Flora
Yep, that tasted purple!
Random challenge time!
2 vs. 2 Singles
DQ Time: 3 days
2 Recovers, 5 Chills
Arena: No Man's Land - Flat, deserted, and desolate piece of plains in the middle of nowhere, with no real unique terrain features to speak of. Perfect for a no restrictions battle.
Accepted
Switch=KO
No items
All abilities
Ice sends out first mon
DA sends out first mon and orders
Ice orders
Flora
Ice
DA
Flora
DA
Ice
Flora
Ice
so on
DA sends out first mon and orders
Ice orders
Flora
Ice
DA
Flora
DA
Ice
Flora
Ice
so on
Sigilyph(*) Herald (F)
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)
Type: Psychic/Flying
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: **(-)
Def: ***
SpA: ****
SpD: ***
Spe: 112 (97*115%)
MC: 0
DC: 0/5
Abilities:
Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Wonder Skin (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Tinted Lens (DW) (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Gust(*)
Miracle Eye(*)
Hypnosis(*)
Psywave(*)
Tailwind(*)
Whirlwind(*)
Psybeam(*)
Air Cutter(*)
Light Screen(*)
Psycho Shift(*)
Ancientpower(*)
Roost(*)
Psycho Shock(*)
Toxic(*)
Thunder Wave(*)
Vanillite(*) Haagendazs (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Ice
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Stats:
HP: 90
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Imprison(*)
Autotonomize(*)
Magnet Rise(*)
Toxic(*)
Explosion(*)
Frost Breath(*)
Gengar [Dablob] Male
Nature: Naive (Adds .15% to Speed, Subtracts * from Special Defense)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ***
SpA: *****
SpD: ** (-1)
Spe: 127 (110*1.15)
x1.15 To Speed, -1 to Special Defense
EC: 9/9
MC: 0
DC: N/A
Abilities:
Levitate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Payback *
Fire Punch *
Haze *
Will-O-Wisp *
Shadow Ball *
Sludge Bomb *
Thunderbolt *
Substitute
Explosion
Psychic
Focus Blast
Politag [Ruckingfain] (Female)
Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
(+1 to Special Attack, x20/23 to Speed)
EC: 3/9
MC: 0
DC: 1/5
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump
Refresh
Encore
Mud Shot
Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Good luck and have fun!