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Completed Matezoide listens to Classical music while eating soup

Discussion in 'ASB' started by LockDown, Nov 25, 2012.

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  1. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Classical's team:
    Matt the Clefairy (open)

    [​IMG]
    Clefairy "Matt" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    *
    Type: Normal
    *
    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
    *
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    *
    Abilities:
    *
    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    *
    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
    *
    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    *
    EC: 6/9
    DC: 5/5
    MC: 1
    *
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    *
    Moves:
    Damaging

    Pound
    Magical Leaf
    Wake-Up Slap
    Bestow
    Meteor Mash
    Flamethrower
    Shadow Ball
    Dig
    Hyper Voice
    Thunderbolt
    Bide

    Non-Damaging

    Double Team
    Protect
    Toxic
    Endure
    Teleport
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Minimize
    Defense Curl
    Follow Me
    Cosmic Power
    Metronome
    Substitute
    Aromatherapy
    Magic Coat
    Light Screen
    Moonlight
    After You



    Moves: 30


    Matezoide's team:
    Ozzy (open)

    [​IMG]
    <Bulbasaur> [Ozzy] (M)
    Nature: Naughty (+ Attack, - Sp.Def)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

    Abilites:

    Overgrow (Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Chlorophyll (DW LOCKED, Innate):

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks

    Tackle (*)
    Growl (*)
    Leech Seed (*)
    Vine-Whip (*)
    Poison Powder (*)
    Sleep Powder (*)
    Take Down (*)
    Razor Leaf (*)
    Sweet Scent (*)
    Growth (*)

    Substitute(*)
    Venoshock(*)
    Hidden Power (Ice, 7) (*)
    Toxic

    Endure (*)
    Leaf Storm (*)
    Skull Bash (*)



    Let's get it!

    Classical specifies ability and equips item.
    Matezoide specifies ability, equips item, and orders.
    Classical orders.
    I ref.
  2. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Magic Gaurd & XP Share
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Overgrow and Exp.Share

    Unown S (Skill-Swap) -> Toxic -> Venoshock


    If Encore A2, change that action to Sleep Powder and push-back.
    If your Unown is stolen use Unown W (Worry Seed) that action instead.
  4. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    [​IMG]
    Let's cause some shenanigans with this little seedling

    Protect - Double Team (4 Clones) - Flamethrower
  5. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 90 | EN: 100
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other:
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 90 | EN: 100
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other:


    Matt begins the round by Protecting itself from any incoming attacks, which blocks Ozzy's attempt to Swap their Skills. Ozzy follows up by spitting Toxic sludge on Matt, but Matt's Magic Guard seems to prevent damage. Matt responds by making 4 Double Team clones of itself to confuse Ozzy. This tactic works as Ozzy aims his Venomous Shock at one of Matt's copies while the remaining clones all send a streaming Flamethrower at Ozzy, scoring the first damage of the match.


    Calculations (d10000) (open)
    Speed Order: Bulbasaur, Clefairy


    Action 1
    Clefairy used Protect -6 EN

    Bulbasaur used Skill Swap -7 EN
    Clefairy protected itself!


    Action 2
    Bulbasaur used Toxic -6 EN
    Clefairy was poisoned!

    Clefairy used Double Team [4 Clones] -15 EN
    4 Clones were created!


    Action 3
    Bulbasaur used Venoshock -7 EN
    hit real<=2000: 7301=clone
    A clone dissipated!

    Clefairy used Flamethrower -7 EN
    crit<=625: 9641=no
    (10+4.5-3)*1.5=17.25 damage

    Summary
    Clefairy: -0 HP, -28 EN

    Bulbasaur: -17 HP, -20 EN


    Post-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG][​IMG][​IMG][​IMG]
    Ability: Magic Guard
    HP: 90 | EN: 72
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [2 DPA], 3 clones
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 77 | EN: 80
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other:

    Used Unowns: S


    Classical orders.
    Matezoide orders.
    I ref.
  6. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    [​IMG]

    We have the advantage, time to force him to Juggle a few more Balls!

    (Unown W)Wring Out ~ Flamethrower ~ Flamethrower

    If unown W is grabbed by bulbasuar A1, change actions to: Protect ~ (Unown V) V-Create ~ Flamethrower

    If Sleep Powder on action 2 or 3 then Magic Coat and push actions back
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    "Maybe this is the best course of action"

    Substitute (20) -> Unown V (Vital Throw) -> Sleep Powder

    Not too sure, but if Foresight would allow Sleep Powder to hit, change A2 to Unown F (Foresight)
  8. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    I would think that Foresight would allow the next attack to bypass the clones, but not guarantee the Sleep Powder would hit, like Lock-On.

    Pre-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG][​IMG][​IMG][​IMG]
    Ability: Magic Guard
    HP: 90 | EN: 72
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [2 DPA], 3 clones
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 77 | EN: 80
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other:


    Now it is Ozzy's turn to create a decoy by siphoning some of his HP into a Substitute, which Matt Wrings Out for some good damage, and then follows up with a Flamethrower to destroy the doll. However, Ozzy retaliates by Vitally Throwing Matt, guaranteeing a hit and causing the rest of Matt's clones to disappear. Matt then suddenly puts up a Magic Coat around itself, which bounces Ozzy's Sleep Powder back at him, but Ozzy's Grass senses help him dodge it. Classical has increased his lead, but with the clones gone, Matezoide has much freer rein...


    Calculations (d10000) (open)
    Speed Order: Bulbasaur, Clefairy


    Action 1
    Bulbasaur used Substitute -20 HP -18 EN
    It created a Substitute!

    Clefairy used Wring Out -8 EN
    crit<=625: 9887=no
    (10+3+4.5-3)=14.5 damage
    The Substitute took the damage!


    Action 2
    Clefairy used Flamethrower -7 EN
    crit<=625: 9641=no
    (10+4.5-3)*1.5=17.25 damage
    The substitute faded!

    Bulbasaur used Vital Throw -5 EN
    hit=guaranteed
    crit<=625: 7519=no
    (5+4.5-3)*1.5=9.75 damage
    The clones dissipated!


    Action 3
    Clefairy used Magic Coat -10 EN
    Clefairy shouded itself in Magic Coat!

    Bulbasaur used Sleep Powder -6 EN
    hit Bulbasaur<=3750: 6701=miss


    Summary
    Clefairy: -10 HP, -25 EN

    Bulbasaur: -20 HP, -29 EN


    Post-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 80 | EN: 47
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [3 DPA]
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 57 | EN: 51
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other:

    Used Unowns: S, W, V


    Matezoide orders.
    Classical orders.
    I ref.
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    *sigh*

    I am doing horribly today, but i feel more calm and focused now, so lets try this.

    Substitute (20) -> Unown P (Pain Split) -> Chill

    If Sucesfull protective/evasive action A2, change the following orders to Chill -> Unown P (Pain Split)

    If Encore is ordered A1, change actions to Unown H (Hi Jump Kick) -> Substitute (20) -> Venoshock


    I am prety sure this is easy to work around though.

    Edit: Yup, still doing horribly today.
  10. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    [​IMG]

    Time to switch to chainsaws. Flaming chainsaws.

    Unown P Payday ~ Flamethrower ~ Hyper Voice
  11. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 80 | EN: 47
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [3 DPA]
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 57 | EN: 51
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other:

    Another Substitute is made and destroyed, Classy will probably earn an extra CC.

    Calculations (d10000) (open)
    Speed Order: Bulbasaur, Clefairy


    Action 1
    Bulbasaur used Substitute -20 HP -18 EN
    It created a Substitute!

    Clefairy used Pay Day -2 EN
    crit<=625: 5062=no
    4+3+3-3=7 damage
    The Substitute took the damage!


    Action 2
    Bulbasaur tried to use Pain Split -0 EN
    But there was no Unown P...

    Clefairy used Flamethrower -7 EN
    crit<=625: 438=lolyes
    (10+3+4.5-3)*1.5=21.75 damage
    The substitute faded!


    Action 3
    Bulbasaur used Chill +12 EN

    Clefairy used Hyper Voice -6 EN
    crit<=625: 8157=no
    9+3+4.5-3=13.5 damage


    Summary
    Clefairy: -0 HP, -15 EN

    Bulbasaur: -33 HP, -6 EN


    Post-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 80 | EN: 32
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [4 DPA]
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 24 | EN: 45
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other:

    Used Unowns: P, S, V, W



    Classical orders.
    Matezoide orders.
    I ref.
  12. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    [​IMG]

    Here's the closing act!

    Flamethrower ~ Hyper Voice ~ Flamethrower

    If endure then encore it and chill remaining actions

    If protective/evasive action is ordered, chill and push actions back
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    ''We cant really win, but we wont lose now.''

    Unown D (Disable Flamethrower) -> Substitute (20) -> Venoshock
  14. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 80 | EN: 32
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [4 DPA]
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 24 | EN: 45
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other:

    STOP STALLIN

    Calculations (d10000) (open)
    Speed Order: Bulbasaur, Clefairy


    Action 1
    Bulbasaur used Disable -7 EN
    Clefairy's Flamethrower was Disabled!

    Clefairy's Flamethrower is Disabled!


    Action 2
    Bulbasaur used Substitute -20 HP -18 EN
    It created a Substitute!

    Clefairy used Hyper Voice -6 EN
    crit<=625: 6397=no
    9+3+4.5-3=13.5 damage
    The Substitute took the damage!


    Action 3
    Bulbasaur used Venoshock -7 EN
    crit<=625: 2944=no
    13+3+4.5-3=17.5 damage

    Clefairy used Struggle -5 EN
    crit<=625: 3091=no
    5+3-3=5 damage
    5*.4=2 recoil
    The Substitute took the damage!
    Clefairy is hit with recoil!


    Summary
    Clefairy: -15 HP, -11 EN

    Bulbasaur: -20 HP, -32 EN


    Post-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 65 | EN: 21
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [5 DPA], Flamethrower Disabled (3a)
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 4 | EN: 13
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other: 2 HP Substitute

    Used Unowns: D, P, S, V, W



    Matezoide orders.
    Classical orders.
    I ref.
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Never!

    Sleep Powder -> Chill -> Unown R (Recover)

    If sucesfull protective/evasive action A1, change actions to Chill -> Sleep Powder -> Unown R (Recover)

    If your Unown is used before you can use it, change that action to Unown M (Milk Drink)
  16. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Gah, doubleslap isn't in my movepool even though clefairy learns it at level 10

    [​IMG]

    Well, guess Imma haveto cut your face. YAY!

    Protect ~(Unown T) Tail Slap ~ Chill
  17. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 65 | EN: 21
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [5 DPA], Flamethrower Disabled (3a)
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 4 | EN: 13
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other: 2 HP Substitute

    ZOMG I ROLLED A 1

    Calculations (d10000) (open)
    Speed Order: Bulbasaur, Clefairy


    Action 1
    Clefairy used Protect -6 EN
    Clefairy protected itself!

    Bulbasaur used Chill +12 EN


    Action 2
    Bulbasaur used Sleep Powder -6 EN
    hit<=8500: 1=yes (holy crap!)
    intensity: 2=deep (1a)

    Clefairy is fast asleep


    Action 3
    Bulbasaur used Recover +20 HP -12 EN

    Clefairy used Chill +12 EN


    Summary
    Clefairy: -0 HP, +6 EN

    Bulbasaur: +20 HP, -6 EN


    Post-round:

    Classical

    Matt (M) @ Exp. Share
    [​IMG]
    Ability: Magic Guard
    HP: 65 | EN: 27
    Stats: 2/2/3/3/30
    Size: 1 | Weight: 1
    Other: Badly Poisoned [6 DPA]
    vs.
    Matezoide

    Ozzy (M) @ Exp. Share
    [​IMG]
    Ability: Overgrow
    HP: 24 | EN: 7
    Stats: 3/2/3/2/45
    Size: 1 | Weight: 1
    Other: 2 HP Substitute

    Used Unowns: D, P, R, S, V, W



    Classical orders.
    Matezoide orders.
    I ref.
  18. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    [​IMG]

    Care for a draw since we're both dirty cheaters?

    Flamethrower ~ Explosion ~ Pound

    If sleeping slide actions down
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''Gotcha, sucker.''


    Chill -> Endure -> Win




























    Show Hide

    [​IMG]
    ''Sure, i wont pretend we trully tied since you fought better than i did, but the KOC is very cool and we appreciate it.''



    Tackle -> Vine-Whip -> Tackle

    THOSE ARE THE REAL ACTIONS!
  20. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    OK do we really need calcs?

    Tackle does damage for 3 EN
    Flamethrower breaks sub for 7 EN

    Vine Whip does damage for 2 EN
    Explosion does 25+3+3-3=28 damage for 20 EN (EN KO & Explosion :O)
    Bulbasaur faints as a result


    Prizes!

    Classy: 2 CC (lol Pay Day)
    Clefairy: 1 EC, 3 MC, 1 KOC

    Matezoide: 1 CC
    Bulbasaur: 1 EC, 1 DC, 3 MC, 1 KOC

    Me:2 well-earned UC
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