Rules: 1 vs 1 LC singles DQ: 1-2 days Restrictions: 2 recoveries/ 5 chills Items: no switch: well that would be cheating wouldn't it. Abilities: only unlocked ones substitutions: 2 Arena: ASB arena Team Maserato: Chuckie (Move your mouse to reveal the content) Chuckie (open) Chuckie (close) Fighting type Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities:Guts, Sheer force, Iron fist (DW) Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: Type: Can be Enabled This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. (DW locked)Iron Fist: Type: Innate The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) Nature:Adament (+att -Spa) HP: 100 Atk: Rank 4+ Def: Rank 2 SpA: Rank 0- SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Moves Pound Leer Focus Energy Bide Low kick Rock throw Wake up slap Chip away Stone edge Dynamicpunch Counter Drain punch Reversal Mach punch Wide Guard Thunder punch Bulk up Dig Payback Rock slide Poison jab Team Kingmitus Embirch: (Move your mouse to reveal the content) Embirch: (open) Embirch: (close) Embirch (Embirch) (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: fire/grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: 60 / 40 / 55 / 65 / 50 / 50 HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 52(-) Evasion: 90% (-) EC:0/9 MC: 0 DC: 0/5 Attacks: 5th Gen Level-Up Moves: 0 Pound 0 Sweet Scent 7 Growth 10 Ember 16 Leech Seed 21 Bullet Seed 25 Flame Wheel Gen 5 Egg Moves: Blaze Kick Counter Endure Giga Drain Earth Power Gen 5 TM Moves: rock slide over heat fire blast flash cannon substitute Maserato orders Kingmitus orders I ref.