Flora
Yep, that tasted purple!
Open Battle:
Hopefully to be accepted by another newbie like myself
2v2 doubles
2 day DQ
2 recovers/5 chills
Arena: Mirage Island
An island that moves randomly through time. Every round, every pokemon on the field has a 5% chance of their moves gaining 1 priority, and a 5% chance of their moves losing 1 priority.
Okay so I'll go ahead and release Omegaman's Pokemon just to save 1 post. Order in hide tags if you need it.I'll accept.
All abilities and no items.
I send out Omegaman's Pokemon
danmantincan sends out Pokemon and their orders
Omega orders
I ref
Omega
dan
me
dan
Omega
me
Omega
dan
me
yeah
danmantincan sends out Pokemon and their orders
Omega orders
I ref
Omega
dan
me
dan
Omega
me
Omega
dan
me
yeah
Good luck and have fun!
*steals poke balls* GO Shizuka and Bastion!
Ralts(*) [Shizuka] (Male)
Nature: Serious (Neutral)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy:(DW)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: *
Def: *
SpA: **
SpD: **
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Disable(*)
Shadow Sneak(*)
Confuse Ray(*)
Light Screen(*)
Protect(*)
Reflect(*)
Munchlax(*) [Bastion] (M)
Nature: Docile (Neutral)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance. (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony:(DW)
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: ***
Def: **
SpA: **
SpD: ***
Spe: 5
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Metronome(*)
Odor Sleuth(*)
Tackle(*)
Defense Curl(*)
Amnesia(*)
Lick(*)
Recycle(*)
Chip Away(*)
Stockpile(*)
Counter(*)
Pursuit(*)
Curse(*)
Brick Break(*)
Rock Slide(*)
Substitute(*)
yeah he has three pokemon but he's only going to use two out of three
Embirch(M)-Quetzalcoatl
Nature: Brave (Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: ***(+1)
Def: **
SpA: ***
SpD: **
Spe: 43(-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Blaze Kick
Seed Bomb
Aromatherapy
Sunny Day
SolarBeam
Will-o-Wisp
*Growlithe(M)-Scar
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Heart of Justice (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: *(-1)
Spe: 69(+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
*Bite
*Roar
*Ember
*Leer
*Odor Sleuth
*Take Down
*Flame Wheel
*Reversal
*Close Combat
*Morning Sun
*Flare Blitz
*Fire Blast
*Nitro Charge
*Wild Charge
*Dratini(F)-Jörmungandr
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)
Type: Dragon
Dragon:Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Stats:
HP: 90
Atk: ***
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 50
EC: 2/9
MC: 0
DC: 1/5
Attacks:
*Wrap
*Leer
*Thunder Wave
*Twister
*Dragon Rage
*Slam
*Agility
Outrage
*Dragon Dance
*ExtremeSpeed
*Dragon Pulse
*Fire Blast
*Dragon Tail
*Ice Beam
Embirch(M)-Quetzalcoatl
Nature: Brave (Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: ***(+1)
Def: **
SpA: ***
SpD: **
Spe: 43(-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Blaze Kick
Seed Bomb
Aromatherapy
Sunny Day
SolarBeam
Will-o-Wisp
*Growlithe(M)-Scar
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Heart of Justice (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: *(-1)
Spe: 69(+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
*Bite
*Roar
*Ember
*Leer
*Odor Sleuth
*Take Down
*Flame Wheel
*Reversal
*Close Combat
*Morning Sun
*Flare Blitz
*Fire Blast
*Nitro Charge
*Wild Charge
*Dratini(F)-Jörmungandr
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)
Type: Dragon
Dragon:Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Stats:
HP: 90
Atk: ***
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 50
EC: 2/9
MC: 0
DC: 1/5
Attacks:
*Wrap
*Leer
*Thunder Wave
*Twister
*Dragon Rage
*Slam
*Agility
Outrage
*Dragon Dance
*ExtremeSpeed
*Dragon Pulse
*Fire Blast
*Dragon Tail
*Ice Beam
That means danmantincan should post next.