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Completed Mario Kart battle: Limewire vs TravelLog (ref = Lakitu Objection)

Discussion in 'ASB' started by Objection, May 26, 2011.

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  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Don't ask me how a 40x60 arena can fit on a pickup-truck. I'm just a Lakitu!

    Team Limewire

    Chomper the Gabite (open)

    [​IMG]
    Gabite [Chomper] (Female)
    Nature: Naughty

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

    HP: 100
    Atk: **** (+)
    Def: ***
    SpA: **
    SpD: * (-)
    Spe: 82

    EC: 6/9
    MC: 1
    DC: 4/5

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin (DW): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Dragon Claw

    Outrage(*)
    Scary Face(*)
    Iron Head(*)

    Aqua Tail

    Earthquake(*)
    Roar(*)
    Dig(*)
    Rock Slide


    Kax$tar the Togetic (open)
    [​IMG]
    Togetic [Kax$tar] (F)
    Nature: Modest (SpA +*, Atk -*)

    Type:

    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40

    EC: 4
    DC: 1/5
    MC: 2

    Abilities:

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    (DW) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Moves:

    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Nasty Plot
    Morning Sun
    Extrasensory

    Protect
    Energy Ball
    Flamethrower


    Clowncrete the Gurdurr (open)

    [​IMG]
    Gurdurr [Clowncrete] (M)
    Nature: Adamant (+* Atk, -* SpA)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Gurdurr
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 2/9
    DC: 2/5
    MC: 2
    KO: 2

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch


    Drain Punch
    Mach Punch
    Wide Guard

    Bulk Up
    Stone Edge
    Payback


    Team TravelLog

    Loki the Syclar (open)

    [​IMG]
    Syclar [Loki] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    B]Abilities:[/B]
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Egg:
    Tail Glow
    Earth Power
    Counter

    TM:
    Blizzard
    Double Team
    Acrobatics


    Danse Macabre the Litwick (open)

    [​IMG]
    Litwick [Danse Macabre] (Male) (*)
    Nature: Modest (+SpA,-Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body (Innate):This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW/Innate):Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level up:
    Ember*
    Astonish*
    Minimize*
    Smog*
    Fire Spin*
    Confuse Ray*
    Night Shade*
    Will-O-Wisp*
    Flame Burst*
    Imprison*

    Egg:
    Acid Armor*
    Clear Smog*
    Heat Wave*

    TM:
    Will-O-Wisp*
    Calm Mind*
    Toxic*


    Hephaestus the Beldum (open)

    [​IMG]
    Beldum [Hephaestus] (Genderless)
    Nature: Careful (+1 SpD, -1 SpA)

    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Take Down

    Tutor:
    Zen Headbutt
    Iron Head
    Iron Defense


    Limewire sends out first mon
    TravelLog sends out first mon and gives orders
    Limewire gives orders
    I take it from there
  2. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Getting knocked out of the arena will be troublesome. I should send out something that can float.

    Go, Kax$tar the Togetic!
  3. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Go Loki the Syclar!

    You're faster than him, so let's start things out with a Tail Glow, followed by Blizzard, and finish up with an Icicle Crash.
  4. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Even with our higher special defense, a +3 SE attack will sting. Be careful, Kax$tar!

    Start off with a Nasty Plot as it Tails Glow; two can play at this boosting game! Pray that Blizzard misses and retaliate with a powerful Flamethrower! Finally, Protect yourself against Icicle Crash.
  5. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Sadly (happy for me!), I have CompoundEyes...
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Kax$tar the Togetic (open)
    [​IMG]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Energy: 100%


    Loki the Syclar (open)

    [​IMG]
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Energy: 100%


    TravelLog decides to begin with a Syclar named Loki, while Limewire sends out a Togetic named ... kax dollar sign star? Um ... I think I'll just call it Dollar Sign.

    The round begins with both pokemon boosting their mental capabilities. Loki does this by making his Tail Glow while Dollar Sign comes up with a Nasty Plot to take down her opponent. Suddenly, Loki starts a Blizzard that blows snow across the entire arena, nearly freezing Dollar Sign and making my cloud very unhappy! But then Dollar Sign breathes fire on Loki like a Flamethrower, burning his right claw in the process! It also melted a lot of the snow, making the track damp in some places. Annoyed, Loki makes a huge Icicle ready to Crash down on Dollar Sign, but the Togetic is able to Protect herself from the attack. The icicle smashes upon hitting the protective barrier and a chunk of it nearly takes my head off!

    Meanwhile, Limewire and TravelLog have just both picked up some items! Limewire gets a mushroom while TravelLog is lucky enough to get a star.

    Kax$tar the Togetic (open)
    [​IMG]
    HP: 63
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Energy: 73%
    Other: +1 special attack due to Nasty Plot (1 more round), mushroom ready


    Loki the Syclar (open)

    [​IMG]
    HP: 56
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Energy: 80%
    Other: +2 special attack due to Tail Glow (1 more round), 1st degree burn on right claw, star ready


    Raw data (open)
    Loki uses Tail Glow for 8 energy
    Loki's special attack is raised by 3 stages

    Kax$tar uses Nasty Plot for 7 energy
    Kax$tar's special attack is raised by 2 stages

    Loki uses Blizzard for 7 energy
    Roll a D100 for accuracy (boosted to 91%): 79 - hit
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for freeze: 15 - no freeze
    Kax$tar takes (12+3+(4-4)*1.5)*1.5+(3-0)*1.5=27 damage

    Kax$tar uses Flamethrower for 7 energy
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for burn (boosted to 20%): 18 - 1st degree burn on right claw
    Loki takes (10+(4-2)*1.5)*2.25+(2-0)*1.5=32.25 damage

    Loki uses Icicle Crash for 5 energy
    No accuracy roll due to Protect
    Roll a D16 for crit: 2 - no crit
    No flinch roll due to Protect
    Unaffected by 1st degree burn
    Kax$tar would take (9+3+(3-3)*1.5)*1.5=18 damage
    Loki takes 2 burn damage


    Kax$tar uses Protect for 7+(18/3)=13 energy
    Kax$tar protects itself from Icicle Crash

    Item rolls: 1-25 = mushroom; 26-50 = shell; 51-65 = star; 66 - 80 = bob-omb; 81-90 = boo; 91=100 = blooper

    Roll a D100 for Limewire's item: 19 - mushroom
    Roll a D100 for TravelLog's item: 56 - star

    Total damage:
    Kax$tar: 27
    Loki: 34.25


    Limewire, your orders.
  7. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Oooof, that stung.

    Alright kax dollarsign tar, there really isn't much to do except to spam SE attacks at Syclar. However, if that frozen ant tries to use Blizzard, then use Protect for that action instead (but only once!) I'll be using my Mushroom on the move on the first action.

    AncientPower (+Mushroom) ~ Flamethrower ~ AncientPower

    Sub Protect in if faced with Blizzard, but only one time for this round.
  8. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Alright, not bad but we'll have to do better!
    Using my star for this round

    Blizzard~Blizzard (+star)~Double Team (4 clones)
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Kax$tar the Togetic (open)
    [​IMG]
    HP: 63
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Energy: 73%
    Other: +1 special attack due to Nasty Plot (1 more round), mushroom ready


    Loki the Syclar (open)

    [​IMG]
    HP: 56
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Energy: 80%
    Other: +2 special attack due to Tail Glow (1 more round), 1st degree burn on right claw, star ready


    Begin round 2. Loki summons another Blizzard, which is really starting to piss my cloud off. Dollar Sign tries to Protect herself from it and even uses the mushroom to speed up the process, but she just can't seem to keep the barrier up this time and is buffeted by the snow. Not satisfied, Loki then creates a third Blizzard! He also uses up the star just before being hit by Dollar Sign's Flamethrower. I'm sticking fairly close to the flames so my cloud can warm up after those blizzards. Suddenly, Loki jumps from side to side so quickly that it looks like there's five of him! Never mind Doubling his Team, it looks like TravelLog's pokemon is quintupling it! Dollar Sign calls upon an Ancient Power to hit the icy ant, but the rocks smash into a fake.

    As they continue driving around the track, Limewire picks up another mushroom for his pokemon while TravelLog grabs a green shell.

    Kax$tar the Togetic (open)
    [​IMG]
    HP: 12
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Energy: 53%
    Other: mushroom ready


    Loki the Syclar (open)

    [​IMG]
    HP: 34
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Energy: 46%
    Other: +1 special attack due to Tail Glow (1 more round), 1st degree burn on right claw, Double Team (3 clones), shell ready


    Raw data (open)
    Loki uses Blizzard for 7 energy
    Roll a D100 for accuracy (boosted to 91%): 38 - hit
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for freeze: 43 - no freeze
    Kax$tar takes (12+3+(4-4)*1.5)*1.5+(2-0)*1.5=25.5 damage
    Loki takes 2 burn damage

    Kax$tar uses Protect for 7+(25.5/3)-3=8.5 energy (roll a D2 for rounding: 2 - round to 9)
    The move fails due to consecutive use
    Kax$tar uses up the mushroom

    Loki uses Blizzard for 11 energy
    Roll a D100 for accuracy (boosted to 91%): 56 - hit
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for freeze: 75 - no freeze
    Kax$tar takes (12+3+(4-4)*1.5)*1.5+(2-0)*1.5=25.5 damage
    Loki takes 2 burn damage

    Kax$tar uses Flamethrower for 7 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for burn (boosted to 20%): 82 - no burn
    Loki takes ((10+(4-2)*1.5)*2.25+(1-0)*1.5)/2=15.375 damage
    Loki uses up the star

    Loki uses Double Team for 16 energy
    Loki creates 4 clones
    Loki takes 2 burn damage

    Kax$tar uses AncientPower for 4 energy
    Roll a D5 for target: 3 - clone
    Loki has 3 clones remaining

    Roll a D100 for Limewire's item: 18 - mushroom
    Roll a D100 for TravelLog's item: 30 - shell

    Total damage:
    Kax$tar: 78
    Loki: 55.625


    TravelLog, orders please.
  10. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Well done Loki. Let's finish him off with an Icicle Spear. If that for some reason doesn't finish him, use another Blizzard, followed by another Icicle Spear
  11. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    noooo TT_TT

    All we can do now is to spam attacks and hope that one of them hits the real Syclar

    Flamethrower ~ AncientPower ~ Flamethrower
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    OK, there has been an issue with an action earlier on in the match. Loki the Syclar was ordered to use Icicle Crash when it does not know this move. It appears that TravelLog meant to give the order for Icicle Spear. Since both moves have the same energy cost, Kax$tar the Togetic is about to be KO'd so any changes to her energy will have no effect and there is no change to Kax$tar or Loki's health, I will not make any changes to the previous rounds.

    Kax$tar the Togetic (open)
    [​IMG]
    HP: 12
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Energy: 53%
    Other: mushroom ready


    Loki the Syclar (open)

    [​IMG]
    HP: 34
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Energy: 46%
    Other: +1 special attack due to Tail Glow (1 more round), 1st degree burn on right claw, Double Team (3 clones), shell ready


    The third round begins with Loki launching three Icicle Spears at Dollar Sign, who can't avoid them and comes crashing down on the arena floor. Meanwhile, both Limewire and TravelLog miss the item boxes this time around.

    Kax$tar the Togetic (open)
    [​IMG]
    HP: Stalactiterated
    Energy: 53%
    Other: mushroom ready


    Loki the Syclar (open)

    [​IMG]
    HP: 32
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Energy: 46%
    Other: 1st degree burn on right claw, Double Team (3 clones), shell ready


    Raw data (open)
    Loki uses Icicle Spear for 5 energy
    Roll a D8 for number of hits (due to Bug typing, 1-3 = 3 hits; 4-6 = 4 hits; 7-8 = 5 hits): 1 - 3 hits
    Roll 3D16 for crits: 4; 14; 9 - no crits
    Unaffected by burn
    Kax$tar takes (3*3+3+(3-3)*1.5)*1.5=18 damage
    Kax$tar is KO'd by the attack
    Loki takes 2 burn damage

    No item rolls since both battlers chose not to use their items

    Total damage:
    Kax$tar: 96
    Loki: 57.625


    Limewire, new mon, then orders.
  13. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Alright Clowncrete the Gurdurr, let's smash this thing.

    First of all, use Rock Slide to summon boulders from the ground, and smash them into three of the Syclar. If the original one was hit, then quickly use Mach Punch on action 2 before it can do anything. This should hopefully KO (25.88 + 10.50). If not, then use Rock Slide again. Your last action will be to use Drain Punch.

    Rock Slide (3 Scylars) ~ Mach Punch / Rock Slide (3 Syclars) ~ Drain Punsh
  14. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Let's go down fighting Loki!
    I want you to use your blistering speed to deliver a painful Acrobatics followed by an Ice Shard (which is also a priority move and will thus precede Mach Punch!). If you are still alive on the last turn, use another Acrobatics!
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Clowncrete the Gurdurr (open)
    [​IMG]
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Energy: 100%
    Other: mushroom ready


    Loki the Syclar (open)

    [​IMG]
    HP: 32
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Energy: 46%
    Other: 1st degree burn on right claw, Double Team (3 clones), shell ready


    And so Dollar Sign is replaced with a Gurdurr named Clowncrete. Loki still has the advantage of speed however and he and his three duplicates cartwheel towards Clowncrete, Acrobatically slashing his chest. Confused, Clowncrete picks up a bunch of rocks and makes a Rock Slide over three of the four Lokis. The real one gets caught up in the rocks and his natural instinct takes over as he clambers over them, trying desperately to avoid taking any damage. However, he has had to abandon his illusion to do this. Suddenly, both pokemon elect to attack quickly rather than strongly. Loki makes a Shard of Ice to throw at Clowncrete while Clowncrete moves his fist so fast that the Mach Punch almost creates a sonic boom! Then Loki performs some more Acrobatics, only this time he slashes Clowncrete across the face. Angered, Clowncrete Punches Loki again only to Drain his vitality. In fact, he drains so much that the icy bug can go on no longer.

    Limewire and TravelLog both hit some item boxes this time around, but they don't get anything because they're still holding on to their mushroom and shell.

    Clowncrete the Gurdurr (open)
    [​IMG]
    HP: 74
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Energy: 81%
    Other: mushroom ready


    Loki the Syclar (open)

    [​IMG]
    HP: Fisticuffinated
    Energy: 30%
    Other: shell ready


    Raw data (open)
    Loki uses Acrobatics for 7 energy
    Roll a D16 for crit: 16 - no crit
    Affected by burn
    Clowncrete takes (11+(3-3)*1.5-2)*1.5=13.5 damage
    Loki takes 2 burn damage

    Clowncrete uses Rock Slide on three of the four Lokis for 6 energy
    Roll 3D100 for accuracy: 15, 85, 59 - all hit
    Roll a D4 to determine which Loki doesn't get hit (1 = real one): 3 - real one does get hit
    Loki takes no damage due to Mountaineer
    Loki's clones all disappear

    Loki uses Ice Shard for 2 energy
    Roll a D16 for crit: 14 - no crit
    Unaffected by burn
    Clowncrete takes (4+3+(3-3)*1.5)=7 damage
    Loki takes 2 burn damage

    Clowncrete uses Mach Punch for 2 energy
    Roll a D16 for crit: 6 - no crit
    Loki takes (4+3+(5-1)*1.5)=13 damage

    Loki uses Acrobatics for 7 energy
    Roll a D16 for crit: 11 - no crit
    Affected by burn
    Clowncrete takes (11+(3-3)*1.5-2)*1.5=13.5 damage
    Loki takes 2 burn damage

    Clowncrete uses Drain Punch for 11 energy
    Roll a D16 for crit: 4 - no crit
    Loki takes (8+3+(5-1)*1.5)=17 damage
    Clowncrete recovers 8.5 HP
    Loki is KO'd by the attack

    No item rolls since both battlers chose not to use their items

    Total damage:
    Clowncrete: 25.5
    Loki: 93.625


    TravelLog, send in your second pokemon and then give the orders. Both battlers, remember you still have your items and, unless you use them, you can't get any better ones.
  16. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    I'm sending in Danse.

    Let's finish this up!

    Will-o-wisp, Heat Wave (+shell)~Acid Armor
  17. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Will-o-Wisp? Good thing we have guts!

    Start off with a Payback as it attacks you. Then, attack it with two consecutive Rock Slides (activate Mushroom on the last attack.)

    Payback ~ Rock Slide ~ Rock Slide (+mushroom)
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Clowncrete the Gurdurr (open)
    [​IMG]
    HP: 74
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Energy: 81%
    Other: mushroom ready


    Danse Macabre the Litwick (open)
    [​IMG]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Energy: 100%
    Other: shell ready


    So it comes down to Clowncrete the Gurdurr against Danse Macabre the Litwick. I like that name for the Litwick. But amazingly, Clowncrete is faster than the candle. The only thing is, he wanted to give Payback to Danse Macabre, but since Danse hasn't done anything yet, there's not much to give payback for. Then the flame on top of Danse shoots a stray ember that floats like a Will-o-Wisp straight into Clowncrete's chest. But this only serves to make it angrier and stronger. Immediately Clowncrete picks up more rocks to make an extra strong Rock Slide right above Danse. Suddenly, the flame on top of Danse turns red and emits a Wave of Heat that knocks his shell straight into Clowncrete's head. Clowncrete feels the pain as he makes a second Rock Slide over the candle, this one being considerably faster as he uses up his mushroom. Danse then melts into a pool of wax as he constructs some Armor from Acid, hopefully protecting him somewhat from any further rock slides.

    Limewire gets lucky as he picks a bob-omb up from the item box he hits, while TravelLog only gets a mushroom. With all these mushrooms I'm surprised at the lack of badgers.

    Clowncrete the Gurdurr (open)
    [​IMG]
    HP: 51
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Energy: 62%
    Other: 2nd degree burn on chest (activates Guts), bob-omb ready


    Danse Macabre the Litwick (open)
    [​IMG]
    HP: 32
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Energy: 82%
    Other: +2 defence due to Acid Armor (1 more round), mushroom ready


    Raw data (open)
    Clowncrete uses Payback for 7 energy
    Roll a D16 for crit: 11 - no crit
    Danse Macabre takes (5+(5-2)*1.5)*1.5=14.25 damage
    Roll a D100 for Flame Body activation: 58 - no activation

    Danse Macabre uses Will-o-Wisp for 6 energy
    Roll a D100 for accuracy: 35 - hit
    Clowncrete gets a 2nd degree burn on the chest
    Clowncrete's Guts activates

    Clowncrete uses Rock Slide for 6 energy
    Roll a D100 for accuracy: 34 - hit
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for flinch: 96 - no flinch
    Danse Macabre takes (8+(5-2)*1.5+2)*1.5=21.75 damage
    Clowncrete takes 2 burn damage

    Danse Macabre uses Heat Wave for 6 energy
    Roll a D100 for accuracy: 44 - hit
    Roll a D16 for crit: 9 - no crit
    Roll a D100 for burn: 65 - no burn
    Clowncrete takes (10+3+(4-2)*1.5)+3=19 damage
    Danse Macabre uses up the shell

    Clowncrete uses Rock Slide for 7 energy
    Roll a D100 for accuracy: 61 - hit
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for flinch: 76 - no flinch
    Danse Macabre takes (8+(5-2)*1.5+2)*1.5=21.75 damage
    Clowncrete takes 2 burn damage
    Clowncrete uses up the mushroom

    Danse Macabre uses Acid Armor for 6 energy
    Danse Macabre's defence is raised by 2 stages

    Roll a D100 for Limewire's item: 70 - bob-omb
    Roll a D100 for TravelLog's item: 22 - mushroom

    Total damage:
    Clowncrete: 48.5
    Danse Macabre: 57.75


    Limewire, your orders please.
  19. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    I shouldn't have taken damage from the last Rock Slide, as Acid Armor negates physical attacks used on me the action it is used. My HP should therefore be at 54.

  20. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Danse Macabre was slower, so it couldn't dodge the last Rock Slide by any means.
  21. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Read the description of acid armor. It lets me dodge physical attacks the action it is used, speed isn't a factor.
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I asked on IRC. Speed is always a factor with any means of dodging. Slower mons can never dodge faster mons. I did read Acid Armor's description.

    EDIT: The above is not strictly true. Protect and Detect are guaranteed means of dodging an attack not named Feint.
  23. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Yeeeeah!

    Bulk Up ~ Rock Slide (+Bomb-Omb) ~ Payback

    If Litwick attempts to use either Confuse Ray or Calm Mind on the first round, use Payback instead (I hope this isn't going overboard with the sub actions).
  24. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    You can only sub for one specific action, so I'm gonna consider it invalid. Use Confuse Ray on the first action (if his sub is considered valid, then use Acid Armor BEFORE his rock slide so that you can actually not be hit this time, with the bomb still damaging him). From there, I want you to reform and use Fire Spin+Mushroom, preventing him from using Payback (as a physical move, he remains trapped in the flames!), then use Calm Mind to give yourself a boost
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I'm afraid Limewire's substitution is invalid. Pretty much any substitution with an "or" in it is invalid. After some asking on irc, it appears that because the substitution may or may not have taken effect, the result is that the pokemon fails to do anything.

    Clowncrete the Gurdurr (open)
    [​IMG]
    HP: 51
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Energy: 62%
    Other: 2nd degree burn on chest (activates Guts), bob-omb ready


    Danse Macabre the Litwick (open)
    [​IMG]
    HP: 32
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Energy: 82%
    Other: +2 defence due to Acid Armor (1 more round), mushroom ready


    This round begins with Clowncrete trying to make sense of his trainer's orders. While he's stumped, Danse Macabre shines a bright Ray of light to Confuse Clowncrete even further. Clowncrete somehow manages not to lose his mind and makes another Rock Slide over Danse, but he slips a bob-omb in with the rocks, causing a massive explosion! Danse responds by launching a stream of fire at him. But this stream wraps itself around Clowncrete and the Fire Spins around him, putting a barrier between him and his target. Despite all this, Clowncrete still keeps a grip on his sanity and rushes through the fire and flames to give Danse some Payback, and unfortunately for TravelLog, the poor Litwick just can't hang in there. Limewire has won the match!

    Clowncrete the Gurdurr (open)
    [​IMG]
    HP: 32
    Energy: 49%


    Danse Macabre the Litwick (open)
    [​IMG]
    HP: Vengeancinerated
    Energy: 78%


    Raw data (open)
    Clowncrete get confusing orders and fails to do anything
    Clowncrete takes 2 burn damage

    Danse Macabre uses Confuse Ray for 4 energy
    Roll a D3 for confusion duration: 3 - 4 actions

    Roll a D2 for confusion (1 = hits self): 2 - does not hit self
    Clowncrete uses Rock Slide for 6 energy
    Roll a D100 for accuracy: 17 - hit
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for flinch: 84 - no flinch
    Danse Macabre takes (8+(5-2)*1.5+2)*1.5+(0-2)*1.5+10=28.75 damage
    Clowncrete takes 5 bob-omb damage
    Clowncrete uses up the bob-omb
    Clowncrete takes 2 burn damage

    Danse Macabre uses Fire Spin for 0 energy
    Roll a D100 for accuracy: 70 - hit
    Roll a D16 for crit: 5 - no crit
    Clowncrete takes (4+3+(4-2)*1.5)=10 damage
    Clowncrete is trapped in Fire Spin
    Danse Macabre uses up the mushroom

    Roll a D2 for confusion (1 = hits self): 2 - does not hit self
    Clowncrete uses Payback for 7 energy
    Roll a D16 for crit: 14 - no crit
    Danse Macabre takes (5+(5-2)*1.5+2)*1.5+(0-2)*1.5=14.25 damage
    Danse Macabre is KO'd by the attack

    Total damage:
    Clowncrete: 67.5
    Danse Macabre: 100.75


    Prizes
    • Limewire gets 2 TC
    • TravelLog gets 2 TC
    • Kax$tar the Togetic gets 1 EC, 2 MC and 1 DC.
    • Clowncrete the Gurdurr gets 1 EC, 2 MC, 1 DC and 2 KOC.
    • Loki the Syclar gets 1 EC, 2 MC, 1 DC and 1 KOC.
    • Danse Macabre the Litwick gets 1 EC, 2 MC and 1 DC.
    • Objection gets 4 RC.
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