Rules: 3 vs 3 LC Triples Items = Training All abilities 1 sub ASB arena 36 Hr DQ Teams: Matezoide: <Eevee> (Harold) [Male] Nature: Adamant (+Atk, -SpAtk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence. After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later. However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones, he can only evolve into Leafeon. Abilities: Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability (Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW UNLOCKED, Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 11 DC: 5/5 Moves: Tackle (*) Tail Whip (*) Helping Hand (*) Sand-Attack (*) Growl (*) Covet (*) Quick Attack (*) Take Down (*) Bite (*) Double Edge Last Resort Charm Dig Facade Frustration Heal Bell Protect (*) Return Round (*) Work Up (*) Endure (*) Flail (*) Yawn (*) Wish Covet [/hide] Zero (Move your mouse to reveal the content) Zero (open) Zero (close) <Bronzor> (Zero) Nature: Brave (+Attack, -Speed, -10% evasion) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be. Abilities: Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Stats HP: 90 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 (-) Size Class: 1 Weight Class: 4 (5 with heavy metal) Base Rank Total: 11 EC: 1/6 MC: 0 DC: 5/5 Attacks: Tackle (*) Confusion (*) Hypnosis (*) Imprison (*) Confuse Ray (*) Extrasensory (*) Psywave (*) Iron Defense (*) Faint Attack (*) Safeguard (*) Heavy Slam Earthquake (*) Gravity (*) Gyro Ball (*) Psyshock (*) Rest (*) Rock-Slide (*) Signal Beam (*) Sleep Talk (*) Solarbeam Stealth Rock (*) Trick (*) Trick-Room Owen (Move your mouse to reveal the content) Owen (open) Owen (close) <Munchlax> [Owen] (M) Nature: Quiet (-10% Evasion) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. About: A Munchlax with a knack for battling, there is nothing Owen likes more than a good fight (Other than food, naturally). Attracted by a honey tree, Owen was quick to ignore it in order to defend himself against Stella's Close-Combat, much to everyone's surprise. After a short stalemate, Owen was quickly brought down by Will's Megahorn and captured. Loving the opportunity to train and become a strong, fat Snorlax, the young Munchlax trains hard and wishes to battle as many strong opponents as he can.....after he is done eating. Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW Locked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 4 (-) Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 0/6 MC: 0 DC: 0/5 EC: 0/6 MC: 0 DC: 0/5 Attacks: Metronome (*) Odor Sleuth (*) Tackle (*) Defense Curl (*) Amnesia (*) Lick (*) Recycle (*) Screech (*) Chip Away (*) Stockpile (*) Ice Beam (*) Flamethrower (*) Thunderbolt (*) Return (*) Earthquake (*) Selfdestruct (*) Counter (*) Double-Edge (*) Pursuit (*) Whirlwind (*) TheWanderer: Cupra [Teleia] (Female) "<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>" El's Aurumoth Cupra. A bit of a glory seeker, Teleia has a seething hatred for Auroch. Nature: Quiet (+1 SpA, -15% speed, -10 evasion) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Shield Dust, Keen Eye Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion (DW, locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 38 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/9 MC: 0 DC: 2/5 Attacks: Level Up: Tackle String Shot Bug Bite Sunny Day Heal Pulse Will-o-wisp Ancientpower Zen Headbutt Egg: Bug Buzz Counter Hydro Pump Disable Megahorn TM: Psyshock Protect Shadow Ball Hidden Power (Ground, 7) Toxic Other: Electroweb Dratini (Move your mouse to reveal the content) Dratini (open) Dratini (close) Dratini [Dan] (Male) "<Let's see...good quote...good quote...damn, I've got nothing.>" El's Dragonite Dratini. A jovial fellow, Dan is pretty much Auroch's second in command. Nature: Relaxed (+1 Def, -15% speed, -10% evasion) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shed Skin Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW, Locked): (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 2 Spe: 43 (-) Size Class: 2 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Level Up: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Egg: Aqua Jet Dragon Pulse Extremespeed Mist Supersonic TM: Toxic Protect Flamethrower Thunderbolt Waterfall Beldum (Move your mouse to reveal the content) Beldum (open) Beldum (close) Beldum [Maxwell] (Genderless) "<SQUISHIES.>" El's shiny Metagross Beldum. Max likes to stomp things. Nature: Sassy (+1 SpD, -15% Speed, -10% evasion) Type: Steel/Psychic Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (+) Spe: 26 (-) Size Class: 1 Weight Class: 4 [3 Light Metal] Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Level Up: Take Down Other: Headbutt Iron Defense Iron Head Zen Headbutt Beldum (Move your mouse to reveal the content) Beldum (open) Beldum (close) OK, let's have Mate choose how he's setting up his Pokemon, then we'll have TheWanderer set his up and put in his two (2) actions, then we'll have Mate choose his two (2) actions, then I'll commence the reffing!