Completed Matezoide vs Eternal Drifter at the Hall of Light.

Discussion in 'ASB' started by Frosty, Aug 16, 2012.

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  1. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
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    Hall of light (Normal Gym) (open)
    Field Type: Normal
    Complexity: Moderate
    Format: All
    Restrictions: No sandstorm or hail, artificial water source, no diving

    Indoors in a large barren white-walled room is the Normal gym of Yarnus senior. However, due to the immense power of the stash of Normal gems Yarnus has kept, the room of able to alter itself to get rid of another type. As a result, fighting type moves become *1.1 against Normal types and other resistances and weaknesses are only .9 and 1.7, respectively. If something would be neutral against an attack due to a combination, e.g. Venasaur vs Ground, it instead becomes 1.53(.9*1.7) Also, non-STAB moves gain two (2) extra BP. All moves not specified to be disallowed are allowed. Nature Power is a random type each time it is used. En for each normal mon starts at 110. Due to the bright artificial and natural light everywhere, all moves requiring light or benefiting from it take 2 less energy. Chlorophyll is activated automatically, and only goes away if Rain is summoned.


    Matezoide

    Fiona (open)


    [​IMG]
    <Fiona> [Vanillite]
    Nature: Modest (+ Sp.Attack - Attack)

    Type: Ice Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilites:
    Ice-Body (Innate):


    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)


    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Fighting) (*)

    Automotize(*)
    Water-Pulse(*)
    Imprison(*)





    Steve (open)

    [​IMG]
    <Mankey> [Steve] (Male)
    Nature: Jolly (+16% accuracy)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Vital Spirit : (Innate)

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Anger Point: (Innate)
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Defiant (DW LOCKED): (Innate)
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 81 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14


    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Covet(*)
    Scratch(*)
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Fury Swipes(*)
    Karate Chop(*)
    Seismic Toss(*)
    Screech(*)
    Assurance(*)


    Close Combat(*)
    Reversal(*)
    Encore(*)
    Counter
    Substitute
    Endure

    Dig(*)
    Acrobatics(*)
    Rock Slide(*)
    Thunder-Punch
    Endure



    Rob (open)

    [​IMG]
    <Corphish> [Rob] (Male)
    Nature: Adamant
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Hyper Cutter: (Innate)
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Shell Armor: (Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Adaptability: (DW LOCKED,Innate)

    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 2
    DC: 2/5

    Attacks:
    Bubble(*)
    Harden(*)
    Vice-Grip(*)
    Leer(*)
    BubbleBeam(*)
    Protect(*)
    Knock Off(*)
    Crunch

    Dragon Dance (*)
    Mudsport(*)
    Trump Card(*)
    Superpower
    Endeavor

    Waterfall(*)
    Brick-Break(*)
    Double-Team(*)
    X-Scissor



    Eternal Drifter

    Fern the Mewoth
    Show Hide

    [​IMG]
    Fern (Meowth) (Female)
    Hardy Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilties:
    Pick Up:Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Technician: Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (Dream World: Locked) Unnerve: Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks: (18 Moves Known)
    Scratch
    Growl
    Bite
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Taunt
    Pay Day
    Feint

    Hypnosis
    Odor Sleuth
    Spite

    Toxic
    Aerial Ace
    Thief

    Icy Wind
    Swift


    Hope the Chingling
    Show Hide

    [​IMG]
    Chingling (Hope) (Female)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1-
    Def: Rank 3+
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0

    Attacks: (13 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    Hypnosis
    Recover
    Wish

    Toxic
    Protect
    Thunder Wave



    Order of Operations
    -Eternal Drifter sends out pokemon
    -Matezoide sends out pokemon with orders
    -Eternal Drifter gives orders
    - I ref.
  2. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,511
    [​IMG][​IMG]
    "I see, I see..." Walker says, sending out a small bell. "This will either be a long match, or a quick one. I don't know which to hope for, other than Hope getting stronger."

    Hope the Chingling sent out
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
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    [​IMG][​IMG]

    "A Chingling? Cant say i ever saw one of these in person before....Rob,show us what you can do!"

    Double-Team (3 copies) -> Dragon-Dance -> Crunch


    If Toxic is used and you do not have Double-Team activated,Protect that action and push-back,but only once.
    If You are paralised on the action you would use Dragon-Dance,use Trump-Card instead

    PS: I mis-remembered and thought it was a 3 on 3,i will not use Mankey.
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
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    1,511
    [​IMG][​IMG]
    "Hope here is my newest Poke'mon," Walker says. "I'm planning on training her to support the team in the future... but she has to get through training. Hope, try to poison the beast..."

    Hope:
    Action 1: Toxic
    Action 2: Hypnosis
    Action 3: Toxic
  5. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,110
    Team Matezoide
    [​IMG]
    HP: 90
    EN:110
    4/3/1/2/35

    Team Eternal Drifter
    [​IMG]
    HP: 90
    EN: 110
    1/3/3/2/45

    ROUND 1


    [​IMG]

    "Can I join the sprite party, too?"


    ...erm. nah, I prefer to be invisible.

    Anyway, here we are at what I can only describle as a mix of some place took from Zelda Ocarina of Time and those white-only rooms for wackos. Matezoide is facing Eternal Drifter. Two newbies in battle. Amusing.

    The battle starts with Rob the Corphish using Protect to evade the toxic sludge the adorable Hope the Chingling used. Then the Chingling tries to status again, this time with hypnosis to no avail, as it missed. The light was probably too strong. Either way, Rob seizes the opportunity to use its "speed" (a terrible one but I digress) to create 3 clones with Double Team.

    Finally, following her mission to status the Corphish, Hope tries Toxic again, but luck isn't in her favour, as the bright light made it miss the clones all-together. Corphish then finished to set up with a Dragon Dance.

    Hax smiled for Matezoide. But its humour can swing quite a bit. Let's see how this all pans out, k?


    data (open)

    Corphish: Protect for 7 energy

    Chingling: Toxic for 7 energy

    Chingling: Hypnosis for 6 energy
    Hit: 93 (no)

    Corphish: Double Team for 12 energy

    Chingling: Toxic for 7 energy
    Hit:92 (no)

    Corphish: Dragon Dance for 7 energy


    Team Matezoide
    [​IMG][​IMG][​IMG][​IMG]
    HP: 90
    EN:84
    other: +1atk and +1spe
    4/3/1/2/35

    Team Eternal Drifter
    [​IMG]
    HP: 90
    EN: 89
    1/3/3/2/45
    other:

    Eternal Drifter's Turn!
  6. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,511
    [​IMG][​IMG]
    "Bah... Fern, get in there to help me find the one we need!"

    Counterswitch?
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,795
    Nah,me and Rob will stay.

    I am very sorry for the hax though....
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
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    1,511
    [​IMG][​IMG]
    "The key to winning is to pile luck onto smarts to turn success into victory," Walker says. "Of course, you can use certain moves to help that. SWIFT!"

    Fern:
    Action 1: Swift
    Action 2: Fake Out
    Action 3: Toxic
  9. Matezoide

    Matezoide

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    [​IMG]
    ``I am still very sorry for the hax,i will try to make up for it later....``

    Protect -> Brick-Break -> Trump Card
  10. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,110
    Team Matezoide
    [​IMG][​IMG][​IMG][​IMG]
    HP: 90
    EN:84
    other: +1atk and +1spe
    4/3/1/2/35

    Team Eternal Drifter
    [​IMG]
    HP:90
    EN:110
    2/2/2/2/90
    Other: Nada.

    bench (open)
    [​IMG]
    HP: 90
    EN: 89
    1/3/3/2/45
    other:


    Round 2​


    For a chance to dissipate all the pesky clones, Eternal Drifter switches Hope for Fern and orders it to use SWIFT. But Matezoide anticipates that and orders Rob to Protect.

    But the protection made Fern notices that one of the clones was moving a bit different than others and before they could mix again, she strikes with Fake Out, making the real one flinch and dissipating all the clones. I guess there is more than one way to butcher a pig (what a gross comparison).

    Finally, Fern does what Hope tried to last round: it poisons Rob with Toxic. The Corphish fight back with Trump Card which, powered by the arena, deal half-decent damage.

    It seems that hax has changed sides! Let's see how all of this pans out.


    data (open)

    Corphish: Protect for 11 energy

    Meowth: Swift for 3 energy - failed

    Meowth: Fake Out: 4 + 3 -1.5 = 5.5 damage for 3 energy
    Clone: 1/4 (the real one)
    Crit: 4 (no)

    Corphish: Brick Break: flinch for 6 energy

    Meowth: Toxic for 7 energy
    Hit: 40 (yes)
    Corphish is poisoned!

    Corphish: Trump Card: 5 + 3 + 1.75 +2(arena) = 11.75 damage for 8 energy
    Crit:15 (no)
    -1hp due to poison


    Team Matezoide
    [​IMG]
    HP: 83
    EN:59
    other: +1atk and +1spe for 1a also poison (2hp)
    4/3/1/2/35

    Team Eternal Drifter
    [​IMG]
    HP:78
    EN:97
    2/2/2/2/90
    Other: Nada.

    bench (open)
    [​IMG]
    HP: 90
    EN: 89
    1/3/3/2/45
    other:


    Matezoide's Turn!
  11. Matezoide

    Matezoide

    Joined:
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    Messages:
    4,795
    [​IMG]

    Matt! That Meowth is frigging Cassandra Cain! Any ideas?

    We still have a health advantage,lets keep the pressure!

    Waterfall -> Trump Card -> Trump Card

    If Hypnosis is used close your eyes and look away (Or just dodge,if thats not a legal action)
  12. Eternal Drifter

    Eternal Drifter

    Joined:
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    1,511
    [​IMG][​IMG]
    "Let's keep up the pressure!" Walker calls. "Avoid missing! Keep striking!"

    Fern:
    Action 1: Spite (Trump Card)
    Action 2: Swift
    Action 3: Aerial Ace
  13. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,110
    Team Matezoide
    [​IMG]
    HP: 83
    EN:59
    other: +1atk and +1spe for 1a also poison (2hp)
    4/3/1/2/35

    Team Eternal Drifter
    [​IMG]
    HP:78
    EN:97
    2/2/2/2/90
    Other: Nada.

    bench (open)
    [​IMG]
    HP: 90
    EN: 89
    1/3/3/2/45
    other:


    Round 3​


    Battle Summary (as my time now is limited, unfortunately):

    Meowth goes the mischievous disruptive route by using Spite to make it harder for Corphish to use Trump Card. Rob responds with Waterfall for good damage as the boosts from Dragon Dance fades out. After that Meowth goes the offensive route with Swift, taking a Trump Card in return. Same thing happens in the following turn, with the Aerial Ace preceding the Trump Card.

    In the end Meowth may be able to leave its mark, but I wonder how much will it cost...


    data (open)

    -2hp for Corphish and -1energy for Meowth due to me forgetting Technician last turn.

    Meowth: Spite (Trump Card) for 6 energy

    Corphish: Waterfall: 8 + 3 + 3 + 1.75 = 15.75 for 5 energy
    Crit: 4 (no)
    -2hp

    Meowth: Swift: 9 + 3 = 12 damage for 4 energy
    Crit: 6 (no)

    Corphish: Trump Card: 8 + 2 - 1.5 = 8.5 damage for 12 energy
    Crit: 5 (no)
    -2hp

    Meowth: Aerial Ace: 9 + 2 = 11 damage for 5 energy
    Crit: 9 (no)

    Corphish: Trump Card: 11 + 2 - 1.5 = 11.5 damage for 16 energy
    Crit: 8 (no)
    -2hp




    Team Matezoide
    [​IMG]
    HP: 54
    EN:26
    other: poison (3hp)
    4/3/1/2/35
    Trump Card with Spite.

    Team Eternal Drifter
    [​IMG]
    HP:42
    EN:82
    2/2/2/2/90
    Other: Nada.

    bench (open)
    [​IMG]
    HP: 90
    EN: 89
    1/3/3/2/45
    other:


    Eternal Drifter's Turn
  14. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,511
    [​IMG][​IMG]
    "And rest," Walker says, withdrawing Fern. "Hope, you're back up."

    Counterswitch?
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,795
    "Hum....we accept."
    "Fiona,you are up."
    [​IMG]

    Taunt -> Automotize -> Astonish

    If asleep A1,use Taunt as soon as you wake up.
    If paralised at A2 or A3,use Blizzard.

    "I am sorry,Fiona,i know you hate using Taunt."
    It is alright,it is for the team.
  16. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,511
    [​IMG][​IMG]
    "Protect yourself... and hope for luck."

    Hope:
    Action 1: Protect
    Action 2: Hypnosis
    Action 3: Toxic
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,795
    Protect blocks Taunt? ffffffffuuuuuuuu
  18. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,110
    You two like status way too much.

    Team Matezoide
    [​IMG]
    HP: 90
    EN:110
    other:
    1/2/4/2/44

    Bench (open)
    [​IMG]
    HP: 54
    EN:26
    other: poison (3hp)
    4/3/1/2/35
    Trump Card with Spite.


    Team Eternal Drifter

    [​IMG]
    HP: 90
    EN: 89
    1/3/3/2/45
    other:

    bench (open)
    [​IMG]
    HP:42
    EN:82
    2/2/2/2/90
    Other: Nada.


    Summary:

    Fiona was ready to fire some taunting insults, but Hope Protect itself by created loud noises, so we'll never know what was said. Then the sounds changed by more soothing ones as Hope tries some Hypnosis and it suceeded as Fiona fell asleep for 1 turn. Finally Hope goes for the longer way (and I hate it for that) by using Toxic to wither Fiona down. But the Vanillite isn't happy about it and fires an Astonish for awful damage.


    data (open)

    Chingling: Protect for 7 energy

    Vanillite: Taunt for 10 energy - failed

    Chingling: Hypnosis for 6 energy
    hit: 36 (yes)
    Duration: 2/3 (1 turn)

    Vanillite: asleep

    Chingling: Toxic for 7 energy
    Hit: 60 (yes)

    Vanillite: Astonish for 3 energy: 4 - 3 = 1*1.5 = 1.5 damage.
    Crit: 3 (no)
    -1hp due to poison





    Team Matezoide
    [​IMG]
    HP: 89
    EN:94
    other: Poison (2hp)
    1/2/4/2/44

    Bench (open)
    [​IMG]
    HP: 54
    EN:26
    other: poison (3hp)
    4/3/1/2/35
    Trump Card with Spite.


    Team Eternal Drifter

    [​IMG]
    HP: 88
    EN: 69
    1/3/3/2/45
    other:

    bench (open)
    [​IMG]
    HP:42
    EN:82
    2/2/2/2/90
    Other: Nada.


    Eternal Drifter's Turn
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,795
    As much as i hate doing this,Fiona doesnt knows Ice-Beam and i ordered her to use Astonish (wich was a terrible idea).
  20. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,110
    ...from where did Ice Beam come?

    Fixed. Thanks.
  21. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,511
    [​IMG][​IMG]
    "Well done!" Walker says. "We are starting to pull ahead. Let's delay and slow attacks, and then start with another."

    Hope:
    Action 1: Thunder Wave
    Action 2: Wrap
    Action 3: Confusion (Maintaining Wrap)
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,795
    Astonish -> Astonish -> Astonish

    Guaranted 53HKO,you b@!#$!





    Seriously now.....

    Blizzard -> Taunt -> Blizzard

    If unable to move,use Taunt next action and Blizzard the one after.

    If i am lucky,the powerfull winds generated by the attack,as well as the sudden temperature drop will free Fiona or at least make it more accurate due to the fact Hope is wrapping herself around my mon.....



    [​IMG]

    ``YOU CAN DO IT,FIONA!!!!!!!!!``

    [​IMG]

    ``Maybe if i had better moves.... T_T``


    [​IMG]
    ``The match is far from over,dont give up!``


    [​IMG]

    ``We believe you!``


    ``Guys......``
  23. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,110
    I think I'll cry with this adorable teamwork T_T.

    In case you are wondering, I am having a tough time getting this rounds on time (mon-thu = hell for me), so if you want this to move faster, I suggest you get a subref.

    Team Matezoide
    [​IMG]
    HP: 89
    EN:94
    other: Poison (2hp)
    1/2/4/2/44

    Bench (open)
    [​IMG]
    HP: 54
    EN:26
    other: poison (3hp)
    4/3/1/2/35
    Trump Card with Spite.


    Team Eternal Drifter

    [​IMG]
    HP: 88
    EN: 69
    1/3/3/2/45
    other:

    bench (open)
    [​IMG]
    HP:42
    EN:82
    2/2/2/2/90
    Other: Nada.


    Summary:

    Hope continues the bloody status platform (for heaven's sake!) with Thunder Wave paralysing Fiona. The Vanillite retaliates with Blizzard.

    Now a lot faster, Hope finally attacks with...you have got to be kidding me...Wrap. Fiona then does what I've being wanting to and curses Hope, taunting it.

    Finally, the Chingling uses Confusion and Fiona tries to counter...and fails due to Full Paralysis.

    data (open)

    Chingling: Thunder Wave for 7 energy

    Vanillite: Blizzard: 12 + 3 + 1.5 = 16.5 damage for 7 energy
    FP: 28 (no)
    Hit: 50 (yes)
    Freeze: 9 (no)
    Crit: 14 (no)
    -2hp

    Chingling: Wrap: 4 + 2 - 1.5 = 4.5 damage for 4 energy
    Crit: 7 (no)
    Hit: 43 (yes)

    Vanillite: Taunt for 10 energy
    FP: 69 (no)
    -2hp
    -2hp

    Chingling: Confusion: 5 + 3 + 1.5 = 9.5 damage for 2 energy
    Confusion: 6 (no)
    Crit: 5 (no)

    Vanillite: Blizzard: Fully Paralysed for 7 energy
    FP: 17 (yep yeo
    -2hp
    -2hp


    Team Matezoide
    [​IMG]
    HP: 67
    EN: 70
    other: Poison (3hp), Wrap for 2a, 15% paralysed.
    1/2/4/2/44

    Bench (open)
    [​IMG]
    HP: 54
    EN:26
    other: poison (3hp)
    4/3/1/2/35
    Trump Card with Spite.


    Team Eternal Drifter

    [​IMG]
    HP: 71
    EN: 56
    1/3/3/2/45
    other: taunt for 5a

    bench (open)
    [​IMG]
    HP:42
    EN:82
    2/2/2/2/90
    Other: Nada.


    Matezoide's Turn.
  24. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,795
    Alright,Fiona,she cant protect or heal anymore,strike with everything you got!"

    Blizzard -> Blizzard -> Blizzard
  25. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,511
    [​IMG][​IMG]
    "Just keep pluging away..." Walker says. "Scratch damage upon scratch damage, let the poison build..."

    "...In hindsight, letting Hope get taunted may have been a bad idea, but we'll see how it turns out. I have no need for more status at the moment, but recovery is starting to look nice."

    Hope:
    Action 1: Astonish (Maintain Wrap)
    Action 2: Confusion (Maintain/End Wrap)
    Action 3: Wrap (Restart Wrap)
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