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Completed [MATCH OVER] 3v3 - Fire Blast vs Kaxtar!

Discussion in 'ASB' started by Flora, Apr 8, 2011.

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  1. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
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    ORDER (open)
    Fire Blast sends out mon
    Kaxtar sends out mon with orders
    Fire Blast orders
    Flora
    not going anymore


    Fire Blast (open)
    [​IMG]
    Hoothoot(*) [Hedwig] [Female]

    Mild: Adds * to Special Attack; Subtracts * from Defense

    Type: Normal/Flying

    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Flying

    HP: 100
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50

    Abilities:

    Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

    Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

    EC: 1/6
    MC: 0
    DC: 2/5

    Attacks:

    Tackle(*)
    Growl(*)
    Foresight(*)
    Hypnosis(*)
    Peck(*)
    Uproar(*)
    Reflect(*)
    Confusion(*)
    Take Down(*)
    Roost
    Air Slash

    Agility(*)
    Whirlwind(*)
    Mirror Move(*)

    Work Up(*)
    Double Team(*)
    Pluck(*)

    [​IMG]
    Drilbur(*) [Geb] [Male]

    Adamant: Adds * to Attack; Subtracts * from Special Attack

    Type: Ground

    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    HP: 100
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 68

    Abilities:
    Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)

    Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)

    Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Inate)

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:

    Scratch(*)
    Mud Sport(*)
    Rapid Spin(*)
    Mud-Slap(*)
    Fury Swipes(*)
    Metal Claw(*)
    Dig(*)
    Hone Claws(*)
    Swords Dance
    Sandstorm

    Iron Defense(*)
    Rock Climb(*)
    Submission(*)

    Earthquake(*)
    X-Scissors(*)
    Rock Slide(*)

    [​IMG]

    Embirch
    [Forest Fire] (Male)

    Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Fire/Grass

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    HP: 100
    Atk: **
    Def: *** (+)
    SpA: ***
    SpD: **
    Spe: 42 (-)


    Abilities:

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Pound(*)
    Sweet Scent(*)
    Growth(*)
    Ember(*)
    Leech Seed(*)
    Bullet Seed(*)
    Flame Wheel(*)
    Giga Drain(*)

    Earth power(*)
    Seed Bomb(*)
    Counter(*)

    Will-o-Wisp(*)
    Fire Blast(*)
    Protect(*)


    Kaxtar (open)
    [​IMG]
    Shroomish [Emerald] (Male)
    Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:

    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Quick Feet (DW-Locked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:

    HP: 100
    Atk: **
    Def: **** (+1)
    SpA: **
    SpD: ***
    Spe: 30 (35/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Poison Powder
    Spore

    Bullet Seed
    Drain Punch
    Natural Gift

    Facade
    Swords Dance
    Substitute

    [​IMG]
    Tepig [Scarlet] (Female)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 100
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Flamethrower

    Body Slam
    Superpower
    Yawn

    SolarBeam
    Substitute
    Wild Charge

    [​IMG]
    Privatyke [Pirate Man] (Male)
    Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:

    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:

    HP: 100
    Atk: ***
    Def: ***
    SpA: **
    SpD: *** (+1)
    Spe: 30 (35/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Taunt

    Recover
    Ice Punch
    Drain Punch

    Double Team
    Sludge Wave
    Waterfall


    k, good luck and have fun duuuuuudes! Hope the heat doesn't take its toll on you guys!

    Oh yeah, announce the ability! also randomness

    -------------------

    Once upon a time, there was a desert. The conditions situated throughout the desert was extremely, extremely HOT! There seems to be a couple of cool, prickly cacti here and there, and they got some healthy, NUTRITIOUS water in them!

    One blazing summer, two humans took a stroll throughout this desert. They are Fire Blast and Kaxtar. Both of them wandered and wandered in search of treasure for several haunting days, until finally something showed its face. It was... a hot chick. A REALLY HOT CHICK! Both Fire Blast and Kaxtar immediately began to fight and argue about who gets to have her. After a long hour, they have come to a conclusion? A Pokemon battle! A perfect test of one's might and strength!​
  2. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
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    2,093
    Hedwig your up! I'll be using Keen Eye.
  3. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Tepig, you're up (with Blaze)!

    Start with a Yawn to try and get him asleep. Then use a Defense Curl to set yourself up nicely for a Rollout. If at any time he uses a non-attacking move, create a 15% substitute.

    Yawn/Sub~Defense Curl/Sub~Rollout/Sub
  4. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Hedwig, first turn use Uproar so that you do not hear Tepig's yawn. Then Work Up a powerful Air Slash.
  5. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,694
    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 100
    Energy:
    100
    Boosts/Drops:
    Others:

    Actions: Uproar - Work Up - Air Slash
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 100
    Energy: 100

    Boosts/Drops:

    Others:

    Actions: Yawn - Substitute (15%) - Rollout
    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    ---------------------------------------------------------

    Round 1: Desert Battle

    Ahhh, the desert. Deserted, dry, and always shining in incredible heat. A Sunny Day! You know what? It's perfect for a Pokemon battle! Of course, I spy one already! And I know who's battling...

    Hedwig begins the match with a screeching Uproar that bellows through the arena and creates bulges within the hills of sands. The opponent, Scarlet, is in deep pain as a consequence of the uproar and cannot perform her Yawn duty! Either she's not tired enough or that the uproar was just way too intimidating!

    Seeing how she's at the advantage, Hedwig gets Worked Up for no apparent reason other than to be worked up and boosts her offensive capabilities slightly. Now Scarlet takes the free action to set up a nice, round Substitute (15%) in front of her to cushion future assaults. Better safe than sorry should I say myself!

    With her higher special offense, Hedwig flies a bit toward Scarlet and slashes the air with a sounding, rippling wave that crashes onto the substitute. It barely holds on as it absorbs the attack, which is great news for Scarlet! From behind, Scarlet comes out of the dusty air in a Rollout assault and flings her onto the owl for some irreversible damage! Essentially, Scarlet pounced upon Hedwig, whose now stuck onto the ground from the move for a limited amount of time. Looks like Scarlet, who is now already behind the Substitute, rolled her flat!

    ---------------------------------------------------------

    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 89
    Energy:
    83
    Boosts/Drops: +1 Atk, SpA
    Others:
    Uproar (3 more actions, cannot be slept/be drowsy)
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 71
    Energy: 76

    Boosts/Drops:

    Others:
    Substitute (1 HP remaining)
    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    Calculations (open)
    Hedwig
    A1: Uproar > 9 + 3 + (3-2 x 1.5) = [14 Damage] [6 Energy]
    A2: Work Up > [6 Energy]
    A3: Air Slash > 8 + 3 + (3-2 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]
    surprisingly, uproar IS stronger than air slash!

    Scarlet
    A1: Yawn > [7 Energy]
    A2: Substitute (15%) > [12 Energy]
    A3: Rollout > 4 + (3-1 x 1.5) x 1.5 = [11 Damage] [5 Energy]


    Fire Blast's turn!
  6. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Hedwig confuse that pig till he can't take it anymore.
    Then set up a reflect so you become invincible (sorta)
    finish with another powerful air slash, powerful enough to slash air!
  7. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    This will be simple. Use three rollouts, we need all the damage we can get.
  8. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,694
    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 89
    Energy:
    83
    Boosts/Drops: +1 Atk, SpA
    Others:
    Uproar (3 more actions, cannot be slept/be drowsy)
    Actions: Confusion - Reflect - Air Slash
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 71
    Energy: 76

    Boosts/Drops:

    Others:
    Substitute (1 HP remaining)
    Actions: Rollout x3
    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    ---------------------------------------------------------

    Round 2: Deep Heat

    Still sunny as always!

    Noticing that she must eliminate that ugly substitute once and for all, Hedwig gets up from being crushed and immediately uses a Confusion attack to blast the substitute mentally and decimate it into crumbling pieces of nothingness. Right from behind, though, comes a Scarlet on the Rollout! This attack rolls right through the poor owl once again! THE PAIN! Afterward, Scarlet rolls back into his starting position, ready for MORE rolling!

    Hedwig knows for sure that she must lessen this unbearable pain and swiftly sets up a screen of Reflect to deflect off some of the incoming damage. There's Scarlet, mean, cruel, UGLY, approaching through to soft sand as fast as a rolling tire! Her Rollout had to squeeze through the reflect this time and then smash onto Hedwig, but at least the damage was softened. Hedwig immediately switches sides of the screen as Scarlet... doesn't really return to her old starting part - she's making a u-turn backward in that same Rollout! Quickly, Hedwig attempts to stop the hardball with a crisp Air Slash through the air right on the pig. Scarlet appears to have staggered a bit, but... SHE'S NOT STOPPING! By then, the end result is a squished owl and a happy piggy. =)

    Apparently, Hedwig's Uproar effect has worn off. Getting sleepy?

    In terms of location, Hedwig is closeby this cactus, for the sake of landmark, while Scarlet is rolling back to, let's say, her 5 feet away starting location.

    ---------------------------------------------------------

    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 58
    Energy:
    67
    Boosts/Drops:
    Others:
    Reflect (4 more actions)
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 57
    Energy: 58

    Boosts/Drops:

    Others:

    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    Calculations (open)
    Hedwig
    A1: Confusion > [does enough to destroy sub] [3 Energy]
    A2: Reflect > [8 Energy]
    A3: Air Slash > 8 + 3 + (3-2 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]

    Scarlet
    A1: Rollout > 4 + (3-1 x 1.5) x 1.5 = 11-5 = [6 Damage] [5 Energy]
    A2: Rollout > 7 + (3-1 x 1.5) x 1.5 = 15-5 = [10 Damage] [6 Energy]
    A3: Rollout > 10 + (3-1 x 1.5) x 1.5 = 20-5 = [15 Damage] [7 Energy]

    To my understanding, Rollout is interesting in its own that consecutive use will not add 4 energy and instead only add 1 as said in its description.


    Kaxtar's turn!
  9. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Rollout three times. Use some evasive rolling if hoothoot tries to use hypnosis.
  10. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Hedwig, start with an Air Slash do some damage. Then follow with a Confusion to make the pig confused about where you are. Then Roost on top of a cactus (where there are no spikes) so that Scarlet rollouts into the cactus, damaging himself.
  11. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
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    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 58
    Energy:
    67
    Boosts/Drops:
    Others:
    Reflect (4 more actions)
    Actions: Air Slash - Confusion - Roost (on the cactus)
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 57
    Energy: 58

    Boosts/Drops:

    Others:

    Action: Rollout x3
    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    ---------------------------------------------------------

    Round 3: Blazer

    AH MY HEAD IT'S SWEATING BALLS

    Okay not really.

    ANYWAY, Scarlet's on her way back to Hedwig with a fast-paced Rollout assault! Sensing the movement, Hedwig flutters a little forward and delivers an alarming Air Slash! This cuts through the wind impressively hard and strikes Scarlet's ball formation, stopping it completely! Must this be a flinch or a flinch? I think it was a flinch!

    Keeping up her momentum, Hedwig goes ahead and gives Scarlet the Confusion of a life time! But... it was kinda weak, as in it didn't really do much! Scarlet easily shrugs off the weak attack and continues her last Rollout attack and successfully CRUSHES Hedwig onto the sand! Sometimes I wonder if Scarlet is actually a wheel.

    After being smacked so many times from the Rollouts, Hedwig smartens up a bit because she is a wise owl after all, right? She flutters a bit upon the nearby tree... err, cactus, and Roosts to improve her longevity. OoOOoOO, is she safe? Scarlet the wheel, after u-turning back, is cycling straight at Hedwig's location at turbo speed! She's rolling... Rolling... ROLLING! ... POW! She just ran into that cactus as if it were nothing! The impact of the Rollout smashes the cactus so hard that it literally broke off and causes Hedwig to crash off it! However, in the process, it seems like Scarlet did indeed take some cactus damage!

    Both contenders are pretty close to each other, near a fallen cactus (however that works but it's Pokemon so yeah of course it works!).

    bird being cool on cactus (open)
    [​IMG]


    ---------------------------------------------------------

    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 69
    Energy:
    47
    Boosts/Drops:
    Others:
    Reflect (1 more action)
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 37
    Energy: 47

    Boosts/Drops:

    Others:

    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    Calculations (open)
    Hedwig
    A1: Air Slash > 8 + 3 + (3-2 x 1.5) = [13 Damage] [5 Energy]
    A2: Confusion > 5 + (3-2 x 1.5) = [7 Damage] [3 Energy]
    A3: Roost > [+20 HP] [12 Energy]
    Although the last Rollout "missed" in a sense, the knock down will do [3 Damage]

    Scarlet
    A1: Rollout > 4 + (3-1 x 1.5) x 1.5 = 11-5 = [6 Damage] [5 Energy] (flinched)
    A2: Rollout > 4 + (3-1 x 1.5) x 1.5 = 11-5 = [6 Damage] [5 Energy]
    A3: Rollout > 7 + (3-1 x 1.5) x 1.5 = 15-5 = [10 Damage] [6 Energy] (didn't hit Hedwig)
    Cactus damage will do [3 Damage] to be fair



    Fire Blast's turn!
  12. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Air Slash~Work Up~Air Slash
  13. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Sub (15%)~Defense Curl/Sub (15%)~Rollout

    Use Sub after his air slash to get a free protection against his second air slash on action three. Then, use a Defense Curl to boost your subsequent Rollouts but 4 base power points a piece. If you got flinched by the first Air Slash, replace Defense Curl with
    Sub.
  14. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,694
    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 69
    Energy:
    47
    Boosts/Drops:
    Others:
    Reflect (1 more action)
    Actions: Air Slash - Work Up - Air Slash
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 37
    Energy: 47

    Boosts/Drops:

    Others:

    Actions: Sub (15%) - Defense Curl/Sub (15%) - Rollout
    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    ---------------------------------------------------------

    Round 4: Exhaustion

    I don't think anyone cares about the sun... =(

    Continuing her latest trend of attacking, Hedwig flutters about and slices the wind with her Air Slash technique, which slashes onto Scarlet with amazing force. However, that doesn't stop out beloved piggy from stopping! She goes ahead and creates a safe and sound Substitute to take incoming damage and protect her own hide from being pork! By then, Hedwig's safe Reflect has worn off. Even double the trouble!

    Seeing how pesky Scarlet can be, Hedwig ponders her mind and then Works Up about how happy it can be to thrash Scarlet into oblivion, IF she can do that! Scarlet prepares for her own combo with a nice, round Defense Curl behind her still-perfectly-fine Substitute.

    Uh-oh! Hedwig might be in for some trouble! She hastily conjures a swift Air Slash toward the Substitute in hopes of breaking it, but to no avail as no Substitute is still in tact! From behind the Substitute comes a storming Scarlet in a Rollout! Ah, looks like Hedwig's just too slow to dodge the attack as Scarlet heavily rolls over the poor owl into smashed marshmallow. Oh so poofy pop!

    Scarlet's rollouting her way outward (say 5 feet), while Hedwig's fluttering nearby two other cacti, though smaller this time around.

    ---------------------------------------------------------

    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 52
    Energy:
    31
    Boosts/Drops: +1 Atk, SpA
    Others:

    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 9
    Energy: 25

    Boosts/Drops:
    +1 Def
    Others:
    Substitute (1 HP remaining)
    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    Calculations (open)
    Hedwig
    A1: Air Slash > 8 + 3 + (3-2 x 1.5) = [13 Damage] [5 Energy]
    A2: Work Up > [6 Energy]
    A3: Air Slash > 8 + 3 + (3-2 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]

    Scarlet
    A1: Substitute > [12 Energy]
    A2: Defense Curl > [5 Energy]
    A3: Rollout > 8 + (3-1 x 1.5) x 1.5 = [17 Damage] [5 Energy]



    Kaxtar's turn!
  15. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Rollout, Rollout, Rollout. That reflect really reduced our damage, let's try to make up for it.
  16. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Hedwig, first turn fly high into the sky to avoid the Rollout then use Confusion to brek the sub, you don't need to get too close because it is a telepathic attack. Finish with a quick Air Slash that doesn't allow Scarlet to hit you.
  17. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,694
    Fire Blast wanted the first action changed to Agility (dodge) so done.
    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 52
    Energy:
    31
    Boosts/Drops: +1 Atk, SpA
    Others:

    Actions: Agility (evade upward) - Confusion - Air Slash
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: 9
    Energy: 25

    Boosts/Drops:
    +1 Def
    Others:
    Substitute (1 HP remaining)
    Actions: Rollout x3
    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    ---------------------------------------------------------

    Round 5: Roasted Piggy

    Looks like both Pokemon are definitely getting pretty intense in this forsaken desert! God damn heat! Whose idea was it to battle here again?

    Hedwig seems pretty well-prepared though. She's kinda sitting at place with a watchful eye at Scarlet, who's just about to prepare a Rollout! By the time Scarlet reaches Hedwig, though, the owl is already gone! Where? Up! Up! It's an Agility dodge skyward! Scarlet uncurls and becomes a little startled from the sudden change!

    From the sky, Hedwig sends a quick Confusion downward, which strikes the old worn-out Substitute of Scarlet and shatters it into pieces. That bought Scarlet some time to plan an airborne assault despite being a grounded pig. Despite the spikyness of the cacti, Scarlet attempts to climb the tallest one available and jumps upward into a Rollout formation toward the flying Hedwig! Did it hit? Barely, I would say! Seems like parts of Hedwig's feet were roughly damaged, but the rest of her body seems okay!

    The finishing touch is coming! Hedwig quickly delivers the decisive Air Slash straight at the falling Scarlet, pounding her even harder toward the ground in her desperate attempt to survive. CRASH! And Scarlet falls onto the sand and creates a "massive" mist of dust into the air. After the dust clear up, it is inevitable to say that Scarlet has fainted! From there, Hedwig's getting a bit tired and flies to the lower grounds of the arena, awaiting her next opponent.

    ---------------------------------------------------------

    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 44
    Energy:
    31
    Boosts/Drops: +1 Spe
    Others:

    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Scarlet (Tepig) (F)
    HP: roasted pork
    Energy: 0

    Boosts/Drops:

    Others:

    Scarlet (open)
    Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Atk: ***
    Def: **
    SpA: *** (+1)
    SpD: **
    Spe: 39 (45/1.15)


    Calculations (open)
    Hedwig
    A1: Agility Upward > [7 Energy]
    A2: Confusion > [Destroys Sub] [3 Energy] [2 Energy for keeping in flying motion though slowly falling]
    A3: Air Slash > 8 + 3 + (3-2 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]

    Scarlet
    A1: Rollout > 8 + (3-1 x 1.5) x 1.5 = [17 Damage] [5 Energy]
    A2: Rollout > 8 + (3-1 x 1.5) x 1.5 / 2 (clip damage) = [8 Damage] [5 Energy]
    A3: Rollout > 11 + (3-1 x 1.5) x 1.5 = [17 Damage] [6 Energy] (died before use)



    Okay, Kaxtar sends out a new mon, then Fire Blast orders. Then, Kaxtar orders!
  18. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Shroomish is up next.
  19. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Hedwig, start with a powerful Air Slash. Follow up with a Pluck. At the end, Chill, but if your health is below 20 use Roost.

    If Shroomish uses a move such as spore, poison powder, leech seed etc. use Whirlwind to blow away the powder and crash Shroomish into a cactus.
  20. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    We can do this Shroomish! Begin with a Poison Powder...on yourself! This should trigger Hoothoot's whirlwind, making it so that both air slash doesn't work and I get poisoned. Next, use Stun Spore, then Spore. However, I want you to move behind Hoothoot after the stun spore; this might throw off Hoothoot's sense of direction, and maybe allow one of your spore attacks hit! Worst comes to worst, he burns some energy on Whirlwinds.

    Poison Powder (self)~Stun Spore (Hoothoot)~Move Behind Hoothoot+Spore
  21. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,694
    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 44
    Energy:
    31
    Boosts/Drops: +1 Spe
    Others:

    Actions: Air Slash - Pluck - Chill/Roost, Sub Whirlwind if powder
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Emerald (Shroomish) (M)
    HP: 100
    Energy: 100

    Boosts/Drops:

    Others:

    Actions: PoisonPowder (self) - Stun Spore - creep behind and Spore
    Emerald (open)
    Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Atk: **
    Def: **** (+1)
    SpA: **
    SpD: ***
    Spe: 30 (35/1.15)


    ---------------------------------------------------------

    Round 6: Emerald Shrooms... Enter the Desert!

    Poor Scarlet. I'm sure she did the best she could do. Now how about you Emerald? You're type-disadvantaged, but I expect nothing short of awesomeness for this round!

    As Hedwig eyeballs down Scarlet and attempts a swift Air Slash, Emerald immediately begins to shake himself and spray a bountiful amount of PoisonPowders around his area. Immediately Hedwig changes orders and summons a dusty Whirlwind that becomes more like a wild dust devil in the desert! This blows Emerald and the powders straight across the desert, but luckily the little shroom didn't manage to hit his head on a cactus! While Emerald was rolling through, parts of the PoisonPowder got in contact with Emerald's breathing system and poisoned him!

    Hmm, no good. Hedwig thinks up another plan and tries to hop over for a nice Pluck, but Emerald has other mischievous plans in session. Emerald shoots out a shower of Stun Spore across the air that attempt to cripple Hedwig into lunch. Seeing how being a crippled bird is no bird at all, Hedwig kicks up another Whirlwind right off the bat and attempts to blow away the lethal powders before they get into contact. The move succeeds and blows them right away onto a towering cactus, which receives the Stun Spore and becomes fully paralyzed! For Emerald, he scores lucky again as his head is not poked by any cactus yet!

    This time around, Hedwig attempts to just take it easy. She's tired, can't she get a break? NAAAH, as Emerald can be seen hopping straight across the desert in an attempt to get behind Hedwig. bong bong bong! Hedwig takes the hopping as a serious threat and locks eye-contact on the little shroom. It seems like moving around this wise owl is impossible, so Emerald gives her the Spore of a lifetime... but not before Hedwig summons yet another Whirlwinding hell! This swirls parts of the powder and Emerald across the desert... but just somehow of a miracle, parts of the Spore got in contact and gave Hedwig a small light sleep! How? Just how? Maybe because Spore is pretty special and 100% accurate? Who knows. As for Emerald, it seems that he was certainly knocked onto a cactus this time around! This causes some bleeding, but not much as his Poison Heal easily restores the cells and skin back to normal.

    Sleeping owl is sleeping nearby some knocked down cacti, while Emerald is facing her directly... with many evil intentions.

    ---------------------------------------------------------

    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 44
    Energy:
    1
    Boosts/Drops:
    Others:
    Sleep (1 action)
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Emerald (Shroomish) (M)
    HP: 98
    Energy: 80

    Boosts/Drops:

    Others:
    Poison (Heals 2 HP per action)
    Emerald (open)
    Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Atk: **
    Def: **** (+1)
    SpA: **
    SpD: ***
    Spe: 30 (35/1.15)


    Calculations (open)
    Hedwig
    A1: Whirlwind > [6 Energy]
    A2: Whirlwind > [10 Energy]
    A3: Whirlwind > [14 Energy]

    Emerald
    A1: PoisonPowder > [7 Energy]
    A2: Stun Spore > [6 Energy]
    A3: Spore > [7 Energy]
    4 damage from being smackled onto cactus.
    Healed 2 HP



    Kaxtar's orders!
  22. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Alright, let's get some more status going!

    Begin with a Stun Spore. He's still sleeping, so take your time to make sure you don't miss. Then, use another Spore. Because he's slower than you after the paralysis, he can't Whirlwind the spores away. Finish with a Leech Seed; again, take your time. Hoothoot will be sleeping by this point sleeping and we really don't want a miss.
  23. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    While sleeping, chill Hoothoot! Second turn, if you successfully chilled use confusion to damage Shrommish and distort the spore. Finish by Air Slashing Shroomish. If you did not successfully chill, then chill instead of using confusion.
  24. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,694
    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 44
    Energy:
    1
    Boosts/Drops:
    Others:
    Sleep (1 action)
    Actions: zzz - Chill - Air Slash
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Emerald (Shroomish) (M)
    HP: 98
    Energy: 80

    Boosts/Drops:

    Others:
    Poison (Heals 2 HP per action)
    Actions: Stun Spore - Spore - Leech Seed
    Emerald (open)
    Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Atk: **
    Def: **** (+1)
    SpA: **
    SpD: ***
    Spe: 30 (35/1.15)


    ---------------------------------------------------------

    Round 7: Sleepy Owl

    Let's get back into action. It appears that Emerald has a perfect opportunity to do exactly one mischievous thing. He hops right in front of Hedwig's sleepy face and releases a very accurate scatter of Stun Spores that immediately cripples the poor bird!

    After receiving the paralysis, Hedwig wakes up from her sleepiness and chills a bit as she IS about to run out of energy! Good thing that doesn't require any paralysis restrictions... but then Emerald, still in front of Hedwig's wise face, fires off another ounce of powders - this time a Spore! This puts Hedwig into a nice, long, deep sleep. She just can't get enough sleep these days! I know I don't either.

    As Hedwig snoozes off, Emerald continues his torture by spouting out some Leech Seeds onto Hedwig's face. This plop and immediately suck out the life of Hedwig for Emerald's own personal use. After the deal is done, the wind howls in boredom across the golden sands on how nothing exciting really happened. Sleep does that.

    ---------------------------------------------------------

    [​IMG]
    Hedwig (Hoothoot) (F)
    HP: 41
    Energy:
    13
    Boosts/Drops:
    Others:
    Sleep (1 action), Leech Seed (5 more actions), Paralysis (25%, 20% next round)
    Hedwig (open)
    Mild: Adds * to Special Attack; Subtracts * from Defense
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50


    [​IMG]
    Emerald (Shroomish) (M)
    HP: 100
    Energy: 58

    Boosts/Drops:

    Others:
    Poison (Heals 2 HP per action)
    Emerald (open)
    Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Atk: **
    Def: **** (+1)
    SpA: **
    SpD: ***
    Spe: 30 (35/1.15)


    Calculations (open)
    Hedwig
    A1: zzz >
    A2: Chill > [+12 Energy]
    A3: zzz >

    Emerald
    A1: Stun Spore > [6 Energy]
    Healed 2 HP
    A2: Spore > [7 Energy]
    A3: Leech Seed > [3 Damage, 3 Health restored] [9 Energy]



    zzzzFB's orderszzzzzzz
  25. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Hedwig, use your Keen Eye to Hypnotize the shroomish. There is no way he can avoid it because of you're very keen eye. Then Chill for a while, before using Air Slash.
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