack, Mankey can effectively run a Choice Scarf set using the moves it has in its arsenal. Close Combat is Mankey's most reliable STAB move,that and hits everything that doesn't resist Fighting-type moves hard. Unfortunately, as Close Combat lowers Mankey's already terrible defenses, it is more prone to getgetting OHKOed by almost every move it does not resist. However, with a Choice Scarf, Mankey can switch into Scraggy while it uses Dragon Dance:, outspeed it on the following turn, and OHKO it with Close Combat. U-turn is a great scouting move that can instantly gain switchmomentum for your team. Punishment hits Psychic- and Ghost-types, such as Natu and Misdreavus, that can into switch into Close Combats with impunity, for a good amount of damage. Also, Punishment is the only move Mankey threatens Misdreavus with, and as Misdreavus is very common in the current Little Cup metagame, Punishment is an important move to have. Final Gambit is a very gimmicky move that allows Mankey to score a quick KO on an opposing Pokemon. However, Final Gambit is only effective when Mankey is at or close to full health, but when used, Mankey is sacrificed. Ice Punch provides coverage against Flying- and Grass-types and also has a decent chance of freezing the opponent (10%...).</p>

[ADDITIONAL COMMENTS]

<p>The EV spread used on this set maximizes Mankey's Attack and Speed, which, in turn, maximizes its sweeping capabilities. A Jolly nature can be used to give Mankey more enoughSpeed to allow it to outspeed Modest Choice Scarf Chinchou and Adamant Choice Scarf Mienfoo. An Adamant nature increases Mankey's Attack, allowing it to OHKO Omanyte and Munchlax with Close Combat after a Stealth Rock switch in damage. Using a Choice Scarf turns Mankey into a very effective revenge killer. (you've already said this) Mankey has three excellent abilities, all of which are viable on Mankey. Vital Spirit is an amazing ability as it prevents sleep inducers, such as Shroomish, from putting Mankey to sleep. Defiant is helpful againt Indtimidate users and Feather Dance Natu as it gives Mankey a free Attack boost. However, there are not many Intimidate users in the Little Cup metagame, so its use is situational. Anger Point boosts Mankey's Attack to +6, when hit by a critical hit, but most of the time, Mankey won't survive even one. In terms of alternative moves, Rock Slide can be used over Final Gambit or Ice Punch for super effective coverage against Fire- and Bug-types, such as Shelmet and Larvesta. Since Beat Up is a multi-hit move, it can be used over Punishment to beat Pokemon that carry Substitute, such as Misdreavus.</p>

<p>Mankey needs a lot of team support in order to be able to sweep. Dwebble and Ferroseed are excellent teammates as they can set up Spikes and Stealth Rock, which helps to ensure OHKO's on certain Pokemon. For example, Mankey is able to OHKO Ferroseed and Lileep with Close Combat after Spikes damage. Mankey can be paired with a Volt Switch user such as Chinchou to form the famous and effective 'VoltTurn' combo, which helps to keep offensive momentum, especially when entry hazards have been laid on the opposing side of the field. Since Mankey is affected by all forms of entry hazards, Rapid Spin or Magic Bounce users, such as Drilbur, Staryu, and Natu make for good teammates as they can prevent entry hazards from being set<space>up. Since Misdreavus is a huge threat to Mankey, Pokemon that can take on Misdreavus, such as Murkrow, are very helpful as Misdreavus is extremely common in the current Little Cup metagame. Dual Screen support, from the likes of Natu, is needed as Mankey possesses terrible defenses. Bronzor with Hidden Power Ice is a great teammate as it can set up Dual Screens and Stealth Rock, and can also take on Murkrow.</p>

[Other Options]

<p>Mankey has quite a few other options to consider. An all-out offensive set with a Life Orb can be used as Mankey boasts a high Speed stat and decent movepool. Cross Chop is an alternative STAB that can be used over Close Combat if you are too worried about the Defense and Special Defense drop Close Combat results in. However, the power difference between Close Combat and Cross Chop is apparent quite noticeable (mention some KOs that Close Combat gets that Cross Chop doesn't imo). Moreover,Mankey's frailty and Cross Chop's low accuracy can cause problems if Cross Chop happens to miss Cross Chop's low accuracy make it a much less reliable alternative to Close Combat when it comes to revenge killing. Flying Gem and Acrobatics can be used over Choice Scarf and Ice Punch to hit Grass-types harder than its other moves would, but other Pokemon, such as Drifloon can run this type of set better. Earthquake is a powerful move that can be used for super effective coverage against Fire- and Steel-types such as Houndoom and Magnemite Poision- and Electric-types, such as Croagunk and Chinchou. Hone Claws and Bulk Up are two viable boosting moves: the former can be used to increase Mankey's Attack and accuracy, while the latter can be used to increase Mankey's Attack and Defense. However, Mankey's low defenses makes it hard for Mankey to set<space>up reliably. Retaliate is a strong option for a revenge killer as its power doubles when used the turn after a teammate is KOed. A Substitute + Encore set can be used with an Oran Berry and an EV spread of 196 HP / 36 Atk / 76 Def / 196 Spe. This set's goal would be to repeatedly set<space>up Substitutes, hoping for a critical hit, so that Mankey's Attack would be boosted to +6 withcourtesy of Anger Point. Thanks to Encore, this set can also be used to mess with Pokemon that think it's safe to set<space>up on Mankey (such as?). This set can also be used to cripple Pokemon who frequently setup on Mankey (such as?).</p>

[Checks and Counters]

<p>Since Mankey's defenses are very poor, countering Mankey isn't a difficult task. Natu is arguably the best counter to Mankey as it hasboasts a double 4x resistance to Mankey's Fighting-type STAB, and thanks to its Flying typing, it can OHKO Mankey with a STAB Hidden Power Flying. Defensive walls, such as Slowpoke and Hippopotas, are great checks to Mankey. Slowpoke's Psychic typing, coupled with its high physicalDefense boosted by Eviolite, allows it to take Mankey's STAB move with ease, and OHKO it with super effective Psychic. Hippopotas, on the other hand, can take two Close Combats thanks to the high physical bulk it possesses. Hippopotas can also KO Mankey with a STAB Earthquake when Mankey's Defense stat is at -1 due to Close Combat once Mankey's defenses have been lowered by Close Combat. If Mankey chooses not to run Vital Spirit, Shroomish can cripple Mankey with Spore, and can also wear it down with STAB Giga Drain. Koffing can easily take on Mankey as it resists Close Combat, and is also able to cripple Mankey with Will-O-Wisp. Larvesta can take any hit Mankey throws at it bar Rock Slide and can also OHKO it with a Flare Blitz. Larvesta also has a decent change of burning Mankey with Flame Body. Vullaby is bulky enough to take a few Close Combats and can OHKO Mankey with Air Slash. Bulky Ghost-types, such as Misdreavus, also trouble Mankey as they are immune to Mankey's STAB Close Combat and can cripple it with Will-O-Wisp. Croagunk can wall Mankey for ages as it resists most of Mankey's moves and is also able to KO Mankey with a combination of Drain Punch and Vacuum Wave.</p>

<p>Choice Scarf Taillow, although it cannot directly switch into one of Mankey's moves, is a good check to Mankey as it can outspeed and OHKO Mankeyit with STAB Brave Bird. Similarly, Choice Scarf users (such as?) that can outspeed Mankey can quickly take it down. Abra is a good counter to Mankey; it can switch into one of Mankey's Close Combats, outspeed it, and subsequently OHKO Mankey with STAB super effective Psychic. Drilbur in sandstorm can outspeed Mankey, even if Mankey is carrying a Choice Scarf, and OHKO it with an Earthquake. As Drifloon is immune to Fighting-type moves, it can easily switch into Mankey, and OHKO it with Acrobatics. It should be noted that Drifloon is able to outspeed Choice Scarf Mankey when Unburden is activated. Tirtouga can survive one of Mankey's hits thanks to Sturdy, and can then either set<space>up with Shell Smash, or KO Mankey with Aqua Tail. Murkrow can counter Mankey as well. With priority Substitute, Murkrow can bait Mankey into using Close Combat, which reduces its defenses, and when Mankey is at -2 Defense, Murkrow can KO it with Sucker Punch. Murkrow can also take one Close Combat and OHKO Mankey with a STAB Brave Bird, but Murkrowit will lose a lot of health in the process. Since Mankey is very frail, priority moves can severely dent hamper its sweep.</p>
[Overview]

<p>Mankey is a very uncommon, albeit underrated, threat in the LC metagame. This is rather surprising as Mankey hits hard with an amazing base 80 Attack, and thanks to its high Speed stat, Mankey is also able to Speed tie with many top-tier threats, such as Chinchou and Mienfoo. Mankey also has decent abilities in Defiant and Vital Spirit, both of which help it to sweep more efficiently. With the aforementioned traits, Mankey becomes a powerful revenge killer when holding a Choice Scarf. Mankey can effectively run a Substitute + Encore set as well, thanks to its high Speed stat and Anger Point. Unfortunately, Mankey's defenses are absolutely terrible, meaning that Mankey can be taken down easily by almost any hit. The primary reason why Mankey is rarely seen is because it lives in the shadows of Mienfoo-,who has much better bulk, a better ability in Regenerator, a more powerful STAB move in Hi Jump Kick, and a higher Attack. In fact, the only reason to use Mankey over Mienfoo is because of its ability, Vital Spirit, and its access to decent support moves such as Encore.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Punishment
move 4: Final Gambit / Ice Punch
item: Choice Scarf
nature: Jolly / Adamant
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This set is the only set Mankey can run without being outclassed by Mienfoo who sports better offenses and defenses. With high Speed and high Attack, Mankey can effectively run a Choice Scarf set. Close Combat is Mankey's most reliable STAB move, and hits everything that doesn't resist Fighting-type moves hard. Unfortunately, as Close Combat lowers Mankey's already terrible defenses, it is more prone to getting OHKOed by almost every move it does not resist. However, with a Choice Scarf, Mankey can switch into Scraggy while it uses Dragon Dance, outspeed it on the following turn, and OHKO it with Close Combat. U-turn is a great scouting move that can instantly gain momentum for your team. Punishment hits Psychic- and Ghost-types, such as Natu and Misdreavus, that can into switch into Close Combats with impunity, for a good amount of damage. Also, Punishment is the only move Mankey threatens Misdreavus with, and as Misdreavus is very common in the current Little Cup metagame, Punishment is an important move to have. Final Gambit is a very gimmicky move that allows Mankey to score a quick KO on an opposing Pokemon. However, Final Gambit is only effective when Mankey is at or close to full health. Ice Punch provides coverage against Flying- and Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Mankey's Attack and Speed, which, in turn, maximizes its sweeping capabilities. A Jolly nature can be used to give Mankey enoughSpeed to outspeed Modest Choice Scarf Chinchou and Adamant Choice Scarf Mienfoo. An Adamant nature increases Mankey's Attack, allowing it to OHKO Omanyte and Munchlax with Close Combat after Stealth Rock damage. Mankey has three excellent abilities, all of which are viable. Vital Spirit is an amazing ability as it prevents sleep inducers, such as Shroomish, from putting Mankey to sleep. Defiant is helpful againt Intimidate users and Feather Dance Natu as it gives Mankey a free Attack boost. However, there are not many Intimidate users in the Little Cup metagame, so its use is situational. Anger Point boosts Mankey's Attack to +6 when hit by a critical hit, but most of the time, Mankey won't survive even one. In terms of alternative moves, Rock Slide can be used over Final Gambit or Ice Punch for super effective coverage against Fire- and Bug-types, such as Shelmet and Larvesta. Since Beat Up is a multi-hit move, it can be used over Punishment to beat Pokemon that carry Substitute, such as Misdreavus.</p>

<p>Mankey needs a lot of team support in order to be able to sweep. Dwebble and Ferroseed are excellent teammates as they can set up Spikes and Stealth Rock, which helps to ensure OHKO's on certain Pokemon. For example, Mankey is able to OHKO Ferroseed and Lileep with Close Combat after Spikes damage. Mankey can be paired with a Volt Switch user such as Chinchou to form the famous and effective VoltTurn combo, which helps to keep offensive momentum, especially when entry hazards have been laid on the opposing side of the field. Since Mankey is affected by all forms of entry hazards, Rapid Spin or Magic Bounce users, such as Drilbur, Staryu, and Natu make for good teammates as they can prevent entry hazards from being set up. Since Misdreavus is a huge threat to Mankey, Pokemon that can take on Misdreavus, such as Murkrow, are very helpful as Misdreavus is extremely common in LC. Dual Screen support, from the likes of Natu, is needed as Mankey possesses terrible defenses. Bronzor with Hidden Power Ice is a great teammate as it can set up Dual Screens and Stealth Rock, and can also take on Murkrow.</p>

[Other Options]

<p>Mankey has quite a few other options to consider. An all-out offensive set with a Life Orb can be used as Mankey boasts a high Speed stat and decent movepool. Cross Chop is an alternative STAB that can be used over Close Combat if you are too worried about the Defense and Special Defense drop Close Combat results in. However, the power difference between Close Combat and Cross Chop is quite noticeable. Moreover, Cross Chop's low accuracy make it a much less reliable alternative to Close Combat when it comes to revenge killing. Flying Gem and Acrobatics can be used over Choice Scarf and Ice Punch to hit Grass-types harder than its other moves would, but other Pokemon, such as Drifloon can run this type of set better. Earthquake is a powerful move that can be used for super effective coverage against Poision- and Electric-types, such as Croagunk and Chinchou. Hone Claws and Bulk Up are two viable boosting moves: the former can be used to increase Mankey's Attack and accuracy, while the latter can be used to increase Mankey's Attack and Defense. However, Mankey's low defenses makes it hard for Mankey to set<space>up reliably. Retaliate is a strong option for a revenge killer as its power doubles when used the turn after a teammate is KOed. A Substitute + Encore set can be used with an Oran Berry and an EV spread of 196 HP / 36 Atk / 76 Def / 196 Spe. This set's goal would be to repeatedly set<space>up Substitutes, hoping for a critical hit, so that Mankey's Attack would be boosted to +6 courtesy of Anger Point. Thanks to Encore, this set can also be used to mess with Pokemon that think it's safe to set<space>up on Mankey. This set can also be used to cripple Pokemon who frequently setup on Mankey.</p>

[Checks and Counters]

<p>Since Mankey's defenses are very poor, countering Mankey isn't a difficult task. Natu is arguably the best counter to Mankey as it boasts a 4x resistance to Mankey's Fighting-type STAB, and thanks to its Flying typing, it can OHKO Mankey with a STAB Hidden Power Flying. Defensive walls, such as Slowpoke and Hippopotas, are great checks to Mankey. Slowpoke's Psychic typing, coupled with its high Defense boosted by Eviolite, allows it to take Mankey's STAB move with ease, and OHKO it with Psychic. Hippopotas, on the other hand, can take two Close Combats thanks to the high physical bulk it possesses. Hippopotas can also KO Mankey with a STAB Earthquake once Mankey's defenses have been lowered by Close Combat. If Mankey chooses not to run Vital Spirit, Shroomish can cripple Mankey with Spore, and can also wear it down with STAB Giga Drain. Koffing can easily take on Mankey as it resists Close Combat, and is also able to cripple Mankey with Will-O-Wisp. Larvesta can take any hit Mankey throws at it bar Rock Slide and can OHKO it with a Flare Blitz. Larvesta also has a decent change of burning Mankey with Flame Body. Vullaby is bulky enough to take a few Close Combats and can OHKO Mankey with Air Slash. Bulky Ghost-types, such as Misdreavus, also trouble Mankey as they are immune to Close Combat and can cripple it with Will-O-Wisp. Croagunk can wall Mankey for ages as it resists most of Mankey's moves and is also able to KO Mankey with a combination of Drain Punch and Vacuum Wave.</p>

<p>Choice Scarf Taillow, although it cannot directly switch into one of Mankey's moves, is a good check to Mankey as it can outspeed and OHKO
it with STAB Brave Bird. Similarly, Choice Scarf users that can outspeed Mankey can quickly take it down. Abra is a good counter to Mankey; it can switch into Close Combats, outspeed it, and subsequently OHKO Mankey with STAB super effective Psychic. Drilbur in sandstorm can outspeed Mankey, even if Mankey is carrying a Choice Scarf, and OHKO it with Earthquake. As Drifloon is immune to Fighting-type moves, it can easily switch into Mankey and OHKO it with Acrobatics. It should be noted that Drifloon is able to outspeed Choice Scarf Mankey when Unburden is activated. Tirtouga can survive one of Mankey's hits thanks to Sturdy, and can then either set up with Shell Smash, or KO Mankey with Aqua Tail. With priority Substitute, Murkrow can bait Mankey into using Close Combat, which reduces its defenses, and when Mankey is at -2 Defense, Murkrow can KO it with Sucker Punch. Murkrow can also take one Close Combat and OHKO Mankey with a STAB Brave Bird, but it will lose a lot of health in the process. Since Mankey is very frail, priority moves can severely hamper its sweep.</p>




GP approved 1/2
 
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[Overview]

<p>Mankey is a very uncommon, albeit underrated, threat in the LC metagame. This is rather surprising,(comma) as Mankey hits hard with an amazing base 80 Attack, and thanks to its high Speed stat, Mankeyit is also able to Speed tie with many top-tier threats, such asincluding Chinchou and Mienfoo. Mankey also has decent abilities in Defiant and Vital Spirit, both of which help it to sweep more efficiently when Mankey is matched up against Intimidate users, such as Growlithe, and sleep inducers, such as Shroomish. With the aforementionedse traits, Mankey becomes a powerful revenge killer when holding a Choice Scarf. Mankey can effectively run a Substitute + Encore set as well, thanks to its high Speed stat and Anger Point. Unfortunately, Mankey's defenses are absolutely terrible, meaning that Mankey can be taken down easily by almost any hitalmost any hit can easily take it down. The primary reason why Mankey is rarely seen is because it lives in the shadows of Mienfoo-,who, which has much better bulk, a better ability in Regenerator, a more powerful STAB move in Hi Jump Kick, and a higher Attack. In fact, the only reasons to use Mankey over Mienfoo is because ofare its ability, Vital Spirit, and its access to decent support moves such as Encore.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Punishment
move 4: Final Gambit / Ice Punch
item: Choice Scarf
nature: Jolly / Adamant
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This set is the only set Mankey can run without being outclassed by Mienfoo,(comma) whoich sports better offenses and defenses. With high Speed and high Attack, Mankey can effectively run a Choice Scarf set. Close Combat is Mankey's most reliable STAB move,(remove comma) and hits everything that doesn't resist Fighting-type movesit hard. Unfortunately, as Close Combat lowers Mankey's already terrible defenses, it is more prone to getting OHKOed by almost every move it does not resist. However, with a Choice Scarf, Mankey can switch into Scraggy while it uses Dragon Dance, outspeed it on the following turn, and OHKO it with Close Combat. U-turn is a great scouting move that can instantly gain momentum for your team. Punishment hits Psychic- and Ghost-types, such as Natu and Misdreavus, that can into switch into Close Combats with impunity, such as Natu and Misdreavus, for a good amount of damage. AlsoIn fact, Punishment is the only move Mankey threatens Misdreavus with, and as Misdreavus is very common in the current Little CupC metagame, Punishment is an important move to have. Final Gambit is a very gimmicky move that allows Mankey to score a quick KO on an opposing Pokemon. However, Final Gambit is only effective when Mankey is at or close tonear full health. Alternatively, Ice Punch provides coverage against Flying- and Grass-types and also has a chance to freeze the opponent.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Mankey's Attack and Speed, which, in turn, maximizes its sweeping capabilities. A Jolly nature can be used to gives Mankey enough Speed to outspeedrun Modest Choice Scarf Chinchou and Adamant Choice Scarf Mienfoo. An Adamant nature increases Mankey's Attack, allowing it to OHKO Omanyte and Munchlax with Close Combat after Stealth Rock damage. Mankey has three excellent abilities, all of which are viable. Vital Spirit is an amazing ability,(comma) as it prevents sleep inducers, such as Shroomish, from putting Mankey to sleep. Defiant is helpful against Intimidate users and Feather Dance Natu,(comma) as it gives Mankey a free Attack boost. However, there are not many Intimidate users in the Little CupC metagame, so its use is situational. Anger Point boosts Mankey's Attack to +6 when hit by a critical hit, but most of the time, Mankey won't survive even one. In terms of alternative moves, Rock Slide can be usedis an option over Final Gambit or Ice Punch for super effective coverage against Fire- and Bug-types, such as Shelmet and Larvesta. SincBecause Beat Up is a multi-hit move, it can be used over Punishment to beat Pokemon that carry Substitute, such as Misdreavus.</p>

<p>Mankey needs a lot of team support in order to be able to sweep. Dwebble and Ferroseed are excellent teammates,(comma) as they can set up Spikes and Stealth Rock, which helps to ensuregive Mankey OHKO'(remove apostrophe)s on certain Pokemon. For example, Mankey is able to OHKO Ferroseed and Lileep with Close Combat after Spikes damage. (how many layers) Mankey can be paired with a Volt Switch user such as Chinchou to form the famous and effective VoltTurn combo, which helps to keep offensive momentum, especially when entry hazards have been laid on the opposing side of the field. SinceAs Mankey is affected by all forms of entry hazards, Rapid Spin or Magic Bounce users, such as Drilbur, Staryu, and Natu,(comma) make for good teammates,(comma) as they can prevent entry hazards from being set up. Since Misdreavus is a huge threat to Mankey, so Pokemon that can take on Misdreavusit on, such as Murkrow, are very helpful,(comma) as Misdreavus is extremely common in LC. Dual Sscreens support,(remove comma) from the likes of Natu,(remove comma) is needed,(comma) as Mankey possesses terrible defenses. Bronzor with Hidden Power Ice is a great teammate,(comma) as it can set up Ddual Sscreens and Stealth Rock,(remove comma) and can also take on Murkrow.</p>

[Other Options]

<p>Mankey has quite a few other options to consider. An all-out offensive set with a Life Orb can be used,(comma) as Mankey boasts a high Speed stat and a decent movepool. Cross Chop is an alternative STAB that can bemove that Mankey can used over Close Combat if you are too worried about the latter's Defense and Special Defense drop Close Combat results ins. However, the power difference between Close Combat and Cross Chop is quite noticeable. Moreover, Cross Chop's low accuracy makes it a much less reliable alternative to Close Combat when it comes to revenge killing. A Flying Gem and Acrobatics can be used over Choice Scarf and Ice Punch to hit Grass-types harder than itMankey's other moves would, but other Pokemon, such as Drifloon,(comma) can run this type of set better. Earthquake is a powerful move that can be used forgives super effective coverage against Poision- and Electric-types, such as Croagunk and Chinchou. Hone Claws and Bulk Up are two viable boosting moves: the former can be used to increases Mankey's Attack and accuracy, while the latter can be used to increases Mankey's Attack and Defense. However, Mankey's low defenses makes it hard for Mankey to set up reliably is hard-pressed to set up reliably due to its low defenses. Retaliate is a strong option for a revenge killer,(comma) as its power doubles when used the turn after a teammate is KOed. A Substitute + Encore set can be used with an Oran Berry and an EV spread of 196 HP / 36 Atk / 76 Def / 196 Spe. This set's goal would beis to repeatedly set<space>up Substitutes, hoping for a critical hit, so that Mankey's Attack would be boosteds to +6 courtesy of Anger Point. Thanks to Encore, this set can also be used to mess with Pokemon that think it's safe to set up on Mankey, such as dual screens Natu.</p>

[Checks and Counters]

<p>SincBecause Mankey's defenses are very poor, countering Mankeyit isn't a difficult task. Natu is arguably the best counter to Mankey,(comma) as it boasts a 4x resistance to Mankey's Fighting-type STAB, and thanks to its Flying typing, it can OHKO Mankey with a STAB Hidden Power Flying. DefensivePhysical walls,(remove comma) such as Slowpoke and Hippopotas,(remove comma) are great checks to Mankey. Slowpoke's Psychic typing, coupled with its high Defense boosted by Eviolite, allows it to take Mankey's STAB move with ease,(remove comma) and OHKO it with Psychic. Hippopotas, on the other hand, can take two Close Combats thanks to theits high physical bulk it possesses. Hippopotas; it can also KO Mankey with a STAB Earthquake once Mankey's defenses have been lowered by Close Combat. If Mankey chooses not to run Vital Spirit, Shroomish can cripple Mankeyit with Spore,(remove comma) and can also wear it down with STAB Giga Drain. Koffing can easily take on Mankey,(comma) as it resists Close Combat,(remove comma) and is also able to cripple Mankey with Will-O-Wisp. Larvesta can take any hit Mankey throws at it bar Rock Slide and can OHKO it with a Flare Blitz. Larvesta also has a decent changce of burning Mankey with Flame Body. Vullaby is bulky enough to take a few Close Combats and can OHKO Mankey with Air Slash. Bulky Ghost-types, such as Misdreavus, also trouble Mankey,(comma) as they are immune to Close Combat and can cripple it with Will-O-Wisp. Croagunk can wall Mankey for ages,(comma) as it resists most of Mankey's moves and is also able to KO Mankeyit with a combination of Drain Punch and Vacuum Wave.</p>

<p>Choice Scarf Taillow, aAlthough it cannot directly switch into oneany of Mankey's moves, Choice Scarf Taillow is a good check to Mankey,(comma) as it can outspeed and OHKO it with STAB Brave Bird. Similarly, other Choice Scarf users, such as Diglett, can take out Mankey quickly if they are able to outspeed it. Abra is a good counter to Mankey; it can switch into Close Combats, outspeed it, and subsequently OHKO Mankeyit with STAB super effective Psychic. Drilbur in sandstorm can outspeed Mankey, even if Mankey is carrying aeven Choice Scarf,(remove comma) Mankey and OHKO it with Earthquake. As Drifloon is immune to Fighting-type moves, it can easily switch into Mankey and OHKO it with Acrobatics. It should be noted that Drifloon is able to outspeed Choice Scarf Mankey when Unburden is activated. Tirtouga can survive one of Mankey's hits thanks to Sturdy,(remove comma) and can then either set up with Shell Smash,(remove comma) or KO Mankey with Aqua Tail. With priority Substitute, Murkrow can bait Mankey into using Close Combat, which reduces its defenses, and when Mankey is at -2 Defense, Murkrow can KO it with Sucker Punch. Murkrow can also take one Close Combat and OHKO Mankey with a STAB Brave Bird, but it will lose a lot of health in the process. SincBecause Mankey is very frail, priority moves can severely hamper its sweep.</p>


[Overview]

<p>Mankey is a very uncommon, albeit underrated, threat in the LC metagame. This is rather surprising, as Mankey hits hard with an amazing base 80 Attack, and thanks to its high Speed stat, it is also able to Speed tie with many top-tier threats, including Chinchou and Mienfoo. Mankey also has decent abilities in Defiant and Vital Spirit, both of which help it sweep more efficiently when Mankey is matched up against Intimidate users, such as Growlithe, and sleep inducers, such as Shroomish. With these traits, Mankey becomes a powerful revenge killer when holding a Choice Scarf. Mankey can effectively run a Substitute + Encore set as well, thanks to its high Speed stat and Anger Point. Unfortunately, Mankey's defenses are absolutely terrible, meaning that almost any hit can easily take it down. The primary reason why Mankey is rarely seen is because it lives in the shadows of Mienfoo, which has much better bulk, a better ability in Regenerator, a more powerful STAB move in Hi Jump Kick, and a higher Attack. In fact, the only reasons to use Mankey over Mienfoo are its ability, Vital Spirit, and its access to decent support moves such as Encore.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Punishment
move 4: Final Gambit / Ice Punch
item: Choice Scarf
nature: Jolly / Adamant
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This set is the only set Mankey can run without being outclassed by Mienfoo, which sports better offenses and defenses. With high Speed and Attack, Mankey can effectively run a Choice Scarf set. Close Combat is Mankey's most reliable STAB move and hits everything that doesn't resist it hard. Unfortunately, as Close Combat lowers Mankey's already terrible defenses, it is more prone to getting OHKOed by almost every move it does not resist. However, with a Choice Scarf, Mankey can switch into Scraggy while it uses Dragon Dance, outspeed it on the following turn, and OHKO it with Close Combat. U-turn is a great scouting move that can instantly gain momentum for your team. Punishment hits Psychic- and Ghost-types that can switch into Close Combats with impunity, such as Natu and Misdreavus, for a good amount of damage. In fact, Punishment is the only move Mankey threatens Misdreavus with, and as Misdreavus is very common in the current LC metagame, Punishment is an important move to have. Final Gambit is a very gimmicky move that allows Mankey to score a quick KO on an opposing Pokemon. However, Final Gambit is only effective when Mankey is at or near full health. Alternatively, Ice Punch provides coverage against Flying- and Grass-types and also has a chance to freeze the opponent.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Mankey's Attack and Speed, which, in turn, maximizes its sweeping capabilities. A Jolly nature gives Mankey enough Speed to outrun Modest Choice Scarf Chinchou and Adamant Choice Scarf Mienfoo. An Adamant nature increases Mankey's Attack, allowing it to OHKO Omanyte and Munchlax with Close Combat after Stealth Rock damage. Mankey has three excellent abilities, all of which are viable. Vital Spirit is an amazing ability, as it prevents sleep inducers, such as Shroomish, from putting Mankey to sleep. Defiant is helpful against Intimidate users and Feather Dance Natu, as it gives Mankey a free Attack boost. However, there are not many Intimidate users in the LC metagame, so its use is situational. Anger Point boosts Mankey's Attack to +6 when hit by a critical hit, but most of the time, Mankey won't survive one. In terms of alternative moves, Rock Slide is an option over Final Gambit or Ice Punch for super effective coverage against Fire- and Bug-types, such as Shelmet and Larvesta. Because Beat Up is a multi-hit move, it can be used over Punishment to beat Pokemon that carry Substitute, such as Misdreavus.</p>

<p>Mankey needs a lot of team support in order to be able to sweep. Dwebble and Ferroseed are excellent teammates, as they can set up Spikes and Stealth Rock, which give Mankey OHKOs on certain Pokemon. For example, Mankey is able to OHKO Ferroseed and Lileep with Close Combat after Spikes damage. (how many layers) Mankey can be paired with a Volt Switch user such as Chinchou to form the famous and effective VoltTurn combo, which helps keep offensive momentum, especially when entry hazards have been laid on the opposing side of the field. As Mankey is affected by all forms of entry hazards, Rapid Spin or Magic Bounce users, such as Drilbur, Staryu, and Natu, make for good teammates, as they can prevent entry hazards from being set up. Misdreavus is a huge threat to Mankey, so Pokemon that can take it on, such as Murkrow, are very helpful, as Misdreavus is extremely common in LC. Dual screens support from the likes of Natu is needed, as Mankey possesses terrible defenses. Bronzor with Hidden Power Ice is a great teammate, as it can set up dual screens and Stealth Rock and can also take on Murkrow.</p>

[Other Options]

<p>Mankey has quite a few other options to consider. An all-out offensive set with a Life Orb can be used, as Mankey boasts a high Speed stat and a decent movepool. Cross Chop is an alternative STAB move that Mankey can use over Close Combat if you are too worried about the latter's Defense and Special Defense drops. However, the power difference between Close Combat and Cross Chop is quite noticeable. Moreover, Cross Chop's low accuracy makes it a much less reliable alternative to Close Combat when it comes to revenge killing. A Flying Gem and Acrobatics can be used over Choice Scarf and Ice Punch to hit Grass-types harder than Mankey's other moves would, but other Pokemon, such as Drifloon, can run this type of set better. Earthquake is a powerful move that gives super effective coverage against Poison- and Electric-types, such as Croagunk and Chinchou. Hone Claws and Bulk Up are two viable boosting moves: the former increases Mankey's Attack and accuracy, while the latter increases Mankey's Attack and Defense. However, Mankey is hard-pressed to set up reliably due to its low defenses. Retaliate is a strong option for a revenge killer, as its power doubles when used the turn after a teammate is KOed. A Substitute + Encore set can be used with an Oran Berry and an EV spread of 196 HP / 36 Atk / 76 Def / 196 Spe. This set's goal is to repeatedly set up Substitutes, hoping for a critical hit, so that Mankey's Attack boosts to +6 courtesy of Anger Point. Thanks to Encore, this set can also mess with Pokemon that think it's safe to set up on Mankey, such as dual screens Natu.</p>

[Checks and Counters]

<p>Because Mankey's defenses are very poor, countering it isn't a difficult task. Natu is arguably the best counter to Mankey, as it boasts a 4x resistance to Mankey's Fighting-type STAB, and thanks to its Flying typing, it can OHKO Mankey with a STAB Hidden Power Flying. Physical walls such as Slowpoke and Hippopotas are great checks to Mankey. Slowpoke's Psychic typing, coupled with its high Defense boosted by Eviolite, allows it to take Mankey's STAB move with ease and OHKO it with Psychic. Hippopotas, on the other hand, can take two Close Combats thanks to its high physical bulk; it can also KO Mankey with a STAB Earthquake once Mankey's defenses have been lowered by Close Combat. If Mankey chooses not to run Vital Spirit, Shroomish can cripple it with Spore and can also wear it down with STAB Giga Drain. Koffing can easily take on Mankey, as it resists Close Combat and is able to cripple Mankey with Will-O-Wisp. Larvesta can take any hit Mankey throws at it bar Rock Slide and OHKO it with Flare Blitz. Larvesta also has a decent chance of burning Mankey with Flame Body. Vullaby is bulky enough to take a few Close Combats and can OHKO Mankey with Air Slash. Bulky Ghost-types, such as Misdreavus, also trouble Mankey, as they are immune to Close Combat and can cripple it with Will-O-Wisp. Croagunk can wall Mankey for ages, as it resists most of Mankey's moves and is able to KO it with a combination of Drain Punch and Vacuum Wave.</p>

<p>Although it cannot directly switch into any of Mankey's moves, Choice Scarf Taillow is a good check to Mankey, as it can outspeed and OHKO it with STAB Brave Bird. Similarly, other Choice Scarf users, such as Diglett, can take out Mankey quickly if they are able to outspeed it. Abra is a good counter to Mankey; it can switch into Close Combats, outspeed it, and subsequently OHKO it with STAB super effective Psychic. Drilbur in sandstorm can outspeed even Choice Scarf Mankey and OHKO it with Earthquake. As Drifloon is immune to Fighting-type moves, it can easily switch into Mankey and OHKO it with Acrobatics. It should be noted that Drifloon is able to outspeed Choice Scarf Mankey when Unburden is activated. Tirtouga can survive one of Mankey's hits thanks to Sturdy and can then either set up with Shell Smash or KO Mankey with Aqua Tail. With priority Substitute, Murkrow can bait Mankey into using Close Combat, which reduces its defenses, and when Mankey is at -2 Defense, Murkrow can KO it with Sucker Punch. Murkrow can also take one Close Combat and OHKO Mankey with a STAB Brave Bird, but it will lose a lot of health in the process. Because Mankey is very frail, priority moves can severely hamper its sweep.</p>



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