Masquerain

Raiza

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World Defender


[OVERVIEW]

Masquerain belongs to a multitude of Bug / Flying type Pokemon that have been released over the years; however, it only really stands out due to the coveted combination of Quiver Dance and Baton Pass. Masquerain's access to Quiver Dance gives it a slight niche over NastyPass Togetic thanks to its ability to pass a Speed boost to its teammates, and its access to Intimidate and 4x resistance to Fighting- and Grass-type moves allow it to find switch in and setup opportunities. However, weaknesses to Ice- and Flying-type moves as well as a 4x weakness to Stealth Rock make Masquerain hard to fit in on a team, as it doesn't synergize well with many Pokemon. Additionally, its stats are pretty mediocre, with only a base 80 Special Attack and a low base 60 Speed. Luckily, both are mitigated by Quiver Dance, though Masquerain still finds difficulty setting up and can't sweep on its own. As such, Masquerain is only viable in passing Quiver Dance to its teammates, as it is outclassed in other roles such as a Sticky Web setter by other Bug-types such as Kricketune and Leavanny, making it very one-dimensional and predictable in what it does.

[SET]
name: QuiverPass
move 1: Quiver Dance
move 2: Baton Pass
move 3: Air Slash / Bug Buzz
move 4: Roost
item: Leftovers / Focus Sash
ability: Intimidate
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Quiver Dance's boosts are fundamental for the receiver, as they can turn it into a threatening sweeper. Masquerain also benefits from them itself, as they give some sting to its STAB moves and some cushion against special attacks. Baton Pass allows Masquerain to pass the boosts obtained from Quiver Dance. The move itself also serves as a way for Masquerain to pivot out of danger, and combined with Masquerain's low initial Speed it can also give a free switch to a teammate of choice, giving it utility outside of just passing Quiver Dance boosts. Air Slash and Bug Buzz are interchangeable and may be chosen depending on what is the most desired coverage option. Air Slash covers Fighting- and Grass-types, provides better neutral coverage, and has that nasty flinch chance. Bug Buzz, on the other hand, hits Psychic- and Dark-types while also having more power than Air Slash. They also prevent Masquerain from being completely Taunt fodder and can help if Masquerain is left as a last Pokemon. Roost allows Masquerain to mitigate Stealth Rock damage and potentially have more chances to set up and pass boosts. Hydro Pump can be used over Roost, as the latter can be underwhelming because Masquerain can't afford to use it most of the time, and allows it to hit Pokemon such as Golem, Simisear, Aurorus, and Armaldo harder.

Set Details
========

Intimidate allows Masquerain to cushion physical hits and find more setup opportunities on physical attackers. The item of choice is dependent on how Masquerain is played. If playing Masquerain in a conservative way, Leftovers would be optimal in tandem with Roost in order to allow more chances of setting up. Otherwise, Focus Sash can allow Masquerain to survive a strong hit and find clutch setup opportunities. 248 HP EVs give Masquerain all-around bulk while allowing it to switch into Stealth Rock two times. Maximum Speed investment allows Masquerain to outspeed Pokemon such as Raichu, Jumpluff, and even +2 Jolly Carracosta after just one Speed boost. Timid allows Masquerain to outspeed Pokemon such as Adamant Barbaracle and Torterra.

Usage Tips
========

Switch in Masquerain via a slow U-turn or Volt Switch and take advantage of its key resistances in order to effectively set up on a target. Masquerain should set up Quiver Dance late-game, when foes have been weakened enough to allow a teammate's sweep. Masquerain can mainly set up on weak attackers such as Pelipper or on Pokemon it forces out such as Tangela, Poliwrath, and Grumpig. Even with Roost, Masquerain will most likely only have one chance of setting up due to its relative frailty and inability to consistently buy free turns. In the event that passing is just not possible, Masquerain can just take the role of an Intimidate pivot or serve as death fodder to weaken the attack of a threatening foe and bring a healthy revenge killer.

Team Options
========

Due to Masquerain's massive Stealth Rock weakness, Rapid Spinners and Defoggers such as Armaldo, Togetic, and Pelipper are appreciated teammates in order to give Masquerain more setup chances and durability. Anti-leads such as mixed Rampardos, Taunt Barbaracle, and Misdreavus can also prevent entry hazard setters from setting up Stealth Rock. Meowstic-M can provide Reflect and Light Screen support to Masquerain, making it easier to find setup opportunities and pass Quiver Dance boosts. Memento users such as Jumpluff also allow Masquerain to set up Quiver Dance more easily by weakening foes' attacking stats. Recipients play a big role in how Masquerain contributes to its teams, and as such choosing appropriate candidates is required for its success. Pokemon such as Chatot, Rotom-F, and Kadabra are examples of Pokemon that can capitalize on the boosts Masquerain accumulates and sweep opposing teams. Some of these have bad defensive synergy with Masquerain, hindering switches, but they can otherwise prove to be lethal. Fighting-types such as Poliwrath and Machoke can be of great help when dealing with Rock- and Ice-types such as Golem and Piloswine, respectively. Ground-types such as Piloswine and Stunfisk can set up Stealth Rock, supporting Masquerain and its teammates, and protect it from Electric-types such as Zebstrika and Raichu, though they have to be wary about coverage moves. Water-types such as Poliwrath, Floatzel, and Simipour can check and easily KO Fire-types such as Heatmor, Ninetales, and Rapidash and Rock-types such as Golem and Barbaracle, which trouble Masquerain. Rapidash can also deal with most Fire-types, such as the aforementioned Ninetales, and can provide Will-O-Wisp support to further wear down foes and give more setup opportunities to Masquerain against physical attackers.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash + Sticky Web set could be utilized as an alternative way to support teammates, but it is outclassed by the likes of Kricketune and Leavanny. An offensive Quiver Dance with full investment in Special Attack and coverage moves such as Hydro Pump and Ice Beam allows Masquerain to be more threatening itself, but it loses a recovery move and finds even fewer chances to set up. Tailwind can be used to provide a Speed boost to teammates at the cost of losing Roost. Scald could be a good option as a non-STAB move that may give Masquerain even more chances to set up if it manages to cripple an opposing physical attacker with a burn. Substitute can be used over Roost to safely set up a Quiver Dance or Baton Pass a Substitute to a teammate at the cost of its recovery. Substitute can also be used to not get phazed by Circle Throw Poliwrath.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Barbaracle, and Carracosta can KO Masquerain swiftly with their STAB moves, though they have to beware Hydro Pump. Masquerain also gets heavily damaged by Stealth Rock.

**Taunt Users**: Taunt users such as Misdreavus, Grumpig, and Barbaracle can block Masquerain's attempt to set up Quiver Dance, effectively shutting it down. Most of them can also swiftly KO Masquerain or tank its attacks.

**Faster Pokemon**: Virtually anything faster than Masquerain can completely destroy it before it even moves. Piloswine, which carries Ice Shard, Fire-types such as Simisear and Rapidash, and Flying-types such as Dodrio and Ninjask are capable of doing this. Choice Scarf users such as Raichu and Rotom-F can outspeed Masquerain and shut it down with their powerful STAB moves. Others such as Floatzel and Zebstrika can outpace Masquerain even without a Speed boost and KO it with ease.
 
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THERE IS AN HAUNTER MENTION (don't forget to mention that other kinds of hazards preventing methods that aren't defog and spin are appreciated and this thing likes Screens and Memento a lot)
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
THERE IS AN HAUNTER MENTION (don't forget to mention that other kinds of hazards preventing methods that aren't defog and spin are appreciated and this thing likes Screens and Memento a lot)
okay did
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
overview: u need to mention that a bug issue w/ masq is difficulty to set up

moves: ice beam doesnt really hit anything so should be removed (togetic/dragons isnt much)
mention what hydro hits

sd: also mention that the speed lets it outspeed a lot of things at +1 like raichu/pluff

to: wrong meowstic
nice throh

c&c: nice scyther/ sneasel - did u really not check through this
more examples of the first 3 sections
mention scarfers + zebby and float who can outspeed +1 masq

1/3
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
overview: u need to mention that a bug issue w/ masq is difficulty to set up

moves: ice beam doesnt really hit anything so should be removed (togetic/dragons isnt much)
mention what hydro hits

sd: also mention that the speed lets it outspeed a lot of things at +1 like raichu/pluff

to: wrong meowstic
nice throh

c&c: nice scyther/ sneasel - did u really not check through this
more examples of the first 3 sections
mention scarfers + zebby and float who can outspeed +1 masq

1/3
ok bb

implemented

ready for a 2 check
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Overview: For the 4th point, say that it can't really sweep on its own even with a Quiver Dance, limiting its role to Quiver Passing.

Team Options: Say that Ground- and Water-types also handle Rock-types as well.

Other Options: Substitute can be run to safely set up Quiver Dance or Baton Pass a Substitute to a sweeper at the cost of recovery in Roost.

Consider this QC 2/3 when you implement this.
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
Overview: For the 4th point, say that it can't really sweep on its own even with a Quiver Dance, limiting its role to Quiver Passing.

Team Options: Say that Ground- and Water-types also handle Rock-types as well.

Other Options: Substitute can be run to safely set up Quiver Dance or Baton Pass a Substitute to a sweeper at the cost of recovery in Roost.

Consider this QC 2/3 when you implement this.
okay implemented
written up
 

Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
Other Options
=============
Mention that Substitute lets you set up vs Circle Throw Poliwrath.

Checks and Counters
===================
Mention phazers.

3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Masquerain belongs to a plethora multitude of a dual Bug / Flying-type Pokemon that have been released over the years; however, it only really stands out due to a the coveted combination in of Quiver Dance and Baton Pass. Masquerain's access to Quiver Dance gives it a slight niche over NastyPass Togetic (RC) thanks to its ability to pass an appreciated Speed boost to its teammates, (comma) Masquerain's and its access to Intimidate and a 4x resistance to Fighting- and Grass-type moves gives Masquerain a chance allow it to find some switch-ins (add hyphen) and setup (remove space) opportunities. In fact, its stats are pretty mediocre as it is, with only a base 80 Special Attack as its usable offensive stat and a slow base 60 Speed stat. Luckily, both are mitigated by the aforementioned Quiver Dance, though Masquerain still finds difficulty to set up one and can't sweep on its own. (makes more sense to finish discussing its typing first and therefore put these after its weaknesses) A multitude of However, weaknesses from to Ice- and Flying-type moves (RC) as well as a 4x weakness to Stealth Rock (RC) make it hard to fit in on a team, (AC) as it doesn't (fix curly apostrophe) synergize well with many Pokemon. Additionally, its stats are pretty mediocre, with only a base 80 Special Attack and a low base 60 Speed stat. Luckily, both are mitigated by Quiver Dance, though Masquerain still finds difficulty setting up and can't sweep on its own. As such, Masquerain is only viable in passing Quiver Dance to its teammates, as it is outclassed in other roles such as the a Sticky Web setters, setter by other Bug-types such as Kricketune and Leavanny, making it very one-dimensional (RC) and predictable in what it does.

[SET]
name: QuiverPass
move 1: Quiver Dance
move 2: Baton Pass
move 3: Air Slash / Bug Buzz
move 4: Roost
item: Leftovers / Focus Sash
ability: Intimidate
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Quiver Dance's is the main reason Masquerain is used, and its boosts are fundamental for the receiver, as it they can turn them it into a threatening sweepers sweeper. Masquerain also benefits from it them itself, giving as they give some sting to its STAB moves and some cushion from against special attacks. Baton Pass is an important move on the set as it allows Masquerain to pass the required boosts obtained from Quiver Dance. The move itself also serves as a way for Masquerain to pivot out of danger, (comma) Its initial slowness and combined with Masquerain's low initial Speed it can also give a free switch-in to a teammate of choice, giving it utility outside of just passing Quiver Dance boosts. Air Slash and Bug Buzz are interchangeable and may be chosen depending on what is the most desired coverage option. Air Slash covers Fighting- and Grass-types, provides more better neutral coverage, and has that nasty flinch chance. Bug Buzz, on the other hand, hits Psychic- and Dark-types while also having more power than Air Slash. They also prevent Masquerain from being completely Taunt fodder and can help whereas if Masquerain is left as a last Pokemon. Roost allows Masquerain to mitigate Stealth Rock damage and potentially have more chances to set up and pass boosts. Hydro Pump can be used over Roost, because Masquerain still has limited turns to use it, (I'm honestly not too sure what you mean here; if I'm reading this properly you should change it to 'which Masquerain won't get many opportunities to use anyway' for clarity, but otherwise please reword it to more clearly express what you mean) allowing it to hit harder Pokemon such as Golem, Simisear, Aurorus, and Armaldo harder.

Set Details
========

Intimidate is the ability of choice, (AC) as it allows Masquerain to cushion physical hits and find more setup opportunities on physical attackers. The item of choice is dependent on how Masquerain is played. If playing Masquerain in a conservative way, Roost accompanied by Leftovers (Roost isn't the item)would be optimal in tandem with Roost in order to account for allow more chances of setting up. Otherwise, Focus Sash could be fundamental can allow Masquerain to survive a strong hit and find clutch setup (remove space) opportunities. 248 HP gives Masquerain all-around bulk (RC) while allowing it to switch into Stealth Rock three (should probably say two cause it dies on the third) possible times. Maximum Speed allows Masquerain to outspeed Pokemon such as Raichu, Jumpluff, and even +2 Jolly Carracosta (RC) after just 1 one Speed boost. Timid is the nature of choice, (AC) as it allows Masquerain to outspeed as much as possible; for example, Pokemon such as Adamant Barbaracle and Torterra.

Usage Tips
========

Switch in Masquerain by virtue of via a slow U-turn or Volt Switch and take advantage of its key resistances in order to effectively set up on a target. There might only be one chance at doing this, so take advantage of it. (fluff sentence) Masquerain should set up Quiver Dance in the late-game, when foes are have been weakened enough to allow a teammate's sweep. Masquerain can mainly set up on weak attackers such as Pelipper or on Pokemon it forces out such as Tangela, Poliwrath, and Grumpig. Even with Roost, Masquerain will most likely only have one chance of setting up (RC) due to its relative frailness frailty and not having a consistent way of buying inability to consistently buy free turns. In the event that passing is just not possible, Masquerain can just take the role of an Intimidate pivot (RC) or serve as death fodder to weaken the attack a threatening foe (RC) and bring an a (English pronounces the h, so the extra n isn't necessary) healthy switch-in revenge killer. (or whatever you feel is more appropriate, but if you're not switching your active Pokemon out so I don't think the Pokemon you bring in qualifies as a switch-in)

Team Options
========

Due to a massive Stealth Rock weakness, Rapid Spinners and Defoggers such as Armaldo, Togetic, and Pelipper are appreciated teammates in order to give Masquerain more set up setup chances and durability. Anti-leads such as mixed Rampardos, Taunt Barbaracle, (AC; if 'Taunt' goes with both Barbaracle and Misdreavus, make it 'such as mixed Rampardos and Taunt Barbaracle and Misdreavus') and Misdreavus (RC) can also prevent entry hazard setters from setting up Stealth Rock. Meowstic-M can provide Reflect and Light Screen support to Masquerain, making it easier to find setup (space) opportunities and pass Quiver Dance boosts. Memento users such as Jumpluff also support Masquerain setting up Quiver Dance, allow Masquerain to set up Quiver Dance more easily by weakening foes's foes' (the extra s is only used with singulars) attacking stats. Recipients play a big role in how Masquerain contributes towards its teams, and as such, choosing ample ('ample' is grammatically/semantically fine, but you're saying you should run multiple, as in like at least three, possible recipients on your team, which comes off a bit weird to me; possibly you mean 'appropriate' or 'suitable' instead?) candidates is required for its success. Pokemon such as Chatot, Rotom-F, and Kadabra (RC) are such examples of Pokemon whothat can abuse capitalize on the boosts Masquerain accumulates (RC) and sweep opposing teams. Some of these can have some bad defensive synergy that hinders switches, but they can otherwise prove to be lethal. Fighting-types such as Poliwrath and Machoke can be of great help when dealing with Rock- and Ice-types (presumably) such as Golem and Piloswine, respectively. Ground-types such as Piloswine and Stunfisk can set up Stealth Rock, supporting Masquerain and its teammates, and back it up from Electric-types such as Zebstrika and Raichu, though they have to be wary about coverage moves. Water-types such as Poliwrath, Floatzel, and Simipour (RC) can check and easily KO with ease Fire-types such as Heatmor, Ninetales, and Rapidash (RC) and Rock-types such as Golem and Barbaracle, which trouble Masquerain. Rapidash can deal also deal with most Fire-types, such as the already mentioned aforementioned Ninetales, and can provide Will-O-Wisp support to further wear down foes and give more set up setup opportunities to Masquerain against physical attackers.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash + Sticky Web set could be utilized to have as an alternative way to support teammates, Focus Sash ensures that Masquerain lays down Sticky Web, though but it is outclassed by the likes of Kricketune and Leavanny. An offensive Quiver Dance could be used running with full investment in Special Attack and running coverage moves such as Hydro Pump and Ice Beam (RC) allows Masquerain to be more threatening itself, though but it loses a recovery move and finds even less fewer chances to set up. Tailwind can be used to provide a Speed boost to teammates (RC) at the cost of losing Roost. Scald could be a good option as a non-STAB option move that may give Masquerain even more chances to set up if it manages to cripple an opposing physical foe attacker with a burn. Substitute can be used over Roost to safely set up a Quiver Dance or Baton Pass a Substitute to a teammate (RC) at the cost of its recovery. Substitute can also be used to not get phazed by Circle Throw Poliwrath.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Barbaracle, and Carracosta, can effectively KO Masquerain swiftly with their STAB moves, though they have to beware about Hydro Pump. Masquerain also gets heavily damaged by Stealth Rock.

**Taunt Users**: Taunt users such as Misdreavus, Grumpig, and Barbaracle can block Masquerain's attempt to set up Quiver Dance, therefore they effectively shut shutting it down. Most of them can also swiftly KO Masquerain or tank its attacks.

**Faster Pokemon**: Virtually anything faster than Masquerain can completely destroy it before it even moves. Piloswine, which carries Ice Shard, Fire-types such as Simisear and Rapidash, and Flying-types such as Dodrio and Ninjask are capable of doing this. Choice Scarf users such as Raichu and Rotom-F can outspeed and shut Masquerain down with their powerful STAB moves. Others such as Floatzel and Zebstrika can outpace Masquerain even without a Speed boost and KO it with ease.



GP 1/2
 
Last edited:

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Masquerain belongs to a plethora multitude of a dual Bug / Flying-type Pokemon that have been released over the years; however, it only really stands out due to a the coveted combination in of Quiver Dance and Baton Pass. Masquerain's access to Quiver Dance gives it a slight niche over NastyPass Togetic (RC) thanks to its ability to pass an appreciated Speed boost to its teammates, (comma) Masquerain's and its access to Intimidate and a 4x resistance to Fighting- and Grass-type moves gives Masquerain a chance allow it to find some switch-ins (add hyphen) and setup (remove space) opportunities. In fact, its stats are pretty mediocre as it is, with only a base 80 Special Attack as its usable offensive stat and a slow base 60 Speed stat. Luckily, both are mitigated by the aforementioned Quiver Dance, though Masquerain still finds difficulty to set up one and can't sweep on its own. (makes more sense to finish discussing its typing first and therefore put these after its weaknesses) A multitude of However, weaknesses from to Ice- and Flying-type moves (RC) as well as a 4x weakness to Stealth Rock (RC) make it hard to fit in on a team, (AC) as it doesn't (fix curly apostrophe) synergize well with many Pokemon. Additionally, its stats are pretty mediocre, with only a base 80 Special Attack and a low base 60 Speed stat. Luckily, both are mitigated by Quiver Dance, though Masquerain still finds difficulty setting up and can't sweep on its own. As such, Masquerain is only viable in passing Quiver Dance to its teammates, as it is outclassed in other roles such as the a Sticky Web setters, setter by other Bug-types such as Kricketune and Leavanny, making it very one-dimensional (RC) and predictable in what it does.

[SET]
name: QuiverPass
move 1: Quiver Dance
move 2: Baton Pass
move 3: Air Slash / Bug Buzz
move 4: Roost
item: Leftovers / Focus Sash
ability: Intimidate
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Quiver Dance's is the main reason Masquerain is used, and its boosts are fundamental for the receiver, as it they can turn them it into a threatening sweepers sweeper. Masquerain also benefits from it them itself, giving as they give some sting to its STAB moves and some cushion from against special attacks. Baton Pass is an important move on the set as it allows Masquerain to pass the required boosts obtained from Quiver Dance. The move itself also serves as a way for Masquerain to pivot out of danger, (comma) Its initial slowness and combined with Masquerain's low initial Speed it can also give a free switch-in to a teammate of choice, giving it utility outside of just passing Quiver Dance boosts. Air Slash and Bug Buzz are interchangeable and may be chosen depending on what is the most desired coverage option. Air Slash covers Fighting- and Grass-types, provides more better neutral coverage, and has that nasty flinch chance. Bug Buzz, on the other hand, hits Psychic- and Dark-types while also having more power than Air Slash. They also prevent Masquerain from being completely Taunt fodder and can help whereas if Masquerain is left as a last Pokemon. Roost allows Masquerain to mitigate Stealth Rock damage and potentially have more chances to set up and pass boosts. Hydro Pump can be used over Roost, because Masquerain still has limited turns to use it, (I'm honestly not too sure what you mean here; if I'm reading this properly you should change it to 'which Masquerain won't get many opportunities to use anyway' for clarity, but otherwise please reword it to more clearly express what you mean) allowing it to hit harder Pokemon such as Golem, Simisear, Aurorus, and Armaldo harder.

Set Details
========

Intimidate is the ability of choice, (AC) as it allows Masquerain to cushion physical hits and find more setup opportunities on physical attackers. The item of choice is dependent on how Masquerain is played. If playing Masquerain in a conservative way, Roost accompanied by Leftovers (Roost isn't the item)would be optimal in tandem with Roost in order to account for allow more chances of setting up. Otherwise, Focus Sash could be fundamental can allow Masquerain to survive a strong hit and find clutch setup (remove space) opportunities. 248 HP gives Masquerain all-around bulk (RC) while allowing it to switch into Stealth Rock three (should probably say two cause it dies on the third) possible times. Maximum Speed allows Masquerain to outspeed Pokemon such as Raichu, Jumpluff, and even +2 Jolly Carracosta (RC) after just 1 one Speed boost. Timid is the nature of choice, (AC) as it allows Masquerain to outspeed as much as possible; for example, Pokemon such as Adamant Barbaracle and Torterra.

Usage Tips
========

Switch in Masquerain by virtue of via a slow U-turn or Volt Switch and take advantage of its key resistances in order to effectively set up on a target. There might only be one chance at doing this, so take advantage of it. (fluff sentence) Masquerain should set up Quiver Dance in the late-game, when foes are have been weakened enough to allow a teammate's sweep. Masquerain can mainly set up on weak attackers such as Pelipper or on Pokemon it forces out such as Tangela, Poliwrath, and Grumpig. Even with Roost, Masquerain will most likely only have one chance of setting up (RC) due to its relative frailness frailty and not having a consistent way of buying inability to consistently buy free turns. In the event that passing is just not possible, Masquerain can just take the role of an Intimidate pivot (RC) or serve as death fodder to weaken the attack a threatening foe (RC) and bring an a (English pronounces the h, so the extra n isn't necessary) healthy switch-in revenge killer. (or whatever you feel is more appropriate, but if you're not switching your active Pokemon out so I don't think the Pokemon you bring in qualifies as a switch-in)

Team Options
========

Due to a massive Stealth Rock weakness, Rapid Spinners and Defoggers such as Armaldo, Togetic, and Pelipper are appreciated teammates in order to give Masquerain more set up setup chances and durability. Anti-leads such as mixed Rampardos, Taunt Barbaracle, (AC; if 'Taunt' goes with both Barbaracle and Misdreavus, make it 'such as mixed Rampardos and Taunt Barbaracle and Misdreavus') and Misdreavus (RC) can also prevent entry hazard setters from setting up Stealth Rock. Meowstic-M can provide Reflect and Light Screen support to Masquerain, making it easier to find setup (space) opportunities and pass Quiver Dance boosts. Memento users such as Jumpluff also support Masquerain setting up Quiver Dance, allow Masquerain to set up Quiver Dance more easily by weakening foes's foes' (the extra s is only used with singulars) attacking stats. Recipients play a big role in how Masquerain contributes towards its teams, and as such, choosing ample ('ample' is grammatically/semantically fine, but you're saying you should run multiple, as in like at least three, possible recipients on your team, which comes off a bit weird to me; possibly you mean 'appropriate' or 'suitable' instead?) candidates is required for its success. Pokemon such as Chatot, Rotom-F, and Kadabra (RC) are such examples of Pokemon whothat can abuse capitalize on the boosts Masquerain accumulates (RC) and sweep opposing teams. Some of these can have some bad defensive synergy that hinders switches, but they can otherwise prove to be lethal. Fighting-types such as Poliwrath and Machoke can be of great help when dealing with Rock- and Ice-types (presumably) such as Golem and Piloswine, respectively. Ground-types such as Piloswine and Stunfisk can set up Stealth Rock, supporting Masquerain and its teammates, and back it up from Electric-types such as Zebstrika and Raichu, though they have to be wary about coverage moves. Water-types such as Poliwrath, Floatzel, and Simipour (RC) can check and easily KO with ease Fire-types such as Heatmor, Ninetales, and Rapidash (RC) and Rock-types such as Golem and Barbaracle, which trouble Masquerain. Rapidash can deal also deal with most Fire-types, such as the already mentioned aforementioned Ninetales, and can provide Will-O-Wisp support to further wear down foes and give more set up setup opportunities to Masquerain against physical attackers.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash + Sticky Web set could be utilized to have as an alternative way to support teammates, Focus Sash ensures that Masquerain lays down Sticky Web, though but it is outclassed by the likes of Kricketune and Leavanny. An offensive Quiver Dance could be used running with full investment in Special Attack and running coverage moves such as Hydro Pump and Ice Beam (RC) allows Masquerain to be more threatening itself, though but it loses a recovery move and finds even less fewer chances to set up. Tailwind can be used to provide a Speed boost to teammates (RC) at the cost of losing Roost. Scald could be a good option as a non-STAB option move that may give Masquerain even more chances to set up if it manages to cripple an opposing physical foe attacker with a burn. Substitute can be used over Roost to safely set up a Quiver Dance or Baton Pass a Substitute to a teammate (RC) at the cost of its recovery. Substitute can also be used to not get phazed by Circle Throw Poliwrath.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Barbaracle, and Carracosta, can effectively KO Masquerain swiftly with their STAB moves, though they have to beware about Hydro Pump. Masquerain also gets heavily damaged by Stealth Rock.

**Taunt Users**: Taunt users such as Misdreavus, Grumpig, and Barbaracle can block Masquerain's attempt to set up Quiver Dance, therefore they effectively shut shutting it down. Most of them can also swiftly KO Masquerain or tank its attacks.

**Faster Pokemon**: Virtually anything faster than Masquerain can completely destroy it before it even moves. Piloswine, which carries Ice Shard, Fire-types such as Simisear and Rapidash, and Flying-types such as Dodrio and Ninjask are capable of doing this. Choice Scarf users such as Raichu and Rotom-F can outspeed and shut Masquerain down with their powerful STAB moves. Others such as Floatzel and Zebstrika can outpace Masquerain even without a Speed boost and KO it with ease.



GP 1/2
thanks!
ready for a last gp check
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2 :)
[OVERVIEW]
Masquerain belongs to a multitude of Bug / Flying type Pokemon that have been released over the years; however, it only really stands out due to the coveted combination of Quiver Dance and Baton Pass. Masquerain's access to Quiver Dance gives it a slight niche over NastyPass Togetic thanks to its ability to pass a Speed boost to its teammates, and its access to Intimidate and 4x resistance to Fighting- and Grass-type moves allow it to find switch in and setup opportunities (or "find opportunities to switch in and set up"). However, weaknesses to Ice- and Flying-type moves as well as a 4x weakness to Stealth Rock make it Masquerain hard to fit in on a team, as it doesn't synergize well with many Pokemon. Additionally, its stats are pretty mediocre, with only a base 80 Special Attack and a low base 60 Speed stat. Luckily, both are mitigated by Quiver Dance, though Masquerain still finds difficulty setting up and can't sweep on its own. As such, Masquerain is only viable in passing Quiver Dance to its teammates, as it is outclassed in other roles such as a Sticky Web setter by other Bug-types such as Kricketune and Leavanny, making it very one-dimensional and predictable in what it does.

[SET]
name: QuiverPass
move 1: Quiver Dance
move 2: Baton Pass
move 3: Air Slash / Bug Buzz
move 4: Roost
item: Leftovers / Focus Sash
ability: Intimidate
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Quiver Dance's boosts are fundamental for the receiver, as they can turn it into a threatening sweeper. Masquerain also benefits from them itself, as they give some sting to its STAB moves and some cushion against special attacks. Baton Pass allows Masquerain to pass the boosts obtained from Quiver Dance. The move itself also serves as a way for Masquerain to pivot out of danger, and combined with Masquerain's low initial Speed it can also give a free switch
-in to a teammate of choice, giving it utility outside of just passing Quiver Dance boosts. Air Slash and Bug Buzz are interchangeable and may be chosen depending on what is the most desired coverage option. Air Slash covers Fighting- and Grass-types, provides better neutral coverage, and has that nasty flinch chance. Bug Buzz, on the other hand, hits Psychic- and Dark-types while also having more power than Air Slash. They also prevent Masquerain from being completely Taunt fodder and can help if Masquerain is left as a last Pokemon. Roost allows Masquerain to mitigate Stealth Rock damage and potentially have more chances to set up and pass boosts. Hydro Pump can be used over Roost, as the latter can be underwhelming at times, because Masquerain won't can't afford to use it most of the time, allowing and allows it to hit Pokemon such as Golem, Simisear, Aurorus, and Armaldo harder.

Set Details
========

Intimidate
is the ability of choice, as it allows Masquerain to cushion physical hits and find more setup opportunities on physical attackers. The item of choice is dependent on how Masquerain is played. If playing Masquerain in a conservative way, Leftovers would be optimal in tandem with Roost in order to allow more chances of setting up. Otherwise, Focus Sash can allow Masquerain to survive a strong hit and find clutch setup opportunities. 248 HP EVs gives Masquerain all-around bulk while allowing it to switch into Stealth Rock two times. Maximum Speed investment allows Masquerain to outspeed Pokemon such as Raichu, Jumpluff, and even +2 Jolly Carracosta after just one Speed boost. Timid is the nature of choice, as it allows Masquerain to outspeed Pokemon such as Adamant Barbaracle and Torterra.

Usage Tips
========

Switch in Masquerain via a slow U-turn or Volt Switch and take advantage of its key resistances in order to effectively set up on a target. Masquerain should set up Quiver Dance late-game, when foes have been weakened enough to allow a teammate's sweep. Masquerain can mainly set up on weak attackers such as Pelipper or on Pokemon it forces out such as Tangela, Poliwrath, and Grumpig. Even with Roost, Masquerain will most likely only have one chance of setting up due to its relative frailty and inability to consistently buy free turns. In the event that passing is just not possible, Masquerain can just take the role of an Intimidate pivot or serve as death fodder to weaken the attack
of a threatening foe and bring a healthy revenge killer.

Team Options
========

Due to
a Masquerain's massive Stealth Rock weakness, Rapid Spinners and Defoggers such as Armaldo, Togetic, and Pelipper are appreciated teammates in order to give Masquerain more setup chances and durability. Anti-leads such as mixed Rampardos and Taunt Barbaracle and Misdreavus (if these are all anti-leads just say "Anti-leads such as mixed Rampardos, Taunt Barbaracle, and Misdreavus") can also prevent entry hazard setters from setting up Stealth Rock. Meowstic-M can provide Reflect and Light Screen support to Masquerain, making it easier to find setup opportunities and pass Quiver Dance boosts. Memento users such as Jumpluff also allow Masquerain to set up Quiver Dance more easily by weakening foes' attacking stats. Recipients play a big role in how Masquerain contributes towards its teams, and as such, (remove comma) choosing appropriate candidates is required for its success. Pokemon such as Chatot, Rotom-F, and Kadabra are examples of Pokemon that can capitalize on the boosts Masquerain accumulates and sweep opposing teams. Some of these can have some bad defensive synergy with Masquerain, hindering that hinders switches, but they can otherwise prove to be lethal. Fighting-types such as Poliwrath and Machoke can be of great help when dealing with Rock- and Ice-types such as Golem and Piloswine, respectively. Ground-types such as Piloswine and Stunfisk can set up Stealth Rock, supporting Masquerain and its teammates, and back it up protect it from Electric-types such as Zebstrika and Raichu, though they have to be wary about coverage moves. Water-types such as Poliwrath, Floatzel, and Simipour can check and easily KO Fire-types such as Heatmor, Ninetales, and Rapidash and Rock-types such as Golem and Barbaracle, which trouble Masquerain. Rapidash can deal also deal with most Fire-types, such as the aforementioned Ninetales, and can provide Will-O-Wisp support to further wear down foes and give more setup opportunities to Masquerain against physical attackers.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash + Sticky Web set could be utilized as an alternative way to support teammates, but it is outclassed by the likes of Kricketune and Leavanny. An offensive Quiver Dance with full investment in Special Attack and coverage moves such as Hydro Pump and Ice Beam allows Masquerain to be more threatening itself, but it loses a recovery move and finds even fewer chances to set up. Tailwind can be used to provide a Speed boost to teammates at the cost of losing Roost. Scald could be a good option as a non-STAB move that may give Masquerain even more chances to set up if it manages to cripple an opposing physical attacker with a burn. Substitute can be used over Roost to safely set up a Quiver Dance or Baton Pass a Substitute to a teammate at the cost of its recovery. Substitute can also be used to not get phazed by Circle Throw Poliwrath.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Barbaracle, and Carracosta
, (remove comma) can KO Masquerain swiftly with their STAB moves, though they have to beware about Hydro Pump. Masquerain also gets heavily damaged by Stealth Rock.

**Taunt Users**: Taunt users such as Misdreavus, Grumpig, and Barbaracle can block Masquerain's attempt to set up Quiver Dance, effectively shutting it down. Most of them can also swiftly KO Masquerain or tank its attacks.

**Faster Pokemon**: Virtually anything faster than Masquerain can completely destroy it before it even moves. Piloswine, which carries Ice Shard, Fire-types such as Simisear and Rapidash, and Flying-types such as Dodrio and Ninjask are capable of doing this. Choice Scarf users such as Raichu and Rotom-F can outspeed
and shut Masquerain and shut it down with their powerful STAB moves. Others such as Floatzel and Zebstrika can outpace Masquerain even without a Speed boost and KO it with ease.
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
GP 2/2 :)
[OVERVIEW]
Masquerain belongs to a multitude of Bug / Flying type Pokemon that have been released over the years; however, it only really stands out due to the coveted combination of Quiver Dance and Baton Pass. Masquerain's access to Quiver Dance gives it a slight niche over NastyPass Togetic thanks to its ability to pass a Speed boost to its teammates, and its access to Intimidate and 4x resistance to Fighting- and Grass-type moves allow it to find switch in and setup opportunities (or "find opportunities to switch in and set up"). However, weaknesses to Ice- and Flying-type moves as well as a 4x weakness to Stealth Rock make it Masquerain hard to fit in on a team, as it doesn't synergize well with many Pokemon. Additionally, its stats are pretty mediocre, with only a base 80 Special Attack and a low base 60 Speed stat. Luckily, both are mitigated by Quiver Dance, though Masquerain still finds difficulty setting up and can't sweep on its own. As such, Masquerain is only viable in passing Quiver Dance to its teammates, as it is outclassed in other roles such as a Sticky Web setter by other Bug-types such as Kricketune and Leavanny, making it very one-dimensional and predictable in what it does.

[SET]
name: QuiverPass
move 1: Quiver Dance
move 2: Baton Pass
move 3: Air Slash / Bug Buzz
move 4: Roost
item: Leftovers / Focus Sash
ability: Intimidate
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Quiver Dance's boosts are fundamental for the receiver, as they can turn it into a threatening sweeper. Masquerain also benefits from them itself, as they give some sting to its STAB moves and some cushion against special attacks. Baton Pass allows Masquerain to pass the boosts obtained from Quiver Dance. The move itself also serves as a way for Masquerain to pivot out of danger, and combined with Masquerain's low initial Speed it can also give a free switch
-in to a teammate of choice, giving it utility outside of just passing Quiver Dance boosts. Air Slash and Bug Buzz are interchangeable and may be chosen depending on what is the most desired coverage option. Air Slash covers Fighting- and Grass-types, provides better neutral coverage, and has that nasty flinch chance. Bug Buzz, on the other hand, hits Psychic- and Dark-types while also having more power than Air Slash. They also prevent Masquerain from being completely Taunt fodder and can help if Masquerain is left as a last Pokemon. Roost allows Masquerain to mitigate Stealth Rock damage and potentially have more chances to set up and pass boosts. Hydro Pump can be used over Roost, as the latter can be underwhelming at times, because Masquerain won't can't afford to use it most of the time, allowing and allows it to hit Pokemon such as Golem, Simisear, Aurorus, and Armaldo harder.

Set Details
========

Intimidate
is the ability of choice, as it allows Masquerain to cushion physical hits and find more setup opportunities on physical attackers. The item of choice is dependent on how Masquerain is played. If playing Masquerain in a conservative way, Leftovers would be optimal in tandem with Roost in order to allow more chances of setting up. Otherwise, Focus Sash can allow Masquerain to survive a strong hit and find clutch setup opportunities. 248 HP EVs gives Masquerain all-around bulk while allowing it to switch into Stealth Rock two times. Maximum Speed investment allows Masquerain to outspeed Pokemon such as Raichu, Jumpluff, and even +2 Jolly Carracosta after just one Speed boost. Timid is the nature of choice, as it allows Masquerain to outspeed Pokemon such as Adamant Barbaracle and Torterra.

Usage Tips
========

Switch in Masquerain via a slow U-turn or Volt Switch and take advantage of its key resistances in order to effectively set up on a target. Masquerain should set up Quiver Dance late-game, when foes have been weakened enough to allow a teammate's sweep. Masquerain can mainly set up on weak attackers such as Pelipper or on Pokemon it forces out such as Tangela, Poliwrath, and Grumpig. Even with Roost, Masquerain will most likely only have one chance of setting up due to its relative frailty and inability to consistently buy free turns. In the event that passing is just not possible, Masquerain can just take the role of an Intimidate pivot or serve as death fodder to weaken the attack
of a threatening foe and bring a healthy revenge killer.

Team Options
========

Due to
a Masquerain's massive Stealth Rock weakness, Rapid Spinners and Defoggers such as Armaldo, Togetic, and Pelipper are appreciated teammates in order to give Masquerain more setup chances and durability. Anti-leads such as mixed Rampardos and Taunt Barbaracle and Misdreavus (if these are all anti-leads just say "Anti-leads such as mixed Rampardos, Taunt Barbaracle, and Misdreavus") can also prevent entry hazard setters from setting up Stealth Rock. Meowstic-M can provide Reflect and Light Screen support to Masquerain, making it easier to find setup opportunities and pass Quiver Dance boosts. Memento users such as Jumpluff also allow Masquerain to set up Quiver Dance more easily by weakening foes' attacking stats. Recipients play a big role in how Masquerain contributes towards its teams, and as such, (remove comma) choosing appropriate candidates is required for its success. Pokemon such as Chatot, Rotom-F, and Kadabra are examples of Pokemon that can capitalize on the boosts Masquerain accumulates and sweep opposing teams. Some of these can have some bad defensive synergy with Masquerain, hindering that hinders switches, but they can otherwise prove to be lethal. Fighting-types such as Poliwrath and Machoke can be of great help when dealing with Rock- and Ice-types such as Golem and Piloswine, respectively. Ground-types such as Piloswine and Stunfisk can set up Stealth Rock, supporting Masquerain and its teammates, and back it up protect it from Electric-types such as Zebstrika and Raichu, though they have to be wary about coverage moves. Water-types such as Poliwrath, Floatzel, and Simipour can check and easily KO Fire-types such as Heatmor, Ninetales, and Rapidash and Rock-types such as Golem and Barbaracle, which trouble Masquerain. Rapidash can deal also deal with most Fire-types, such as the aforementioned Ninetales, and can provide Will-O-Wisp support to further wear down foes and give more setup opportunities to Masquerain against physical attackers.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash + Sticky Web set could be utilized as an alternative way to support teammates, but it is outclassed by the likes of Kricketune and Leavanny. An offensive Quiver Dance with full investment in Special Attack and coverage moves such as Hydro Pump and Ice Beam allows Masquerain to be more threatening itself, but it loses a recovery move and finds even fewer chances to set up. Tailwind can be used to provide a Speed boost to teammates at the cost of losing Roost. Scald could be a good option as a non-STAB move that may give Masquerain even more chances to set up if it manages to cripple an opposing physical attacker with a burn. Substitute can be used over Roost to safely set up a Quiver Dance or Baton Pass a Substitute to a teammate at the cost of its recovery. Substitute can also be used to not get phazed by Circle Throw Poliwrath.

Checks and Counters
===================

**Rock-types**: Rock-types such as Golem, Barbaracle, and Carracosta
, (remove comma) can KO Masquerain swiftly with their STAB moves, though they have to beware about Hydro Pump. Masquerain also gets heavily damaged by Stealth Rock.

**Taunt Users**: Taunt users such as Misdreavus, Grumpig, and Barbaracle can block Masquerain's attempt to set up Quiver Dance, effectively shutting it down. Most of them can also swiftly KO Masquerain or tank its attacks.

**Faster Pokemon**: Virtually anything faster than Masquerain can completely destroy it before it even moves. Piloswine, which carries Ice Shard, Fire-types such as Simisear and Rapidash, and Flying-types such as Dodrio and Ninjask are capable of doing this. Choice Scarf users such as Raichu and Rotom-F can outspeed
and shut Masquerain and shut it down with their powerful STAB moves. Others such as Floatzel and Zebstrika can outpace Masquerain even without a Speed boost and KO it with ease.
thanks!
this is done
 

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