Maractus

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus


[Overview]

<p>The first thing you should know about Maractus is that it's absolutely adorable. The second thing you should know is that Maractus is largely outclassed by its fellow Grass-types, even in the depths of NU. Shiftry and Exeggutor are both better Chlorophyll sweepers, and Cacturne is the better choice for a Spikes user.</p>

<p>However, Maractus has one saving grace: it is the sole Pokemon in the game that has the Chlorophyll + Spikes combination, which gives it a unique niche as a supporting Spikes setter for sun teams. Also, Maractus may be outclassed, but it's not a bad Pokemon; it is still capable of running the same sets as its competition. Base 106 Special Attack gives its moves some punch, and its support movepool is full of useful stuff. Give Maractus a go next time you build a sun team; if its cuteness doesn't win you over, its support capabilities just might.</p>

[SET]
name: Sunny Spikes
move 1: Sunny Day
move 2: Spikes
move 3: Giga Drain / Leech Seed
move 4: Hidden Power Fire / Toxic
item: Heat Rock
ability: Chlorophyll
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>The Spikes and Chlorophyll combination is exclusive to Maractus, and this set aims to use it to the fullest. The gist of this set is to switch Maractus into something that can't harm it too badly and set up Sunny Day. With the help of Maractus's Heat Rock, your team will now have eight turns of sun to take advantage of. With its Chlorophyll-boosted Speed, Maractus should now attempt to get down as many layers of Spikes as it can. Your opponent will most likely seek to KO Maractus, after which you can bring in one of your Chlorophyll sweepers and go crazy. Giga Drain and Leech Seed can both keep the little cactus going by restoring HP, and both have their advantages. Giga Drain deals damage should you need to, and can put the pressure on Water-type foes that attempt to wall your Fire-types. Leech Seed is great for inflicting residual damage and can be pseudo-passed, which can alleviate the Stealth Rock damage that wracks your Fire-type Pokemon. For the last slot, Hidden Power Fire provides coverage with Giga Drain and is boosted by sun, while Toxic can get the drop on bulky Pokemon that hassle your team, such as Regirock, Flareon, Miltank, and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>With 252 Speed EVs and a Timid nature, Maractus hits 480 Speed in sun, and outspeeds even Timid Choice Scarf Jynx. In fact, the little cactus outspeeds the entire tier in sun, including Ninjask, Swellow, all of the common Choice Scarf users, and Shell Smash users. This means that it is almost guaranteed to get one layer of Spikes down at the very least. 252 EVs are allocated to HP to pad Maractus's bulk, and the leftover four are put in Special Attack to give its attacks a little boost. Synthesis is usable in the third slot if you want Maractus to be able to heal itself reliably, as it recovers 66% of its HP in sun. However, Giga Drain and Leech Seed both deal damage to opponents, which you might find more useful.</p>

<p>Pokemon that can take advantage of sun are the best teammates for Maractus; Choice Specs Exeggutor becomes an absolute terror in sun, as its bone-crushing power is now backed by 418 Speed, which makes the crazy coconut tree faster than the entire unboosted tier. Magmortar is another excellent choice, as its powerful Fire Blasts are boosted to unimaginable levels. Other Fire-types, such as Emboar, Rapidash, and Camerupt, also enjoy sun's benefits. There are plenty of other Chlorophyll abusers in NU, such as Victreebel, Shiftry, Jumpluff, and Leafeon, and all are great teammates for Maractus. Common Stealth Rock users, such as Golem, Regirock, and Miltank, pair well with Maractus, as the layers of entry hazards will really take their toll on the opponent's team, making it easier for your Pokemon to sweep. Golem, Regirock, and Miltank also resist Fire-type moves, which can come in handy. Rapid Spin users are a huge pain for Maractus, as they can blow its Spikes away, undoing all of its hard work. A spinblocker is hence recommended, and both Misdreavus and Haunter fit the bill.</p>

[Other Options]

<p>Maractus can run a decent Chlorophyll sweeper set with the moves Giga Drain, Hidden Power Fire or Hidden Power Rock, Growth, and a fourth move, and a Life Orb and a Rash or Naive nature. Sadly, Maractus has no other special attacks to use, so you can opt for a physical attack such as Sucker Punch in the last slot. Maractus's second ability, Water Absorb, has its uses. Water Absorb Maractus makes a great switch-in to Water-types such as Quagsire and Wartortle, and can set up Spikes while they switch out. A set of Substitute, Giga Drain, Spikes, and Hidden Power Fire with 252 Special Attack EVs and a Modest nature is quite good, and though it is outclassed by Cacturne, the scarecrow prefers to run physical sets. Maractus learns Leech Seed, but is too slow and frail to SubSeed well.</p>

[Checks and Counters]

<p>Maractus really has to watch out for Magmortar. Though Spikes do hurt Magmortar, it can switch into Maractus and force it out with the threat of a powerful Fire Blast. Taunt users such as Misdreavus can lock Maractus down, preventing it from using Sunny Day or Spikes. Foes with the Prankster ability, such as Murkrow and Cottonee, can Taunt Maractus after sun goes up. Maractus has to watch out for Ninjask, which at +1 can outspeed it and KO with X-Scissor or U-turn. Lickilicky is bulky enough to shrug off Maractus's attacks and can paralyze it with Thunder Wave or phaze it out with Dragon Tail. Priority users such as Gurdurr and Ice Shard Sneasel can dispatch Maractus, preventing it from setting up Spikes.</p>

[Unreleased]

<p>Maractus's Dream World ability is Storm Drain. The combination of Storm Drain and Spikes is, again, unique to Maractus, so it could run a Choice Specs or Choice Scarf set that simultaneously preys on Water-types and sets up Spikes.</p>
 
A defensive Spiker/pivot set is actually very useful for this thing.

Maractus @ Leftovers
Bold Nature
252 HP / 136 Def / 120 Sp.Def
Trait: Water Absorb
- Spikes
- Synthesis
- Giga Drain
- Hp Fire


  • One of the only Spikers with a "reliable" recovery move.
  • Sets up on water types, foe grass, ground types and what not well thanks to its awesome ability and shrug off their hits.
  • Takes hits surprisingly well with investment. (354/224/200 defenses with the above spread). There is probably a more efficient spread though.
 
[Overview]

<p>The first thing you should know about Maractus is that it's absolutely adorable. The second thing you should know is that Maractus is largely outclassed by its fellow Grass-types, even in the depths of NU. Shiftry and Exeggutor are both better Chlorophyll sweepers, and Cacturne is the better choice for a Spikes user.</p>

<p>However, Maractus has one saving grace; it is the sole Pokemon in the game that has the Chlorophyll + Spikes combination, which gives it a unique niche as a supporting Spikes setter for sun teams. Also, Maractus may be outclassed, but it's not a bad Pokemon. I; it is still capable of running the same sets as its competition, just not as welleffectively <still, this is no reason to use it over them? i'd remove this sentence altogether>. Base 106 Special Attack gives its moves some punch, and its support movepool is full of useful stuff. Give Maractus a go next time you build a sun team. If its cuteness doesn't win you over, its support capabilities just might.</p>

[SET]
name: Sunny Spikes
move 1: Sunny Day
move 2: Spikes
move 3: Giga Drain / Leech Seed
move 4: Hidden Power Fire / Toxic
item: Heat Rock
ability: Chlorophyll
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>The Spikes and Chlorophyll combination is exclusive to Maractus, and this set aims to abuse it to the fullest. The gist of this set is to switch Maractus into something that can't harm it too badly, and set up Sunny Day. With the help of the Heat Rock you gave your Maractus, your team will now hasve eight turns of sun to abuse, and Maractus just got fastertake advantage of. With its Chlorophyll-boosted Speed, Maractus should now attempt to get down as many layers of Spikes as it can. Your opponent will most likely seek to KO Maractus, after which you can bring in one of your Chlorophyll sweepers and go crazy. Giga Drain and Leech Seed can both keep the little cactus going by restoring HP, and both have their advantages. Giga Drain deals damage should you need to, and can put the pressure on Water-type foes that attempt to wall your Fire-types. Leech Seed is great for inflicting residual damage and can be pseudo-passed, which can soothalleviate the Stealth Rock damage that wracks your Fire-type Pokemon. For the last slot, Hidden Power Fire provides coverage with Giga Drain and is boosted by sun., while Toxic can get the drop on bulky Pokemon that hassle your team, such as Regirock, Flareon, Miltank, and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>With 252 Speed EVs and a Timid nature, Maractus hits 480 Speed in sun, and is faster thanoutspeeds even Timid Choice Scarf Jynx. In fact, the little cactus outspeeds the entire tier when in sun;, including Ninjask, Swellow, all of the common Choice Scarf users, and Shell Smash users, ect. This means that it is almost guaranteed to getlay one layer of Spikes down at the very least. The other 252 EVs are allocated to HP to pad Maractus's bulk, and the leftover 4four are put in Special Attack, just to give its attacks a little boost. Synthesis can be used in the third slot if you want Maractus to be able to heal itself reliably, and recovers 66% of its HP in sun. However, Giga Drain and Leech Seed both deal damage to opponents, which you might find more useful. </p>

<p>
Pokemon that can take advantage of sun are the best teammates for Maractus; Choice Specs Exeggutor becomes an absolute terror in sun, as its infamous bone-crushing power is now backed by 418 Speed, which makes the crazy coconut tree faster than the entire unboosted tier. Magmortar is another excellent choice, as its powerful Fire Blasts are boosted to unimaginable power levels. Other Fire-types, such as Emboar, Rapidash, and Camerupt, also enjoy sun's benefits. There are plenty of other Chlorophyll abusers in NU, such as Victreebel, Shiftry, Jumpluff, and Leafeon, and all are great teammates for Maractus. Common Stealth Rock users, such as Golem, Regirock, and Miltank, pair well with Maractus, as the duallayers of entry hazards will really take their toll on the opponent's team, which makesmaking it easier for your Pokemon to sweep. Golem, Regirock, and Miltank also resist Fire-type moves, which can come in handy. Rapid Spin users are a huge pain for Maractus, as they can blow its Spikes away, undoing all of its hard work. Carrying aA spinblocker is hence recommended, and both Misdreavus orand Haunter fit the bill.</p>

[Other Options]

<p>Maractus can run a decent Chlorophyll sweeper set. T with the moves Giga Drain, Hidden Power Fire or Hidden Power Rock, Growth, and a fourth move with, and a Life Orb and a Rash or Naive nature are recommended. Sadly, Maractus has no other special attacks to use, so you can opt for a physical attack such as Sucker Punch in the last slot. Maractus's second ability, Water Absorb, has its uses. Water Absorb Maractus makes a great switch-in to Water-types such as Quagsire and Wartortle, and it can set up Spikes while they switch out. A set of Substitute, Giga Drain, Spikes, and Hidden Power Fire with 252 Special Attack EVs and a Modest nature is quite good, and though it is outclassed by Cacturne, the scarecrow prefers to run physical sets. Maractus learns Leech Seed, but is too slow and frail to SubSeed well.</p>

[Checks and Counters]

<p>Maractus really has to watch out for Magmortar. Though Spikes hurt itdo hurt Magmortar, it can switch into Maractus and force it out with the threat of a powerful Fire Blast. Taunt users such as Misdreavus can lock Maractus down, preventing it from using Sunny Day or Spikes. Foes with the Prankster ability, such as Murkrow and Cottonee, can Taunt Maractus after sun goes up. Maractus has to watch out for Ninjask, who at +1 can outspeed it with one Speed Boost and KO with X-Scissor or U-turn. Lickilicky is bulky enough to shrug off Maractus's attacks, and can paralyze it with Thunder Wave, or phaze it out with Dragon Tail. Priority users such as Gurdurr and Ice Shard Sneasel can dispatch Maractus, preventing it from Spikingsetting up Spikes.</p>

[Unreleased]

<p>Maractus's Dream World ability is Storm Drain. Storm Drain + Spikes is, again, unique to Maractus, so it could run a Choice Specs or Choice Scarf set that simultaneously preys on Water-types and sets up Spikes.</p>


[Overview]

<p>The first thing you should know about Maractus is that it's absolutely adorable. The second thing you should know is that Maractus is largely outclassed by its fellow Grass-types, even in the depths of NU. Shiftry and Exeggutor are both better Chlorophyll sweepers, and Cacturne is the better choice for a Spikes user.</p>

<p>However, Maractus has one saving grace; it is the sole Pokemon in the game that has the Chlorophyll + Spikes combination, which gives it a unique niche as a supporting Spikes setter for sun teams. Also, Maractus may be outclassed, but it's not a bad Pokemon; it is still capable of running the same sets as its competition, just not as effectively <still, this is no reason to use it over them? i'd remove this sentence altogether>. Base 106 Special Attack gives its moves some punch, and its support movepool is full of useful stuff. Give Maractus a go next time you build a sun team. If its cuteness doesn't win you over, its support capabilities just might.</p>

[SET]
name: Sunny Spikes
move 1: Sunny Day
move 2: Spikes
move 3: Giga Drain / Leech Seed
move 4: Hidden Power Fire / Toxic
item: Heat Rock
ability: Chlorophyll
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>The Spikes and Chlorophyll combination is exclusive to Maractus, and this set aims to use it to the fullest. The gist of this set is to switch Maractus into something that can't harm it too badly, and set up Sunny Day. With the help of Heat Rock, your team will now have eight turns of sun to take advantage of. With its Chlorophyll-boosted Speed, Maractus should now attempt to get down as many layers of Spikes as it can. Your opponent will most likely seek to KO Maractus, after which you can bring in one of your Chlorophyll sweepers and go crazy. Giga Drain and Leech Seed can both keep the little cactus going by restoring HP, and both have their advantages. Giga Drain deals damage should you need to, and can put the pressure on Water-type foes that attempt to wall your Fire-types. Leech Seed is great for inflicting residual damage and can be pseudo-passed, which can alleviate the Stealth Rock damage that wracks your Fire-type Pokemon. For the last slot, Hidden Power Fire provides coverage with Giga Drain and is boosted by sun, while Toxic can get the drop on bulky Pokemon that hassle your team, such as Regirock, Flareon, Miltank, and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>With 252 Speed EVs and a Timid nature, Maractus hits 480 Speed in sun, and outspeeds even Timid Choice Scarf Jynx. In fact, the little cactus outspeeds the entire tier in sun, including Ninjask, Swellow, all of the common Choice Scarf users, and Shell Smash users. This means that it is almost guaranteed to lay one layer of Spikes down at the very least. The other 252 EVs are allocated to HP to pad Maractus's bulk, and the leftover four are put in Special Attack to give its attacks a little boost. Synthesis can be used in the third slot if you want Maractus to be able to heal itself reliably, and recovers 66% of its HP in sun. However, Giga Drain and Leech Seed both deal damage to opponents, which you might find more useful.</p>

<p>Pokemon that can take advantage of sun are the best teammates for Maractus; Choice Specs Exeggutor becomes an absolute terror in sun, as its bone-crushing power is now backed by 418 Speed, which makes the crazy coconut tree faster than the entire unboosted tier. Magmortar is another excellent choice, as its powerful Fire Blasts are boosted to unimaginable levels. Other Fire-types, such as Emboar, Rapidash, and Camerupt, also enjoy sun's benefits. There are plenty of other Chlorophyll abusers in NU, such as Victreebel, Shiftry, Jumpluff, and Leafeon, and all are great teammates for Maractus. Common Stealth Rock users, such as Golem, Regirock, and Miltank, pair well with Maractus, as the layers of entry hazards will really take their toll on the opponent's team, making it easier for your Pokemon to sweep. Golem, Regirock, and Miltank also resist Fire-type moves, which can come in handy. Rapid Spin users are a huge pain for Maractus as they can blow its Spikes away, undoing all of its hard work. A spinblocker is hence recommended, and both Misdreavus and Haunter fit the bill.</p>

[Other Options]

<p>Maractus can run a decent Chlorophyll sweeper set with the moves Giga Drain, Hidden Power Fire or Hidden Power Rock, Growth, and a fourth move, and a Life Orb and a Rash or Naive nature. Sadly, Maractus has no other special attacks to use, so you can opt for a physical attack such as Sucker Punch in the last slot. Maractus's second ability, Water Absorb, has its uses. Water Absorb Maractus makes a great switch-in to Water-types such as Quagsire and Wartortle, and it can set up Spikes while they switch out. A set of Substitute, Giga Drain, Spikes, and Hidden Power Fire with 252 Special Attack EVs and a Modest nature is quite good, and though it is outclassed by Cacturne, the scarecrow prefers to run physical sets. Maractus learns Leech Seed, but is too slow and frail to SubSeed well.</p>

[Checks and Counters]

<p>Maractus really has to watch out for Magmortar. Though Spikes hurt do hurt Magmortar, it can switch into Maractus and force it out with the threat of a powerful Fire Blast. Taunt users such as Misdreavus can lock Maractus down, preventing it from using Sunny Day or Spikes. Foes with the Prankster ability, such as Murkrow and Cottonee, can Taunt Maractus after sun goes up. Maractus has to watch out for Ninjask, who at +1 can outspeed it and KO with X-Scissor or U-turn. Lickilicky is bulky enough to shrug off Maractus's attacks, and can paralyze it with Thunder Wave or phaze it out with Dragon Tail. Priority users such as Gurdurr and Ice Shard Sneasel can dispatch Maractus, preventing it from setting up Spikes.</p>

[Unreleased]

<p>Maractus's Dream World ability is Storm Drain. Storm Drain + Spikes is, again, unique to Maractus, so it could run a Choice Specs or Choice Scarf set that simultaneously preys on Water-types and sets up Spikes.</p>



eta @below: um... i was here first ._.
 
Ill do this one


[Overview]

<p>The first thing you should know about Maractus is that it's(remove space) absolutely adorable. The second thing you should know (remove space) is that Maractus is largely outclassed by its fellow Grass-types, even in the depths of (remove space) NU. Shiftry and Exeggutor are both better Chlorophyll sweepers, and (remove space) Cacturne is the better choice for a Spikes user.</p>

(remove space)(remove space)<p>However, Maractus has one saving grace; it is the sole Pokemon (remove space) in the game that has the Chlorophyll + Spikes combination, which gives (remove space) it a unique niche as a supporting Spiker for sun teams. Also, Maractus (remove space) may be outclassed, but it's not a bad Pokemon. It is still capable of (remove space) running the same sets as its competition, just not as well. Base 106 Special Attack gives its moves some punch, and its support movepool is (remove space) full of useful stuff. Give Maractus a go next time you build a sun team. (remove space) If its cuteness doesn't win you over, its support capabilities just (remove space) might.</p>

[SET]
name: Sunny Spikes
move 1: Sunny Day
move 2: Spikes
move 3: Giga Drain / Leech Seed
move 4: Hidden Power Fire / Toxic
item: Heat Rock
ability: Chlorophyll
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>The Spikes and Chlorophyll combination is exclusive to Maractus, and this set aims to abuse it. The gist of this set is to (remove space) switch Maractus into something that can't harm it too badly, and set up (remove space) Sunny Day. With the help of the Heat Rock you gave your Maractus, your (remove space) team now has eight turns of sun to abuse, and Maractus just got faster. (remove space) With Chlorophyll-boosted Speed, Maractus should now attempt to get down as many layers of Spikes as it can. Your opponent will most likely seek (remove space) to KO Maractus, after which you can bring in one of your Chlorophyll (remove space) sweepers and go crazy. Giga Drain and Leech Seed can both keep the (remove space) little cactus going by restoring HP, and both have their advantages. Giga Drain deals damage should you need to, and can put the pressure on Water-type foes that attempt to wall your Fire-types. Leech Seed is (remove space) great for inflicting residual damage and can be pseudopassed, which can (remove space) soothe the Stealth Rock damage that wracks wrecks your Fire-type Pokemon. For (remove space) the last slot, Hidden Power Fire provides coverage with Giga Drain and,(add comma) (remove space) is boosted by sun. Toxic can get the drop on bulky Pokemon that hassle (remove space) your team, such as Regirock, Flareon, Miltank, and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>With 252 Speed EVs and a Timid nature, Maractus hits 480 Speed (remove space) in sun, and is faster than even Timid Choice Scarf Jynx. In fact, the (remove space)little cactus outspeeds the entire tier when in sun; Ninjask, Swellow, all of the common Choice Scarf users, Shell Smash users, (remove space) ect etc. This (remove space) means that it is almost guaranteed to get one layer of Spikes down at the very least. The other 252 EVs are allocated to HP to pad Maractus's (remove space) bulk, and the leftover 4 are put in Special Attack, just to give its (remove space) attacks a little boost. Synthesis can be used in the third slot if you (remove space) want Maractus to be able to heal itself reliably, and recovers 66% of (remove space) its HP in sun. However, Giga Drain and Leech Seed both deal damage to opponents, which you might find more useful. Pokemon that can take advantage of sun are the best teammates for Maractus; Choice (remove space) Specs Exeggutor becomes an absolute terror in sun, as its infamous (remove space) bone-crushing power is now backed by 418 Speed, which makes the crazy (remove space) coconut tree faster than the entire unboosted tier. Magmortar is (remove space) another excellent choice, as its powerful Fire Blasts are boosted to unimaginable power levels. Other Fire-types, such as Emboar, Rapidash, and Camerupt, also enjoy sun's benefits. There are plenty of other (remove space) Chlorophyll abusers in NU, such as Victreebel, Shiftry, Jumpluff, and (remove space) Leafeon, and all are great teammates for Maractus. Common Stealth Rock users, such as Golem, Regirock, and (remove space) Miltank, pair well with Maractus, as the dual entry hazards will really (remove space) take their toll on the opponent's team, which makes it easier for your (remove space) Pokemon to sweep. Golem, Regirock, and (remove space) Miltank also resist Fire-type moves, which can come in handy. Rapid Spin users are a huge pain for Maractus, as they can (remove space) blow its (remove space) Spikes away, undoing all of its hard work. Carrying a spinblocker is (remove space) vrecommended, and Misdreavus or Haunter fit the bill.</p>

[Other Options]

<p>Maractus can run a decent Chlorophyll sweeper set. The moves Giga Drain, Hidden Power Fire or Hidden Power Rock, Growth, and a fourth move with Life Orb and a Rash or Naive nature are recommended. Sadly, Maractus has no other special attacks to use, so you can opt for a physical attack such as Sucker Punch in the last slot. Maractus's second ability, Water Absorb, has its uses. Water (remove space) Absorb Maractus makes a great switchin to Water-types such as Quagsire (remove space) and Wartortle, and can set up Spikes while they switch out. A set of (remove space) Substitute, Giga Drain, Spikes, and Hidden Power Fire with 252 Special (remove space) Attack EVs and a Modest nature is quite good, and though it is (remove space) (remove space)outclassed by Cacturne, the scarecrow prefers to run physical sets. Maractus learns Leech Seed, but is too slow and frail to SubSeed (remove space) well.</p>

[Checks and Counters]

<p>Maractus really has to watch out for Magmortar. Though Spikes (remove space) hurt it, it can switch into Maractus and force it out with the threat of a powerful Fire Blast. Taunt users such (remove space) as Misdreavus can lock Maractus down, preventing it from using Sunny Day (remove space) or Spikes. Foes with the Prankster ability, such as Murkrow and Cottonee, can Taunt Maractus after sun goes up. Maractus has to watch (remove space) out for Ninjask, who can outspeed it with one Speed Boost and KO with (remove space) X-Scissor or U-turn. Lickilicky is bulky enough to shrug off Maractus's attacks and can paralyze it with Thunder Wave, or phaze it out with (remove space) Dragon Tail. Priority users such as Gurdurr and Ice Shard Sneasel,(add comma) can dispatch Maractus, preventing it from Spiking.</p>

[Unreleased]

<p>Maractus's Dream World ability is Storm Drain. Storm Drain + Spikes is, again, unique to Maractus, so it could run a Choice Specs or Choice Scarf set that preys on Water-types and sets up Spikes.</p>
Idk what's up with all the double spaces
 
/me waves back to maractus

checking

[Overview]

<p>The first thing you should know about Maractus is that it's absolutely adorable. The second thing you should know is that Maractus is largely outclassed by its fellow Grass-types, even in the depths of NU. Shiftry and Exeggutor are both better Chlorophyll sweepers, and Cacturne is the better choice for a Spikes user.</p>

<p>However, Maractus has one saving grace;:(colon) it is the sole Pokemon in the game that has the Chlorophyll + Spikes combination, which gives it a unique niche as a supporting Spikes setter for sun teams. Also, Maractus may be outclassed, but it's not a bad Pokemon; it is still capable of running the same sets as its competition. Base 106 Special Attack gives its moves some punch, and its support movepool is full of useful stuff. Give Maractus a go next time you build a sun team. I; if its cuteness doesn't win you over, its support capabilities just might.</p>

[SET]
name: Sunny Spikes
move 1: Sunny Day
move 2: Spikes
move 3: Giga Drain / Leech Seed
move 4: Hidden Power Fire / Toxic
item: Heat Rock
ability: Chlorophyll
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>The Spikes and Chlorophyll combination is exclusive to Maractus, and this set aims to use it to the fullest. The gist of this set is to switch Maractus into something that can't harm it too badly,(remove comma) and set up Sunny Day. With the help of the Heat Rock you gave your MaractusMaractus's Heat Rock, your team will now have eight turns of sun to take advantage of. With its Chlorophyll-boosted Speed, Maractus should now attempt to get down as many layers of Spikes as it can. Your opponent will most likely seek to KO Maractus, after which you can bring in one of your Chlorophyll sweepers and go crazy. Giga Drain and Leech Seed can both keep the little cactus going by restoring HP, and both have their advantages. Giga Drain deals damage should you need to, and can put the pressure on Water-type foes that attempt to wall your Fire-types. Leech Seed is great for inflicting residual damage and can be pseudo-(hyphen)passed, which can alleviate the Stealth Rock damage that wracks your Fire-type Pokemon. For the last slot, Hidden Power Fire provides coverage with Giga Drain and is boosted by sun, while Toxic can get the drop on bulky Pokemon that hassle your team, such as Regirock, Flareon, Miltank, and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>With 252 Speed EVs and a Timid nature, Maractus hits 480 Speed in sun, and outspeeds even Timid Choice Scarf Jynx. In fact, the little cactus outspeeds the entire tier in sun, including Ninjask, Swellow, all of the common Choice Scarf users, and Shell Smash users. This means that it is almost guaranteed to get one layer of Spikes down at the very least. The other 252 EVs are allocated to HP to pad Maractus's bulk, and the leftover four are put in Special Attack to give its attacks a little boost. Synthesis can be usedis usable in the third slot if you want Maractus to be able to heal itself reliably, ands it recovers 66% of its HP in sun. However, Giga Drain and Leech Seed both deal damage to opponents, which you might find more useful.</p>

<p>Pokemon that can take advantage of sun are the best teammates for Maractus; Choice Specs Exeggutor becomes an absolute terror in sun, as its bone-crushing power is now backed by 418 Speed, which makes the crazy coconut tree faster than the entire unboosted tier. Magmortar is another excellent choice, as its powerful Fire Blasts are boosted to unimaginable levels. Other Fire-types, such as Emboar, Rapidash, and Camerupt, also enjoy sun's benefits. There are plenty of other Chlorophyll abusers in NU, such as Victreebel, Shiftry, Jumpluff, and Leafeon, and all are great teammates for Maractus. Common Stealth Rock users, such as Golem, Regirock, and Miltank, pair well with Maractus, as the layers of entry hazards will really take their toll on the opponent's team, making it easier for your Pokemon to sweep. Golem, Regirock, and Miltank also resist Fire-type moves, which can come in handy. Rapid Spin users are a huge pain for Maractus, as they can blow its Spikes away, undoing all of its hard work. A spinblocker is hence recommended, and both Misdreavus and Haunter fit the bill.</p>

[Other Options]

<p>Maractus can run a decent Chlorophyll sweeper set with the moves Giga Drain, Hidden Power Fire or Hidden Power Rock, Growth, and a fourth move, and a Life Orb and a Rash or Naive nature. Sadly, Maractus has no other special attacks to use, so you can opt for a physical attack such as Sucker Punch in the last slot. Maractus's second ability, Water Absorb, has its uses. Water Absorb Maractus makes a great switch-(hyphen)in to Water-types such as Quagsire and Wartortle, and can set up Spikes while they switch out. A set of Substitute, Giga Drain, Spikes, and Hidden Power Fire with 252 Special Attack EVs and a Modest nature is quite good, and though it is outclassed by Cacturne, the scarecrow prefers to run physical sets. Maractus learns Leech Seed, but is too slow and frail to SubSeed well.</p>

[Checks and Counters]

<p>Maractus really has to watch out for Magmortar. Though Spikes do hurt Magmortar, it can switch into Maractus and force it out with the threat of a powerful Fire Blast. Taunt users such as Misdreavus can lock Maractus down, preventing it from using Sunny Day or Spikes. Foes with the Prankster ability, such as Murkrow and Cottonee, can Taunt Maractus after sun goes up. Maractus has to watch out for Ninjask, whoich at +1 can outspeed it and KO with X-Scissor or U-turn. Lickilicky is bulky enough to shrug off Maractus's attacks and can paralyze it with Thunder Wave or phaze it out with Dragon Tail. Priority users such as Gurdurr and Ice Shard Sneasel can dispatch Maractus, preventing it from setting up Spikes.</p>

[Unreleased]

<p>Maractus's Dream World ability is Storm Drain. The combination of Storm Drain +and Spikes is, again, unique to Maractus, so it could run a Choice Specs or Choice Scarf set that simultaneously preys on Water-types and sets up Spikes.</p>


[Overview]

<p>The first thing you should know about Maractus is that it's absolutely adorable. The second thing you should know is that Maractus is largely outclassed by its fellow Grass-types, even in the depths of NU. Shiftry and Exeggutor are both better Chlorophyll sweepers, and Cacturne is the better choice for a Spikes user.</p>

<p>However, Maractus has one saving grace: it is the sole Pokemon in the game that has the Chlorophyll + Spikes combination, which gives it a unique niche as a supporting Spikes setter for sun teams. Also, Maractus may be outclassed, but it's not a bad Pokemon; it is still capable of running the same sets as its competition. Base 106 Special Attack gives its moves some punch, and its support movepool is full of useful stuff. Give Maractus a go next time you build a sun team; if its cuteness doesn't win you over, its support capabilities just might.</p>

[SET]
name: Sunny Spikes
move 1: Sunny Day
move 2: Spikes
move 3: Giga Drain / Leech Seed
move 4: Hidden Power Fire / Toxic
item: Heat Rock
ability: Chlorophyll
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>The Spikes and Chlorophyll combination is exclusive to Maractus, and this set aims to use it to the fullest. The gist of this set is to switch Maractus into something that can't harm it too badly and set up Sunny Day. With the help of Maractus's Heat Rock, your team will now have eight turns of sun to take advantage of. With its Chlorophyll-boosted Speed, Maractus should now attempt to get down as many layers of Spikes as it can. Your opponent will most likely seek to KO Maractus, after which you can bring in one of your Chlorophyll sweepers and go crazy. Giga Drain and Leech Seed can both keep the little cactus going by restoring HP, and both have their advantages. Giga Drain deals damage should you need to, and can put the pressure on Water-type foes that attempt to wall your Fire-types. Leech Seed is great for inflicting residual damage and can be pseudo-passed, which can alleviate the Stealth Rock damage that wracks your Fire-type Pokemon. For the last slot, Hidden Power Fire provides coverage with Giga Drain and is boosted by sun, while Toxic can get the drop on bulky Pokemon that hassle your team, such as Regirock, Flareon, Miltank, and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>With 252 Speed EVs and a Timid nature, Maractus hits 480 Speed in sun, and outspeeds even Timid Choice Scarf Jynx. In fact, the little cactus outspeeds the entire tier in sun, including Ninjask, Swellow, all of the common Choice Scarf users, and Shell Smash users. This means that it is almost guaranteed to get one layer of Spikes down at the very least. 252 EVs are allocated to HP to pad Maractus's bulk, and the leftover four are put in Special Attack to give its attacks a little boost. Synthesis is usable in the third slot if you want Maractus to be able to heal itself reliably, as it recovers 66% of its HP in sun. However, Giga Drain and Leech Seed both deal damage to opponents, which you might find more useful.</p>

<p>Pokemon that can take advantage of sun are the best teammates for Maractus; Choice Specs Exeggutor becomes an absolute terror in sun, as its bone-crushing power is now backed by 418 Speed, which makes the crazy coconut tree faster than the entire unboosted tier. Magmortar is another excellent choice, as its powerful Fire Blasts are boosted to unimaginable levels. Other Fire-types, such as Emboar, Rapidash, and Camerupt, also enjoy sun's benefits. There are plenty of other Chlorophyll abusers in NU, such as Victreebel, Shiftry, Jumpluff, and Leafeon, and all are great teammates for Maractus. Common Stealth Rock users, such as Golem, Regirock, and Miltank, pair well with Maractus, as the layers of entry hazards will really take their toll on the opponent's team, making it easier for your Pokemon to sweep. Golem, Regirock, and Miltank also resist Fire-type moves, which can come in handy. Rapid Spin users are a huge pain for Maractus, as they can blow its Spikes away, undoing all of its hard work. A spinblocker is hence recommended, and both Misdreavus and Haunter fit the bill.</p>

[Other Options]

<p>Maractus can run a decent Chlorophyll sweeper set with the moves Giga Drain, Hidden Power Fire or Hidden Power Rock, Growth, and a fourth move, and a Life Orb and a Rash or Naive nature. Sadly, Maractus has no other special attacks to use, so you can opt for a physical attack such as Sucker Punch in the last slot. Maractus's second ability, Water Absorb, has its uses. Water Absorb Maractus makes a great switch-in to Water-types such as Quagsire and Wartortle, and can set up Spikes while they switch out. A set of Substitute, Giga Drain, Spikes, and Hidden Power Fire with 252 Special Attack EVs and a Modest nature is quite good, and though it is outclassed by Cacturne, the scarecrow prefers to run physical sets. Maractus learns Leech Seed, but is too slow and frail to SubSeed well.</p>

[Checks and Counters]

<p>Maractus really has to watch out for Magmortar. Though Spikes do hurt Magmortar, it can switch into Maractus and force it out with the threat of a powerful Fire Blast. Taunt users such as Misdreavus can lock Maractus down, preventing it from using Sunny Day or Spikes. Foes with the Prankster ability, such as Murkrow and Cottonee, can Taunt Maractus after sun goes up. Maractus has to watch out for Ninjask, which at +1 can outspeed it and KO with X-Scissor or U-turn. Lickilicky is bulky enough to shrug off Maractus's attacks and can paralyze it with Thunder Wave or phaze it out with Dragon Tail. Priority users such as Gurdurr and Ice Shard Sneasel can dispatch Maractus, preventing it from setting up Spikes.</p>

[Unreleased]

<p>Maractus's Dream World ability is Storm Drain. The combination of Storm Drain and Spikes is, again, unique to Maractus, so it could run a Choice Specs or Choice Scarf set that simultaneously preys on Water-types and sets up Spikes.</p>



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