Flora
Yep, that tasted purple!
Black Swan (F)
HP: 90
Energy: 100
Boosts/Drops:
Others:
Actions: Protect - Hex - Protect
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: * (-)
Def: **
SpA: *** (-)
SpD: **
Spe: 50
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: * (-)
Def: **
SpA: *** (-)
SpD: **
Spe: 50
Ruckingfain (F)
HP: 13
Energy: 13
Boosts/Drops:
Others: Poison (2 DPA)
Actions: Surf - Chill - Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70
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Round 14: Cursed Toad
As Dokuto's floating body is returned to its Pokeball, Black Swan is released into action near the lakeshore. I like teepees.
Ruckingfain uses all her strength to conjure one of two Surfs that I foresee in this round. This one sploooooshes across the ground, though it seems Black Swan Protected herself from the attack! After using the attack, Ruckingfain just floats on her back on the beautiful, but wasted, lake as if she's in paradise. She's just... chilling. Great opening! Black Swan opens one haunting eye that locks onto Ruckingfain's peacefulness. And then, IT happens. IT kills. And IT vanquishes Ruckingfain's happy memories into unbearable hell. At that moment, the Hex curse deals an unbelievable amount of pain onto Ruckingfain... though she's STILL living! ... but not as the second action ends - the POISON takes her toll and now her eyes close into a heavenly smile...
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Black Swan (F)
HP: 90
Energy: 81
Boosts/Drops:
Others:
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: * (-)
Def: **
SpA: *** (-)
SpD: **
Spe: 50
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: * (-)
Def: **
SpA: *** (-)
SpD: **
Spe: 50
Ruckingfain (F)
HP: blargh
Energy: 0
Boosts/Drops:
Others:
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70
Black Swan
A1: Protect > [12 Energy]
A2: Hex > 10 + (3-4 x 1.5) = [9 Damage] [7 Energy]
Ruckingfain
A1: Surf > 10 + 3 + (4-2 x 1.5) = [16 Damage] [6 Energy]
2 damage from poison
A2: Chill > [+12 Energy]
2 damage from poison
k, DA sends in a new mon, then Temp orders; after that, DA orders!