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Completed Matezoide vs Faylion in the Windswept Meadow!

Discussion in 'ASB' started by yoshinite, Feb 17, 2013.

  1. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    4v4 FE Doubles
    3 Day DQ
    Switch: KO
    2 Recovery / 3 Chills
    Abilities: All
    Items: Training
    Subs: 2
    Arena:
    Windswept Meadow (open)

    Arena: Windswept Meadow
    Field Type: Grass
    Complexity: Moderate
    Format: All

    Restrictions:
    Weather only lasts one round before being blown away or canceled out.
    Digging costs 1 less energy.
    Surf is limited. (Ref Discretion)
    See each wind direction for specific details.

    Description:

    The Windswept meadow would be paradise for grass-types, if it weren't for the ever-changing wind. This expansive meadow's location means that winds change rapidly and without warning, bringing different effects to the battlefield. The wind also means that weather-causing moves only last one round, as the storms are blown away or scudding clouds block the sun. The soft earth means that digging costs one less energy, but water sources are limited.

    The arena starts out with no wind. There is a 1/5 chance, each round, of each of the following effects:

    1) No Wind: Without wind, grass types can relax and enjoy the sunny meadow. Grass-type moves take 2 less energy to execute, and all grass-type attacks gain 2 BAP. Sunny Day is in effect, though it can be canceled out by another weather.
    2) Wind from the North: To the north is a howling wasteland of snow and ice. Northern winds bring hail, so all non-ice-type pokemon suffer normal hail damage. The biting cold means that recovery moves are half as effective.
    3) Wind from the East: To the east lies a large rose garden, so the scent is sweet. All pokemon relax, and evasion is reduced by one stage.
    4) Wind from the South: To the south, a large group of Bellossum and Vileplume are enjoying the sunshine. The wind carries their spores to the battlefield, causing a 10% chance for 10% paralysis and a 10% chance for poison for each pokemon. (Normal poison, not bad.)
    5) Wind from the West: To the west is a desert, with a raging sandstorm. The wind brings with it choking dust and grit, causing accuracy to drop one stage for all Pokemon unused to sandstorm. All non-steel/rock/ground types suffer normal sandstorm damage.

    The wind direction can be changed with the moves Gust, Whirlwind, and Razor Wind.


  2. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Get out there Melodic and Virtus!"
    [​IMG][​IMG]
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Show Hide

    [​IMG]

    I am feeling wierd......



    [​IMG]

    So am i.....just like when i evolved (And became a girl).....



    [​IMG]
    I dont feel to well either.....


    [​IMG]

    We are probably evolving.



    Two Evolutions later........

    [​IMG]
    Still nothing, Mordecai?


    [​IMG]
    Wait, i can feel it! It is coming.......



    *Mordecai starts to defecate*

    [​IMG]
    X_X



    [​IMG]
    Gross.....



    Then Aldebaran used Fire-Blast to destroy Mordecai's crap and then sat down with the unnevolved one to watch the battle


    Go for it, Natara and Ozzy!

    Ozzy (open)

    [​IMG]
    <Ivysaur> [Ozzy] (M)
    Nature: Naughty (+ Attack, - Sp.Def)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

    Abilites:

    Overgrow (Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Chlorophyll (DW UNLOCKED, Innate):

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Venusaur
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks

    Tackle (*)
    Growl (*)
    Leech Seed (*)
    Vine-Whip (*)
    Poison Powder (*)
    Sleep Powder (*)
    Take Down (*)
    Razor Leaf (*)
    Sweet Scent (*)
    Growth (*)
    Seed Bomb
    Double Edge
    Worry Seed

    Substitute(*)
    Venoshock(*)
    Hidden Power (Ice, 7) (*)
    Toxic
    Giga Drain
    Solar Beam
    Sludge Bomb
    Sunny Day
    Dig

    Endure (*)
    Leaf Storm (*)
    Skull Bash (*)


    Natara (She learns Double Edge upon evolving) (open)


    [​IMG]
    <Marill> [Natara] (F)
    Nature: Adamant (+ Attack, - Sp.Attack)


    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
    Nate is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.

    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

    Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Sap Sipper (DW UNLOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Azumarill
    HP: 110
    Atk: Rank 3 [6 Huge Power] (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Splash (*)
    Charm (*)
    Tail Whip (*)
    Bubble (*)
    Slam (*)
    Water Gun (*)
    Bounce (*)
    Helping Hand (*)
    Bubblebeam (*)
    Water Sport (*)
    Rollout
    Tackle
    Defense Curl
    Aqua Ring
    Aqua Tail
    Superpower
    Ice Punch

    Double Team (*)
    Waterfall (*)
    Substitute (*)
    Facade
    Rest
    Sleep Talk
    Toxic
    Brick-Break
    Dig

    Encore (*)
    Refresh (*)
    Body Slam (*)




    Ozzy: Sunny Day -> Solarbeam (Milotic) -> Solarbeam (Milotic)
    If Mirror Coat when you would use Solarbeam, use Seed Bomb that action.
    If you are unable to use Sunny Day A1 for whatever reason, push-back.

    Natara: Brick-Break (Lucario) -> Superpower (Lucario) -> Brick-Break (Lucario)
    If you get burned, use Refresh until you are cured and push-back.
    If Lucario uses Counter, use Helping Hand the first time, Bounce (Milotic) the second and Helping Hand the third, pushinb back every single time.
  4. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Milotic:
    Confuse Ray (Azumarill) ~ Rain Dance ~ Aqua Ring

    Lucario:
    Hi Jump Kick (Azumarill) ~ Agility (Evasive) ~ Hi Jump Kick (Azumarill)
  5. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    No flavor as I don't feel like it, may edit it in later
    Lucario used Hi Jump Kick on Azumarill!
    Hit: 5116 [Yes]
    Crit: 6312 [No]
    -7 EN
    17.5 Damage

    Milotic used Confuse Ray on Azumarill!
    -5 EN
    Confusion: 7863 [Intense]

    Venusaur used Sunny Day!
    -10 EN
    Sunlight is up for (4)!

    Confusion: 23 [No]
    Azumarill used Brick Break on Lucario!
    Crit: 1816 [No]
    -6 EN
    23.25 Damage

    Lucario used Agilidodge!
    -7 EN

    Venusaur used Solarbeam on Milotic!
    Crit: 1549 [No]
    -7 EN
    23.25 Damage

    Milotic used Rain Dance!
    -9 EN
    It is Raining for (4)!

    Confusion: 1877 [No]
    Azumarill used Superpower on Lucario!
    Hit: [Dodge]
    -8 EN
    Azumarill's Attack and Defense Fell! (-1)

    Lucario used Hi Jump Kick on Azumarill!
    Hit: 63 [Yes]
    Crit: 6618 [No]
    -7 EN
    17.5 Damage

    Milotic used Aqua Ring!
    -8 EN
    Milotic is in an Aqua Ring for 6a!

    Venusaur used Solarbeam on Milotic!
    Crit: 1953 [No] [No]
    -9 EN
    14.25 Damage

    Confusion: 3430 [No]
    Azumarill used Brick Break on Lucario!
    Crit: 3792 [No]
    -6 EN
    20.5 Damage

    Aqua RingM: +2 HP
    Post-Round Stats (open)

    [​IMG]
    66 HP
    79 EN
    Other Effects: N/A

    [​IMG]
    64 HP
    77 EN
    Other Effects: Aqua Ring (5a)

    [​IMG]
    100 HP
    74 EN
    Other Effects: N/A

    [​IMG]
    73 HP
    81 EN
    Other Effects: Confusion (1a)

    EDIT: I'm lazy so I made a spreadsheet, so it's annoying for me to copy my work 'n show it also fixed
    Roll: 5/5
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Just a nit-pick:
    Currently, the arena gives a +2 BAP to grass moves.
    Also, you have to roll for the new arena-effect.
  7. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    You also didnt calculate the attack and defense *DROP* of azumarill and my high jump kick is 100% acc.

    Would appreciate it if you showed work.

    Edit: You didn't calculate the extra damage from reduced def on azumarill
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    What?

    Though Azumarill doesnt gets STAB on fighting moves, so Lucario recovers some HP.
  9. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    **Lucario has 67 HP, Azumarill has 73 HP and has -1 Atk and -1 Def**

    Milotic:
    Recover ~ Confuse Ray (Azumarill) ~ Confuse Ray (Venusaur)
    1. If Sunny Day, use Rain Dance the action after and push back
    2. If Status-Inflicting move, use Safeguard A1 unless Azumarill is uses Encore (Milotic) A1, then use Scald (Azumarill) A1

    Lucario:
    Drain Punch (Azumarill) ~ Thunder Punch (Azumarill) ~ Drain Punch (Azumarill)
    1. If Azumarill uses Damaging Fighting move (Lucario), use Counter
    2. If Azumarill uses Dig (Suspend), use Heal Pulse (Milotic)
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Lucario's first sub is illegal.
    And Lucario has 66 HP :P


    Azumarill: Encore (Milotic) -> Helping Hand (Venusaur)-> Dig (Lucario)

    Venusaur: Sunny Day (Focus to make it remove the sand, expend a bit more energy, if necessary) -> Dig Combo (Lucario) -> Cooldown


    I know the arena gives -1 accuracy because of the sand, but assuming Sunny Day works, wouldnt that remove the sand away? Further more, theres no sand underground to affect their accuracy. :P
  11. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Pre-Round Stats (open)

    [​IMG]
    66 HP
    79 EN
    Other Effects: N/A

    [​IMG]
    64 HP
    77 EN
    Other Effects: Aqua Ring (5a)

    [​IMG]
    100 HP
    74 EN
    Other Effects: N/A

    [​IMG]
    73 HP
    81 EN
    Other Effects: Confusion (1a)

    Lucario used Drain Punch on Azumarill!
    Crit: 4953 [No]
    -11 EN
    14 Damage
    Lucario Restored 8 Health!

    Milotic used Recover!
    -12 EN
    Milotic Restored 20 Health!

    Venusaur used Sunny Day!
    -14 EN
    Sun is up for (4)!

    Confusion: 5555 [No]
    Azumarill used Encore on Milotic!
    -10 EN
    Milotic is Encored for (2)!

    Azumarill used Helping Hand on Venusaur!
    -18 EN
    Venusaur was Helped!

    Lucario used Thunderpunch on Azumarill!
    Crit: 8303 [No]
    -6 EN
    16.5 Damage

    Milotic used Recover!
    -12 EN
    Milotic Restored 20 Health!

    Venusaur used Terraform!
    It dug underground!
    -42 EN

    Venusaur Rose Up and hit Lucario!!
    Crit: 1422 [No]
    56.25 Damage

    Venusaur Cooled Down!

    Lucario used Drain Punch on Azumarill!
    Crit: 4991 [No]
    -11 EN
    14 Damage
    Lucario Restored 8 Health!

    Milotic tried to use Recover!
    -12 EN
    RULES SAY NO NO NO

    Azumarill used Dig!
    It dug underground!
    -10 EN

    Azumarill Rose Up and Hit Lucario!!
    18.75 Damage
    Post-Round Stats (open)

    [​IMG]
    7 HP
    51 EN
    Other Effects: N/A

    [​IMG]
    100 HP
    44 EN
    Other Effects: Aqua Ring (2a)

    [​IMG]
    100 HP
    18 EN
    Other Effects: N/A

    [​IMG]
    28 HP
    43 EN
    Other Effects: N/A

    Field Effects: Sun (3)

    Didn't put in Aqua Ring as it didn't matter.
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Venusaur: Solarbeam (Lucario) -> Chill -> Leech Seed (Milotic)

    If Lucario uses Endure A1, change actions to Body-Block (Azumarill) -> Chill -> Chill

    Azumarill: Superpower (Milotic) -> Chill -> Chill

    If Lucario uses Endure A1, change that action to Encore (Lucario) and push-back.
  13. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Milotic: Dragon Pulse (Azumarill) ~ Ice Beam (Venusaur)~ Aqua Ring

    Lucario: Extremespeed + Hi Jump Kick (Azumarill) ~ Cooldown ~ Ice Punch (Venusaur)
  14. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Forgot to roll, got 1/5
    Post-Round Stats (open)

    [​IMG]
    7 HP
    51 EN
    Other Effects: N/A

    [​IMG]
    100 HP
    44 EN
    Other Effects: Aqua Ring (2a)

    [​IMG]
    100 HP
    18 EN
    Other Effects: N/A

    [​IMG]
    28 HP
    43 EN
    Other Effects: N/A

    Field Effects: Sun (3)

    Lucario used Extremely High Speedy Jump Kick on Azumarill.
    Crit: 422 [Yes]
    -20 EN
    KILL CONFIRMED

    Venusaur used Solarbeam on Lucario!
    Crit: Nobody Cares
    -7 EN
    KILL CONFIRMED

    Milotic used Dragon Pulse on Azumarill's Dead Body!
    -7 EN

    Venusaur Chilled Out!
    Venusaur Restored 12 EN!

    Milotic used Ice Beam on Venusaur!
    Crit: 267 [Yes]
    -7 EN
    21.75 Damage
    Freeze: 9076 [No]

    Venusaur used Leech Seed on Milotic!
    Hit: 4701 [No]
    -9 EN
    Milotic was Seeded! (6a)

    Milotic used Aqua Ring!
    -8 EN
    Milotic set up an Aqua Ring! (6a)

    LeechSeedM: 3 Damage
    LeechSeedV: 3 Health Restored
    AquaRingM: 2 Health Restored


    Post-Round Stats (open)

    [​IMG]
    DED

    [​IMG]
    100 HP
    44 EN
    Other Effects: Aqua Ring (5a), Leech Seed-(5a)

    [​IMG]
    81 HP
    15 EN
    Other Effects: Leech Seed+(5a)

    [​IMG]
    DED

    Field Effects: Sun (2)

    Roll: 5/5
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Whats the new arena effect? Gotta know that before deciding on my next mon :P
  16. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Why is there no damage on venusaur
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Yeah, you forgot the damage from Ice Beam, but no worries. (He has 81 HP now, if you are wondering).

    Sending out Tauros....mostly because he has extra accuracy.
  18. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    "You're up Zenith!"
    [​IMG]

    Milotic: Ice Beam (Venusaur) ~ Dragon Pulse (Venusaur) ~ Ice Beam (Venusaur)
    *If Venusaur uses Dig, target Tauros
    *If Venusaur uses a status inflicting move, use Safeguard A1

    Zenith: Heat Wave ~ Fire Blast (Venusaur) ~ Heat Wave
    *If Venusaur uses Dig, use Fiery Dance (Tauros)
    *If Venusaur uses Endure, use Will-O-Wisp (Venusaur) once
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Well, my turn now.



    [​IMG]
    Go get them, Aldebaran!




    Tauros (Sheer Force ON): Rock-Slide -> Helping Hand -> Rock-Slide

    Venusaur: Seed Bomb (Milotic) -> Leaf Storm (Milotic) -> Leaf Storm (Milotic)
  20. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Pre-Round Stats (open)

    [​IMG]
    100 HP
    100 EN
    Other Effects: N/A

    [​IMG]
    100 HP
    44 EN
    Other Effects: Aqua Ring (5a), Leech Seed-(5a)

    [​IMG]
    81 HP
    15 EN
    Other Effects: Leech Seed+(5a)

    [​IMG]
    100 HP
    100 EN
    Other Effects: N/A

    Field Effects: Sand (Infinite)

    Tauros used Rock Slide!
    HITS: LOST ROLL BUT YES, YES
    CritM: 4651 [No]
    CritV: 221 [Yes]

    -6 EN
    7.5 Damage (Milotic)
    27 Damage (Volcarona)


    Volcarona used Heat Wave!
    7912, 2302 [Hits]
    CritV: 9928 [No]
    CritT: 2062 [No]

    -6 EN
    24 Damage (Venusaur)
    16 Damage (Tauros)

    BurnV: 9584 [No]
    BurnT: 3226 [No]


    Milotic used Ice Beam on Venusaur!
    Hit: 3212 [Yes]
    Crit: 277 [Yes]
    -7 EN
    21.75 Damage
    Freeze: 6592 [No]

    Venusaur used Seed Bomb on Milotic!
    Hit: 5781 [Yes]
    Crit: 3466 [No]
    -5 EN
    16.5 Damage

    Sand: 2 Damage (All)

    Tauros used Helping Hand on Venusaur!
    -17 EN
    Venusaur was Helped!

    Volcarona used Fire Blast on Venusaur!
    Hit: 7416 [Yes]
    Crit: 8007 [No]
    -7 EN
    27 Damage
    Burn: 8753 [No]

    Milotic used Dragon Pulse on Venusaur!
    Hit: 7226 [Yes]
    Crit: 4340
    -7 EN
    KILL CONFIRMED

    2 Damage (All)

    Tauros used Rock Slide!
    HitM: 6636 [Yes]
    HitV: 3221 [Yes]

    CritM: 9828[No]
    CritV: 4097 [No]

    -6 EN
    7.5 Damage (Milotic)
    20.25 Damage (Volcarona)


    Volcarona used Heat Wave!
    HitT: 8681 [No]
    -6 EN

    Milotic used Ice Beam on Venusaur!
    -7 EN

    2 Damage (All)
    Post-Round Stats (open)

    [​IMG]
    47 HP
    81 EN
    Other Effects: N/A

    [​IMG]
    69 HP
    44 EN
    Other Effects: Aqua Ring (2a), Leech Seed-(2a)

    [​IMG]
    DED

    [​IMG]
    94 HP
    71 EN
    Other Effects: N/A

    Field Effects: Sand (Infinite)

    Factored in Leech Seed in PR-Stats, also Aqua ring
    5/5
    Heat wave hits, as I explained on IRC
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    The last Heat Wave doesnt hits, as at -1 accuracy, the move has 67,5, which adds to 82,5 when you factor Volcarona's nature.

    Such a shame i forgot about the arena effect though....
    (You didnt roll for the next effect though :P)

    Also, Tauros should be at 78 HP.

    Once you fix these, i will order.


    Edit: Also, Helping Hand costs 17 energy.
  22. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Also Aqua Ring should be at 2a, not sure about leech seed though if its 2a or just stops
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Way to go, boss, you doomed us all by forgetting about the sand.




    [​IMG]

    Oh, be quiet! D:<

    ''Matezoide gives a small kick at Mordecai, knocking it over''

    [​IMG]
    OMG IT IS COMING


    [​IMG]

    SHIT! (Literaly)

    ''Matezoide runs away, but soon stops once he realises Mordecai's body is glowing!''

    [​IMG]

    Cool


    [​IMG]

    Now get in there so you can save our ass :O


    Mordecai (open)


    [​IMG]
    <Omastar> [Mordecai] (M)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

    Abilites:


    Swift Swim (Innate):

    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor (Innate):

    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor (DW LOCKED, Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:

    Constrict (*)
    Withdraw (*)
    Bite (*)
    Water Gun (*)
    Rollout (*)
    Horn Attack (*)
    Leer (*)
    Mud Shot (*)
    Ancient Power
    Protect
    Brine
    Shell Smash
    Hydro Pump

    Rain Dance (*)
    Surf (*)
    Hidden Power (7, Electric) (*)
    Earth Power
    Stealth Rock
    Endure
    Ice Beam
    Sandstorm
    Double Team
    Scald
    Substitute


    Bide (*)
    Toxic Spikes (*)
    Spikes (*)


    [​IMG]
    Have you ever felt this, Aldebaran?


    [​IMG]
    No, i cant evolve.


    [​IMG]
    No, not that....i feel something inside me......i can feel it....the power....


    ''Mordecai does some quick Michael Jackson-like moves''

    [​IMG]

    .....OF DANCE!


    [​IMG]

    (We are doomed)


    Omastar: AncientPower (Volcarona) -> AncientPower (Volcarona) -> Water Gun (Milotic)

    If Volcarona uses Giga Drain outside of a combo A1, use Protect that action, but not twice in a row.

    If Volcarona is knocked out when you would attack it, use Water Gun (Milotoc) that action and Hidden Power (Milotic) the following one.


    Sheer Force is still on!
    Tauros: Rock-Slide -> Rock-Slide -> Rock Climb (Milotic)

    If Volcarona faints A1, use Rock Climb (Milotic) A2.


    We basicaly lost this when i forgot the arena removed Ozzy's precious sun, but it is fun to try.
  24. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    **Are you going to change Tauros's HP to 78?**

    Volcarona
    Endure ~ Giga Drain (Omastar) ~ Giga Drain (Omastar)

    Milotic
    Surf ~ Chill ~ Surf
  25. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,512
    (Turn Order: Tauros > Volcarona > Milotic > Omastar)
    [​IMG]"Hello there, my name is Jet. Because of my master's absence in another battle with a person who keeps shouting "Yolo", I will be subreffing this battle myself.
    And they're off! First, Volcarona sets himself to Endure a few hits! Tauros launches a Rock Slide at both opponents, but missed Milotic entirely! Volcarona seems to be hurt badly but is sure to hang on due to Endure! Milotic uses Surf to hurt both opponents, but Omastar rides the current and isn't affected! He retaliates by throwing Ancientpower at Volcarona, but he seems to hang on! However, the sand knocks Volcarona out!"
    Action 1 (open)
    Volcarona used Endure!
    Volcarona braces itself! (-15 EN)
    Tauros used Rock Slide! (-6 EN)
    (Roll = 3869, 437) Volcarona took (6 + 2 + 1,5)*2,25 = 21,375 damage!
    (Roll = 8697) The attack missed Milotic!
    Milotic used Surf! (-6 EN)
    (Roll = 2123,7675) Tauros took (7,5 + 3 + 1,5) = 12 damage!
    (Roll = 9748) It missed Omastar!
    (Roll = 5065, 5780) Volcarona took (7,5 + 3)*1,5 = 15,75 damage!
    Omastar used Ancientpower! (-3 EN)
    (Hit Irrelevant, Roll = Who cares Volca's dead already) Volcarona took (6 + 3 + 1,5)*2,25 = 23,625 damage!
    Everyone but Omastar took 2 damage due to sand!
    Volcarona fainted! (+1 KOC Omastar)
    Milotic recovered 2 HP due to Aqua Ring!


    "The action continues as Tauros uses Rock Climb on Milotic and hits! Meanwhile, Milotic restores its Energy with a quick Chill. Omastar sees this as an opportunity to use Water Gun and hit!"

    Action 2 (open)
    Tauros used Rock Climb!
    (Roll = 2529, 7273) Milotic took (9 + 3 + 2) = 14 damage!
    Milotic chills out! (+12 EN)
    Omastar used Water Gun!
    (Hit Irrelevant, Roll = 1073) Milotic took (4 + 3)*0,67 = 4,69 damage!
    Tauros and Milotic took 2 damage due to sand!
    Milotic recovered 2 HP due to Aqua Ring!


    "Finally, Tauros decides to keep using Rock Climb on Milotic, while Milotic uses Surf on both, and Omastar uses Hidden Power on Milotic!"

    Action 3 (open)
    Tauros used Rock Climb!
    (Roll = 375, 1353) Milotic took (9 + 3 + 2) = 14 damage!
    Milotic used Surf!
    (Roll = 4675, 9134) Tauros took (7,5 + 3 + 1,5) = 12 damage!
    (Roll = 362, 5494) Omastar took (7,5 - 2 + 3 + 1,5) = 10 damage!
    Omastar used Hidden Power (Electric)!
    (Hit Irrelevant, 1801) Milotic took (7)*2,25 = 15,75 damage!
    Milotic and Tauros took 2 damage due to sand!

    Roll: 5/5
    "The arena seems to still be sandy..."
    Round End (open)
    Volcarona: KO'D; "Shoot the pseudo-legendary first!"
    Milotic: 19 HP; 44 EN; Will likely be KO'd next round because it's silly
    ---
    Tauros: 48 HP; 55 EN; Badass name
    Omastar: 90 HP; 90 EN; 1KOC; Party Pooper
    --
    Arena: Sandstorm

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