Completed (MATCH OVER) coolking49 vs doominic77

Discussion in 'ASB' started by Flora, Mar 13, 2011.

Thread Status:
Not open for further replies.
  1. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,490

    order (open)
    I send out coolking's Pokemon (quicker)
    doominic sends out Pokemon and actions
    coolking does actions
    I ref
    coolking
    doom
    me
    doom
    coolking
    me
    coolking
    doom
    etc


    coolking's trapinch (open)
    [​IMG][​IMG]
    Trapinch (Female)
    Nature: Quirky

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Stats:
    HP: 90
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Arena Trap:Type: Innate
    This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Type: Innate
    Hyper Cutter: Type: Innate
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sheer Force:Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (DW not activated yet)

    Attacks:
    Bite
    Sand Attack
    Faint Attack
    Sand Tomb
    Bug Bite
    Quick Attack
    Earth Power
    EarthQuake
    Rock Slide
    Dig


    doom's trapinch (open)
    [​IMG]
    Trapinch (*) [Chomp] (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW): [Can be Enabled] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: *****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 10

    EC: 0/9
    MC: 0
    DC: 0

    Moves:
    Bite(*)
    Sand-Attack (*)
    Faint Attack (*)
    Sand Tomb (*)

    Quick Attack (*)
    Bug Bite (*)
    Endure (*)

    Earthquake (*)
    Dig (*)
    Toxic (*)


    lol okay start whenever you guys are ready, good luck and have fun!

    *steals pokeball* GO TRAPINCH (coolking49's)!
    [​IMG]
  2. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    Lets go Chomp (Trapinch)!
  3. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    If he is in the ground on any turn use Earthquake. Otherwise start off with an Earthquake then Toxic him and finish with an Earthquake. If he was in the ground on turn 2 but isn't on turn 3 use toxic.

    Earthquake -> Toxic/Earthquake if he is in ground -> Earthquake/Toxic if Earthquake was used last time and he is not in the ground
  4. coolking49

    coolking49

    Joined:
    Oct 24, 2009
    Messages:
    1,731
    All right, lets try something, because I dont want this being who can use EQ more. Use earth power, but under your own feet so you go flying up into the air. That should avoid his first earthquake. Then, when flying back downwards, hit into the ground and Use your mouth to clamp his closed (Bite attack). Yeah, that pretty much means kissing him. Too bad you don't know attract. Then use get out of the whole you made and use Earthquake, which should do more damage than usually thanks to the hole hes in.
  5. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,490
    round 1 stats (before) (open)

    [​IMG]
    Trapinch (Female)
    Nature: Quirky
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ability:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10
    HP: 90
    Energy: 100
    Boosts:
    Others:

    Earth Power (on self) - Bite - Earthquake
    [​IMG]
    Trapinch (*) [Chomp] (M)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10
    HP: 90
    Energy: 100
    Boosts:
    Others:

    Earthquake - Toxic/Earthquake if Digging - Earthquake/Toxic if Earthquake was used last time and he is not in the ground


    ---------------------------------------------------------

    Welcome to the mighty Trapinch showdown, located at west central Hoenn's beloved desert! Here, you would find lots of wild specimen such as Cacnea, Sandshrew, and Baltoy, but apparently they're hiding in secret caves and whatnot. Why you ask? It's the mighty Trapinch showdown!

    One trainer who spells doom in his face sends out a quite adamant manly Trapinch at the northern area of the desert, while the other one, who's apparently a cool king, sends in a quirky cute Trapinch at the southern area. Two feisty Trapinch ready to go at it - who will win?

    Before anything happens, there is... oh my god, there's a Earthquake happening! Everything's shaking! Watch out everybody! The ground's splitti... oh not really. But it seems apparent that one little Trapinch is the guilty party of the quake, but wait, where did coolking's Trapinch go? Over at her spawn, there's an powerful looking hole formed from the earth aimed upward at that position. Huuuh? Did Chomp use Earth Power instead? Oh wait...

    Over at the dusty sky, it is clear that there is one burning Trapinch flying down the sky right toward Chomp! Like a meteor, Trapinch slams right onto Chomp, mouth open, for a delicious Bite on Chomp's mouth! Man, not only did that look like it hurt, but I'm sure Trapinch's "teeth" would be broken by now! Heyyy, why is Trapinch looking purplish? She must have been afflicted by a Toxic right before she landed! Ooo, that sneaky Chomp! Looks like Trapinch is oozing out some blood, but it doesn't appear to be that bad.

    At last, things have finally settled down for a bit of peace...? Wait, no, nvm, it's kinda rumbling and tumbling again... REALLY HARD! It feels as if both Trapinch and Chomp are both conjuring a massive Earthquake together! AHHHHHHH! WHYYYYY!?!? Even Trapinch (you need a better name girl! I'll be calling you Pinchy for the remainder of the match!) and Chomp are shaking all over the place, but because of that, it seems the major quake has stopped. Both pinches seem to be emotionally hurt from the huge earthquake, but they still seem ready to go for another bout!

    ---------------------------------------------------------

    round 1 stats (after) (open)

    [​IMG]
    Trapinch (Female)
    Nature: Quirky
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ability:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10
    HP: 58
    Energy: 83
    Boosts:
    Others:
    Toxic (1 Damage Per Action - will increase by 1 every round)

    [​IMG]
    Trapinch (*) [Chomp] (M)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: *****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 10
    HP: 65
    Energy: 81
    Boosts:
    Others:



    calculations (open)
    coolking
    Earth Power on self > 9 + 3 + (2-2 x 1.5) = [12 Damage] [7 Energy]
    Bite > 6 + (4-2 x 1.5) = [9 Damage] [4 Energy]
    Earthquake > 10 + 3 + (4-2 x 1.5) = [16 Damage] [6 Energy]

    doominic
    Earthquake > 10 + 3 + (5-2 x 1.5) = 17.5 = [18 Damage] [6 Energy]
    Toxic > [7 Energy]


    move descriptions (open)
    Earth Power: The Pokemon emanates a pulse that travels through the earth causing an eruption of energy at the feet of the target. The suddenness of the blast may lower the target’s Special Defense by one (1) stage.

    Attack Power: 9 | Accuracy: 100% | Energy Cost: 8 | Effect Chance: 10%

    Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, it's Base Attack Power is 15 instead of 10.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --

    Bite: The Pokemon’s teeth are surrounded with dark energy, and they chomp down hard on an opponent. The dark energy can cause the opponent to flinch in shock.

    Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: 30%

    Toxic: The Pokemon lets out a dark purple gas at the opponent. The gas enters the opponent’s body through the pores and poisons the opponent. Over time the Toxic damage will gradually increase each round from 1HP per action to 5HP per action. Toxic damage resets if the Pokemon switches out.

    Attack Power: -- | Accuracy: 90% | Energy Cost: 7 | Effect Chance: --


    coolking's turn! I used the RNG to figure out who moves first for each separate action. For the second action, doominic moved first, and since Toxic is a type of gas made from the mouth, his Trapinch was able to create it before getting bitten there.

    I also should apologize for my timezone. It's pretty terrible for you guys, but I can guaranteed that if you guys post your actions, they will be updated!
  6. coolking49

    coolking49

    Joined:
    Oct 24, 2009
    Messages:
    1,731
    Dang it, that didn't work. Lets see, what can I do to make this anything but a match of who has the strongest Earthquake?

    Earthquake if he ever goes underground. Otherwise, use Sand Tomb to trap him and drain him into the ground. Then Use Earthquake x2.
  7. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    OK, First use Quick Attack to grab on to coolking`s Trapinch. Then Bite him twice but whatever you do don`t let go. If he tries to drag me underground he be dragging himself too.

    Quick Attack (grabbing on to him) -> Bite -> Bite
  8. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,490
    [​IMG]
    Trapinch (F)
    HP: 58
    Energy:
    83
    Boosts/Drops:
    Others: Toxic (2 damage per action - will increase by 1 every round)
    Actions: Sand Tomb - Earthquake - Earthquake
    Trapinch (open)
    Nature: Quirky
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ability:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10

    [​IMG]
    Chomp (Trapinch) (M)
    HP: 65
    Energy:
    81
    Boosts/Drops:
    Others:
    Actions: Quick Attack - Bite - Bite
    Chomp (open)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: *****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 10


    ---------------------------------------------------------

    Ah, a blazing Round 2 in the desert...

    Our little challengers prepare to begin their next bloody war of pinches and snarls. Chomp immediately settles for a trick and vanishes into a blazing fast Quick Attack toward Pinchy, tugging on her on all four. Almost as if Chomp's scared or something! Pinchy can't really decide if she should follow her orders for a Sand Tomb or not... but being the loyal girl she is, she... does it. Yeah, even if it meant attacking herself. Swirls and swirls of sand surround both pinches and chip away at their delicious health. Sharp, lethal, deadly, and most of all, sinking! Both Pokemon are sinking into the sand!

    As he's sticking right on Pinchy, Chomp gives Bite a go on the head, almost completely having Pinchy's entire head in his mouth! Yuck! But that must have hurt when Chomp just... chomps down... how did Pinchy even survive that? Answer? We don't know. But apparently Pinchy attempts to shrug off the attack and create an epidemic Earthquake in the area! Despite the painful bite, she would make an earthquake. Rumbling, tumbling, and it looks like both pinches are sinking even deeper into the sand into neverland! The immerse shaking violently throws Chomp off of Pinchy and slams her onto the side of some sharp sand, but as they're both trapped in a terrible sand tomb, there's no running away anyway.

    Biting is still a yummy treat, and Chomp doesn't stray away from that fact. Once again, he goes right on Pinchy for a juicy bite on the head, giving her a huge concussion! So much that the attack flinched her into demise! She's in really deep pain... you can even see her tears drooping down with the trails of blood slooping around. Chomp's really enjoying this female Trapinch's company!

    ---------------------------------------------------------

    [​IMG]
    Trapinch (F)
    HP: 7
    Energy:
    74
    Boosts/Drops:
    Others: Toxic (2 damage per action - will increase by 1 every round), Sand Tomb (2 damage per action)
    Trapinch (open)
    Nature: Quirky
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ability:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10

    [​IMG]
    Chomp (Trapinch) (M)
    HP: 33
    Energy:
    68
    Boosts/Drops:
    Others: Sand Tomb (2 damage per action)
    Chomp (open)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: *****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 10


    Calculations (open)
    Trapinch
    Sand Tomb > 4 + 3 + (4-2 x 1.5) = [10 Damage] [3 Energy] [2 Damage per Action]
    Earthquake > 10 + 3 + (4-2 x 1.5) = [16 Damage] [6 Energy]

    Chomp
    Quick Attack > 4 + (5-2 x 1.5) =8.5 = [9 Damage] [3 Energy]
    Bite > 6 + (5-2 x 1.5) = 10.5 = [11 Damage] [4 Energy, +2 for consecutive one]


    New Move Descriptions (open)
    Sand Tomb: The Pokemon creates a small sandstorm under its foe that sinks it into the ground. During Sand Tomb, both Pokemon may still issue attacks, however the Sand Tomb user must maintain their focus or the sand tomb will collapse. The steady sinking of a Sand Tomb drains the opponents HP at the rate of 2 per action for as long as Sand Tomb is in effect.

    Attack Power: 4 + 2 drain per action | Accuracy: 85% | Energy Cost: 4 | Effect Chance: --

    Quick Attack: The Pokemon moves at extraordinary speed, striking the opponent before they can move.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Effect Chance: --

    Bite: The Pokemon’s teeth are surrounded with dark energy, and they chomp down hard on an opponent. The dark energy can cause the opponent to flinch in shock.

    Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: 30%


    Toxic and Sand Tomb have been taking their toll accordingly.

    doominic's turn!

    edit: lol, yeah you're right, but I still did 5-2 before I multiplied it by 1.5. I disobeyed the orders of operations. XD Thanks for your concern, but more parenthesis and I'll just get more confused, so I don't think I'll remove what I'm used to doing.
  9. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    From the looks of it Quick Attack will kill so use Quick Attack and if he is not fainted use Quick Attack again and again.

    Quick Attack -> Quick Attack -> Quick Attack

    Also just a little nitpick it's 4 + ((5-2) x 1.5) not 4 + (5-2 x 1.5)
  10. coolking49

    coolking49

    Joined:
    Oct 24, 2009
    Messages:
    1,731
    Quick Attack + Toxic will kill, so lets use Earthquake and hope for a crit. The use it again if you are still alive.
  11. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,490
    [​IMG]
    Trapinch (F)
    HP: 7
    Energy:
    74
    Boosts/Drops:
    Others: Toxic (2 damage per action - will increase by 1 every round), Sand Tomb (2 damage per action)
    Actions: Earthquake - Earthquake - Earthquake
    Trapinch (open)
    Nature: Quirky
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ability:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10

    [​IMG]
    Chomp (Trapinch) (M)
    HP: 33
    Energy:
    68
    Boosts/Drops:
    Others: Sand Tomb (2 damage per action)
    Actions: Quick Attack - Quick Attack - Quick Attack
    Chomp (open)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: *****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 10


    ---------------------------------------------------------

    Looks like Round 3 will be the closing end of things!

    Chomp, being the lucky speed tie winner he is, makes his swift move in the sand tomb and quickly attacks Pinchy, who immediately feels the pain and vomits into fainting. Upon her fainting, the sand tomb ceases to live and the sand levels begin to rise. In a second, both contenders are above the desert, with one clear winner: Chomp the champ!

    And that concludes the Trapinch showdown! Good show everyone! Wild mons, you may come back to eat each other now! Curtains close now!

    ---------------------------------------------------------

    [​IMG]
    Trapinch (F)
    HP: X_X
    Energy:
    zzzz
    Boosts/Drops:
    Others:
    Trapinch (open)
    Nature: Quirky
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ability:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10

    [​IMG]
    Chomp (Trapinch) (M)
    HP: 33
    Energy:
    65
    Boosts/Drops:
    Others:
    Chomp (open)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: [Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Atk: *****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 10


    Calculations (open)

    Chomp
    Quick Attack > 4 + (5-2 x 1.5) =8.5 = [9 Damage] [3 Energy]


    Yay Prizes!

    coolking49 and doominic77 both get 2 Trainer Counters.
    Both Trapinch get 1 of each of these: EC, MC, and DC.
    Chomp gets the KO Counter.
    1 Ref counter for me.

    Enjoy the prizes!
  12. coolking49

    coolking49

    Joined:
    Oct 24, 2009
    Messages:
    1,731
    GG. I did everything I could to stop this from being an Earthquake spam battle since he would win that (adamant vs. Quirky... Just wait til I'm A flygon gigadraining your face). Some of the stuff back fired. It was fun though.
  13. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    Ya that was fun.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)