Matezoide ROFLs in a tanker

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Challenging ALL THE PEOPLE

2 vs 2 Doubles NFEANDFEBSWIAANFE (Not fully evolved and Fully evolved but so weak it's almost a Not fully evolved)
2 Day DQ
Items=ON
Abilities=Have ALL the abilities
5 Chills/5 Recovers

COME AT ME BRO
Accepting it.

Warioware's arena.

Ref,anyone?

Matezoide said:

<Grimer> (Bosco) (Male)

Nature: Sassy (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast,Steve's dig was able to catch him off-guard and KO,since then,Bosco has shown to be an extremely quirky Grimer,highly energetic and cheerful towards his team mates regardless of the situation,he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW LOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).



HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3(+)
Spe: 22(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13



EC: 2/6
MC: 0
DC: 2/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor



Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)





<Elgyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Peter was captured after being over-powered by Rob's Crunch,his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat,Peter strongly stands up for what he believes in and will fight until the bitter end.

Abilites:

Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Synchronize (Innate):

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Analytic (Innate,DW LOCKED):

If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power -> Fighting (7) (*)
Imprison(*)
Psychic
Recover

Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball

Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)


Thankies.

Rofltanker said:
Gonna kick some ass


Dunsparce [Chuck Norris] (M)
Nature: Serious
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Serene Grace: (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 2
Base Rank Total: 18


MC: 0
DC: 1/5

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
Ancient Power
Take Down
Roost
Dig
Double Edge
Coil

Rockslide
Headbutt
Curse

Flamethrower
Ice Beam
Thunder Bolt



Remoraid [Aquaman] (M)
Nature: Serious
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 1/6
MC: 0
DC: 1/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Hydro Pump
Ice Beam

Thunder Wave
Water Spout
Rock Blast

Scald
Substitute
Double Team
-Rofltanker sends out.
-Matezoide sends out.
-I give Warioware challenge
-Matezoide orders.
-Rofltanker orders.
-I ref.
 
35 energy total,right?

Peter: Trick-Room -> Rock-Slide -> Thunderbolt (Aquaman)
If unable to use Trick-Room for whatever reason,push-back as many times as needed.

Bosco: Giga-Drain (Aquaman) -> Rock-Slide -> Rock Slide
 
Why all the hate on Aquaman?

Aquaman: Substitute (25 HP) ~ Thunder Wave (Bosco) ~ Scald (Bosco)
IF I misread something and Water Spout hits Chuck Norris change action to

Chuck Norris: Rock Slide ~ Rock Slide ~ Rock Slide
 
Something to keep in mind: challenges are always given to each mon. You may want to reorder. If so, just tell me.

Matezoide:

Bosco
HP: 100
EN: 100
Other: none


Peter
HP: 90
EN: 100
Other: none

Rofltanker:

Chuck Norris
HP: 110
EN: 100
Other: none


Aquaman
HP: 90
EN: 100
Other: none


Action 1:
Aquaman used Substitute (25)!
-24 Energy

Chuck Norris used Rock Slide!
Peter:
Crit: [<=625] 1104/10000 (No)
Flinch: [<=6000] 5783/10000 (Yes)
Calculation: 6+3*1.5-2*1.5=7.5
Bosco:
Crit: [<=625] 8317/10000 (No)
Flinch: [<=6000] 4725/10000 (Yes)
Calculation: 6+3*1.5-2*1.5=7.5
-6 Energy

Bosco flinched!

Peter flinched!

Action 2:
Aquaman used Thunder Wave (Bosco)!
-7 Energy

Chuck Norris used Rock Slide!
Peter:
Crit: [<=625] 6653/10000 (No)
Flinch: [<=6000] 8029/10000 (No)
Calculation: 6+3*1.5-2*1.5=7.5
Bosco:
Crit: [<=625] 8782/10000 (No)
Flinch: [<=6000] 3861/10000 (Yes)
Calculation: 6+3*1.5-2*1.5=7.5
-10 Energy

Bosco flinched!

Peter used Trick Room!
-9 Energy

Action 3:
Peter used Rock Slide!
Chuck Norris:
Crit: [<=625] 2133/10000 (No)
Flinch: [<=3000] 4415/10000 (No)
Calculation: 6+3*1.5-3*1.5=6
Aquaman:
Crit: [<=625] 1117/10000 (No)
Flinch: [<=3000] 8770/10000 (No)
Calculation: 6+3*1.5-2*1.5=7.5
-6 Energy

Bosco used Rock Slide!
Full para: [<=2500] 3303/10000 (No)
Chuck Norris:
Crit: [<=625] 991/10000 (No)
Flinch: [<=4000] 3637/10000 (Yes)
Calculation: 6+3*1.5-3*1.5=6
Aquaman:
Crit: [<=625] 884/10000 (No)
Flinch: [<=4000] 7717/10000 (No)
Calculation: 6+3*1.5-2*1.5=7.5
-6 Energy

Aquaman used Scald (Bosco)!
Crit: [<=625] 5665/10000 (No)
Burn: [<=3000] 1710/10000 (Yes)
Calculation: 8+3+3*1.5-3*1.5=11
-5 Energy

Chuck Norris flinched!

Warioware:
Peter: no (-22.5 HP)
Bosco: no (-25 HP)
Chuck Norris: no (-27.5 HP)
Aquaman: Yes

-2 HP for Bosco

END OF ROUND


Matezoide:

Bosco
HP: 60
EN: 94
Other: Paralyzed (20%), Burned


Peter
HP: 53
EN: 85
Other: none

Rofltanker:

Chuck Norris
HP: 70
EN: 86
Other: none


Aquaman
HP: 75
EN: 64
Other: none


A shitton of hax. I mean, 60%=/=3/4. But that's what happened.

Again, if you want to reorder, tell me.

Challenge: Take a chill pill (Use Chill at least once)

-Rofltanker
-Matezoide
-Me
 
Peter was ordered to try and use Trick-Room again if flinched A1,so he actualy managed to set it up at A2,so both pokemon were able to move A3,while Chuck might be unable to move A3

EDIT: Because of Bosco`s ability,Stench,the odds of his Rock-Slide flinching are 40%,wich means Chuck got flinched A3.....also,Trick-Room lasts for 5 rounds,so i got one more round to make use of my new speed advantage.

But i dont have any problems with the current situation,but if ROFL wants to re-order,so be it.
 
I didn't lose yet so the situation is perfectly fine xD
Wait, shouldn't Bosco still be Paralyzed? Or am I missing something?
 
Well since I assume it's my turn now

Aquaman: Psybeam (Bosco) ~ Chill ~ Psybeam (Bosco)
If Bosco Faints change remaining actions to Hydro Pump (Peter)

Chuck Norris: Roost ~ Chill ~ Double Edge (Bosco)
If Bosco Faints change A3 to Double Edge (Peter)
 


I believe they are starting to over power us......



Dont worry,i got a plan...give me a sec.

*Bosco throws out a chest that reads ``COSTUMES`` and enters it,soon emerging with a Dunsparce costume*



Now Aquaman wont know who he should hit! Bwahahahahaha! It is the perfect plan!


*ROFLtanker,Aquaman and Chuck-Norris burst in laughter*

That bad?


That bad.


Bosco: Chill -> Rest -> Pain-Split (Chuck Norris)


Peter: Recover -> Chill -> Skill-Swap (Chuck-Norris, Telepathy for his Serene Grace)


If Skill-Swap can be used to get two abilites at once,get Bosco`s Stench for your Synchronize.

I hope this plan i just thought of works.....
 
I believe I fixed everything. Reffing coming tomorrow.

Also Mat if you use another one of those Grimer costumes something very bad will happen to Grimer.
 
Matezoide:

Bosco
HP: 60
EN: 94
Other: Paralyzed (20%), Burned


Peter
HP: 53
EN: 85
Other: none

Rofltanker:

Chuck Norris
HP: 70
EN: 86
Other: none


Aquaman
HP: 75
EN: 64
Other: none


Action 1:
Bosco chilled!
Full para: [<=2000] 4022/10000 (No)
+12 Energy

Peter used Recover!
+20 HP
-11 Energy

Chuck Norris used Roost!
+20 HP
-13 Energy

Aquaman used Psybeam (Bosco)!
Crit: [<=625] 88/10000 (Yes)
Confuse: [<=1000] 3502/10000 (No)
Calculation: (7+3+3*1.5-3*1.5)*1.5=15
-5 Energy

-2 HP for Bosco

Action 2:
Bosco used Rest!
Full para: [<=2000] 6241/10000 (No)
-15 Energy

Peter chilled!
+12 Energy

Chuck Norris chilled!
+12 Energy

Aquaman chilled!
+12 Energy

+12 HP for Bosco

Action 3:
Bosco is fast asleep!

Peter used Skill Swap (Telepathy, Serene Grace)!
-6 Energy

Aquaman used Psybeam (Bosco)!
Crit: [<=625] 283/10000 (Yes)
Confuse: [<=1000] 5604/10000 (No)
Calculation: (7+3+3*1.5-3*1.5)*1.5=15
-5 Energy

Chuck Norris used Double-Edge (Bosco)!
Crit: [<=625] 3660/10000 (No)
Calculation: 12+3+3*1.5-2*1.5=16.5
5.5 recoil
-6 Energy

+12 HP for Bosco

END OF ROUND


Matezoide:

Bosco
HP: 47
EN: 91
Other: Rest sleep (1a)


Peter
HP: 73
EN: 80
Other: No Telepathy, Serene Grace

Rofltanker:

Chuck Norris
HP: 84
EN: 79
Other: none


Aquaman
HP: 75
EN: 66
Other: none


Warioware challenge: Deal at least 20 damage.

-Matezoide
-ROFLtanker
-Me
 
Goddamn now My own bloody tactic is used against me : (


Chuck Norris: Double Edge + Double Edge (Bosco) (Sounds legit to me xD) ~ Cooldown (Double Edge) (Bosco) ~ Double Edge (Bosco)
IF Bosco faints change all remaining actions to: Double Edge (Peter)

Aquaman: Scald + Scald (Bosco) ~ Cooldown (Scald) (Bosco) ~ Scald (Bosco)
IF Bosco faints change all remaining actions to: Scald (Peter)


 
Matezoide:

Bosco
HP: 47
EN: 91
Other: Rest sleep (1a)


Peter
HP: 73
EN: 80
Other: No Telepathy, Serene Grace

Rofltanker:

Chuck Norris
HP: 84
EN: 79
Other: none


Aquaman
HP: 75
EN: 66
Other: none


Action 1:
Bosco is fast asleep!

Peter used Rock Slide!
Chuck Norris:
Crit: [<=625] 2112/10000 (No)
Flinch: [<=6000] 4146/10000 (Yes)
Calculation: 6+3*1.5-3*1.5=6
Aquaman:
Crit: [<=625] 1090/10000 (No)
Flinch: [<=6000] 3654/10000 (Yes)
Calculation: 6+3*1.5-2*1.5=7.5
-6 Energy

Chuck Norris flinched!

Aquaman flinched!

+12 HP for Bosco
Bosco woke up!

Action 2:
Bosco used Rock Slide!
Chuck Norris:
Crit: [<=625] 5315/10000 (No)
Flinch: [<=7000] 2470/10000 (Yes)
Calculation: 6+3*1.5-3*1.5=6
Aquaman:
Crit: [<=625] 8067/10000 (No)
Flinch: [<=7000] 3421/10000 (Yes)
Calculation: 6+3*1.5-2*1.5=7.5
-6 Energy

Peter used Rock Slide!
Chuck Norris:
Crit: [<=625] 325/10000 (No)
Calculation: 6+3+3*1.5-3*1.5=9
Aquaman:
Crit: [<=625] 1259/10000 (No)
Calculation: 6+3*1.5-2*1.5=7.5
-10 Energy

Chuck Norris flinched!

Aquaman flinched!

Action 3:
Peter used Thunderbolt (Aquaman)!
Crit: [<=625] 2251/10000 (No)
Para: [<=2000] 5767/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

Bosco used Giga Drain (Aquaman)!
Crit: [<=625] 7853/10000 (No)
Flinch: [<=1000] 2534/10000 (No)
Calculation: (8+2*1.5-2*1.5)*1.5=12
+6 HP
-12 Energy

Chuck Norris used Double-Edge (Bosco)!
Crit: [<=625] 1331/10000 (No)
Calculation: 12+3+3*1.5-2*1.5=16.5
5.5 recoil
-6 Energy

Aquaman used Scald (Bosco)!
Crit: [<=625] 4037/10000 (No)
Burn: [<=3000] 8479/10000 (No)
Calculation: 8+3+3*1.5-3*1.5=11
-5 Energy

Evaluation phase:
-27.5 HP for Chuck Norris
-22.5 HP for Aquaman

END OF ROUND


Matezoide:

Bosco
HP: 35
EN: 73
Other: none


Peter
HP: 73
EN: 57
Other: No Telepathy, Serene Grace

Rofltanker:

Chuck Norris
HP: 30
EN: 73
Other: No Serene Grace, Telepathy


Aquaman
HP: 1
EN: 66
Other: none


Hey Hermit?


Yeah?

See that Grimer?

The one who fails at impersonating Dunsparce?

Yeah, that one. Take it out.

Give me a bit of time to charge the attack.

Alright.

Warioware challenge: Don't flinch the opponent.

-ROFLtanker
-Matezoide
-Me
 
I am so sorry,ROFL,i really didnt plan on getting so much flinch.....

I hope you dont get upset at me :/


I am not sure if it is fair for a pokemon to fail the challenge in that scenario though,but that might be just me.
 
&^&*%^%^%$@##!@#@^$%#$@#@

&^&%^%^$ ~ @#@%#$@% ~ #@$#!%
IF %$%$#@@#!@ AND #$!@#@# USE #*@#^$*@%


Joking time over, I'll try not to assasinate you in your sleep ; )

Chuck Norris: Double Edge + Double Edge (Bosco) ~ Cool down (Rage) ~ Double Edge + Double Edge (Peter)
IF one of the opponents gets a crit replace A3 with Rage + Rage (Peter)

Aquaman: Scald + Scald (Bosco) ~ Cooldown (Scald Peter) ~ Hydro Pump + Hydro Pump (Peter)
IF you die replace remaining actions with: Viciously murder Matezoide

I dont mind getting haxed, I mean it's what? Like only the third battle in a row haxed to death? And on a bigger scale that's about 100% of the battles?...
 
Peter: Inner Power (Hidden-Power + Hidden-Power combo -> Chuck) -> Cooldown (Psychic -> Chuck) -> Rock-Slide

If Rock-Slide misses Chuck,use Psychic A1 and the combo at A2.


Bosco: Rock-Slide -> Poison Punch (Poison-Jab combo -> Chuck) -> Cooldown (Rock-Slide)

If Rock-Slide misses Aquaman,use Giga-Drain on him A2 instead.
 
Matezoide:

Bosco
HP: 35
EN: 73
Other: none


Peter
HP: 73
EN: 57
Other: No Telepathy, Serene Grace

Rofltanker:

Chuck Norris
HP: 30
EN: 73
Other: No Serene Grace, Telepathy


Aquaman
HP: 1
EN: 66
Other: none


Action 1:
Bosco used Rock Slide!
Chuck Norris:
Crit: [<=625] 7938/10000 (No)
Flinch: [<=7000] 301/10000 (Yes)
Calculation: 6+3*1.5-3*1.5=6
Aquaman:
Crit: [<=625] 4441/10000 (No)
Calculation: 6+3*1.5-2*1.5=7.5
-6 Energy
Aquaman fainted!

Chuck Norris flinched!

Peter used Inner Power (Chuck Norris)!
Crit: [<=625] 7669/10000 (No)
Calculation: (15.75+3*1.5-3*1.5)*1.5=23.625
-25 Energy
Chuck Norris fainted!

Warioware:
-25 HP for Bosco


Matezoide:

Bosco
HP: 10
EN: 67
Other: none


Peter
HP: 73
EN: 32
Other: No Telepathy, Serene Grace

Rofltanker:

Chuck Norris
HP: 0
EN: 73
Other: KOed


Aquaman
HP: -7
EN: 66
Other: none


Ready, Hermit?


Yeah.

Hermit used Psyshock+Psyshock (Bosco)!


Shit...

Prizes:
Both battlers: 1 CC
Each mon: 1 EC, 2 MC, 1 DC
KOC: Bosco, Peter
Me: 4 UC
 
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