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Completed MATCH OVER Chou Toshio v. Destiny Warrior (ref. FinnRagetti)

Discussion in 'ASB' started by FinnRagetti, Feb 18, 2011.

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  1. FinnRagetti

    FinnRagetti

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    Bug Catcher Chou sends out his first pokemon
    Destiny Warrior sends out his plus actions
    Chou sends his actions
    Ill ref
    Chou actions
    DW actions
    Ill ref

    Good Luck to you both
  2. Chou Toshio

    Chou Toshio @Fighting Necktie
    is a Forum Moderatoris a Community Contributoris an Artist Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus
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    First up is this guy!


    [​IMG]
    Caterpie (*) Dikk Knight (m)
    Nature: Jolly


    Go Dikk Knight!!
  3. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

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    Oh yeah? Oh yeah.

    Go Aqua Regia! Let's show this Caterpie who's boss!

    EDIT: Looks like I forgot to post my actions.

    Agility, and use Caterpie as setup fodder round 1. Round 2, use Rain Dance, and round 3, if Caterpie attacks, respond by using Agility to escape, or if it uses String Shot, use Mist.
  4. Chou Toshio

    Chou Toshio @Fighting Necktie
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    If the other side is going to setup, this side will too. String Shot, and String Shot-- stack the silk and make some barriers on the field and sticky up the ground, slowing down anything that can't float or fly. Once we've played with the field, attack the enemy with Bug Bite!
  5. FinnRagetti

    FinnRagetti

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    Let the battle begin

    Beginning of Round 1:
    [​IMG]
    Dikk Knight (Caterpie) (M)
    Nature: Jolly
    HP: 90
    Energy: 100%
    Atk: **
    Def: **
    SpA: *
    SpD: *
    Spe: 52
    [​IMG]
    Aqua Regia (Chinchou) (Male)
    Nature: Modest
    HP: 100
    Energy: 100%
    Atk: *
    Def: **
    SpA: ****
    SpD: ***
    Spe: 67

    Destiny Warrior, underestimating the foe's Caterpie, has Aqua Regia start out with an Agility. Dikk Knight, unphazed, seeks to slow down the speedy Chinchou with consecutive String Shots. Chinchou, now tied down to the floor manages to summon a rain storm to clear out the web, with the aid of another Agility. Before Chinchou fully escapes, Caterpie goes in for the Bug Bite and deals a little damage before his foe backs away.

    End of Round 1:

    Field Condition: Puddles of water are beginning to form (Rain Dance is active for 4 rounds and 1 turn). Chinchou is 10 feet away from the Caterpie.


    [​IMG]
    Dikk Knight (Caterpie) (M)
    Nature: Jolly
    HP: 90
    Energy: 86%
    Atk: **
    Def: **
    SpA: *
    SpD: *
    Spe: 52
    Condition: Healthy
    [​IMG]
    Aqua Regia (Chinchou) (Male)
    Nature: Modest
    HP: 91
    Energy: 77%
    Atk: *
    Def: **
    SpA: ****
    SpD: ***
    Spe: 67
    Condition: Healthy, +3 Spe, RainDance for 4.33 rounds
  6. Chou Toshio

    Chou Toshio @Fighting Necktie
    is a Forum Moderatoris a Community Contributoris an Artist Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus
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    Alright Dikk, now we've stickied up the field a bit, it's time to go on the offensive. Charge in and continuous Bug Bite. If the enemy tries to attack, use your awesome running away powers (lol), and abuse string shot to tarzan-swing your way around the attacks spider-man style. Since we have an arena with walls and ceiling, there's plenty of surface area to make new swing ropes even if the enemy destroys one. We can use it defensively to dodge, and offensively to attack-- the enemy will inevitably attack, but regardless, use your ropes to swing in plant another attack. Just hit the enemy with as many Bug Bite as possible while dodging.
  7. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

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    Right, joking around is over. The webs should be washed away by the rain, so use your never-missing Thunder on that Caterpie. Follow up by using Ice Beam to freeze the webs Caterpie is trying to swing on, and close with another never-missing Thunder.
  8. FinnRagetti

    FinnRagetti

    Joined:
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    [​IMG]
    Dikk Knight (Caterpie) (M)
    Nature: Jolly
    HP: 90
    Energy: 86%
    Atk: **
    Def: **
    SpA: *
    SpD: *
    Spe: 52
    Condition: Healthy
    [​IMG]
    Aqua Regia (Chinchou) (Male)
    Nature: Modest
    HP: 91
    Energy: 77%
    Atk: *
    Def: **
    SpA: ****
    SpD: ***
    Spe: 67
    Condition: Healthy, +3 Spe, RainDance for 4.33 rounds

    Before Dikk Knightcould get away, Aqua Regia uses Thunder, damaging the Caterpie for massive damage. The Caterpie, smartly flees like Spiderman with his String Shot web, but an Ice Beam from Chinchou, freezing the web in its tracks, dealing slight damage to Caterpie. The web snaps and Caterpie crashes into Chinchou, dealing slight damage to both Pokemon. Dikk Knight utilizes the opportunity and Bites the Chinchou like a Bug. Chinchou pissed, gives himself some ground and uses Thunder again on Caterpie. Caterpie then goes Spiderman on the joint and String Shots across the arena.

    End of round 2:
    Field Conditions: More water is settling onto the field. Rain lasts 3.33 rounds.

    [​IMG]
    Dikk Knight (Caterpie) (M)
    Nature: Jolly
    HP: 43
    Energy: 74%
    Atk: **
    Def: **
    SpA: *
    SpD: *
    Spe: 52
    Condition: Healthy
    [​IMG]
    Aqua Regia (Chinchou) (Male)
    Nature: Modest
    HP: 79
    Energy: 56%
    Atk: *
    Def: **
    SpA: ****
    SpD: ***
    Spe: 67
    Condition: Healthy, +2 Spe, RainDance for 3.33 rounds

    Notes: "Spider-pie, Spider-pie, he can do whatever a Spider-pie does"
  9. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

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    So yeah.

    Ice Beam(attack Caterpie's web if it tries to swing)~Thunder(never-miss)~Ice Beam(attack Caterpie's web if it tries to swing)

    If it tries to String Shot directly, swat the web away with Psybeam and use the Psybeam to attack Caterpie as well.
  10. Chou Toshio

    Chou Toshio @Fighting Necktie
    is a Forum Moderatoris a Community Contributoris an Artist Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus
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    Hmm . . . of those, Psybeam is the weakest attack. Good job in hanging a wire at the last minute last round. It seems we're still in mid-swing, so we'll use that speed and power to our advantage to power our attack and take the initiative. Using the leftover swing, throw your momentum in, cut the thread and dive at the enemy directly to String shot direct. When the enemy Psybeams, use the speed and momentum to dive through it--we'll have to endure, but it's a weaker unboosted attack, just charge through it and hang tough--break through and Bug Bite. Hang tough, don't let go, and while you've got your fangs (mandibles? Caterpie even have those?) on him, close range cacoon him with String Shot.
  11. FinnRagetti

    FinnRagetti

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    [​IMG]
    Dikk Knight (Caterpie) (M)
    Nature: Jolly
    HP: 43
    Energy: 74%
    Atk: **
    Def: **
    SpA: *
    SpD: *
    Spe: 52
    Condition: Healthy
    [​IMG]
    Aqua Regia (Chinchou) (Male)
    Nature: Modest
    HP: 79
    Energy: 56%
    Atk: *
    Def: **
    SpA: ****
    SpD: ***
    Spe: 67
    Condition: Healthy, +2 Spe, RainDance for 3.33 rounds

    Aqua Regia tries to stop the swinging Caterpie with Ice Beam, but the Caterpie detaches the line before Ice Beam hits, missing wide. Caterpie then fires a String Shot at Chinchou, who not only breaks the web with Psybeam, but strikes the Caterpie for a critical hit. The Caterpie is slightly disoriented as he collides with Chinchou again, but manages to snap a Bug Bite on him. Then Caterpie fires off another String Shot before Chinchou gets into position; however, the emmense power of Thunder shredded the cacoon around him and deals massive damage to Caterpie for critical damage.

    End of Round 3:
    Field Condition: Caterpie is slightly toasted but only 10 feet away from Chinchou who has a little residue on him. The field is entirely filled with a quarter inch of rain.

    [​IMG]
    Dikk Knight (Caterpie) (M)
    Nature: Jolly
    HP: 6
    Energy: 62%
    Atk: **
    Def: **
    SpA: *
    SpD: *
    Spe: 52
    Condition: Hurting
    [​IMG]
    Aqua Regia (Chinchou) (Male)
    Nature: Modest
    HP: 71
    Energy: 37%
    Atk: *
    Def: **
    SpA: ****
    SpD: ***
    Spe: 67
    Condition: Healthy but a little tired, +1 Spe, RainDance for 2.33 rounds
  12. Chou Toshio

    Chou Toshio @Fighting Necktie
    is a Forum Moderatoris a Community Contributoris an Artist Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus
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    Dikk, come back. We're done here. Sorry Destiny, we'll have to try to have some more fun another time. Consider this my surrender and the completion of the battle.

    *walks out of the arena*

    edit: Destiny, if you want an explanation, there was stuff that came out on IRC. You can talk to me in private about it if you want. My apologies as well.
  13. FinnRagetti

    FinnRagetti

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    Sorry for the way I reffed this match, Chou. I have been busy and not thinking straight and missed the importance of the first instruction. Im sorry about that.

    Aqua Regia gets the KO counter + 1 EC/MC/DC
    Dikk Knight gets 1 EC/MC/DC

    Both Trainers get 2 Trainer Points
    I get 0 ref points, for failing to successfully ref this match.
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