Maserato fights the King

Rules:
1 vs 1 LC singles
DQ: 1-2 days
Restrictions: 2 recoveries/ 5 chills
Items: no
switch: well that would be cheating wouldn't it.
Abilities: only unlocked ones
substitutions: 2
Arena: ASB arena

Team Maserato:

Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:Guts, Sheer force, Iron fist (DW)
Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:

Type: Can be Enabled

This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

(DW locked)Iron Fist:

Type: Innate

The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Nature:Adament (+att -Spa)
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Moves
Pound
Leer
Focus Energy
Bide
Low kick
Rock throw
Wake up slap
Chip away
Stone edge
Dynamicpunch

Counter
Drain punch
Reversal
Mach punch
Wide Guard
Thunder punch

Bulk up
Dig
Payback
Rock slide
Poison jab


Team Kingmitus

Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)

EC:0/9
MC: 0
DC: 0/5


Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
16 Leech Seed
21 Bullet Seed
25 Flame Wheel

Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power

Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute


Maserato orders
Kingmitus orders
I ref.
 
If I can use training items then timburr takes an EXP share.
If not he just uses rock slide-Rock throw-Rock slide
 

HP: 100
EN: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

vs.


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)



Action 1
Embirch used Fire Blast
Hit: 8456
Crit: 9726
Burn: 5107
(12+3+3)= 18 damage, -7 energy

Timburr used Rock Slide
Hit: 4417
Crit: 5474
Flinch: N/A
8+3*1.5= 16.5 damage, 6 energy

Action 2
Embirch used Substitute(25)
-25 hp, -24 energy

Timburr used Rock Throw
Hit: 9113(Miss)
-3 energy

Action 3
Embirch used Leech Seed
Hit: 7254
-10 energy

Timburr used Rockslide
Hit: 8820
Crit: 6006
Flinch: N/A
8+3*1.5= 16.5 damage, 6 energy

-3 Damage Timburr



HP: 79
EN: 85
Atk: Rank 4+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Sub(8 Hp)

vs.


HP: 43
EN: 59
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)
 
Yeah Chuckie should have more hp Issac, you gotta change that. Also rock slide should be 6 energy because Chuckie does not get stab from it.
 
I should have the sub not timburr. Also I did the math and I should 51hp since leech seed damages timburr+ heals me so you should give me +3 hp and I added the cost of the sub and the damage I took from rock slide 16.5 rounds up to 17. So I would have 48 if I am right, so then add 3 hp and finally I get 51hp.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Subreffing. Let's start by redoing round 1...


Hp: 90
En: 100
2/2/4/2/50
Other:


Hp: 100
En: 100
4/2/0/2/35
Other:​


Round 1


NOTE: I will use the rolls from isaac's reffing.

Embirch: Fire Blast: 12+3+3 = 18 damage for 7 energy
Hit: yes
Crit: no
Burn: no

Timburr: Rock Slide: (8+3)*1.5= 16.5 damage for 6 energy
Crit: no

Embirch: 25hp Substitute for 24 energy

Timburr: Rock Throw: miss for 3 energy
Hit: no

Embirch: Leech Seed: Timburr is seeded for 9 energy
+3hp due to leech seed

Timburr: Rock Slide: 16.5 damage to sub for 6 energy
Crit:no
-3hp due to leech seed




Hp: 51 (8hp sub)
En: 60
2/2/4/2/52 (-10eva)
Other:


Hp: 79
En: 85
4/2/0/2/35
Other: seeded for 5a​

kingmitus's turn!
PS: I will let both reorder since the numbers changed and a would-be KO isn't anymore.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 51 (8hp sub)
En: 60
2/2/4/2/52 (-10eva)
Other:


Hp: 79
En: 85
4/2/0/2/35
Other: seeded for 5a​

Round 2


Timburr: Poison Jab: no more sub for 6 energy
-3hp due to seed

Embirch: Giga Drain + Giga Drain: 8*2.25+3+3 = 24 damage for (12+(12+4))*1.75-1= 48 energy
Crit: 14
+12hp
+3hp due to seed

Embirch: cooldown
+3hp due to seed

Timburr: Stone Edge: (10+3)*1.5=19.5 damage for 7 energy
Hit: 80 (yes)
Crit: 10
-3hp due to seed

Embirch: Fire Blast: 12+3+3 = 18 damage for 7 energy
Hit: 8 (yes)
Crit: 15
Burn: 6
+3hp due to seed

Timburr: Poison Jab: (8+3)*1.5 = 16.5 damage for 6 energy
Crit: 10
Poison: 10
-3hp due to seed



Hp: 36
En: 5
2/2/4/2/52 (-10eva)
Other:


Hp: 28
En: 66
4/2/0/2/35
Other: seeded for 2a​

Maserato's turn!
 
You cant afford the energy cost for that combo and combo laws state that it would fail because you couldnt afford the base energy cost of the combo.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 36
En: 5
2/2/4/2/52 (-10eva)
Other:


Hp: 28
En: 66
4/2/0/2/35
Other: seeded for 2a​

Round 3​


Embirch: chill (+12en)

Timburr: Stone Edge + Stone Edge: (10*2.25+3)*1.5= 38.25 damage for 31.5 energy
Hit: 44/100 (yes)
Crit: 6/16 (no)

Embirch fainted!

Kingmitus is out of useable pokemon!

maserato is the winner!



Hp: KO
En: KO
2/2/4/2/52 (-10eva)
Other:


Hp: 28
En: 34
4/2/0/2/35
Other: seeded for 2a​

Prizes:
Maserato: 1CC
Timburr: 1EC, 3MC, 1DC, 1KOC

Kingmitus: 1CC
Embirch: 1EC, 2MC, 1DC

Frosty: CEILING(2*2/3)= 2UC (1.33 rounded up)
Isaaccross: FLOOR(2*1/3)= 0UC (0.66 rounded down)
 

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