I competed in the Autumn VGC with that being my first time trying VGC. I'm usually a singles player, but I want to compete again in the tournament in March. I RNG, so I need to breed and train the Pokemon beforehand and have been testing on Pokemon Online. Any ideas would be much appreciated. Battle Style: I enjoy stat-boosting in singles, but feel as if they are too slow for VGC. I prefer an aggressive battle style; I'm not so fond of walls (but I'm willing to try anything). Chandelure @ Choice Scarf Ability: Flash Fire EVs: 252 SpA/4 SpD/252 Spe Nature: Modest - Shadow Ball - Heat Wave - Hidden Power Ice - Energy Ball Fighting Fire with Fire (literally). Not the perfect solution, but it works. Also a great attacker with it's multihit move Heat Wave. Interesting support movepool with Ice and Grass and Ghost attacks. Not always the greatest ally of Breloom, but his original parter was... Weavile @ Focus Sash Ability: Pressure EVs: 4 HP/252 Atk/252 Spe Nature: Jolly - Fake Out - Night Slash - Low Kick - Ice Punch The original partner to Breloom. Fake Out assists in helping Breloom set up. Ice Punch is my solution to pesky Dragons while the other attacks are for coverage. Extremely frail, but the Focus Sash adds longevity. Glass Cannon, for the use of the word. I considered Ice Shard, but in Doubles it doesn't seem to be as useful. Heat Wave is still a problem so... Rotom-W @ Sitrus Ber Ability: Levitate EVs: 252 HP/ 252 SpA/ 4 SpD Nature: Modest - Hydro Pump - Thunderbolt/Discharge - Thunder Wave/ Hidden Power Ice - Protect My real Heat Wave solution, which also covers my Flying problem and Fighting problem. Covers Weavile and Breloom's weaknesses, but he's another Ghost. I'm stuck between Thunder Wave and HP Ice. TW has been useful in stopping sweeps, but Ice is always a handy type. Also Hydro Pump's accuracy is depressing; is it worth it to switch that with Scald? And, Thunderbolt or Discharge? Tbolt is reliable, but Discharge's Paralysis rate may help offset that if my others use Protect. Hitmontop @ Life Orb Ability: Technician EVs: 252 HP/ 252 Atk/ 4 Spe Nature: Adamant - Fake Out - Mach Punch - Sucker Punch - Wide Guard My alternative to Weavile if Fire types are a problem. He seems like an odd choice, but somewhat effective. He doesn't pack much power though and seems rather redundant with Breloom too. One of my later additions to the team and am still testing him... Amoongus @ Mental Herb Ability: Effect Spore EVs: 252 HP/ 4 Def/ 252 SpD Nature: Sassy - Spore - Rage Powder - Giga Drain - Protect The star of my Autumn Friendly team and ready to repriese his role. I didn't use Rage Powder back then, regrettably, but now he's al ready. This is the only Pokemon I'd be heasitant to change. But then again, his Spore is somewhat redundant... Musharna @ Leftovers Ability: Telepathy EVs: 252 HP/ 4 SpA / 252 SpD Nature: Sassy -Trick Room -Psychic -Helping Hand -Imprison She was recommended to me by a few people and I'll test her out. She looks like she'll work well with Rotom. Sitting on the bench... (aka not using anymore) Breloom @ Toxic Orb Ability: Poison Heal EVs:252 HP / 252 Atk / 4 Spe Nature: Adamant - Spore - Drain Punch - Seed Bomb - Protect Original: Starter of the team. I've been blown away by Brelooms in the past. He works pretty well and is my "lead" Pokemon. Spore incapacitates whoever it touches, while Seed Bomb is my solution to Surf users. Drain Punch is for longevity as Breloom was supposed to be the main Pokemon of the team. He is greatly bothered by Flying types. Has trouble with Chandelure which is why I added... Now: Too redundant with Hitmontop and Amoonguss. He's good, but just not with this team. There they are, but they've only been moderately successful. I'm troubled by the 2 Fightings, 2 Ghosts, 2 Grass repetition. I'm open to any changes to the team, be it moves, Pokemon changes (Yes, even my beloved Gus could be changed), items, etc. The only condition is that it must be relatively easy to obtain; I'm not hunting in Orre, breeding a Seismic Tossing Chansey in Gen III, or chasing Roamers.