Completed Matezoide listens to Classical music while eating soup

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#1
Da Rules said:
1v1 battle
unown soup
Items: training
one ability
switch = ragequit
no chills/recovers
Classical's team:

Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
*
Type: Normal
*
Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
*
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
*
Abilities:
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Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
*
Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
*
(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
*
EC: 6/9
DC: 5/5
MC: 1
*
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
*
Moves:
Damaging

Pound
Magical Leaf
Wake-Up Slap
Bestow
Meteor Mash
Flamethrower
Shadow Ball
Dig
Hyper Voice
Thunderbolt
Bide

Non-Damaging

Double Team
Protect
Toxic
Endure
Teleport
Charm
Encore
Sing
Sweet kiss
Copycat
Minimize
Defense Curl
Follow Me
Cosmic Power
Metronome
Substitute
Aromatherapy
Magic Coat
Light Screen
Moonlight
After You



Moves: 30


Matezoide's team:

<Bulbasaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (DW LOCKED, Innate):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 45
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)

Substitute(*)
Venoshock(*)
Hidden Power (Ice, 7) (*)
Toxic

Endure (*)
Leaf Storm (*)
Skull Bash (*)



Let's get it!

Classical specifies ability and equips item.
Matezoide specifies ability, equips item, and orders.
Classical orders.
I ref.
 
#3
Overgrow and Exp.Share

Unown S (Skill-Swap) -> Toxic -> Venoshock


If Encore A2, change that action to Sleep Powder and push-back.
If your Unown is stolen use Unown W (Worry Seed) that action instead.
 
#5
Pre-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 90 | EN: 100
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other:
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 90 | EN: 100
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other:


Matt begins the round by Protecting itself from any incoming attacks, which blocks Ozzy's attempt to Swap their Skills. Ozzy follows up by spitting Toxic sludge on Matt, but Matt's Magic Guard seems to prevent damage. Matt responds by making 4 Double Team clones of itself to confuse Ozzy. This tactic works as Ozzy aims his Venomous Shock at one of Matt's copies while the remaining clones all send a streaming Flamethrower at Ozzy, scoring the first damage of the match.


Speed Order: Bulbasaur, Clefairy


Action 1
Clefairy used Protect -6 EN

Bulbasaur used Skill Swap -7 EN
Clefairy protected itself!


Action 2
Bulbasaur used Toxic -6 EN
Clefairy was poisoned!

Clefairy used Double Team [4 Clones] -15 EN
4 Clones were created!


Action 3
Bulbasaur used Venoshock -7 EN
hit real<=2000: 7301=clone
A clone dissipated!

Clefairy used Flamethrower -7 EN
crit<=625: 9641=no
(10+4.5-3)*1.5=17.25 damage

Summary
Clefairy: -0 HP, -28 EN

Bulbasaur: -17 HP, -20 EN


Post-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 90 | EN: 72
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [2 DPA], 3 clones
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 77 | EN: 80
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other:

Used Unowns: S


Classical orders.
Matezoide orders.
I ref.
 
#6


We have the advantage, time to force him to Juggle a few more Balls!

(Unown W)Wring Out ~ Flamethrower ~ Flamethrower

If unown W is grabbed by bulbasuar A1, change actions to: Protect ~ (Unown V) V-Create ~ Flamethrower

If Sleep Powder on action 2 or 3 then Magic Coat and push actions back
 
#7
"Maybe this is the best course of action"

Substitute (20) -> Unown V (Vital Throw) -> Sleep Powder

Not too sure, but if Foresight would allow Sleep Powder to hit, change A2 to Unown F (Foresight)
 
#8
I would think that Foresight would allow the next attack to bypass the clones, but not guarantee the Sleep Powder would hit, like Lock-On.

Pre-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 90 | EN: 72
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [2 DPA], 3 clones
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 77 | EN: 80
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other:


Now it is Ozzy's turn to create a decoy by siphoning some of his HP into a Substitute, which Matt Wrings Out for some good damage, and then follows up with a Flamethrower to destroy the doll. However, Ozzy retaliates by Vitally Throwing Matt, guaranteeing a hit and causing the rest of Matt's clones to disappear. Matt then suddenly puts up a Magic Coat around itself, which bounces Ozzy's Sleep Powder back at him, but Ozzy's Grass senses help him dodge it. Classical has increased his lead, but with the clones gone, Matezoide has much freer rein...


Speed Order: Bulbasaur, Clefairy


Action 1
Bulbasaur used Substitute -20 HP -18 EN
It created a Substitute!

Clefairy used Wring Out -8 EN
crit<=625: 9887=no
(10+3+4.5-3)=14.5 damage
The Substitute took the damage!


Action 2
Clefairy used Flamethrower -7 EN
crit<=625: 9641=no
(10+4.5-3)*1.5=17.25 damage
The substitute faded!

Bulbasaur used Vital Throw -5 EN
hit=guaranteed
crit<=625: 7519=no
(5+4.5-3)*1.5=9.75 damage
The clones dissipated!


Action 3
Clefairy used Magic Coat -10 EN
Clefairy shouded itself in Magic Coat!

Bulbasaur used Sleep Powder -6 EN
hit Bulbasaur<=3750: 6701=miss


Summary
Clefairy: -10 HP, -25 EN

Bulbasaur: -20 HP, -29 EN


Post-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 80 | EN: 47
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [3 DPA]
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 57 | EN: 51
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other:

Used Unowns: S, W, V


Matezoide orders.
Classical orders.
I ref.
 
#9
*sigh*

I am doing horribly today, but i feel more calm and focused now, so lets try this.

Substitute (20) -> Unown P (Pain Split) -> Chill

If Sucesfull protective/evasive action A2, change the following orders to Chill -> Unown P (Pain Split)

If Encore is ordered A1, change actions to Unown H (Hi Jump Kick) -> Substitute (20) -> Venoshock


I am prety sure this is easy to work around though.

Edit: Yup, still doing horribly today.
 
#11
Pre-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 80 | EN: 47
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [3 DPA]
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 57 | EN: 51
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other:

Another Substitute is made and destroyed, Classy will probably earn an extra CC.

Speed Order: Bulbasaur, Clefairy


Action 1
Bulbasaur used Substitute -20 HP -18 EN
It created a Substitute!

Clefairy used Pay Day -2 EN
crit<=625: 5062=no
4+3+3-3=7 damage
The Substitute took the damage!


Action 2
Bulbasaur tried to use Pain Split -0 EN
But there was no Unown P...

Clefairy used Flamethrower -7 EN
crit<=625: 438=lolyes
(10+3+4.5-3)*1.5=21.75 damage
The substitute faded!


Action 3
Bulbasaur used Chill +12 EN

Clefairy used Hyper Voice -6 EN
crit<=625: 8157=no
9+3+4.5-3=13.5 damage


Summary
Clefairy: -0 HP, -15 EN

Bulbasaur: -33 HP, -6 EN


Post-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 80 | EN: 32
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [4 DPA]
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 24 | EN: 45
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other:

Used Unowns: P, S, V, W



Classical orders.
Matezoide orders.
I ref.
 
#12


Here's the closing act!

Flamethrower ~ Hyper Voice ~ Flamethrower

If endure then encore it and chill remaining actions

If protective/evasive action is ordered, chill and push actions back
 
#14
Pre-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 80 | EN: 32
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [4 DPA]
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 24 | EN: 45
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other:

STOP STALLIN

Speed Order: Bulbasaur, Clefairy


Action 1
Bulbasaur used Disable -7 EN
Clefairy's Flamethrower was Disabled!

Clefairy's Flamethrower is Disabled!


Action 2
Bulbasaur used Substitute -20 HP -18 EN
It created a Substitute!

Clefairy used Hyper Voice -6 EN
crit<=625: 6397=no
9+3+4.5-3=13.5 damage
The Substitute took the damage!


Action 3
Bulbasaur used Venoshock -7 EN
crit<=625: 2944=no
13+3+4.5-3=17.5 damage

Clefairy used Struggle -5 EN
crit<=625: 3091=no
5+3-3=5 damage
5*.4=2 recoil
The Substitute took the damage!
Clefairy is hit with recoil!


Summary
Clefairy: -15 HP, -11 EN

Bulbasaur: -20 HP, -32 EN


Post-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 65 | EN: 21
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [5 DPA], Flamethrower Disabled (3a)
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 4 | EN: 13
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other: 2 HP Substitute

Used Unowns: D, P, S, V, W



Matezoide orders.
Classical orders.
I ref.
 
#15
Never!

Sleep Powder -> Chill -> Unown R (Recover)

If sucesfull protective/evasive action A1, change actions to Chill -> Sleep Powder -> Unown R (Recover)

If your Unown is used before you can use it, change that action to Unown M (Milk Drink)
 
#16
Gah, doubleslap isn't in my movepool even though clefairy learns it at level 10



Well, guess Imma haveto cut your face. YAY!

Protect ~(Unown T) Tail Slap ~ Chill
 
#17
Pre-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 65 | EN: 21
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [5 DPA], Flamethrower Disabled (3a)
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 4 | EN: 13
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other: 2 HP Substitute

ZOMG I ROLLED A 1

Speed Order: Bulbasaur, Clefairy


Action 1
Clefairy used Protect -6 EN
Clefairy protected itself!

Bulbasaur used Chill +12 EN


Action 2
Bulbasaur used Sleep Powder -6 EN
hit<=8500: 1=yes (holy crap!)
intensity: 2=deep (1a)

Clefairy is fast asleep


Action 3
Bulbasaur used Recover +20 HP -12 EN

Clefairy used Chill +12 EN


Summary
Clefairy: -0 HP, +6 EN

Bulbasaur: +20 HP, -6 EN


Post-round:

Classical

Matt (M) @ Exp. Share

Ability: Magic Guard
HP: 65 | EN: 27
Stats: 2/2/3/3/30
Size: 1 | Weight: 1
Other: Badly Poisoned [6 DPA]
vs.
Matezoide

Ozzy (M) @ Exp. Share

Ability: Overgrow
HP: 24 | EN: 7
Stats: 3/2/3/2/45
Size: 1 | Weight: 1
Other: 2 HP Substitute

Used Unowns: D, P, R, S, V, W



Classical orders.
Matezoide orders.
I ref.
 
#19

''Gotcha, sucker.''


Chill -> Endure -> Win





























''Sure, i wont pretend we trully tied since you fought better than i did, but the KOC is very cool and we appreciate it.''



Tackle -> Vine-Whip -> Tackle

THOSE ARE THE REAL ACTIONS!
 
#20
OK do we really need calcs?

Tackle does damage for 3 EN
Flamethrower breaks sub for 7 EN

Vine Whip does damage for 2 EN
Explosion does 25+3+3-3=28 damage for 20 EN (EN KO & Explosion :O)
Bulbasaur faints as a result


Prizes!

Classy: 2 CC (lol Pay Day)
Clefairy: 1 EC, 3 MC, 1 KOC

Matezoide: 1 CC
Bulbasaur: 1 EC, 1 DC, 3 MC, 1 KOC

Me:2 well-earned UC
 
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