Rules said:3v3 LC Singles
Switch = OK
Items = Training
Abilities = All
2 Substitutions
2 Recovers / 5 Chills
Arena: Mr. Heefloot's Magical Type Shop
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything
Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.
The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!
Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
"And here we are in this whimsical shop again... you can never be sure what to expect in this place of magic!
Demeter the Snivy ()
Type:
Demeter is the youngest of her best friends (Helios and Apsu.) She is the most trusting of the bunch, cuddling close to SubwayJ whenever she gets the chance. Demeter always tries to bolster the spirits of everyone on the team and helps her teammates (even the FE's) always achieve their best!
Nature: Naive (+Speed, -Special Defence)
Type:
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
45/45/55/45/55/63
HP: 90
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 2
Special Defence: Rank 1
Speed: 73 (18% Acc Bonus)
Base Rank Total: 13
Size Class: 1
Weight Class: 1
Evolution Counters: 0/9
Dream Counters: 0/5
Move Counters: 0
Moves:
*Level Up*
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
*Egg*
Iron Tail
Mirror Coat
Pursuit
Glare
Twister
*TM/HM*
Taunt
Light Screen
Protect
Reflect
Torment
*Tutor*
Total Moves: 19
Apsu the Totodile ()
Type:
Before Apsu was a part of SubwayJ's team he was always the odd one out. All of the other Totodile always wanted to party, but Apsu just wanted to stay at home by himself. However when he joined the party of SubwayJ he instantly became best friends with Helios and Demeter, and Now Apsu is much more open to adventure. On the team Apsu always keeps everybody alert to the task at hand planning ahead whenever needed!
Nature: Quiet (+Special Attack, -Speed)
Type:
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
50/65/64/44/48/43
HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 3
Special Defence: Rank 2
Speed: 37
Base Rank Total: 14
Size Class: 1
Weight Class: 1
Evolution Counters: 0/9
Dream Counters: 0/5
Move Counters: 0
Moves:
*Level Up*
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
*Egg*
Aqua Jet
Block
Metal Claw
Mud Sport
Razor Wind
*TM/HM*
Ice Beam
Protect
Surf
Rock Slide
Waterfall
*Tutor*
Total Moves: 19
Helios the Chimchar ()
Type:
Helios is one of the most energetic pokemon on SubwayJ's team. Always eager to get going, he keeps Apsu and Demeter always on their feet. Sometimes quick to act, he relies on the thinking skills of Apsu to avoid many sticky situations. Considering his energy, Helios is definitely the strongest of the bunch, and will power through anything that may trouble the others!
Nature: Hasty (+Speed, -Defence)
Type:
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Stats:
44/58/44/58/44/61
HP: 90
Attack: Rank 2
Defence: Rank 1
Special Attack: Rank 2
Special Defence: Rank 2
Speed: 71 (17% Acc Bonus)
Base Rank Total: 13
Size Class: 1
Weight Class: 1
Evolution Counters: 0/9
Dream Counters: 0/5
Move Counters: 0
Moves:
*Level Up*
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
*Egg*
Assist
Encore
Fake Out
Helping Hand
Counter
*TM/HM*
Flamethrower
Acrobatics
Protect
U-Turn
Shadow Claw
*Tutor*
Total Moves: 18
---------------
Maserato
Ralts
Ralts (M)
Abilities:
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
(DW)Telepathy:
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature=Impish
HP: 90
Atk: Rank 1
Def: Rank 2+
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC:0/9
MC 0
DC 0/5
Moves
Growl
Confusion
Double team
Teleport
Lucky chant
Magical leaf
Calm mind
Heal pulse
Confuse ray
Destiny bond
Disable
Encore
Will o wisp
Taunt
Torment
Return
Psyshock
Protect
Ralts (M)
Abilities:
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
(DW)Telepathy:
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature=Impish
HP: 90
Atk: Rank 1
Def: Rank 2+
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC:0/9
MC 0
DC 0/5
Moves
Growl
Confusion
Double team
Teleport
Lucky chant
Magical leaf
Calm mind
Heal pulse
Confuse ray
Destiny bond
Disable
Encore
Will o wisp
Taunt
Torment
Return
Psyshock
Protect
Torchic
Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost:DW
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
EC 0/9
MC 0
DC 0/5
Naive nature
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 52 + (+10%Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin
Flamethrower
Slash
Egg moves
Agility
Counter
Crush claw
Feather dance
Endure
Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp
Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost:DW
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
EC 0/9
MC 0
DC 0/5
Naive nature
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 52 + (+10%Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin
Flamethrower
Slash
Egg moves
Agility
Counter
Crush claw
Feather dance
Endure
Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:Guts, Sheer force, Iron fist (DW)
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
(DW locked)Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Nature:Adament (+att -Spa)
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves
Pound
Leer
Focus Energy
Bide
Low kick
Rock throw
Wake up slap
Chip away
Stone edge
Dynamicpunch
Counter
Drain punch
Reversal
Mach punch
Wide Guard
Thunder punch
Bulk up
Dig
Payback
Rock slide
Poison jab
Order of Events:
SubwayJ sends out and equips.
Maserato sends out, equips and orders.
Subway counters.
I ref.