Marowak GP (2/2)

polop

Would you look at the time?
is a Contributor Alumnus


he has gotta bone to pick with you (pun intended)
QC: 2/2, Solace, Muffinhead
GP: 2/2, Sirndpt, Jellicent
Officially Done!

[Overview]
  • Not THAT great base stats, in particular a base 60 HP yuck.
  • Great signature item that lets it switch moves and reach a enormous 290 Attack when it enters the battle.
  • Requires Trick Room to work.
  • Decent base 110 Defense and 80 SpDef lets it take some not Super Effective hits.
  • Lightning rod lets it drain electric attacks away from its allies.
  • Some people get driven mad at the effort it takes to find this guys item.
  • Can pretty nicely clean up if its checks lose a small percentage of their health.
[SET]
name: Trick Room Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: Bonemerang / Fire Punch
move 4: Detect / Swords Dance
item: Thick Club
nature: Brave
ability: Lightning Rod
evs: 252 HP/ 252 Atk / 4 Def
Ivs: 0 Spe






[SET COMMENTS]
  • Marowak's standard set.
  • Earthquake because its STAB and hits everything.
  • Rock Slide with EQ gets near perfect coverage, also great for that handy flinch chance.
  • Fire Punch hits Ferrothorn hard, but doesn't really do anything else, Bonemerang is a great move to use when you don't want to hit your partner and hits Ferrothorn harder then Fire Punch in the rain.
  • Detect is a staple move, scouts, protects, and is a great move overall. Swords Dance makes Marowak essentially "unwallable" making his attack stat an amazing 580.

[ADDITIONAL COMMENTS]
  • Needs Trick Room support to function.
  • Cresselia, Musharna, and Bronzong make fine teammates since they avoid EQ, Cresselia and Musharna can use Helping Hand for more fun.
  • Can't handle any sort of Surf or Blizzard at all.
  • Dislikes INTIMIDATE.
  • Enjoys gravity if it can be set up to nab stuff like Bronzong and Cress with EQ, but not really nessecary, also pretty much forces a telepathy user to be his partner when he uses EQ.
  • Stuff that enjoys a removal of their electric problems also likes Marowak. Gyarados in particular appreciates Marowak since it loses its 4* electric weakness and avoids Marowak's Earthquakes.
  • Amoonguss assists Marowak by sporing its counters and using Rage Powder to drag Hydro Pumps to it. It however, unlike everything else mentioned, is not immune to Earthquake, so it will have to switch or protect in the scenario where Marowak must EQ.
  • Jellicent for gyra reasons and TR.

[Other Options]
  • Thunder punch, but doesn't really provide coverage, does hit bulky waters Super Effectively though in particular Gyrados.
  • Double-edge, Rock head can be used with this but... loses ability to absorb electric attacks, meaning not much partner support.
  • Low Kick is good for hitting Bronzong in rain... not much else it does though.

[Checks and Counters]
  • Ferrothorn underspeeds in Trick Room packs Power Whip which will likely OHKO.
  • Stop Trick Room stop Marowak.
  • Rain-boosted STAB Surf = death, even without rain its death.
  • If it gets burned its dead weight.
  • Wash form Rotom hits it with Hydro Pump and it can't really touch it with anything except Double Edge or Rock Slide.
  • If it gets a Swords Dance up STALL OUT TRICK ROOM TURNS.
  • Wide Guard stops 3/4's of its moveset.
  • Intimidate lowers attack, Hitmontop is special at this since he can fake out, activate eject button, and fake out again and intimidate.
[Overview]

<p>With lower-than-average base stats, one may wonder why Marowak deserves to be used over other Pokemon in the VGC 2012 metagame. The answer is simple: Marowak's signature item, Thick Club, doubles Marowak's Attack stat, allowing the bone wrangler to enter the field with an enormous 289 Attack stat while still being able to switch moves. Combine this with its low base Speed, a fantastic ability in Lightningrod, and decent defenses to make up for its low HP stat, and you will find Marowak to be a great Trick Room abuser.</p>

[SET]
name: Trick Room Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: Bonemerang / Fire Punch
move 4: Detect / Swords Dance
item: Thick Club
nature: Brave
ability: Lightningrod
evs: 252 HP/ 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Marowak's low Speed and signature item allow it to distinguish itself as an exceptionally talented Trick Room attacker. Earthquake and Rock Slide are the bread and butter of the set, not only achieving great coverage, but also hitting multiple Pokemon at once. The third moveslot is dependent on the team's needs. Fire Punch enables Marowak to OHKO Ferrothorn outside of rainy weather, and grants perfect coverage but leaves Marowak with a fairly weak move to use against the opposition when it has a partner vulnerable to Ground-type moves. Bonemerang fixes this problem; by providing Marowak with a powerful move that does not hit its partners and hits Ferrothorn for the same damage as Fire Punch in the rain. Lastly, Marowak's immense power virtually forces its opponents to use Protect. This makes Swords Dance a fine option, as it is an excellent way to take advantage of a predicted free turn; nothing will be able to take Marowak's attacks after a boost. If you find prediction too difficult, then you may opt to use Detect, a staple move in doubles that protects the user, scouts, stalls, and allows Marowak's partner to use a spread move that would otherwise hit Marowak.</p>

[ADDITIONAL COMMENTS]

<p>Marowak requires Trick Room support to be able to maim its opponents, so partners that can twist the dimensions are appreciated. Cresselia, Musharna, and Bronzong make fine partners as their bulk and typing allow Trick Room to be set up with ease. The former two deserve a special mention as their ability allows them to avoid the tremors Marowak produces, while also being able to boost the power of Earthquake with Helping Hand.</p>

<p>Marowak's ability, Lightningrod, allows it to absorb Electric-type attacks from its enemies. This makes Pokemon such as Jellicent and Gyarados great partners as they no longer have to fear being hit by Electric-type moves—barring Discharge. The former is capable of setting up Trick Room for Marowak and discourages the use of Surf, while the latter not only avoids Earthquake, but also increases Marowak's physical bulk with its fabulous ability, Intimidate. Speaking of Intimidate, Marowak cannot bear to be hit with it, as it cuts Marowak's Attack stat. Due to the fast paced nature of the VGC metagame, chances are Marowak will be unable to switch out to remove the stat drop. This makes Amoonguss a good partner for Marowak, as it is capable of sending the opponent's Pokemon to sleep, making it easier for Marowak to switch and remove the stat drop. Amoonguss is also capable of uitilizing Rage Powder to lure in all Water-type moves not named Surf. Lastly, Marowak loves Gravity support if it can be provided along with Trick Room, as it enables Marowak to now nab Levitating Pokemon and Flying-types with Earthquake. However, it is far from necessary and can be a burden, as it forces Marowak's partners to Protect or have the Telepathy ability.</p>

[Other Options]

<p>Marowak has few moves it can utilize successfully in the VGC metagame aside those already listed. For one, Marowak can utilize ThunderPunch to hit Water-types, most notably Gyarados, but the move does not provide much additional coverage as Bonemerang already hits most Water-types for the same amount of damage. Double-Edge can be used in conjunction with Rock Head over another move for good coverage, but losing Lightningrod means Marowak provides no support for its partners. Lastly, Marowak can utilize Low Kick to hit one of its counters, Bronzong, for a decent amount of damage in rain, but outside that it has relatively no use.</p>

[Checks and Counters]

<p>Although Marowak's attacking power is immense and it will likely 2HKO anything that dares switch into it, Marowak is not perfect and has a few easy-to-exploit flaws. Marowak's Speed stat leaves much to be desired. It is easily outsped outside of Trick Room, meaning if you can prevent Trick Room from going up, you will have effectively quashed any hope it has of sweeping. If Trick Room does happen to go up, Ferrothorn can outspeed and OHKO Marowak with Power Whip. Alternatively, you can utilize Intimidate against Marowak to make its attacks bearable. Hitmontop does a fantastic job at this role as it can Fake Out and Intimidate Marowak, use its Eject Button, and come back in again to do the same thing.</p>

<p>Even in Trick Room, Marowak's low bulk often makes it victim to attacks that will OHKO it since it cannot OHKO all of the VGC metagame. While Marowak may be capable of surviving a few neutral STAB attacks, it cannot take virtually any strong Water-type move. Rotom-W fills this role well, since the washing machine can easily stomach any attack and retaliate with a super effective Hydro Pump. Should you lack access to these moves or Pokemon in a match, you may as well just try to simply stall out Trick Room. The move Wide Guard deserves a special mention, as it blocks Marowak's Earthquake and Rock Slide, forcing it to use Fire Punch or Bonemerang. Be careful about attempting to stall out Trick Room with Protect though, for if Marowak manages to predict correctly and nab a Swords Dance, it will OHKO all Pokemon on the field that do not Protect themselves. Should you be placed in such a situation, then your only hope is to continue stalling out Trick Room, as it will become a sitting duck when the dimensions revert to their original state.</p>

[Dream World]

<p>Marowak receives the ability Battle Armor from Dream World, which prevents critical hits. Since Marowak's bulk is by no means impressive and it already has a fantastic ability in Lightningrod, there should be no reason to use Battle Armor.</p>
 

breh

強いだね
bonemerang > fire punch IMO. if all you're using fire punch for is ferrothorn, use Bonemerang (which still hits as hard on ferrothorn if it's using occa or is in rain) instead.

not a single mention of using electric weak pokes as partners? Gyarados is a particularly fun one.

amoonguss draws away hydro pumps and works well in TR.
 

polop

Would you look at the time?
is a Contributor Alumnus
bonemerang > fire punch IMO. if all you're using fire punch for is ferrothorn, use Bonemerang (which still hits as hard on ferrothorn if it's using occa or is in rain) instead.

not a single mention of using electric weak pokes as partners? Gyarados is a particularly fun one.

amoonguss draws away hydro pumps and works well in TR.
Well then why not just EQ that turn instead? Hit the partner and it for damage... I think an OO mention is large enough but if QC agrees that they want the change I'll make it. I understand what you mean though, forcing something to protect that turn is worse then using Bonemerang with another move.

I'll add Gyra and Amoonguss to AC... thought of amoongus but not gyra as a partner.

I guess this is ready for QC checks then? This went way faster then I anticipated <.<.
 

Eraddd

One Pixel
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I would not slash in Swords Dance. VGC 2012 is too fast paced and you probably won't be able to get in Swords Dance.

Gyarados would be a fantastic partner. Immune to Earthquake, while the Electric-type attacks are redirected at Marowak. I would get something that resists Grass-type attacks as a partner.
 

breh

強いだね
bonemerang hits harder than EQ and does not force you to use a wholly levitating/ground resisting team.

I feel that this quote from sixonesix is relevant:

When I tested Excadrill, I primarily used Drill Run. I found it to be an acceptable alternative to Earthquake that does not hit Excadrill's partner. I do not plan to remove it.

(Shoot, Groudon wishes it had a move like that back in VGC 2010).
when I used Marowak, Bonemerang worked. I kept thinking about fire punch in that last slot but never had a situation where I needed it.
 

polop

Would you look at the time?
is a Contributor Alumnus
All right fine I'll add that as an option and remove it out of OO.

I understand what you mean though, forcing something to protect that turn is worse then using Bonemerang with another move.
I already understood that Point-of-view <.<, just that Ferrothorn really annoys Marowak so if it eliminates it before TR gets up its great :D.

I would not slash in Swords Dance. VGC 2012 is too fast paced and you probably won't be able to get in Swords Dance.

Gyarados would be a fantastic partner. Immune to Earthquake, while the Electric-type attacks are redirected at Marowak. I would get something that resists Grass-type attacks as a partner.
Swords Dance was slashed in there just because if it happens to set it up everything is screwed if Trick Room is up (it starts virtually taking two Pokemon out at once, so it might actually be able to destroy everything in that time with 4 TR turns), easier to do with rage powder support (amoonguss). In particular EVERYTHING likes double protecting in front of it lol, so abuse that :D.

Already mentioned Gyara.
 

Biosci

Danger!?
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Oh, if it isn't too late, Jellicent makes an excellent partner for Marowak. Jellicent can set up TR and Marowak can attract the Electric attacks that bother Jellicent so much. It's a nice combo to have as lead, prevents Fake Outing the TR user turn 1 as well. Just something I thought might be cool to add for team options :x
 

polop

Would you look at the time?
is a Contributor Alumnus
Necrobumping since its ready for GP. Also I mentioned Jellicent Biosci.
 

GatoDelFuego

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Amateur check
Removals in RED, changes in BLUE, comments in BOLD

[Overview]

<p>With lower-than-average base stats, one may wonder why Marowak deserves to be used over other Pokemon in the VGC 2012 metagame. The answer is simple. Marowak's signature item, Thick Club, allows Marowak to double his Attack stat, allowing the bone wrangler to enter the field with an enormous base 289 Attack stat while still being able to switch moves. Combine this with its low base Speed, a fantastic ability in Lightning Rod, and decent Defenses to make up for his low HP stat, and you will find Marowak to be a great Trick Room abuser.</p>

[SET]

name: Trick Room Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: Bonemerang / Fire Punch
move 4: Detect / Swords Dance
item: Thick Club
nature: Brave
ability: Lightning Rod
evs: 252 HP/ 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Marowak's low Speed and signature item allow it Marowak to distinguish itself as an exceptionally talented Trick Room attacker. Earthquake and Rock Slide are the bread and butter of the set, not only achieving great coverage, but are also moves capable of hitting multiple Pokemon at once. The third moveslot is dependent on the team's needs. Fire Punch enables Marowak to OHKO Ferrothorn outside of rainy weather, and grants perfect coverage, but leaves Marowak with a fairly weak move to use against the opposition when it has a partner that does not levitate. Bonemerang fixes this problem, by providing Marowak a move that does not hit its partners while still being very powerful, and hits Ferrothorn for the same damage as Fire Punch in the rain. Lastly, Marowak's immense power allows it to force its opponents to use Protect. This makes Swords Dance a fine option, as nothing will be able to take Marowak's attacks and it gives Marowak something to do, should you be able to predict the opposition's Protects. If it is too difficult to predict the aforementioned move, then you may opt to use Detect, a staple move in Doubles due to the fact it protects the user, scouts, stalls, and allows your partner to use a spread move that may hit Marowak.</p>

[ADDITIONAL COMMENTS]

<p>Marowak requires Trick Room support to be able to maim his opponents, so partners that can twist the dimensions are appreciated. Cresselia, Musharna, and Bronzong make fine partners as their bulk and typing allow Trick Room to be set up with ease. The former two deserve a special mention, as their ability allows them to avoid the tremors Marowak produces while still being also able to boost the power of Earthquake with Helping Hand.</p>

<p>Marowak's ability, Lightning Rod, makes allows it able a good Pokemon to absorb Electric type attacks from its enemies. This makes Pokemon like Jellicent and Gyrados great partners, as they no longer have to fear being hit by Electric type moves (barring Discharge). The former is capable of setting up Trick Room for Marowak and discourages the use of Surf, while Gyrados not only avoids Earthquake, but increases Marowak's physical bulk courtesy of its fabulous ability, Intimidate. Speaking of Intimidate, Marowak cannot bear to be hit with it, as it cuts its Attack stat and Due to the fast paced nature of the VGC metagame, chances are Marowak will be unable to switch out to remove the stat drop. This makes Amoonguss a good partner for Marowak, as it is capable of sending the opposition's Pokemon to sleep, making it easier for Marowak to switch and remove the Attack drop. Amoonguss is also capable of uitilizing Rage Powder to lure in all Water type moves not named Surf. Lastly, Marowak loves Gravity support if it can be provided with Trick Room, up since it can now nab levitating Pokemon with Earthquake, but it is far from nessecary and can be a burden, as it forces its partners to Protect or be telepathetic.</p>

[Other Options]

<p>Marowak has few moves it can utilize successfully in the VGC metagame aside those already listed. Nonetheless, Marowak can utilize ThunderPunch to hit Water types like Gyrados super effectively, but, sadly, the move sadly does not provide much coverage and Bonemerang already hits most Water types for the same amount of damage. Double Edge can be used in conjunction with Rock Head over another move for good coverage, but losing Lightning Rod means Marowak provides no support for its partners a small amount of partner support. Lastly, Marowak can utilize Low Kick to hit one of its counters, Bronzong, for a decent amount of damage in rain, but outside that it has relatively no use.</p>

[Checks and Counters]

<p>Although Marowak's attacking power is immense and it will likely 2HKO anything that dares switch into it, Marowak is not perfect and has a few easy-to-exploit flaws. Marowak's Speed stat leaves much to be desired. It is low enough to the point where it is easily outsped outside of Trick Room, meaning if you can prevent Trick Room from going up, you have effectively quashed any hope it has of sweeping. If Trick Room does happen to go up, Ferrothorn can outspeed and OHKO Marowak with Power Whip before it can move courtesy of its poor base 20 Speed. If you do not pack a Ferrothorn on your team, then you can utilize Intimidate against Marowak to make its attacks bearable. Hitmontop does a fantastic job at this role as it can Fake Out and Intimidate Marowak, use its Eject Button, and come back in again to do the same thing.</p>

<p>Even when in Trick Room, Marowak's low bulk often makes it victim to attacks that will OHKO it since it cannot OHKO all of the VGC metagame. While Marowak may be capable of surviving a few neutral STAB attacks, Marowak cannot bear the power of virtually any strong Water type move, as they will spell the its doom. Rotom-W does fills this role well, since the washing machine can easily stomach any attack and retaliate back with a super effective Hydro Pump. Should you lack access to these moves or Pokemon in a match, you may as well just try to simply stall out Trick Room turns. The move Wide Guard deserves a special mention,at this as it blocks Marowak's Earthquake and Rock Slide, forcing it to use Fire Punch or Bonemerang. Be careful upon stalling out Trick Room, turns though, as if should Marowak manages to Swords Dance upon predicting the move, then it will OHKO all Pokemon on the field that do not Protect themselves. Should you be placed in such a terrible situation, then your only hope is to continue stalling out Trick Room, turns as it will become a sitting duck when the dimensions revert to their original state.</p>

[Dream World]

<p>Marowak recieves the ability Battle Armor from Dream World, which prevents critical hits. Since Marowak's bulk is in no way impressive, and it already has receives a fantastic ability in Lightning Rod, there should be no reason to use Battle Armor over Lighting Rod. </p>
 

GatoDelFuego

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Fantastic! make sure that you remind the checking staff to officially GP it in the GP queue thread
 
[Overview]

<p>With lower-than-average base stats,<comma> one may wonder why Marowak deserves to be used over other Pokemon in the VGC 2012 metagame. The answer is simple:<colon> Marowak's signature item, Thick Club, allows Marowak to doubles his Marowak's less wordy, but optional change - if not changing, make sure to change 'his' to 'its' Attack stat, allowing the bone wrangler to enter the field with an enormous 289 Attack stat while still being able to switch moves. Combine this with its low base Speed, a fantastic ability in Lightning Rod LightningRod, and decent defenses to make up for his its to clarify: yes, you can use he/she to refer to a pokemon, but it has to be consistent throughout the whole analysis. throughout this one you've used 'it' more than 'he', so that's what i'm going with low HP stat, and you will find Marowak to be a great Trick Room abuser.</p>

[SET]
<no paragraph space>
name: Trick Room Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: Bonemerang / Fire Punch
move 4: Detect / Swords Dance
item: Thick Club
nature: Brave
ability: Lightning Rod LightningRod
evs: 252 HP/ 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Marowak's low Speed and signature item allow it to distinguish itself as an exceptionally talented Trick Room attacker. Earthquake and Rock Slide are the bread and butter of the set, not only achieving great coverage, but are also capable of hitting multiple Pokemon at once. The third moveslot is dependent on the team's needs. Fire Punch enables Marowak to OHKO Ferrothorn outside of rainy weather, and grants perfect coverage but leaves Marowak with a fairly weak move to use against the opposition when it has a partner that does not levitate vulnerable to Ground-type moves. Bonemerang fixes this problem, by providing Marowak with a powerful move that does not hit its partners while still being very powerful, and hits Ferrothorn for the same damage as Fire Punch does in the rain. Lastly, Marowak's immense power allows it to force virtually forces its opponents to use Protect. This makes Swords Dance a fine option as it is an excellent way to take advantage of a predicted free turn; nothing will be able to take Marowak's attacks after a boost and it gives Marowak something to do, should you be able to predict the opposition's Protects this and above 'predicted free turn' change are preferential, don't use if it changes your meaning somehow. If it is too difficult to predict the aforementioned move you find prediction too risky / difficult preferential (pick one of the two last words), then you may opt to use Detect, a staple move in doubles due to the fact it protects the user, scouts, stalls, and allows your partner to use a spread move that may 'may' denotes permission would otherwise hit Marowak.</p>

[ADDITIONAL COMMENTS]

<p>Marowak requires Trick Room support to be able to maim his its opponents,<comma> so partners that can twist the dimensions are appreciated. Cresselia, Musharna, and Bronzong make fine partners as their bulk and typing allow Trick Room to be set up with ease. The former two deserve a special mention as their ability allows them to avoid the tremors Marowak produces,<comma> while also being able to boost the power of Earthquake with Helping Hand.</p>

<p>Marowak's ability in Lightning Rod ,<comma> LightningRod, allows it to absorb Electric-<hyphen>type attacks from its enemies. This makes Pokemon like such as Jellicent and Gyarados great partners as they no longer have to fear being hit by Electric-<hyphen>type moves&mdash;<remove space>(barring Discharge). The former is capable of setting up Trick Room for Marowak and discourages the use of Surf, while Gyrados the latter not only avoids Earthquake, but also increases Marowak's physical bulk courtesy of with its fabulous ability, Intimidate. Speaking of Intimidate, Marowak cannot bear to be hit with it, as it cuts its Marowak's Attack stat. Due to the fast-paced nature of the VGC metagame, chances are Marowak will be unable to switch out to remove the stat drop. This makes Amoonguss a good partner for Marowak, as :<colon> it is capable of sending the opposition's opponent's Pokemon to sleep,<comma> making it easier for Marowak to switch and remove the stat drop. Amoonguss is also capable of uitilizing Rage Powder to lure in all Water-<hyphen>type moves not named Surf. Lastly, Marowak loves Gravity support if it can be provided along with Trick Room, since it can now as it enables Marowak to nab Levitating Pokemon and Flying-types with Earthquake, but However, it is far from nessecary and can be a burden, as it forces its Marowak's partners to Protect or be telepathetic have the Telepathy ability.</p>

[Other Options]

<p>Marowak has few moves it can utilize successfully in the VGC metagame aside those already listed. Nonetheless For one, Marowak can utilize ThunderPunch to hit Water-<hyphen>types like Gyrados ,<comma> most notably Gyarados, super effectively, but, sadly, the move does not provide much additional coverage and as Bonemerang already hits most Water-<hyphen>types for the same amount of damage. Double-<hyphen>Edge can be used in conjunction with Rock Head over another move for good coverage, but losing Lightning Rod LightningRod means Marowak provides no support for its partners. Lastly, Marowak can utilize Low Kick to hit one of its counters, Bronzong, for a decent amount of damage in rain, but outside that it has relatively no use.</p>

[Checks and Counters]

<p>Although Marowak's attacking power is immense and it will likely 2HKO anything that dares switch into it, Marowak is not perfect and has a few easy-to-exploit flaws. Marowak's Speed stat leaves much to be desired. It is low enough to the point where it is easily outsped outside of Trick Room,<comma> meaning if you can prevent Trick Room from going up, you will have effectively quashed any hope it has of sweeping. If Trick Room does happen to go up,<comma> Ferrothorn can outspeed and OHKO Marowak with Power Whip. If you do not pack a Ferrothorn on your team, then Alternatively, you can utilize Intimidate against Marowak to make its attacks bearable. Hitmontop does a fantastic job at this role as it can Fake Out and Intimidate Marowak, use its Eject Button, and come back in again to do the same thing.</p>

<p>Even when in Trick Room, Marowak's low bulk often makes it victim to attacks that will OHKO it since it cannot OHKO all of the VGC metagame. While Marowak may be capable of surviving a few neutral STAB attacks, Marowak it cannot bear the power of take virtually any strong Water-<hyphen>type move. Rotom-W fills this role well since the washing machine can easily stomach any attack and retaliate back with a super effective Hydro Pump. Should you lack access to these moves or Pokemon in a match, you may as well just try to simply stall out Trick Room. The move Wide Guard deserves a special mention, as it blocks Marowak's Earthquake and Rock Slide, forcing it to use Fire Punch or Bonemerang. Be careful upon about attempting to stalling out Trick Room with Protect, though, as for if Marowak manages to predict correctly and nab a Swords Dance upon predicting the move, then it will OHKO all Pokemon on the field that do not Protect themselves. Should you be placed in such a situation, then your only hope is to continue stalling out Trick Room, as it will become a sitting duck when the dimensions revert to their original state.</p>

[Dream World]

<p>Marowak recieves the ability Battle Armor from Dream World,<comma> which prevents critical hits. Since Marowak's bulk is in no way by no means impressive and it already has a fantastic ability in Lightning Rod LightningRod, there should be no reason to use Battle Armor.</p>


1/2

remember - it's Ground-types and etc, and the ability is LightningRod. excellent writeup though; the Checks and Counters section--where most people usually begin to flake out :]--was particularly thorough, so great job on that!

ETA: ouch. my bad xD
 

GatoDelFuego

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Actually, I looked it up, and the ability is Lightningrod, no capital R.

Odd, because when I looked it up while I was doing the check, a site showed it as 2 words...
 

polop

Would you look at the time?
is a Contributor Alumnus
GatoDelFuego is actually correct, according to this page the appropriate term is actually Lightningrod.

I changed everything to the Lightningrod. Aside the ability STUFF sirndpt's check has been implemented :D. Thanks for the check, sorry about the ability drama :(.
 
Gotta check mah boy Marowak ^.^

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[Overview]

<p>With lower-than-average base stats, one may wonder why Marowak deserves to be used over other Pokemon in the VGC 2012 metagame. The answer is simple: Marowak's signature item, Thick Club, doubles Marowak's Attack stat, allowing the bone wrangler to enter the field with an enormous 289 Attack stat while still being able to switch moves. Combine this with its low base Speed, a fantastic ability in Lightningrod, and decent defenses to make up for its low HP stat, and you will find Marowak to be a great Trick Room abuser.</p>

[SET]
name: Trick Room Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: Bonemerang / Fire Punch
move 4: Detect / Swords Dance
item: Thick Club
nature: Brave
ability: Lightningrod
evs: 252 HP/ 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Marowak's low Speed and signature item allow it to distinguish itself as an exceptionally talented Trick Room attacker. Earthquake and Rock Slide are the bread and butter of the set, not only achieving great coverage, but also hitting multiple Pokemon at once. The third moveslot is dependent on the team's needs. Fire Punch enables Marowak to OHKO Ferrothorn outside of rainy weather, and grants perfect coverage but leaves Marowak with a fairly weak move to use against the opposition when it has a partner vulnerable to Ground-type moves. Bonemerang fixes this problem; by providing Marowak with a powerful move that does not hit its partners and hits Ferrothorn for the same damage as Fire Punch in the rain. Lastly, Marowak's immense power virtually forces its opponents to use Protect. This makes Swords Dance a fine option, (comma) as it is an excellent way to take advantage of a predicted free turn; nothing will be able to take Marowak's attacks after a boost. If you find prediction too difficult, then you may opt to use Detect, a staple move in doubles that due to the fact it protects the user, scouts, stalls, and allows your Marowak's partner to use a spread move that would otherwise hit Marowak.</p>

[ADDITIONAL COMMENTS]

<p>Marowak requires Trick Room support to be able to maim its opponents, so partners that can twist the dimensions are appreciated. Cresselia, Musharna, and Bronzong make fine partners, (comma) as their bulk and typing allow Trick Room to be set up with ease. The former two deserve a special mention as their ability allows them to avoid the tremors Marowak produces, while also being able to boost the power of Earthquake with Helping Hand.</p>

<p>Marowak's ability, Lightningrod, allows it to absorb Electric-type attacks from its enemies. This makes Pokemon such as Jellicent and Gyarados great partners as they no longer have to fear being hit by Electric-type moves--barring (em dash) Discharge. The former is capable of setting up Trick Room for Marowak and discourages the use of Surf, while the latter not only avoids Earthquake, but also increases Marowak's physical bulk with its fabulous ability, Intimidate. Speaking of Intimidate, Marowak cannot bear to be hit with it, as it cuts Marowak's Attack stat. Due to the fast paced nature of the VGC metagame, chances are Marowak will be unable to switch out to remove the stat drop. This makes Amoonguss a good partner for Marowak,: (comma) as it is capable of sending the opponent's Pokemon to sleep, making it easier for Marowak to switch and remove the stat drop. Amoonguss is also capable of uitilizing Rage Powder to lure in all Water-type moves not named Surf. Lastly, Marowak loves Gravity support if it can be provided along with Trick Room, as it enables Marowak to now nab Levitating Pokemon and Flying-types with Earthquake. However, it is far from nessecary necessary and can be a burden, as it forces Marowak's partners to Protect or have the Telepathy ability.</p>

[Other Options]

<p>Marowak has few moves it can utilize successfully in the VGC metagame aside those already listed. For one, Marowak can utilize ThunderPunch to hit Water-types, most notably Gyarados, but the move does not provide much additional coverage as Bonemerang already hits most Water-types for the same amount of damage. Double-Edge can be used in conjunction with Rock Head over another move for good coverage, but losing Lightningrod means Marowak provides no support for its partners. Lastly, Marowak can utilize Low Kick to hit one of its counters, Bronzong, for a decent amount of damage in rain, but outside that it has relatively no use.</p>

[Checks and Counters]

<p>Although Marowak's attacking power is immense and it will likely 2HKO anything that dares switch into it, Marowak is not perfect and has a few easy-to-exploit flaws. Marowak's Speed stat leaves much to be desired. It is easily outsped outside of Trick Room, meaning if you can prevent Trick Room from going up, you will have effectively quashed any hope it has of sweeping. If Trick Room does happen to go up, Ferrothorn can outspeed and OHKO Marowak with Power Whip. Alternatively, you can utilize Intimidate against Marowak to make its attacks bearable. Hitmontop does a fantastic job at this role as it can Fake Out and Intimidate Marowak, use its Eject Button, and come back in again to do the same thing.</p>

<p>Even in Trick Room, Marowak's low bulk often makes it victim to attacks that will OHKO it since it cannot OHKO all of the VGC metagame. While Marowak may be capable of surviving a few neutral STAB attacks, it cannot take virtually any strong Water-type move. Rotom-W fills this role well, (comma) since the washing machine can easily stomach any attack and retaliate with a super effective Hydro Pump. Should you lack access to these moves or Pokemon in a match, you may as well just try to simply stall out Trick Room. The move Wide Guard deserves a special mention, as it blocks Marowak's Earthquake and Rock Slide, forcing it to use Fire Punch or Bonemerang. Be careful about attempting to stall out Trick Room with Protect though, for if Marowak manages to predict correctly and nab a Swords Dance, it will OHKO all Pokemon on the field that do not Protect themselves. Should you be placed in such a situation, then your only hope is to continue stalling out Trick Room, as it will become a sitting duck when the dimensions revert to their original state.</p>

[Dream World]

<p>Marowak recieves receives the ability Battle Armor from Dream World, which prevents critical hits. Since Marowak's bulk is by no means impressive and it already has a fantastic ability in Lightningrod, there should be no reason to use Battle Armor.</p>


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polop

Would you look at the time?
is a Contributor Alumnus
Thanks for the check Jellicent; it has been implemented. This is now ready to be uploaded.
 

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