Completed Matezoide and TIO fight in WarioWare!

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#1
Well folks, looks like we're in for a-
TOO BAD, WALUIGI TIME.

3 vs 3 NFE Doubles.
1 Day DQ (Battlers), 2 Day DQ (Ref)
Training Items
All Abilites
2 Subs per mon
Switch = KO
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass, No External Rocks



An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.


Whoever accepts can pick the rest (Assuming i forgot something).
Dropping my unaccepted rotation match for Matezoid's challenge.
NO RECOVERS OR CHILLS BECAUSE I AM AN EVIL DOUCHEBAG MWAHAHAHAHA

TIO said:

Fraxure[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*
Dragon Dance
Dragon Claw
Outrage
Taunt

Iron Tail*
Night Slash*
Reversal*
Counter
Endure

Aqua Tail

Return*
X-Scissor*
Poison Jab*


Swadloon(August)[F]
Nature: Serious
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: Type: Innate.
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll: Type: Innate.
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (DW unlocked): Type: Innate.
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 5/9
MC: 1
DC: 5/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Bug Buzz
Endure
Flail
Protect
GrassWhistle

Air Slash
Silver Wind
Me First
Agility
Razor Wind

Magic Coat
Electroweb
Synthesis

Protect
Safeguard
Toxic


Duosion[Anne](F)
Nature: Brave (+Att, -Spe, -10 Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: Type: Innate. This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard: Type: Innate. This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Regenerator (DW): Type: Innate. When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 4/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground 7
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Future Sight
Skill Swap
Heal Block
Wonder Room
Endeavor

Confuse Ray
Imprison
Trick

Signal Beam
Zen Headbutt
After You

Shadow Ball
Energy Ball
Flash Cannon
Thunder
Explosion
Matezoide said:

<Ivysaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (DW LOCKED, Innate):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 4/9
MC: 0
DC: 3/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Seed Bomb
Double Edge
Worry Seed

Substitute(*)
Venoshock(*)
Hidden Power (Ice, 7) (*)
Toxic
Giga Drain
Solar Beam

Endure (*)
Leaf Storm (*)
Skull Bash (*)


<Shuppet> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with. Despite his overral quietness and reserved behavior, he feels happy for having some company.

Abilites:

Frisk (Innate):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insonia (Innate):


This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (DW LOCKED, Innate):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1


EC: 2/6
MC: 0
DC: 2/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch

Trick Room (*)
Thunderbolt (*)
Psychic (*)
Pain Split
Magic Coat

Gunk Shot (*)
Destiny Bond (*)
Imprison (*)


<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Nate is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Sap Sipper (DW LOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 2 [4 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 4/6
MC: 0
DC: 3/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower

Double Team (*)
Waterfall (*)
Substitute (*)
Facade
Rest
Sleep Talk
Toxic
Brick-Break


Encore (*)
Refresh (*)
Body Slam (*)
Now let's start the battle before Waluigi interrupts us again.

Matezoide sends out
TIO sends out and orders
Matezoide orders
I ref then issue a rediculous challenge
 
#3
Chuck@Exp. Share and August@Lucky Egg.
Chuck: Night Slash Shuppet ~ Outrage ~ Outrage
If Marill encores August's Safeguard, Taunt Marill
August: Razor Leaf ~ Bug Buzz Marill ~ Razor Leaf
If Will-O-Wisp, August uses Safeguard a1
If Toxic, August uses Safeguard a1
 
#5
What's with all the Chucks @_@

Pre-Round stats:

Chuck @ Amulet Coin
HP: 90
EN: 100
3/2/4/2/39/ -10% Eva

Natara @ Lucky Egg
HP: 100
EN: 100
4/2/0/2/40

Chuck @ Exp. Share
HP: 100
EN: 100
5/3/1/2/67

August @ Lucky Egg
HP: 90
EN: 100
3/3/2/3/42

Speed order: Chuck T -> August -> Natara -> Chuck M
Action 1
Night Slash -> Chuck M (5 EN)
RNG roll (to crit, <=1250 crit) 2288 = no crit
(7+(5-2)1.5)(1.5) = 17.25 DMG

August used Safeguard (10 EN)

Toxic -> Chuck (7 EN)
But it failed!

Chuck M used Trick Room! (10 EN)
Chuck reversed the dimensions!

Action 2
Shadow Ball -> Chuck T (5 EN)
RNG roll (to crit, <=625 crit) 6520 = no crit
RNG roll (to lower SpD, <=1000 lower) 2399 = no lower
(8+3+(4-2)1.5) = 14 DMG

Encore -> August (10 EN)
August received an Encore!

August used Safeguard! (10 EN)
But it failed!

Taunt -> Natara (10 EN)
Natara was Taunted!

Action 3
Shadow Ball -> Chuck T (9 EN)
RNG roll (to crit) 4872 = no crit
RNG roll (to lower SpD) 646 = lower
(8+3+(4-2)1.5) = 14 DMG
Chuck's SpD fell!


Natara bounced up high! (9.33 EN)

August used Safeguard! (10 EN)

Chuck used Outrage! (7 EN)
RNG roll (for target, <=5000 Chuck M) 6221 = Natara
Natara avoided the attack!

Bounce -> Chuck T
RNG roll (to crit) 7715 = no crit
RNG roll (to para, <=3000 para) 4233 = no para
(7.4+(4-3)1.5) = 8.9 DMG


Post-Round stats:

Chuck @ Amulet Coin
HP: 73
EN: 76
3/2/4/2/39/ -10% Eva

Natara @ Lucky Egg
HP: 100
EN: 74
4/2/0/2/40
Taunt (4a)

Chuck @ Exp. Share
HP: 63
EN: 78
5/3/1/2/67
-1 SpD
Safeguard (3 rounds)

August @ Lucky Egg
HP: 90
EN: 70
3/3/2/3/42
Safeguard (3 rounds)

Trick Room (3 rounds)


"Wheh-heh-heh! Use at least one move where the target is yourself or your teammate!"
 
#6
Holy crap, Waluigi is evil. Also, August should have used Safeguard A3.

Chuck: Pain Split (Marill) -> Gunk Shot (Swadloon) -> Shadow Ball (Fraxure)

Marill: Facade (Fraxure) -> Bounce (Swadloon) -> Facade (Fraxure)
 
#7
Chuck: Outrage ~ Night Slash Shuppet ~ Outrage
Safeguard protects from confusion.
August: Razor Leaf ~ Protect ~ Razor Leaf
Protect targets me.
 
#10
Looks like TIO got the challenge ;)

Pre-Round stats:

Chuck @ Amulet Coin
HP: 73
EN: 76
3/2/4/2/39/ -10% Eva

Natara @ Lucky Egg
HP: 100
EN: 74
4/2/0/2/40
Taunt (4a)

Chuck @ Exp. Share
HP: 63
EN: 78
5/3/1/2/67
-1 SpD
Safeguard (3 rounds)

August @ Lucky Egg
HP: 90
EN: 70
3/3/2/3/42
Safeguard (3 rounds)

Trick Room (3 rounds)

Action 1
Pain Split -> Natara (6+(100-73)/3) = 15 EN)
(100+73)/2 = 86.5
Chuck and Natara split the pain!

Facade -> Chuck T (5 EN)
RNG roll (to crit) 1275 = no crit
(7+(4-3)1.5) = 8.5 DMG

Razor Leaf -> Both (3 EN)
Natara: RNG roll (to hit, <=9500 hit) 8722 = hit
RNG roll (to crit) 2554 = no crit
(4.5+3+(3-2)1.5)(1.5) = 13.5 DMG
Chuck: RNG roll (to crit) 2728 = no crit
(4.5+3+(3-2)1.5) = 9 DMG

Chuck used Outrage! (7 EN)
RNG roll (for target)
7843 = Natara
RNG roll (to crit) 5115 = no crit
(12+3+(5-2)1.5) = 19.5 DMG

Action 2
August used Protect! (7 EN)

Gunk Shot -> August (8 EN)
RNG roll (to hit, <=7000 hit) 3352 = hit
RNG roll (to crit) 3813 = no crit
(12+(4-3)1.5)(1.5) = 20.25 DMG = 8.1 EN

Natara bounced up high! (9.33 EN)

Chuck used Outrage! (7 EN)
RNG roll (for target)
5873 = Natara
Natara avoided the attack!
Chuck's safeguard prevented confusion!

Bounce -> August
RNG roll (to hit) 1820
RNG roll (to crit) 6163 = no crit
(7.4+(4-3)1.5)(2.25) = 20 DMG
= 8 EN

Action 3
Shadow Ball -> Chuck T (5 EN)
RNG roll (to crit) 208 = crit
RNG roll (to lower SpD) 1049 = lower
(8+3+3+(4-2)1.5)+1.75 = 18.75 DMG
Chuck T's SpD fell!

Facade -> Chuck T (5 EN)
RNG roll (to crit) 4329 = no crit
(7+(4-3)1.5) = 8.5 DMG

Razor Leaf -> Both (3 EN)
Natara: RNG roll (to hit) 4166 = hit
RNG roll (to crit) 1070 = no crit
(4.5+3+(3-2)1.5)(1.5) = 13.5 DMG
Chuck: RNG roll (to crit) 2169 = no crit
(4.5+3+(3-2)1.5) = 9 DMG

Chuck used Outrage! (11 EN)
RNG roll (for target)
1903 = Chuck M
(12+3+(5-2)1.5) = 19.5 DMG

Natara failed the challenge!
Natara took 25 DMG!

Chuck T failed the challenge!
Chuck took 25 DMG


Post-Round stats:

Chuck @ Amulet Coin
HP: 49
EN: 48
3/2/4/2/39/ -10% Eva

Natara @ Lucky Egg
HP: 15
EN: 55
4/2/0/2/40
Taunt (1a)

Chuck @ Exp. Share
HP: 3
EN: 53
5/3/1/2/67
-2 SpD
Safeguard (2 rounds)

August @ Lucky Egg
HP: 90
EN: 41
3/3/2/3/42
Safeguard (2 rounds)

Trick Room (2 rounds)


"Hey guys! How about an easier challenge this time around?"
Don't use more than one super-effective attack!
 
#13
Marill didn't actually use a move where the target was Marill or Shuppet, it was just targeted by Shuppet's move. It doesn't count. :/
Oh, so both pokemon had to target a partner?

Hum....what about Fraxure then? He didnt attack itself or Swadloon.

I was hoping at least Shuppet wouldnt suffer a penality >_<
 
#18
a2 should have been Night Slash, because Outrage lasts 3 actions, and it was started a2 of the previous round.
Chuck: Outrage ~ Outrage ~ Night Slash Shuppet
August: Air Slash Marill ~ Razor Leaf ~ Air Slash Marill
If Marill is dead and you are using Air Slash, target Shuppet instead.
 
#19
Chuck: Shadow Sneak (Fraxure) -> Pain Split (Swadloonn) -> Shadow Ball (Swadloon)

Marill: Bounce (Swadloon) -> Bounce (Swadloon) -> Bounce (Swadloon)

Natara doesnt cares for the challenge at this point :P
 
#20
TIO, if you looks at the calcs, Chuck used Taunt instead of Outrage due to your sub, so Outrage A2 was correct.
Also, I accidentally calc'd Bounce as 2x effective instead of 4x last round, so August starts the round with 3 less EN.

Pre-Round stats:

Chuck @ Amulet Coin
HP: 49
EN: 48
3/2/4/2/39/ -10% Eva

Natara @ Lucky Egg
HP: 15
EN: 55
4/2/0/2/40
Taunt (1a)

Chuck @ Exp. Share
HP: 3
EN: 53
5/3/1/2/67
-2 SpD
Safeguard (2 rounds)

August @ Lucky Egg
HP: 90
EN: 41
3/3/2/3/42
Safeguard (2 rounds)

Trick Room (2 rounds)

Action 1
Shadow Sneak -> Chuck T (3 EN)
RNG roll (to crit) 9578 = no crit
(4+3+(3-3)1.5) = 7 DMG
Chuck T fainted!

Natara bounced up high! (9.33 EN)

Air Slash -> Natara (6 EN)
Natara avoided the attack!

Bounce -> August
RNG roll (to hit) 4571 = hit
RNG roll (to crit) 7711 = no crit
(7.4+(4-3)1.5)(2.25) = 20 DMG

Action 2
Pain Split -> August (6+(21/3)) = 13 EN)
August took 10.5 DMG!
Chuck recovered 10.5 HP!

Natara bounced up high! (13.33 EN)

Razor Leaf -> Both (3 EN)
Natara avoided the attack!
Chuck: RNG roll (to crit) 7834 = no crit
(4.5+3+(3-2)1.5) = 9 DMG

Bounce -> August
RNG roll (to hit) 1292 = hit
RNG roll (to crit) 7518 = no crit
(7.4+(4-3)1.5)(2.25) = 20 DMG

Action 3
Shadow Ball -> August (5 EN)
RNG roll (to crit) 6912 = no crit
RNG roll (to lower SpD) 7043 = no lower
(8+3+(4-3)1.5) = 12.5 DMG

Natara bounced up high! (17.33 EN)

Air Slash -> Natara (6 EN)
Natara avoided the attack!

Bounce -> August
RNG roll (to hit) 9733 = miss
But it missed!

Natara failed the challenge! (25 DMG)
Natara fainted!


Post-Round stats:

Chuck @ Amulet Coin
HP: 50
EN: 27
3/2/4/2/39/ -10% Eva

Natara @ Lucky Egg
HP: -10
EN: KO
4/2/0/2/40

Chuck @ Exp. Share
HP: -4
EN: KO
5/3/1/2/67

August @ Lucky Egg
HP: 27
EN: 26
3/3/2/3/42
Safeguard (1 round)

Trick Room (1 round)


"Hello ladies! Its-a-me! Waaaario!"
Use only STAB moves

Matezoide automatically sends out Ozzy, TIO automatically sends out Anne
 
#21
This is going to be intense!

Chuck: Shadow Sneak (Anne) -> Shadow Ball (Anne) -> Shadow Ball (Anne)

Ozzy: Venoshock (August) -> Venoshock (August) -> Solarbeam (Anne)
If August is under the effects of a protective/evasive move, use Solarbeam (Anne) that action and push-back
 
#22
Anne: Shadow Ball Shuppet ~ Psychic Shuppet ~ Shadow Ball Shuppet
If Shuppet is dead, alternate between Psyshock and Psychic at Ivysaur until it dies.
August: Endure ~ Bug Buzz Ivysaur ~ Flail
 
#23
Pre-Round stats:

Chuck @ Amulet Coin
HP: 50
EN: 27
3/2/4/2/39/ -10% Eva

Ozzy @ Exp. Share
HP: 90
EN: 100
4/3/3/2/60

Anne
HP: 100
EN: 100
3/2/5/2/26/ -10% Eva
Safeguard (1 round)

August @ Lucky Egg
HP: 27
EN: 26
3/3/2/3/42
Safeguard (1 round)

Trick Room (1 round)

Speed order: Ozzy -> August -> Chuck -> Anne
Action 1
August used Endure! (15 EN)

Shadow Sneak -> Anne (3 EN)
RNG roll (to crit) 8344 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Shadow Ball -> Chuck (6 EN)
RNG roll (to crit) 8262 = no crit
RNG roll (to lower SpD) 4961 = no lower
(8+(5-2)1.5)(1.5) = 18.75 DMG

Venoshock -> August (7 EN)
RNG roll (to crit) 6676 = no crit
(7+3+(3-3)1.5)(1.5) = 15 DMG

Action 2
Psychic -> Chuck (4+(1/2) = 4.5 EN)
RNG roll (to crit) 9050 = no crit
RNG roll (to lower SpD) 2609 = no lower
(7+3+(5-2)1.5) = 14.5 DMG

Shadow Ball -> Anne (5 EN)
RNG roll (to crit) 6126 = no crit
RNG roll (to lower SpD) 5607 = no lower
(8+3+(4-2)1.5)(1.5) = 21 DMG

Bug Buzz -> Ozzy (6 EN)
RNG roll (to crit) 2235 = no crit
RNG roll (to lower SpD) 1741 = no lower
(9+3+(2-2)1.5) = 12 DMG
Venoshock -> August (11 EN)
RNG roll (to crit) 1541 = no crit
(7+3+(3-3)1.5)(1.5) = 15 DMG
August endured the hit!

Action 3
Shadow Ball -> Chuck (6 EN)
RNG roll (to crit) 7386 = no crit
RNG roll (to lower SpD) 2807 = no lower
(8+(5-2)1.5)(1.5) = 18.75 DMG
Chuck fainted!

Flail -> Ozzy (13 EN)
RNG roll (to crit) 3212 = no crit
(20+(3-3)1.5) = 20 DMG


Solarbeam -> Anne (7 EN)
RNG roll (to crit) 1704 = no crit
(12+3+(3-2)1.5) = 16.5 DMG

August failed the challenge! (25 DMG)
August fainted!

Anne failed the challenge! (25 DMG)


And while it looks like TIO would have the upper hand for a moment after taking down Chuck and heavily damaging Ozzy, the cruel hand of the challenge suddenly swatted down TIO's team, KO'ing August and leaving Anne with only a little bit of her health left!

Post-Round stats:

Chuck @ Amulet Coin
HP: -2
EN: KO
3/2/4/2/39/ -10% Eva

Ozzy @ Exp. Share
HP: 58
EN: 75
4/3/3/2/60

Anne
HP: 25
EN: 83
3/2/5/2/26/ -10% Eva

August @ Lucky Egg
HP: -24
EN: KO
3/3/2/3/42


"I want to see BLOODSHED!"
Do not use any status moves
 
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