MATCH OVER Chou Toshio v. Destiny Warrior (ref. FinnRagetti)

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2v2 singles
DQ 4 days
Two uses of Recover/Rest and 5 chills
Standard in-door battle with electric lights and ceiling. Ground is red clay similar to clay tennis matches-- easy to run on, but flakes underfoot.
You've got yourself a deal Bug Catcher Chou Toshio.

All Abilities
Switch = KO
Items Disabled
Bug Catcher Chou sends out his first pokemon
Destiny Warrior sends out his plus actions
Chou sends his actions
Ill ref
Chou actions
DW actions
Ill ref

Good Luck to you both
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Oh yeah? Oh yeah.

Go Aqua Regia! Let's show this Caterpie who's boss!

EDIT: Looks like I forgot to post my actions.

Agility, and use Caterpie as setup fodder round 1. Round 2, use Rain Dance, and round 3, if Caterpie attacks, respond by using Agility to escape, or if it uses String Shot, use Mist.
 

Chou Toshio

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If the other side is going to setup, this side will too. String Shot, and String Shot-- stack the silk and make some barriers on the field and sticky up the ground, slowing down anything that can't float or fly. Once we've played with the field, attack the enemy with Bug Bite!
 
Let the battle begin

Beginning of Round 1:

Dikk Knight (Caterpie) (M)
Nature: Jolly
HP: 90
Energy: 100%
Atk: **
Def: **
SpA: *
SpD: *
Spe: 52

Aqua Regia (Chinchou) (Male)
Nature: Modest
HP: 100
Energy: 100%
Atk: *
Def: **
SpA: ****
SpD: ***
Spe: 67

Destiny Warrior, underestimating the foe's Caterpie, has Aqua Regia start out with an Agility. Dikk Knight, unphazed, seeks to slow down the speedy Chinchou with consecutive String Shots. Chinchou, now tied down to the floor manages to summon a rain storm to clear out the web, with the aid of another Agility. Before Chinchou fully escapes, Caterpie goes in for the Bug Bite and deals a little damage before his foe backs away.

End of Round 1:

Field Condition: Puddles of water are beginning to form (Rain Dance is active for 4 rounds and 1 turn). Chinchou is 10 feet away from the Caterpie.



Dikk Knight (Caterpie) (M)
Nature: Jolly
HP: 90
Energy: 86%
Atk: **
Def: **
SpA: *
SpD: *
Spe: 52
Condition: Healthy

Aqua Regia (Chinchou) (Male)
Nature: Modest
HP: 91
Energy: 77%
Atk: *
Def: **
SpA: ****
SpD: ***
Spe: 67
Condition: Healthy, +3 Spe, RainDance for 4.33 rounds
 

Chou Toshio

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Alright Dikk, now we've stickied up the field a bit, it's time to go on the offensive. Charge in and continuous Bug Bite. If the enemy tries to attack, use your awesome running away powers (lol), and abuse string shot to tarzan-swing your way around the attacks spider-man style. Since we have an arena with walls and ceiling, there's plenty of surface area to make new swing ropes even if the enemy destroys one. We can use it defensively to dodge, and offensively to attack-- the enemy will inevitably attack, but regardless, use your ropes to swing in plant another attack. Just hit the enemy with as many Bug Bite as possible while dodging.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Right, joking around is over. The webs should be washed away by the rain, so use your never-missing Thunder on that Caterpie. Follow up by using Ice Beam to freeze the webs Caterpie is trying to swing on, and close with another never-missing Thunder.
 

Dikk Knight (Caterpie) (M)
Nature: Jolly
HP: 90
Energy: 86%
Atk: **
Def: **
SpA: *
SpD: *
Spe: 52
Condition: Healthy

Aqua Regia (Chinchou) (Male)
Nature: Modest
HP: 91
Energy: 77%
Atk: *
Def: **
SpA: ****
SpD: ***
Spe: 67
Condition: Healthy, +3 Spe, RainDance for 4.33 rounds

Before Dikk Knightcould get away, Aqua Regia uses Thunder, damaging the Caterpie for massive damage. The Caterpie, smartly flees like Spiderman with his String Shot web, but an Ice Beam from Chinchou, freezing the web in its tracks, dealing slight damage to Caterpie. The web snaps and Caterpie crashes into Chinchou, dealing slight damage to both Pokemon. Dikk Knight utilizes the opportunity and Bites the Chinchou like a Bug. Chinchou pissed, gives himself some ground and uses Thunder again on Caterpie. Caterpie then goes Spiderman on the joint and String Shots across the arena.

End of round 2:
Field Conditions: More water is settling onto the field. Rain lasts 3.33 rounds.


Dikk Knight (Caterpie) (M)
Nature: Jolly
HP: 43
Energy: 74%
Atk: **
Def: **
SpA: *
SpD: *
Spe: 52
Condition: Healthy

Aqua Regia (Chinchou) (Male)
Nature: Modest
HP: 79
Energy: 56%
Atk: *
Def: **
SpA: ****
SpD: ***
Spe: 67
Condition: Healthy, +2 Spe, RainDance for 3.33 rounds

Notes: "Spider-pie, Spider-pie, he can do whatever a Spider-pie does"
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
So yeah.

Ice Beam(attack Caterpie's web if it tries to swing)~Thunder(never-miss)~Ice Beam(attack Caterpie's web if it tries to swing)

If it tries to String Shot directly, swat the web away with Psybeam and use the Psybeam to attack Caterpie as well.
 

Chou Toshio

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Hmm . . . of those, Psybeam is the weakest attack. Good job in hanging a wire at the last minute last round. It seems we're still in mid-swing, so we'll use that speed and power to our advantage to power our attack and take the initiative. Using the leftover swing, throw your momentum in, cut the thread and dive at the enemy directly to String shot direct. When the enemy Psybeams, use the speed and momentum to dive through it--we'll have to endure, but it's a weaker unboosted attack, just charge through it and hang tough--break through and Bug Bite. Hang tough, don't let go, and while you've got your fangs (mandibles? Caterpie even have those?) on him, close range cacoon him with String Shot.
 

Dikk Knight (Caterpie) (M)
Nature: Jolly
HP: 43
Energy: 74%
Atk: **
Def: **
SpA: *
SpD: *
Spe: 52
Condition: Healthy

Aqua Regia (Chinchou) (Male)
Nature: Modest
HP: 79
Energy: 56%
Atk: *
Def: **
SpA: ****
SpD: ***
Spe: 67
Condition: Healthy, +2 Spe, RainDance for 3.33 rounds

Aqua Regia tries to stop the swinging Caterpie with Ice Beam, but the Caterpie detaches the line before Ice Beam hits, missing wide. Caterpie then fires a String Shot at Chinchou, who not only breaks the web with Psybeam, but strikes the Caterpie for a critical hit. The Caterpie is slightly disoriented as he collides with Chinchou again, but manages to snap a Bug Bite on him. Then Caterpie fires off another String Shot before Chinchou gets into position; however, the emmense power of Thunder shredded the cacoon around him and deals massive damage to Caterpie for critical damage.

End of Round 3:
Field Condition: Caterpie is slightly toasted but only 10 feet away from Chinchou who has a little residue on him. The field is entirely filled with a quarter inch of rain.


Dikk Knight (Caterpie) (M)
Nature: Jolly
HP: 6
Energy: 62%
Atk: **
Def: **
SpA: *
SpD: *
Spe: 52
Condition: Hurting

Aqua Regia (Chinchou) (Male)
Nature: Modest
HP: 71
Energy: 37%
Atk: *
Def: **
SpA: ****
SpD: ***
Spe: 67
Condition: Healthy but a little tired, +1 Spe, RainDance for 2.33 rounds
 

Chou Toshio

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Dikk, come back. We're done here. Sorry Destiny, we'll have to try to have some more fun another time. Consider this my surrender and the completion of the battle.

*walks out of the arena*

edit: Destiny, if you want an explanation, there was stuff that came out on IRC. You can talk to me in private about it if you want. My apologies as well.
 
Sorry for the way I reffed this match, Chou. I have been busy and not thinking straight and missed the importance of the first instruction. Im sorry about that.

Aqua Regia gets the KO counter + 1 EC/MC/DC
Dikk Knight gets 1 EC/MC/DC

Both Trainers get 2 Trainer Points
I get 0 ref points, for failing to successfully ref this match.
 
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