Hello everyone! Apparently Leethoof and Deadfox want to see who's Masquerain is better, so let's oblige them!
Deadfox's Masquerain:
Masquerain [Gaze] (F)
Nature: Modest (+1 SpA, -1 Att)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks (29):
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam
Agility
Ominous Wind
Gust
Stun Spore
Air Slash
Whirlwind
Quiver Dance
Bug Buzz
Rain Dance
Ice Beam
Shadow Ball
Scald
Protect
Substitute
Double Team
Energy Ball
U-Turn
Hydro Pump
Mud Shot
Psybeam
Endure
Icy Wind
Swift
Tailwind
Leethoof's Masquerain:
Masquerain (Baroness) (F)
Nature: Modest (+Sp Atk, -Atk)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities::
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubblebeam
Ominous Wind
Gust
Agility
Haze
Stun Spore
Air Slash
Whirlwind
Bug Buzz
Quiver Dance
Hydro Pump
Signal Beam
Endure
Tailwind
Ice Beam
Rain Dance
Protect
Blizzard
Energy Ball
Double Team
Shadow Ball
Roost
U-Turn
Okay then, 3...2...1...FIGHT!
Turn order:
Deadfox gives item if applicable
Leethoof gives item and orders
Deadfox orders
I ref.
Well, with that out of the way, let's see the Masquerains.Da Rulez said:1v1 Singles Masquerain off!
2 Subs
All abilities
2 Recovers/5 Chills
ASB Arena
2 Day DQ
Items=OK
Deadfox's Masquerain:
Masquerain [Gaze] (F)
Nature: Modest (+1 SpA, -1 Att)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks (29):
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam
Agility
Ominous Wind
Gust
Stun Spore
Air Slash
Whirlwind
Quiver Dance
Bug Buzz
Rain Dance
Ice Beam
Shadow Ball
Scald
Protect
Substitute
Double Team
Energy Ball
U-Turn
Hydro Pump
Mud Shot
Psybeam
Endure
Icy Wind
Swift
Tailwind
Leethoof's Masquerain:
Masquerain (Baroness) (F)
Nature: Modest (+Sp Atk, -Atk)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities::
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubblebeam
Ominous Wind
Gust
Agility
Haze
Stun Spore
Air Slash
Whirlwind
Bug Buzz
Quiver Dance
Hydro Pump
Signal Beam
Endure
Tailwind
Ice Beam
Rain Dance
Protect
Blizzard
Energy Ball
Double Team
Shadow Ball
Roost
U-Turn
Okay then, 3...2...1...FIGHT!
Turn order:
Deadfox gives item if applicable
Leethoof gives item and orders
Deadfox orders
I ref.