(MATCH OVER) Ducklett Stare vs ginganinja (ref: Flora)

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Flora

Yep, that tasted purple!
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Lee (Riolu)(M)
Nature: Mild (+ Special Attack -Defence)
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Atk: ***
Def: *(-)
SpA: *** (+)
SpD: **
Spe: 60
HP: 11
Energy: 66

Boosts:
Other: Burned (reduces the damage done by a Pokemon's physical attacks by 50% (0.5x). In addition, the Pokemon suffers two (2) HP of damage per action.)

Focus Blast - Focus Blast - Vacuum Wave

Bagon(*) Bellamy (M)
Nature: Naughty
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50
HP: 32
Energy: 74
Boosts: -1 Special Defense
Other:

Ember Rawst Berry - Dragon Claw - Dragon Claw


---------------------------------------------------------

Yo, next round dudes.

At the center of the stage lies a spectacular Rawst Berry - just perfect for biting! Bellamy gives the berry his full attention but, being the meany he is, fires off a spread of Embers from his mouth upon the helpless berry, setting it on fire. Oops! The berry itself was a mini bomb and blows up upon impact, but gladly, no mon or person was near it and hurt. Good lord! While Bellamy was having a bit too much fun with the berry incident, a blast arrives from the smoke and flames at a focused amount - this could only be from master Lee! It hits Bellamy right on the forehead, causing him to be blasted on his back. He's still alright though, as he gets right back up after! While that was happening, a "ow!" was heard from the opposite area. Sounds like crisp beagle.

Lee's cover has been blown and needs to hastily make his next action before the hungry dragon Bellamy finds his way around the flames and eats him alive. Ah, but Bellamy is already rampaging through the top path toward Lee, claws ready, sharpened, and ready to slash! Right when Bellamy jumps to drag a Dragon Claw through his face, Lee focuses and create a blast right through the sky, but it completely misses Bellamy as he comes right down onto Lee in a fierce, bloody slash. Right at that moment, Lee backs off in the struggle, but he's dazing... and finally, collapses as a result of the rapid claw, with the burns of hell suffocating throughout him. Ouch! That's Focus Miss for you!

---------------------------------------------------------



Lee (Riolu)(M)
Nature: Mild (+ Special Attack -Defence)
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Atk: ***
Def: *(-)
SpA: *** (+)
SpD: **
Spe: 60
HP: ded
Energy: expired milk

Boosts:
Other:


Bagon(*) Bellamy (M)
Nature: Naughty
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50
HP: 12
Energy: 66
Boosts:
Other:


Ember > (3 energy)
Dragon Claw > 8 + 3 + (4-1 x 1.5) = 15.5 = 16 (5 energy due to STAB)

Focus Blast > 12 + 3 + (3-1 x 1.5) + (1-0 x 1.5) = 19.5 = 20 (5 energy due to STAB)


ginganinja shall send in a new Pokemon to clean up Lee's mess!

edit: actually, since there's only one left, I can do it, lol. *steals poke ball*

Go Zeus!


Monohm (Zeus) (Male)




Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 0/9
MC: 0
DC: 0/5

Stats
HP: 90
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Its o.k Lee you did great!

Zeus its time to finish it off. Use Dragon Pulse to finish off Bagon and then use Rain Dance and Charge for your next to actions

Dragon Pulse (for the KO) ~Rain Dance~Charge

N.B
If Dragon Pulse for some stupid reason fails to KO ill use Twister to finish it off and then use Rain Dance.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 90
Energy: 100
Boosts:
Other:

Dragon Pulse - Rain Dance - Charge

Bagon(*) Bellamy (M)
Nature: Naughty
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50
HP: 12
Energy: 66
Boosts:
Other:

Dragon Claw - Dragon Claw - Dragon Claw


---------------------------------------------------------

You know...

The ninja next door sends out a fierce monster - the lightning god Zeus (the Monohm)! Immediately, he roars a rather loud Dragon Pulse straight at the weary Bellamy, striking him off his feets and ramming him into the exit's wall. Looks like he's out of gas! Zeus prepares for the next, but last, fight with a victory Rain Dance that sprinkles enormous amounts of rain upon the arena (this clears the fire prop that was at the center of stage). He doesn't just stop there, as he Charges up his spirit, soul, and all that. This looks to be a mighty last man battle!

Haha, great round. Haha, no. But, as the round ends, my eyes sense two (!) suspicious personals aboard the crowd. Yes, they are planning something. Yes, it is evil. No, it will not destroy the entire world. And no, it will not be taking effect next round.

---------------------------------------------------------


Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 90
Energy: 94
Boosts:
Other:
Charged (The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6) actions.)

Bagon(*) Bellamy (M)
Nature: Naughty
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50
HP: bs
Energy: cheater
Boosts:
Other:


Dragon Pulse > 9 + 3 + (4-1 x 1.5) x 1.5 = 24.75 = 25 (6 energy due to STAB)


Rain will remain for 5 more rounds. Ducklett's turn!

And I will steal your Poke Ball and release it. GO VICTOIRE!


Eevee(*) Victoire (F)
Nature: Mild

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55

EC: 1/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
 
Duck's mouth drops in exaggerated outrage as the ref plucks his Pokeball straight off of his belt.

"I'm gonna like... report you or something, man! Whatever, it's go time -- okay Vic, it's all riding on you. I don't like those Rain Clouds; I'd be willing to bet that some Thunder is brewing, so if at any time you see those sparks, Detect and avoid it. Otherwise, start off by Attracting the poor sucker; not even a cloud-dragon-sheep-thing can resist your looks, girl. Next, break his heart with a Shadow Ball. Finish up by appealing to his sympathies with some Fake Tears."
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
hahaha everyone knows that Thunder can break through Detect (in the rain)

Thunder Twice in a row and finish up with a Toxic.

Thunder~Thunder~Toxic
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
<Flora>does anyone here know if thunder can still attack through protect/detect at a 30% rate in b/w (with rain)?
<Ditto>Flora, that was fixed in Plat and HGSS

Indicating it's not there in BW, which means it won't pierce through Detect. Poor ginganinja, sorry! But your puffball is still an evil evil being!


Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 90
Energy: 100
Boosts:
Other:
Charged (The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6) actions.)
Thunder - Thunder - Toxic

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: 90

Energy: 100
Boosts:
Other:

Attract / Detect - Shadow Ball / Detect - Fake Tears / Detect


---------------------------------------------------------

Rain rain go away, come again another time...

DONT YOU JUST HATE THE RAIN!??!?! Well, apparently Zeus doesn't and fires off a stray bolt of Thunder connecting right to Victoire's location, but she somehow nimbly dodges the strike due to a intelligent Detection of the attack. WARNING - MANY STRAY BOLTS MAY KEEP COMING!

And yes, yet another bolt of Thunder launches from the heavens to strike for great justice upon the oh so cute Victoire, who just couldn't Detect it in time! BANG! Ah, don't let your past failures destroy you now, cutie! Being electrified is a great experience!

Seeing an opening for status platforming, Zeus aims a plague of Toxic upon Victoire's location, who becomes deeply afflicted within it. Ugh! That has to suck! Victoire just coughed up some... PokeAcid! YUCK! As a consequence of getting jacked from electrocution and toxication, Victoire weeps a saddening tear that's oddly fake. It seems like Zeus believes that Victoire is a sweety, and wets his cloud with his own real tears, lowering his guard on his special side to this kind-hearted angel. Now it's only up to Zeus's trainer to wipe that big boy into shape and reality! Lovey doveys? No way!

... Remember the two shady bastards I mentioned? I overheard a bit. They said. They're going to. Umm. Do something bad. Oh no, here it is.


Tyranitar
HP: 110
Atk: *****
Def: ****
SpA: ***
SpD: ****
Spe: 61
- Earthquake
- Protect
- Hyper Beam
- Rock Slide

Metagross
HP: 100
Atk: *****
Def: *****
SpA: ***
SpD: ***
Spe: 70
- Earthquake
- Protect
- Hyper Beam
- Rock Slide


Two loud, piercing voices erupt from the audience: "The PARTY is JUST gettin' STARTED, BABY!" Out of the two Poke Balls thrown at the center of the field come two... dangerous Pokemon: Tyranitar and Metagross. Hey, aren't these from the original Pokemon Colosseum game? "HAHAHHAHAHHAHAHHA I LOVE RUINING MATCHES!" laughed the two men. Apparently these guys are your typical big bad assholes. "AND SCREW YOU ROWDY CROWD! HOPE YOU DIE" ...

As a consequence of Tyranitar's arrival, the arena has been engulfed in a rapid sandstorm. This can still be removed by any normal means, however. The goals of these Pokemon are to piss your pants. Nah, but they're here to make annoying props and just make your life as miserable as possible.

- Earthquake will destroy parts of the Colosseum while leveling/relocating parts. Distortion, basically + some movement limitations and angle limitation of attacks.
- Protect is so one won't take the Earthquake, but that means only one can use Earthquake. Basically combines with Earthquake like all the (BAN ME PLEASE) do in Pokemon Colosseum.
- The two will use Hyper Beam to attack anything they feel like attacking. Don't get in its way! However, the next round after Hyper Beam is used, these Pokemon will not poke a thing.
- Both will use Rock Slide to slide down rocks from nowhere and make escaping and maneuvering around the arena slightly more difficult. Probably the less eventful attack. You guys are pretty lucky if you get this!

Each event will happen once a round, on the second action (33.33% chance per event), unless Hyper Beam is used, then it's nothing the round after that. HEHHEHEHEHE GOOD LUCK!

---------------------------------------------------------


Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 90
Energy: 79
Boosts: -1 Special Defense
Other:
Charged (The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (3 more) actions.)

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: 69

Energy: 72
Boosts:
Other: Toxic
(gains in strength each round. It starts off doing one (1) HP per action and increased by one each round until it reaches five (5) HP per action.)


Thunder > 12 + 3 + 3 + (4-3 x 1.5) = 19.5 = 20 (7 energy)
Toxic > (7 energy)

Detect > (7 + 20 / 3 = 9 energy) (13 energy for the consecutive used one)
Fake Tears > (6 energy)


The sandstorm is raging like a bastard. ninja's turn!
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
fuck that is so gay

now my rain is gone.

o.k I want you to Magnet Rise now to avoid any Earthquakes that might come your way. Then Fire off a double Thunder to hopefully get some parahax

Magnet Rise~Thunder~Thunder
 
Duck had run out of witty expressions of belligerence, and instead stared at the newcomers with a look of resigned frustration.

"Alright, we're in a bad spot here, Vic -- but no reason to get discouraged. You were too busy Detecting last turn, but this time, make time to flirt a little bit and Attract the poor sucker. I know this is no time for romance, but bear with me. Hopefully, he'll be so smitten with you that he'll be unable to use either of his Thunders. If he does though, Detect the first one and retaliate with a Shadow Ball. If he's unable to use either attack, go with two Shadow Balls instead.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 90
Energy: 79
Boosts: -1 Special Defense
Other:
Charged (The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (3 more) actions.)
Magnet Rise - Thunder - Thunder

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: 69

Energy: 72
Boosts:
Other: Toxic
(gains in strength each round. It starts off doing one (1) HP per action and increased by one each round until it reaches five (5) HP per action.)
Attract - Detect / Shadow Ball - Shadow Ball / Detect


---------------------------------------------------------

Let the battle roll!

Despite the obviously changed situation, Zeus and Victoire are still willing to fight each other to the death! Zeus, being deathly afraid of the multitude of Earthquakes that will be happening in the future, electrifies the bottom area of his cloud with a magnet and rises upon the earth, causing him to avoid contact with any nasty Ground-type attacks! While he was doing that, Victoire ran around the stage, avoiding the two center staged beasts, and sexually Attracted (Slight) the boy with her charms, while potentially "unveiling" parts of her skin to make it even more better. huuuuh? Love at first sight? Never! At that time, Victoire barfs out 2 damage tons of Toxic on the ground. NASTY!

Zeus becomes insanely mad and infuriated at the attraction and tries to get over it... with a long bolt of fun Thunder! But, the temptation of love was just too great and he just couldn't harm the cute little Victoire while she forms up a shadowly ball mid-air and throws it upon the confuzzled Zeus. Dazed by the ball, he stumbles a little bit in the magnetized air, but he's still keeping his balance! While that was happening, Metagross and Tyranitar have decided on a little plan. Tyranitar erupts with a violently shaking Earthquake that levels the stage in half while Metagross Protects itself, with one stage platform being higher in height than the other (but not by far, it is still jumpable!). Lots of debris have fallen from the stage's design and collapses all around and throughout the stage, but it seems Zeus and Victoire were unharmed from the assault (you can thank Magnet Rise and Run Away for that)! As you can see, Zeus is floating upon the top-left higher area, while Victoire is sitting around the lower-left area. Both monsters are sitting high on the top area's center. Anyway, it seems anger has aroused from the entire arena's spectators and several corn dogs, pop corns, bacon, and pizza have been thrown upon the two troublemakers, attracting their rowdy attention. Have the entire audience sided with the two challengers against this new evil now? If so, they must be mad if they're valuing their life for this! Also, Victoire, being the naughty thing she is, decides to use the 2 damage toxic this round to fire off a ball of toxic at Metagross's area like a shooting cannon in the air, just to spite their efforts. She still took damage though.

No matter, as Zeus continues to put up his fight and attempts to swing another bolt of Thunder from the sandy sky upon the helpless Victoire, whose love couldn't prevent the bitter god from striking her. She Detects the move though, preventing any shocking from occurring. Zeus gets bashed out of infatuation somehow; that was probably his morning wake up call of love! Ah, here, Victoire just crapped out 2 damage worth of toxic on the ground right when Zeus snapped out of it. Is that a bad thing?

As the contenders brave through the sandstorm each action in cuts and bruises, it is apparent that the two monsters at center stage will be alarmingly ignoring their trainer's pleas and orders next round and will be preparing two devastating Hyper Beams at the crowd. Should this happen??? Stop this and be a hero, or continue the fight among yourselves like an ignorant pest? You decide, challengers!

---------------------------------------------------------


Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 73
Energy: 68
Boosts:
Other:
Magnet Rise (3 more actions)

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: 57

Energy: 52
Boosts:
Other: Toxic
(gains in strength each round. It starts off doing one (1) HP per action and increased by one each round until it reaches five (5) HP per action.)


Thunder > 12 + 3 + 3 + (4-3 x 1.5) = 19.5 = 20 (7 energy) (Charge will be gone next round)
Magnet Rise > (4 energy)

Shadow Ball > 8 + (3-2 x 1.5) + (1-0 x 1.5) = 11 (6 energy)
Attract > (5 energy)
Detect > (20+7 / 3 = 9 energy)


Duck's turn!
 
"Christ, this just keeps getting better and better. We don't owe these assholes a goddamn thing! But-- gaaah--!"

Duck appears to be in something of a mental tug-of-war with himself. Seeming to come to a decision, he strikes his best 'hero' pose (not very heroic), and thrusts a triumphant finger toward the Tyrannitar.

"Use Attract on that one, Vic! Use your feminine wiles to convince it to stop! Or better yet, tell him to attack Metagross, that should get them nice and pissed at each other so that we can get back to our match! While you're doing that, keep your eye out for Thunder and use Detect on the first one that comes toward you. Finish up by making a Wish, because God knows we need a wish-come-true right now."
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Did Earthquake hit Eevee at all (jw if Run Away allowed it to dodge the move earthquake)?

Anyway Zeus lets do this. There is no way that Eevee can attract you to a Metagross (genderless) so we can launch a Thunder without fear. Then, while Eevee attempts to detect our next move use a Charge attack. Follow up with a second Thunder to cause max damage.

Thunder~Charge~Thunder
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Nah, Earthquake didn't afflict any damage on Eevee. It was more like a destroy props and debris round there. But Thunder (or Monohm in general) is like completely unaffected by this event. And yeah, Run Away made Eevee dodge the changes of the arena (you can say it falls under the "evade any traps in the arena" description).


Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 73
Energy: 68
Boosts:
Other:
Magnet Rise (3 more actions)
Thunder - Charge - Thunder

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: 57

Energy: 52
Boosts:
Other: Toxic
(gains in strength each round. It starts off doing one (1) HP per action and increased by one each round until it reaches five (5) HP per action.)
Attract Tyranitar into attacking Metagross - Detect - Wish


---------------------------------------------------------

The end becomes closer and closer in this epic turnabout... shining crystal clear.

As Victoire happens to be nearby the demons Tyranitar and Metagross upon jumping toward the top panel last round, she turns on her feminine jewels and sparkles an Attract at the anger-driven Tyranitar. A demon totally in love! That's more like it! As this happened, Zeus summons a fatal blow of Thunder from the dusty skies upon the unaware Victoire, even putting her into lethal paralysis (20%)! Uh-oh!

Zeus uses this time to Charge up his electrical fury into an aura of surges circling around him. He really is resembling the real Zeus, ain't he? Eh? What's up with Victoire? She's just sitting there, shivering in full paralysis! Is she more screwed than we think she is? Perhaps, but before I can think anymore, the sexually attracted Tyranitar turns around and blasts a mega giga Hyper Beam at... Metagross! WHAAAAT? Metagross takes the lethal blow, with chunks of its metal blown off from the impact that almost hit Zeus on the head. Pissed off, Metagross fires off its own omega zero Hyper Beam at the violent Tyranitar, blowing pieces of its rocks off its body and onto the floor nearby Victoire. It seems the Attraction plan has succeeded here! All glory to Ducklett Stare and his Victoire! It seems the asshole rowdy crowd are not as rowdy as they are anymore; they seem to be bowing to Ducklett in a religious matter! But can they do anything to save his ass?

While Victoire is busy appreciating and watching the crowd's weird movements - it looks like the stage is forming a "wave-like" motion - Zeus prepares a surprise Thunder attack that hits Victoire dead on. Shocked, surprised, demoralized, they're all fine words to describe the exact moment of the attacked Victoire. But, though Victoire is struggling to stay awake, she's still alive by the slick of a hair! Now she prays for a miracle with a crying Wish upon the heavenly, but sandy, skies. A wish for Jesus Christ to save her hide. Will he?

It seems that during these actions, the deadly toxic has intensified to 3 damage per action, causing Eevee to barf out dozens of oozes of blood upon the ruined arena. The buffets of sand are also slicing through both competitors deliciously. Incidentally, Zeus has run out of gas from the past Magnet Rise, but he's fine on the debris it seems, though it may be drooping down a bit... slightly.

---------------------------------------------------------


Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 67
Energy: 50
Boosts:
Other:
Charged (The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6 more) actions.)

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: 5

Energy: 31
Boosts:
Other: Toxic
(gains in strength each round. It starts off doing one (1) HP per action and increased by one each round until it reaches five (5) HP per action.), Wish (will happen at the end of next round), Paralysis (15% next round)


Thunder > 12 + 3 + (4-3 x 1.5) = 16.5 = 17 (7 energy)
Thunder > 12 + 3 + 3 + (4-3 x 1.5) = 19.5 = 20 (7 energy)
Charge > (4 energy)

Wish > (16 energy)
Attract > (5 energy)


ninja's turn! I think this is the irreversible last round!
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Finish this! Dragon Pulse at Maximum Power three times in a row

Dragon Pulse~Dragon Pulse~Dragon Pulse

Sub

If for whatever reason Eevee is still alive and the Tyranitar and/or Metagross use EQ then use Magnet Rise to dodge it!
 
Duck raises an eyebrow at the sheep-like, though not unwelcome behavior of the crowd.

"Huh. That's more like it. Thanks will be excepted in the form of monetary donations and sex! Though we'll have set up a screening process for that last one. See me after the battle, ladies, you know you want to."

After briefly working the crowd however, the trainer is forced to sober up upon seeing the critical condition of his Eevee.

"Aaaah... that's it, Vic. Let's throw in the towel. You're a mess, and you're just gonna hurt yourself more if you press on. We had a good fight and we got to be big damn heroes. But we're done here. Ref!"

((I'd still request that ginga be given his KO counter, as clearly he would have received it this round. The only reason I end the match this way is for a bit of RP flair, but if that's unacceptable, my substitute commands will be Detect>Quick Attack>Detect.))
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 67
Energy: 50
Boosts:
Other:
Charged (The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6 more) actions.)
Dragon Pulse - Dragon Pulse - Dragon Pulse

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: 5

Energy: 31
Boosts:
Other: Toxic
(gains in strength each round. It starts off doing one (1) HP per action and increased by one each round until it reaches five (5) HP per action.), Wish (will happen at the end of next round), Paralysis (15% next round)
Quit


---------------------------------------------------------

Ducklett Stare attempts to call it quits, but at that moment, the Toxic and sandstorm had already taken Victoire's toll and relegated her to the broken grounds of rock and steel upon her depletion. Looks like Zeus had fainted Victoire indirectly! But, Zeus decides to blast a Dragon Pulse at the almost, or completely, fainted Victoire anyway, who had 0.0000000000001 HP remaining, and out pops a KO counter! Zeus hops over to Victoire's side and licks the KO counter deliciously! Metagross and Tyranitar are still there though, chilling out due to Hyper Beam's recharge. But they seem pretty happy, so much that they're smiling upon the victorious Zeus! Why? Maybe because it's all over? Yeah, that just may be the answer...

But wait, where did Zeus go? He's gone?

Ducklett Stare climbs upon the broken colosseum's pieces, picks up Victoire, and wraps her around his chest. He cries a bit, but he nods, and returns her to her Poke Ball. Afterward, loads and loads of people climbed down from the broken stadium and circled around the now famous Ducklett Stare! "YO DUDE CAN I GET YOUR AUTOGRAPH!?!??!?!" "SHIT SON YOU SAVED US WE OWE YOU OUR LIVES" "CAN I GET BANGED??? I GOT THE HOTS!!!!!!!" It seems like Ducklett Stare actually had a victory despite losing!

In the shadows, it seems that ginganinja, the real winner, has slipped away into the darkness, out to meet someone else... a new match perhaps? That guy was just too good anyway... that freaking ninja...

---------------------------------------------------------


Zeus (Monohm)(M)
Nature: Modest (+ Special Attack -Attack)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
HP: 67
Energy: 44
Boosts:
Other:
Charged (The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (5 more) actions.)

Victoire(*) (Eevee) (F)
Nature: Mild
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)The moves that match this Pokemon’s type deal two (2) more damage.
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55
HP: sosad
=.=
Energy: banghead
Boosts:
Other:


Prizes!

1 EC, MC, and DC will be rewarded to Ducklett Stare's Bellamy, Victoire, and Greebo, as well as to ginganinja's Shadow, Zeus, and Lee.

KO Counters awarded to: Greebo (1), Lee (1), Bellamy (1), Zeus (2).

You both get 2 Trainer Counters.

I get... 3 Ref Counters.

Thanks for playing!
 
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