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Completed Masquerain Grudgematch, Leethoof vs. Deadfox

Discussion in 'ASB' started by Maxim, Jun 23, 2012.

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  1. Maxim

    Maxim

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    Hello everyone! Apparently Leethoof and Deadfox want to see who's Masquerain is better, so let's oblige them!

    Well, with that out of the way, let's see the Masquerains.

    Deadfox's Masquerain:
    Gaze the Masquerain @ Focus Sash (open)
    [​IMG]
    Masquerain [Gaze] (F)
    Nature: Modest (+1 SpA, -1 Att)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (29):
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    BubbleBeam
    Agility
    Ominous Wind
    Gust
    Stun Spore
    Air Slash
    Whirlwind
    Quiver Dance
    Bug Buzz

    Rain Dance
    Ice Beam
    Shadow Ball
    Scald
    Protect
    Substitute
    Double Team
    Energy Ball
    U-Turn

    Hydro Pump
    Mud Shot
    Psybeam

    Endure
    Icy Wind
    Swift
    Tailwind


    Leethoof's Masquerain:
    Baroness the World War I Fighting Ace-ess (open)

    [​IMG]
    Masquerain (Baroness) (F)
    Nature: Modest (+Sp Atk, -Atk)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities::
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    Bubblebeam
    Ominous Wind
    Gust
    Agility
    Haze
    Stun Spore
    Air Slash
    Whirlwind
    Bug Buzz
    Quiver Dance

    Hydro Pump
    Signal Beam
    Endure
    Tailwind

    Ice Beam
    Rain Dance
    Protect
    Blizzard
    Energy Ball
    Double Team
    Shadow Ball
    Roost
    U-Turn


    Okay then, 3...2...1...FIGHT!

    Turn order:
    Deadfox gives item if applicable
    Leethoof gives item and orders
    Deadfox orders
    I ref.
  2. deadfox081

    deadfox081

    Joined:
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    [​IMG]
    "Gaze came with her Sash already attached, so its your move friend."
  3. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    2,450
    I have a Flying Gem for some reason. Sounds good to me.

    Stun Spore ~ Air Slash [Gem] ~ Air Slash [Gem]
    If he hits you with Stun Spore, then use Quiver Dance A2.
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
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    4,133
    [​IMG]
    "It's a bit of a gamble with chance Gaze, but I think it will pay off."

    Substitute (15 HP) > Icy Wind > Air Slash
    IF
    you lose the speed tie action 1 THEN change action 1 to Evasive Agility
  5. Orcinus Duo

    Orcinus Duo

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    Mine, reffing in 3 hours
  6. Orcinus Duo

    Orcinus Duo

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    I am not accepting Deadfox's substitution as valid. If you lose the speed tie action 1, then you are moving second. In order to find out who wins the speed tie on action 1, you must use a priority 0 move. Thus, the sub is null. Typon and IAR would agree with me.


    [​IMG]
    Gaze (F) @ Focus Sash
    HP: 100 | EN: 100 | Spe: 60
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other:
    Sub 15-Icy Wind-Air Slash

    [​IMG]
    Baroness (F) @ Flying Gem
    HP: 100 | EN: 100 | Spe: 60
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other:
    Stun Spore-Air Slash [Gem]-Air Slash[Gem]

    In round one of the Masquerain stare-down, Leethoof’s Masquerain wins the critical A1 speed tie. While Gaze could have dodged with an evasive agility, the illegitimacy of the substitution means that it takes the stun spore head on, and creates a useless sub to boot! Baroness takes the advantage on A2, wrecking the sub while Gaze is rendered immobile by a current of electricity. That’s gotta hurt! The first round ends with both masquerains launching Air Slashes at each other, Baroness outdamaging by a bit with her flying gem. It seems that Leethoof is off to a great start in this match!

    [​IMG]
    Gaze (F) @ Focus Sash
    HP: 65 | EN: 83 | Spe: 60 (15)
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: Paralyzed (15%)

    [​IMG]
    Baroness (F) @ Flying Gem (three uses left)
    HP: 81 | EN: 79 | Spe: 60
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other:


    Raw data (open)

    Speed ties: Leethoof <50. A1: 38

    Baroness uses Stun Spore -7 en
    To hit (8/100) yes
    Gaze is paralyzed (25%)
    Parahax (54/100) yes
    Gaze uses Substitute 15 -12 en
    Gaze created a Substitute!

    Baroness uses Air Slash [gem] -5 en
    Crit irrelevant
    (8+3+1.5+3-2)*1.5=20.25
    The substitute broke!
    Parahax (18/100) no
    Gaze is fully paralyzed, paralysis degrades to 20%

    Baroness uses Air Slash [gem] -9 en
    To crit (15/100) no
    To flinch (94/100) no
    (8+3+1.5+3-2)*1.5=20.25
    Parahax (38/100) no
    Gaze uses Air Slash -5en
    To crit (73/100) no
    (8+3+1.5)*1.5=18.75

    Gaze’s paralysis degrades to 15%

    Gaze -17 en, -35 hp
    Baroness -21 en, -19 hp

  7. deadfox081

    deadfox081

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    [​IMG]
    "Yeah, I think we knew that substitution was folly hey Gaze? We kinda chanced it all on that speed tie and came out on the losing end. We still fight for crappy bug mon pride, however!"

    Air Slash x3
    IF
    Air Slash THEN Evasive Agility, but do no play this sub on successive actions
  8. deadfox081

    deadfox081

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  9. Leethoof

    Leethoof

    Joined:
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    Well, it was a 50/50 chance of either one of us winning. Thats kind of how grudgematches like this work -.-, especially with Masquerains.

    Quiver Dance -> Air Slash -> Air Slash [Gem]
  10. Orcinus Duo

    Orcinus Duo

    Joined:
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    Messages:
    2,869
    [​IMG]
    Gaze (F) @ Focus Sash
    HP: 65 | EN: 83 | Spe: 60 (15)
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: Paralyzed (15%)
    Air Slash x3

    [​IMG]
    Baroness (F) @ Flying Gem (three uses left)
    HP: 81 | EN: 79 | Spe: 60
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other:
    Quiver Dance-Air Slash-Air Slash [gem]


    [​IMG]
    Gaze (F) @ Focus Sash
    HP: 25 | EN: 69 | Spe: 60 (15)
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: Paralyzed (5%)

    [​IMG]
    Baroness (F) @ Flying Gem (three uses left)
    HP: 47 | EN: 57 | Spe: 60
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: +1 Spa, Spe, SpD


    Raw data (open)

    I am interpreting playing the sub as an attempt, not as successful attempt. Probably doesn’t matter anyways.

    Baroness uses Quiver Dance -8 en
    +1 Spa, Spe, SpD
    Gaze to move 71/100 yes
    Gaze uses Air Slash -9 en
    To crit 88/100 no
    (8+3+1.5)*1.5-1.75=17

    Gaze to move 10/100 no
    Baroness uses Air Slash -5 en
    (8+3+1.5-2)*1.5+1.75=17.5

    Baroness uses Air Slash -9 en
    (8+3+1.5+3)*1.5=23.25
    Gaze to move 15/100 yes
    Gaze uses Air Slash -5 en
    To crit 46/100 no
    (8+3+1.5)*1.5-1.75=17

  11. Leethoof

    Leethoof

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    Air Slash [Gem] ~ Air Slash [Gem] ~ Air Slash [Gem]
    If Protective/Evasive, chill and move actions down.
    If Endure, then Whirlwind and move actions down.
  12. deadfox081

    deadfox081

    Joined:
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    [​IMG]
    "I don't think all is quite lost yet Gaze. Time to show some of your real zippyness. Oh and pray you don't end up paralyzed again."

    Evasive Agility + Double Team (4 clones) > Cooldown > Icy Wind
    IF
    you are fully paralyzed action 1 THEN change remaining actions to Evasive Agility > Icy Wind

    Evasive Agility and Double Team are both essentially moving really fast around the room so I think the combo is viable.
  13. Orcinus Duo

    Orcinus Duo

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    [​IMG]
    Gaze (F) @ Focus Sash
    HP: 25 | EN: 69 | Spe: 60 (15)
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: Paralyzed (5%)

    [​IMG]
    Baroness (F) @ Flying Gem (three uses left)
    HP: 47 | EN: 57 | Spe: 60
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: +1 Spa, Spe, SpD


    [​IMG]
    Gaze (F) @ Focus Sash
    HP: KOd | EN: KOd | Spe: 60 (15)
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: Paralyzed (5%)

    [​IMG]
    Baroness (F) @ Flying Gem (three uses left)
    HP: Alive | EN: Well | Spe: 60
    Ranks: 1/3/4/3
    Size: 1 | Weight: 1
    Abilities: Intimidate, Unnerve
    Other: +1 Spa, Spe, SpD

    And…we’re off to the final round! Gaze, thinking she’s clever, starts off with a…wait…wait….BZZZZT! In a critical action, Gaze is fully paralyzed! Baroness smacks it with a air slash that leaves it with barely any health remaining! Gaze, now free of paralysis but extremely behind on health, evades Baroness as it chills. On the critical speed tie on A3, Gaze…uses icy wind? Perhaps double team would have been better, because the decreased speed does nothing to stop Baroness from hitting Gaze with another Air Slash! And it’s done, ladies and gentlemen! Gaze is unable to battle, and Baroness is the superior Masquerain!
    Raw data (open)

    Ref ruling: Evasive Agility+Double Team will be used as a priority double team with no evasive effect. It doesn’t make sense to me to be making more targets to attack that are all evaded.
    And dogfish/simonsays/jesseus says it should be a non-combo, but I think I’m going to pull the ref discretion card.
    To paralyze 4/100
    WHAT LOL.
    Gaze is fully paralyzed!
    Baroness uses Air Slash -9 en
    To hit 13/100 yes
    To crit 30/100 no
    (8+3+1.5+3)*1.5=23.25

    Gaze uses Evasive Agility -7 en
    Baroness chills +12 en

    To move 41/100 Gaze
    Gaze uses Icy Wind -5 en

    Actually screw this. Air Slash to hit 67/100 yes
    Gaze dies


    REWARDS:
    Leethoof, Deadfox: 1 CC
    Deadfox’s Masquerain: 3 MC
    Leethoof’s Masquerain: 3 MC and 1 KOC

    Me: 2 UC
  14. deadfox081

    deadfox081

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    The hax was out to get me there from the beginning, hey.
  15. SimonSays

    SimonSays

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    Who's simonsays?
  16. Orcinus Duo

    Orcinus Duo

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