Matezoide fights Exclaimer - but they have no ability!

The Rules said:
6v6 FE Singles
DQ:
3 days
Substitutions: 3
Chills/Recoveries:
Arena: ASB Arena
Switch: OK
Abilities: NONE
Megas: 1
Items: ALL
Action Locking: 10 minutes

"Whoa! It's been too long since I reffed something I wasn't trying to win."


"It's only been-- crap, it's been almost a month :O"


"I know, right?! Well, here, for this epic 6v6 showdown, we have two skilled battlers squaring off, so let's get to their Pokemon!"


"I agree we should definitely highlight the Pokemon, since they're the ones doing the battling. You just stand their and give out incompetent order sets that usually backfire."


"No, only I do that. So without further ado, let's get to the combatants!"

Exclaimer


Excadrill [♂] [Kyle]
Types: Ground / Steel
Abilities: Sand Rush / Sand Force / Mold Breaker (✓)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP:
110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Bulldoze
Crush Claw
Dig
Drill Run
Earthquake
Fissure
Fury Swipes
Giga Impact
Hone Claws
Horn Drill
Iron Defense
Iron Head
Metal Claw
Mud Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rock Climb
Rock Slide
Rototiller
Sandstorm
Scratch
Skull Bash
Sleep Talk
Stealth Rock
Submission
Substitute
Toxic
X-Scissor




Urbas idolizes the knight's horses of ancient times, encouraging Elizabeth to ride on its back. Urbas does not tread fast, but with his head held high and his horns serving as excellent reins, he can only be described as regal.

♪♪♪

Gogoat [♂] [Urbas]
Type: Grass
Abilities: Sap Sipper / Grass Pelt (✓)
Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Stats:
HP:
120
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 59 (-10% Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 6/6
MC: MAXED (3 CC bonus)
AC: 5/5
Attacks: (59/59)
Aerial Ace
Attract
Bounce
Bulk Up
Bulldoze
Brick Break
Confide
Defense Curl
Dig
Double Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power Ice
Horn Leech
Hyper Beam
Iron Tail
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Razor Leaf
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rollout
Round
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed
Zen Headbutt



Hide Hide



Plasmi uses its excretions to play pranks on Elizabeth and her Pokemon, much to the distress of all of them. She leaves puddles of slime, sours drinks, pours out shampoo and replaces it, you name it. Elizabeth can try all she wants to punish this behavior, but it seems that she will never stop being a prankster.

♪♪♪

Goodra [♀] [Plasmi]
Type: Dragon
Abilities: Sap Sipper / Hydration / Gooey (✓)
Nature: Brave (+Attack, -Speed, -Evasion)
Stats:
HP:
100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 6
Spe: 69 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: MAXED (4 CC BONUS)
AC: 5/5
Attacks: (64/64)
Absorb
Acid Armor
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Draco Meteor
Dragonbreath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Pulse



Infernape [♀] [July]
Types: Fire / Fighting
Abilities: Blaze / Iron Fist (✓)
Nature: Naive (+Speed, +Accuracy, -Special Defense)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 125 (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 4
AC: 5/5
Attacks:
Acrobatics
Blast Burn
Close Combat
Counter
Dig
Earthquake
Ember
Encore
Endure
Fake Out
Fire Blast
Fire Spin
Flame Wheel
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Leer
Mach Punch
Nasty Plot
Protect
Punishment
Quick Guard
Scratch
Solar Beam
Stone Edge
Substitute
Taunt
Thunder Punch
Torment
U-Turn



Revenankh [♀] [Nefernefer]
Types: Ghost / Fighting
Abilities: Shed Skin / Air Lock / Infiltrator (✓)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP:
100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 5/5
Attacks:
Arm Thrust
Bide
Counter
Destiny Bond
Drain Punch
Earthquake
Endure
Focus Punch
Giga Impact
Glare
Hammer Arm
Ice Punch
Knock Off
Mach Punch
Mean Look
Moonlight
Pain Split
Phantom Force
Poison Jab
Power Whip
Protect
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Substitute
Taunt
Torment
Wide Guard
Wrap
Wring Out



Shortened to "Revan". Revan doesn't really have a care in the world about most things, and is mostly sedantary. Is a massive superfuck.

♪♪♪

Starmie [C.B. Revan]
Types: Water/Psychic
Abilities: Illuminate / Natural Cure / Analytic (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP:
90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+20% Accuracy)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Endure
Flash Cannon
Grass Knot
Gyro Ball
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psywave
Rapid Spin
Recover
Reflect
Reflect Type
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Water Gun
Whirlpool


Matezoide


<Gyarados> (Daisy) [Female]

Nature: Rash (+Sp.Attack, -Sp.Defense)

Type: Water/Flying -> Water/Dark (Mega)


Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: A Magikarp obtained after Matezoide decided to swap the brand new car for whatever was inside the mystery box. This in turn saved Daisy from becoming food to some millionaire's Sharpedos on the other side of the world, however, so it could have been worse. Daisy is more than ready to show her valor and prove to everyone that she is, indeed, more valuable than any car.
Now fully evolved after finally managing to cheese a victory as a Magikarp, Daisy remains as ditzy as ever, but her power grew thousands of times over, and she is always ready to use it!



Abilites:

Intimidate (Trigger):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Moxie (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Mold Breaker (Mega Evolution, Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3 (-)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Mega:


HP: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5


MovesSplash (*)
Tackle (*)
Leer
Thrash
Bite
Twister
Ice Fang
Rain Dance
Aqua Tail
Crunch
Dragon Dance
Hyper Beam


Bounce (*)
Hydro Pump (*)
Dragon Rage (*)
Reversal (*)
Celebrate (*)
Happy Hour (*)
Bubble (*)
Taunt
Flamethrower
Thunderbolt
Endure
Protect
Taunt
Earthquake
Fire Blast
Dragon Tail
Waterfall
Iron Head
Dive



<Cresselia> [Yolol] (F)

Nature: Modest (+Sp.Attack, -Attack)

Type:

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Really hates her name.

Ability:


Levitate (Passive):

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats



HP: 120
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 24



EC: 0/0
MC: 1
AC: 0/0
Moves:

Lunar Dance (*)
Confusion (*)
Mist (*)
Psycho Shift (*)
Psycho Cut (*)
Double-Team (*)
Safeguard (*)
Moonlight (*)
Future Sight
Psychic
Aurora Beam
Moonblast



Energy Ball (*)
Protect (*)
Psyshock (*)
Ice Beam (*)
Charge Beam (*)
Signal Beam (*)
Gravity (*)
Trick (*)
Magic Coat (*)
Skill Swap (*)
Sunny Day
Toxic
Reflect
Light Screen
Rest
Sleep-Talk
Substitute
Hyper Beam
Solarbeam
Shadow Ball
Endure



<Slowpoke> [Louie] (M)

Nature: Brave (+Attack, -Speed, -10% Evasion)

Type: Water/Psychic


Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


About: Physically incapable of feeling any sort of pain, Louie is extremely confident in his fighting ability, despite constantly forgetting to breath due to his lazyness. Almost immediately after his capture, a wild Shellder jumped out of the water and attached itself to his tail. Since then, the pair has been unseparable for obvious reasons. He refers to his new partner as ''Wilson''.



Abilites:


Own Tempo (Passive):

This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious (Passive):

This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Regenerator (HA UNLOCKED, Passive):

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shell Armor (Mega, Passive):

This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats

HP: 100
Attack: 4 (+)
Defense: 4
SpA: 4
SpD: 3
Speed: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Mega

HP: 100
Attack: 4 (+)
Defense: 8
SpA: 5
SpD: 3
Speed: 26 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5
Moves

Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Heal Pulse
Psychic
Zen Headbutt
Withdraw

Flamethrower (*)
Surf (*)
Aqua Tail
Ice Beam (*)
Trick Room (*)
Earthquake (*)
Blizzard
Fire Blast
Focus Blast
Hyper Beam
Grass Knot
Scald
Dive
Dig
Magic Coat
Iron Defense
Skill Swap
Wonder Room
Counter
Light Screen
Foul Play
Tri-Attack

Zen Headbutt (*)
Me First (*)
Mud Sport (*)
Future Sight (*)
Wonder Room (*)



<Rhydon> [Heather] (F)

Nature: Careful (-Sp. Attack, +Sp. Def)

Type: Rock/Ground



Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.



About: Some pokemon were just born to fight, and Heather is one of those examples. She considers herself to be extremely in touch with her Rhyhorn nature, being brashful, confident, arrogant, powerful and a bit on the perverted side with other members of her species. Most of all, however, Heather takes great pride on her horn. Despite the fact it is of average size, Heather considers it to be a symbol of honor for not only herself, but to her ancestry.


Abilites:

Lightning Rod (Passive):

These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.


Rock Head (Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless (HA LOCKED, Passive):

This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Stats



HP: 110
Attack: 5
Defense: 5
SpA: 1 (-)
SpD: 3 (+)
Speed: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 8/9
MC: 0
AC: 4/5


Moves

Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)
Megahorn
Horn Drill
Drill Run
Smackdown
Bulldoze
Hammer Arm


Earthquake (*)
Dig (*)
Stone Edge (*)
Payback (*)
Poison Jab (*)
Aqua Tail
Stealth Rock
Focus Punch
Fire Punch
Ice Punch
Thunder Punch
Outrage
Endeavor
Poison Jab
Dragon Tail
Giga Impact
Shadow Claw
Rock Polish
Rock Tomb
Bide
Endure
Superpower
Protect
Rest


Metal Burst (*)
Thunderfang (*)
Fire Fang (*)
Ice Fang (*)
Counter (*)




<Hydreigon> [Giggles] (M)

Nature: Hasty (-Defense, +Speed, +15% Accuracy)

Type: Dragon/Dark


Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: Finally free of his blindness, Giggles has decided to fulfill his dream as a clown. Using his custom-made socker gloves and mediocre sense of humor, the Hydreigon could not be happier.


Ability:
Levitate (Passive):

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats


HP: 100
Attack: 4
Defense: 2 (-)
SpA: 5
SpD: 3
Speed: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 0
AC: NA

Moves

Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Dragon Rush
Double-Hit
Outrage
Tri Attack
Hyper Voice
Body Slam
Dragon Pulse
Work Up


Dark Pulse (*)
Dragon Tail (*)
Thunder-Wave (*)
Torment (*)
Superpower
Protect (*)
Aqua Tail
Zen Headbutt
Signal Beam
Flamethrower
Fire Blast
Rock Tomb
Iron Tail
Tailwind
Earthquake
Draco Meteor
Surf
U-Turn
Hidden Power (Grass)
Focus Blast
Reflect
Fly
Flash Cannon
Hyper Beam
Giga Impact
Roost
Stone Edge
Rock-Slide
Substitute
Charge Beam

Head Smash (*)
Fire Fang (*)
Ice Fang (*)
Thunder Fang (*)
Earth Power (*)


<Chatot> [Oliver] (M)
Nature: Timid (-1 Attack, +15% Speed, +13% Accuracy)

Type:


Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Another pokemon caught in the Kalos region, Oliver has a massive talent for singing, having extreme control over his voice to make it sound as rough or sweet as he wishes, if the situation requires. The Chatot is always happy to be alive and constantly demonstrates happiness on his voice. Eventually caught by Matezoide, the Normal/Flying's drastically affected the general mood, as it is considerably harder to feel sadness around him

Abilites:


Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Keen Eye (Passive):

This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Big Pecks (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

EC: 0
MC: 0
AC: 5/5

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+, +13% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Attacks:

Hyper Voice (*)
Chatter (*)
Confide (*)
Taunt (*)
Peck (*)
Growl (*)
Mirror Move (*)
Sing (*)
Fury Attack (*)
Synchronoise

Ecchoed Voice (*)
Double-Team (*)
Substitute (*)
Protect (*)
Torment (*)
Heat Wave
Roost
Hidden Power (Grass)
Endure

Boomburst (*)
Encore (*)
Agility (*)
Night Shade
Supersonic (*)
Defog (*)



"Okay, that Hydreigon is utterly terrifying."


"If we were still the business of making predictions, I would predict Matezoide would win just by virtue of his Hydreigon scaring the crap out of all of Exclaimer's Pokemon."


"Yeah."


"But that's not all that's unusual about this battle! There's Matezoide's mere presence There will not be ANY special abilities. None! At all!"


"What?! No Lightning Rods?! No Statics!"


"No Levitates, no Gooeys, no anything! So with this crazy twist to the rules taken into account, let's decide who goes first!"


"EXCLAIMER <=5000; MATEZOIDE >5000"

*brief hum*

"4539."



"And with that, Exclaimer will go first! Good luck to all!"

Exclaimer sends and equips
Matezoide sends, equips, and orders
Exclaimer orders
I ref
 


Alright, Matezoide, lets kick this off to a blazing start. July, take the stage!

@ Rare Candy

< Alright, bring it to me! >
 
@ Expert Belt

Sometimes, the little shell on my tail tells me to burn everything.


Surf -> Psychic -> Surf


If U-Turn, use Trick Room that action, but onky once
If Infernape is under the Evasive stage of a D/E move, use Earthquake that action the first time, Dive the sexond and Earthquake the third.
If Solarbeam outside of a combination AND the sun isnt up, use Dive that action the first time, Dig the second and Dive the third
 

"Wow, Macs are terrible."


"Why did you use one, then?"


"Because it was either that, or hold off reffing for a while."


"That would've spared you the shame of briefly being a Mac user." *derisive laugh*


"Can we just get to the pre-round already? Thanks."

Pre-Round
Matezoide

HP: 100
EN: 100
4/4/4/3/26 (-10% Evade)
Status: Expert Belt

Exclaimer

HP: 100
EN: 100
5/3/5/2/124 (+18% Acc)
Status: OK

ACTION ONE
INFERNAPE USED FIRE SPIN! (-4 EN)
CRIT ROLL (<=625): 6556 (NO)
(4 + 1 + 3 + 7.5 - 4.5) / 1.5 = 7.33 DMG
SLOWBRO LOST 7.33 HP!
SLOWBRO WAS TRAPPED! (4A)

SLOWBRO USED SURF! (-6 EN)
CRIT ROLL (<=625): 9563 (NO)
(9 + 2 + 3 + 6 - 3) * 1.5 = 25.5 DMG
INFERNAPE LOST 25.5 HP!

SLOWBRO LOST 2 HP FROM FIRE SPIN!

ACTION TWO
INFERNAPE USED FAKE OUT! (-4 EN)
CRIT ROLL (<=625): 9072 (NO)
4 + 7.5 - 6 = 5.5 DMG
SLOWBRO LOST 5.5 HP!


SLOWBRO FLINCHED!

SLOWBRO LOST 2 HP FROM FIRE SPIN!

ACTION THREE
INFERNAPE USED PROTECT! (-7 EN)
INFERNAPE PROTECTED ITSELF!

SLOWBRO USED SURF! (-6 EN)
(9 + 2 + 3 + 6 - 3) * 1.5 = 25.5 DMG
INFERNAPE LOST 10.2 EN!

SLOWBRO LOST 2 HP FROM FIRE SPIN!



"That was some intense damage evasion!"


"You know what else is intense?"


"Camping. I've heard that one -.-"


"Fine. This round opened with Infernape engulfing Slowbro with a stream of flames so tight, not even a Poke Ball beam could get through. Slowbro then whipped a board and surfed a wave up over Infernape for a ton of damage. Infernape quickly recovered, though, and attacked so suddenly Slowbro flinched, and by the time Slowbro recovered, its second wave simply flowed around Infernape's protective shield."


"Not bad."


"It's just as good as anything YOU do..."


"Please. Here's--"



"the Post-round."



"..."

Post-Round
Matezoide

HP: 81
EN: 88
4/4/4/3/26 (-10% Evade)
Status: Expert Belt, Trapped (1a)

Exclaimer

HP: 74
EN: 75
5/3/5/2/124 (+18% Acc)
Status: Can't use Protect and its clones (1a)

Exclaimer orders
Matezoide orders
I ref on a PC next time
 
Last edited:
@ Rare Candy

< I've arrived, to slay that shell! >

Energy Ball -- Grass Knot -- Giga Drain

If D/E move, not suspended, not in a combo, and Trick Room is up, then Solar Beam + Solar Beam.
If Light Screen is up, and Slowbro is not to use Counter, then Leaf Blade.
If Slowbro is in the evasive stage of a D/E move when Gogoat would act, then Work Up.
 

"What's this? A regal goat has just charged in to subdue this ambling shellfish!"


"Wow. That thing has like the ultimate neckbeard. Unlike yourself."


"Don't judge me, you... you electric vermin."


"VERMIN?!?!?! WHAT?!!!!!"


"Now, before I waste a bunch of time repairing Lightning's feelings, here's the pre-round."

Pre-Round
Matezoide

HP: 81
EN: 88
4/4/4/3/26 (-10% Evade)
Status: Expert Belt

Exclaimer

HP: 120
EN: 100
5/3/5/3/59 (-10% Evade)
Status: OK


ACTION ONE
GOGOAT USED ENERGY BALL! (-6 EN)
CRIT ROLL (<=625): 4949 (NO)
DEBUFF ROLL (<=1000): 1282 (NO)
(9 + 2 + 3 + 7.5 - 4.5) * 1.5 = 25.5 DMG
SLOWBRO LOST 25.5 HP!

SLOWBRO DOVE UNDERWATER! (-6 EN)

ACTION TWO
GOGOAT USED GRASS KNOT! (-5 EN)
BUT IT MISSED!

SLOWBRO STAYED UNDERWATER! (-10 EN)

ACTION THREE
GOGOAT USED GIGA DRAIN! (-11 EN)
BUT IT MISSED!

SLOWBRO USED DIVE! (-3 EN)
CRIT ROLL (<=625): 235 (YES)
(8 + 3 + 3 + 6 - 4.5)/1.5 = 10.33 DMG
GOGOAT LOST 10.33 HP!



"Wow! Another intensely damage-dodging round!"


"This battle is three-quarters of the way to putting me to sleep..."


"Me too. It began with Gogoat slamming a ball of botanical energy into Slowbro for high damage, then Slowbro dove underwater to try to wait out the round."


"And all this stalling got Gogoat really worked up!"


"Actually, no it didn't."


"What? But that's what the sub says..."


"Gogoat doesn't know Work Up. Gogoat can't even learn Work Up. And if it DID learn Work Up, why on Earth would you use it?"


"...Good question."


"Instead, Gogoat attacked the air a couple times, while Slowbro held its breath and at least burst out of the water right when Gogoat least expected, striking its weak spot for a critical hit!"


"Why does a shellfish need to hold its breath underwater?"


"And on to the post-round!"


*sigh*


Post-Round
Matezoide

HP: 55
EN: 69
4/4/4/3/26 (-10% Evade)
Status: Expert Belt

Exclaimer

HP: 109
EN: 78
5/3/5/3/59 (-10% Evade)
Status: OK

Matezoide orders
Exclaimer orders
I ref
 
@ Water Stone

< Oh, I dare. >

Blizzard -- Thunder -- Blizzard


If Starmie is asleep, then Sleep Talk (Thunder, Blizzard, Ice Beam, Thunderbolt)
 
tfw Mirror Move doesnt work if the target didnt use the move.

tfw Somehow didnt get U-Turn on Chatot.

Life is suffering.

Protect -> Mirror Move (Thunder) -> Protect

Slow and steady
 

"Aaaaand now we have a complete change of combatants. Exclaimer is now sending in a shellfish, and Matezoide has a parrot."


"He's using a Chatot and not using Chatter? What's the point even?"


"That's like using Castform and not using Weather Ball. Wait that happens all the time in ASB :/"


"Or like having a Raichu that doesn't have Volt Tackle."


"Stop griping about that. You'll get it after the Ooraloo sim is over."


"Oh, sure, with your eight other little charges?"


"...And here's the pre-round."

Pre-Round
Matezoide

HP: 100
EN: 100
2/2/5/2/105 (+13% Acc)
Status: OK

Exclaimer

HP: 90
EN: 100
2/3/5/3/133 (+20% Acc)
Status: OK


ACTION ONE
CHATOT USED PROTECT! (-6 EN)
CHATOT PROTECTED ITSELF!

STARMIE USED BLIZZARD! (-8 EN)
(11 + 2 + 7.5 - 3) * 1.5 = 26.25 DMG
CHATOT LOST 10.5 EN!

ACTION TWO
STARMIE USED THUNDER! (-8 EN)
HIT ROLL (<=9000): 8746 (YES)
CRIT ROLL (<=625): 8211 (NO)
PARALYSIS ROLL (<=3000): 9286 (NO)
(11 + 7.5 - 3) * 1.5 = 23.25 DMG
CHATOT LOST 23.25 HP!

CHATOT USED MIRROR MOVE! (-1 EN)
CHATOT USED THUNDER! (-8 EN)
HIT ROLL (<=8300): 2590 (YES)
CRIT ROLL (<=625): 4817 (NO)
PARALYSIS ROLL (<=3000): 8615 (NO)
(11 + 7.5 - 4.5) * 1.5 = 21 DMG
STARMIE LOST 21 HP!

ACTION THREE
CHATOT USED PROTECT! (-6 EN)
CHATOT PROTECTED ITSELF!

STARMIE USED BLIZZARD! (-8 EN)
(11 + 2 + 7.5 - 3) * 1.5 = 26.25 DMG
CHATOT LOST 10.5 EN!





"This battle is turning into one big chicken dance."


"Welp, in that case, I'm just gonna go to sleep in the corner."


"Not a bad plan. Chatot shielded itself from two icy attacks by Starmie, then appropriately parroted one of Starmie's most shocking attack, although to less effect than the starfish itself."


"Zzzz..."



"Actually, that's the best commentary on this battle so far..."


Post-Round
Matezoide

HP: 77
EN: 58
2/2/4/2/105 (+13% Acc)
Status: Can't use Protect and its ilk (1a)

Exclaimer

HP: 69
EN: 76
2/3/5/3/133 (+20% Acc)
Status: OK

Matezoide orders
Exclaimer chicken dances
I ref this boring battle
 
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Chatot has 16 BRT, so it goes to 5 Sp.Attack with Everstone, causing his Thunder to deal 21. Furthermore, it spent 30 energy this round, so it should have 70 final EN. He only lost 23 HP, so he has 77 HP now.




Time to attack!

Chatter -> Chatter -> Boomburst

If damaging Ice type move AND you didnt use a P/E move in the previous action, use Protect that action and push-back
If damaging Electric type move AND you didnt a P/E move in the previous action, use Agility (Evasive) that action and push-back
If Starmie is under the evasive effect of a D/E move, Chill that action
 
Matezoide is right except the EN. You got that right.



< Oh my. Not this again... >

Blizzard -- Icy Wind -- Blizzard
 

"Well, I guess Matezoide finally decided to listen to our advice. His mistake, but w/e."


"At least he's finally using a signature move. THE signature move. Not even Smeargle can imitate this move."


"Okay, I don't know how you even knew that..."


"What? You think you're the only one who can surf the web?"


"Well, I--"


"CHECK THIS OUT SUCKERS"




Pre-Round
Matezoide

HP: 77
EN: 58
2/2/4/2/105 (+13% Acc)
Status: Can't use Protect and its ilk (1a)

Exclaimer

HP: 69
EN: 76
2/3/5/3/133 (+20% Acc)
Status: OK


ACTION ONE
STARMIE USED BLIZZARD! (-12 EN)
HIT ROLL (<=9000): 276 (YES)
CRIT ROLL (<=625): 9377 (NO)
FREEZE ROLL (<=1000): 3931 (NO)
(11 + 2 + 7.5 - 3) * 1.5 = 26.25 DMG
CHATOT LOST 26.25 HP!

CHATOT USED CHATTER! (-4 EN)
CRIT ROLL (<=625): 5181 (NO)
7 + 1 + 3 + 7.5 - 4.5 = 14 DMG
STARMIE LOST 14 HP!
STARMIE BECAME CONFUSED! (3A)

ACTION TWO
CHATOT USED PROTECT! (-6 EN)
CHATOT PROTECTED ITSELF!

STARMIE IS CONFUSED!
CONFUSE ROLL (<=5000): 1427 (NO, DEGRADES TO 2A)
STARMIE USED ICY WIND! (-6 EN)
(6 + 2 + 7.5 - 3) * 1.5 = 18.75 DMG
CHATOT LOST 7.5 EN!

ACTION THREE
STARMIE IS CONFUSED!
CONFUSE ROLL (<=5000): 4556 (NO, DEGRADES TO 1A)
STARMIE USED BLIZZARD! (-8 EN)
HIT ROLL (<=9000): 3383 (YES)
CRIT ROLL (<=625): 8847 (NO)
FREEZE ROLL (<=1000): 7269 (NO)
(11 + 2 + 7.5 - 3) * 1.5 = 26.25 DMG
CHATOT LOST 26.25 HP!


CHATOT USED CHATTER! (-4 EN)
CRIT ROLL (<=625): 1007 (NO)
7 + 1 + 3 + 7.5 - 4.5 = 14 DMG
STARMIE LOST 14 HP!




"Well, that was certainly a lot more exciting than the preceding rounds of this battle!"


"Sparks flew! But no electrical ones, sadly..."


"Yeah, electric sparks around a starfish and a parrot. Let me know how that one works out."


"Great, for me :)"


"The round opened up with Starmie conjuring up a sweeping blizzard to try to freeze Chatot. Chatot took heavy damage, then retaliated by babbling a bunch of loud nonsense at Starmie, which did medium damage and confused the starfish! Chatot then followed up by throwing up a protective shield, as the dazed Starmie managed to launch a weaker icy assault at the bird. Starmie then fought through its confusion yet again to repeat its earlier blizzard--"


"Can you stop doing that?"


"What?"


"Writing Blizzard in lowercase as if it's not the name of the attack you're using the word to describe."


"Wow. How meta did this just get?"


"Yeah, we're obviously in completely unfamiliar territory here. We're basically navigating uncharted waters without a compass."


"Alright, fine, if it's that huge a deal for you. Starmie mustered another Blizzard, damaging Chatot heavily again. Chatot once again retaliated by babbling nonsense, but it was less effectual this time, as Starmie was still confused. And here's the post-round."


"PSYCHE! Capitalizing moves isn't that bad, is it?"


"I have to live with this every day, you know."

Post-Round
Matezoide

HP: 24
EN: 36
2/2/4/2/105 (+13% Acc)
Status: OK

Exclaimer

HP: 41
EN: 52
2/3/5/3/133 (+20% Acc)
Status: Confused (1a)

Exclaimer orders
Matezoide orders
I ref
 
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< Finish.... nnnn... Yeah! >

Blizzard -- Ice Beam -- Icy Wind

If P/E, Recover and push back actions. [once]
If hit self in confusion, push back actions.
If Endure, then Whirlpool.
 
Everstone gives +1 BAP to STABs if the mon has two types, so Starmie loses 2 more HP.



I am gonna cut you if you go through confusion a third time

Endure -> Roost -> Roost


If you are not under the effects of Whilrpool A2, use Boomburst that action
If you are not under the effects of Whilrpool A3, use Chatter that action
 
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"What the frick just went down here."


"Well... apparently, our combatants are immature 6th-grade boys."


"No kidding. *bangs imaginary gavel* Order in the court! Here's the pre-round to sate your appetite for about five seconds..."

Pre-Round
Matezoide

HP: 24
EN: 36
2/2/5/2/105 (+13% Acc)
Status: OK

Exclaimer

HP: 41
EN: 52
2/3/5/3/133 (+20% Acc)
Status: Confused (1a)


ACTION ONE
CHATOT USED ENDURE! (-14 EN)
CHATOT BRACED ITSELF!

STARMIE IS CONFUSED!
CONFUSE ROLL (<=5000): 8377 (YES, DEGRADES TO 0A)
IT HURT ITSELF IN ITS CONFUSION! (-3 EN)
4 + 3 - 4.5 = 1.5 DMG
STARMIE LOST 2.5 HP!

ACTION TWO
STARMIE SNAPPED OUT OF ITS CONFUSION!
STARMIE USED BLIZZARD! (-12 EN)
HIT ROLL (<=9000): 3025 (YES)
CRIT ROLL (<=625): 869 (NO)
FREEZE ROLL (<=1000): 5913 (NO)
(11 + 2 + 7.5 - 3) * 1.5 = 26.25 DMG
CHATOT LOST 26.25 HP!
CHATOT ENDURED THE HIT!

CHATOT USED BOOMBURST! (-9 EN)
CRIT ROLL (<=625): 9890 (NO)
14 + 1 + 3 + 7.5 - 4.5 = 21 DMG
STARMIE LOST 21 HP!

ACTION THREE
STARMIE USED ICE BEAM! (-6 EN)
CRIT ROLL (<=625): 5398 (NO)
FREEZE ROLL (<=1000): 8113 (NO)
(9 + 2 + 7.5 - 3) * 1.5 = 23.25 DMG
CHATOT LOST 23.25 HP!
CHATOT ENDURED THE HIT!

CHATOT USED CHATTER! (-4 EN)
CRIT ROLL (<=625): 1149 (NO)
7 + 1 + 3 + 7.5 - 4.5 = 14 DMG
STARMIE LOST 14 HP!
STARMIE BECAME CONFUSED! (2A)



"Well, this was an exciting round."


"No, next round will be an exciting round."


"The round opened with Chatot bracing itself and Starmie hitting itself. Starmie then launched two freezing blasts at Chatot, but through sheer will it managed to survive both and fight back, dealing heavy damage itself, although it's teetering on the brink of exhaustion. What will happen in the next round? Stay tooned!"


Post-Round
Matezoide

HP: 1
EN: 9
2/2/5/2/105 (+13% Acc)
Status: Can't use Endure (1r)

Exclaimer

HP: 3
EN: 31
2/3/5/3/133 (+20% Acc)
Status: OK

Matezoide orders
Exclaimer orders
I ref
 
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