Completed Matezoide vs Faylion in the Windswept Meadow!

#1
4v4 FE Doubles
3 Day DQ
Switch: KO
2 Recovery / 3 Chills
Abilities: All
Items: Training
Subs: 2
Arena:
Arena: Windswept Meadow
Field Type: Grass
Complexity: Moderate
Format: All

Restrictions:
Weather only lasts one round before being blown away or canceled out.
Digging costs 1 less energy.
Surf is limited. (Ref Discretion)
See each wind direction for specific details.

Description:

The Windswept meadow would be paradise for grass-types, if it weren't for the ever-changing wind. This expansive meadow's location means that winds change rapidly and without warning, bringing different effects to the battlefield. The wind also means that weather-causing moves only last one round, as the storms are blown away or scudding clouds block the sun. The soft earth means that digging costs one less energy, but water sources are limited.

The arena starts out with no wind. There is a 1/5 chance, each round, of each of the following effects:

1) No Wind: Without wind, grass types can relax and enjoy the sunny meadow. Grass-type moves take 2 less energy to execute, and all grass-type attacks gain 2 BAP. Sunny Day is in effect, though it can be canceled out by another weather.
2) Wind from the North: To the north is a howling wasteland of snow and ice. Northern winds bring hail, so all non-ice-type pokemon suffer normal hail damage. The biting cold means that recovery moves are half as effective.
3) Wind from the East: To the east lies a large rose garden, so the scent is sweet. All pokemon relax, and evasion is reduced by one stage.
4) Wind from the South: To the south, a large group of Bellossum and Vileplume are enjoying the sunshine. The wind carries their spores to the battlefield, causing a 10% chance for 10% paralysis and a 10% chance for poison for each pokemon. (Normal poison, not bad.)
5) Wind from the West: To the west is a desert, with a raging sandstorm. The wind brings with it choking dust and grit, causing accuracy to drop one stage for all Pokemon unused to sandstorm. All non-steel/rock/ground types suffer normal sandstorm damage.

The wind direction can be changed with the moves Gust, Whirlwind, and Razor Wind.


Faylion said:

Nature:
Mild (+SpA, - Def)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Physical:
Body Slam
Dig
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Iron Head
Outrage
Sand Tomb
Slash
Stone Edge
Tackle
Take Down

Special:
Dragon Pulse
Dragon Rage
Earth Power
Flamethrower

Support:
Double Team
Endure
Protect
Sand-Attack
Sandstorm
Substitute
Sword Dance



Nature:
Bold (+Def, -Atk)

Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Ability 2: Cute Charm (DW: Unlocked)
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Tackle

Special:
Dragon Pulse
Ice Beam
Scald
Surf
Water Pulse

Support:
Aqua Ring
Confuse Ray
Haze
Mirror Coat
Rain Dance
Recover
Refresh
Rest
Safeguard
Sleep Talk
Splash
Toxic



Nature:
Timid (+Spe, -Atk)

Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Flare Blitz
Leech Life
Take Down
U-Turn

Special:
Bug Buzz
Ember
Fiery Dance
Fire Blast
Giga Drain
Heat Wave
Hidden Power 7 (Rock)

Hurricane
Silver Wind

Support:
Double Team
Endure
Foresight

Magnet Rise

Morning Sun
Protect
Rage Powder
Roost
Quiver Dance
Safeguard
String Shot
Sunny Day
Tailwind
Will-O-Wisp



Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Bullet Punch
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch

Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast

Support:
Agility
Copycat
Counter
Endure
Foresight
Heal Pulse
Magnet Rise
Nasty Plot
Screech
Substitute
Sword Dance
Matezoide said:
Thankies :heart:




<Tauros> [Aldebaran] (M)

Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About:
Aldebaran was the leader of a Tauros herd and aided the team at taking down a group of thieves. After this, he decided to accompany them as he always wanted to travel around the world, as he knew he wasnt necessary anymore, Aldebaran left the protection of the herd at the hands of his son. He can be describled as Brave, Wise and Strong. He knows a move called Great Horn, taught to him by his father (Rock Climb combo) and is currently training to master the Greater Horn (Double Edge combo), a move he created. Because of his relative old age, he is among the pokemon that gets along well with Twilight, Tara and Ernie.

Abilities:
Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW UNLOCKED): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Stomp (*)
Tail Whip (*)
Rage (*)
Horn Attack (*)
Scary Face (*)
Pursuit (*)
Rest (*)
Payback (*)

Fire-Blast (*)
Blizzard (*)
Rock Slide (*)
Iron Tail (*)
Outrage (*)
Helping Hand (*)
Rock Climb



<Ivysaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (DW UNLOCKED, Innate):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 8/9
MC: 0
DC: 5/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Seed Bomb
Double Edge
Worry Seed

Substitute(*)
Venoshock(*)
Hidden Power (Ice, 7) (*)
Toxic
Giga Drain
Solar Beam
Sludge Bomb
Sunny Day
Dig

Endure (*)
Leaf Storm (*)
Skull Bash (*)





<Omanyte> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Innate):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Innate):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW LOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1

EC: 5/6
MC: 0
DC: 4/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Rain Dance (*)
Surf (*)
Hidden Power (7, Electric) (*)
Earth Power
Stealth Rock
Endure
Ice Beam
Sandstorm
Double Team
Scald
Substitute


Bide (*)
Toxic Spikes (*)
Spikes (*)



<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Nate is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Sap Sipper (DW UNLOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 2 [4 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 8/9
MC: 0
DC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch

Double Team (*)
Waterfall (*)
Substitute (*)
Facade
Rest
Sleep Talk
Toxic
Brick-Break
Dig

Encore (*)
Refresh (*)
Body Slam (*)



They will evolve pre-battle, no worries :)
 
#3


I am feeling wierd......





So am i.....just like when i evolved (And became a girl).....




I dont feel to well either.....




We are probably evolving.



Two Evolutions later........


Still nothing, Mordecai?



Wait, i can feel it! It is coming.......



*Mordecai starts to defecate*


X_X




Gross.....



Then Aldebaran used Fire-Blast to destroy Mordecai's crap and then sat down with the unnevolved one to watch the battle


Go for it, Natara and Ozzy!


<Ivysaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (DW UNLOCKED, Innate):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Venusaur
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Seed Bomb
Double Edge
Worry Seed

Substitute(*)
Venoshock(*)
Hidden Power (Ice, 7) (*)
Toxic
Giga Drain
Solar Beam
Sludge Bomb
Sunny Day
Dig

Endure (*)
Leaf Storm (*)
Skull Bash (*)



<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Nate is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Sap Sipper (DW UNLOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Azumarill
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch

Double Team (*)
Waterfall (*)
Substitute (*)
Facade
Rest
Sleep Talk
Toxic
Brick-Break
Dig

Encore (*)
Refresh (*)
Body Slam (*)




Ozzy: Sunny Day -> Solarbeam (Milotic) -> Solarbeam (Milotic)
If Mirror Coat when you would use Solarbeam, use Seed Bomb that action.
If you are unable to use Sunny Day A1 for whatever reason, push-back.

Natara: Brick-Break (Lucario) -> Superpower (Lucario) -> Brick-Break (Lucario)
If you get burned, use Refresh until you are cured and push-back.
If Lucario uses Counter, use Helping Hand the first time, Bounce (Milotic) the second and Helping Hand the third, pushinb back every single time.
 
#4
Milotic:
Confuse Ray (Azumarill) ~ Rain Dance ~ Aqua Ring

Lucario:
Hi Jump Kick (Azumarill) ~ Agility (Evasive) ~ Hi Jump Kick (Azumarill)
 
#5
No flavor as I don't feel like it, may edit it in later
Lucario used Hi Jump Kick on Azumarill!
Hit: 5116 [Yes]
Crit: 6312 [No]
-7 EN
17.5 Damage

Milotic used Confuse Ray on Azumarill!
-5 EN
Confusion: 7863 [Intense]

Venusaur used Sunny Day!
-10 EN
Sunlight is up for (4)!

Confusion: 23 [No]
Azumarill used Brick Break on Lucario!
Crit: 1816 [No]
-6 EN
23.25 Damage

Lucario used Agilidodge!
-7 EN

Venusaur used Solarbeam on Milotic!
Crit: 1549 [No]
-7 EN
23.25 Damage

Milotic used Rain Dance!
-9 EN
It is Raining for (4)!

Confusion: 1877 [No]
Azumarill used Superpower on Lucario!
Hit: [Dodge]
-8 EN
Azumarill's Attack and Defense Fell! (-1)

Lucario used Hi Jump Kick on Azumarill!
Hit: 63 [Yes]
Crit: 6618 [No]
-7 EN
17.5 Damage

Milotic used Aqua Ring!
-8 EN
Milotic is in an Aqua Ring for 6a!

Venusaur used Solarbeam on Milotic!
Crit: 1953 [No] [No]
-9 EN
14.25 Damage

Confusion: 3430 [No]
Azumarill used Brick Break on Lucario!
Crit: 3792 [No]
-6 EN
20.5 Damage

Aqua RingM: +2 HP

66 HP
79 EN
Other Effects: N/A


64 HP
77 EN
Other Effects: Aqua Ring (5a)


100 HP
74 EN
Other Effects: N/A


73 HP
81 EN
Other Effects: Confusion (1a)

EDIT: I'm lazy so I made a spreadsheet, so it's annoying for me to copy my work 'n show it also fixed
Roll: 5/5
 
#7
You also didnt calculate the attack and defense *DROP* of azumarill and my high jump kick is 100% acc.

Would appreciate it if you showed work.

Edit: You didn't calculate the extra damage from reduced def on azumarill
 
#9
**Lucario has 67 HP, Azumarill has 73 HP and has -1 Atk and -1 Def**

Milotic:
Recover ~ Confuse Ray (Azumarill) ~ Confuse Ray (Venusaur)
1. If Sunny Day, use Rain Dance the action after and push back
2. If Status-Inflicting move, use Safeguard A1 unless Azumarill is uses Encore (Milotic) A1, then use Scald (Azumarill) A1

Lucario:
Drain Punch (Azumarill) ~ Thunder Punch (Azumarill) ~ Drain Punch (Azumarill)
1. If Azumarill uses Damaging Fighting move (Lucario), use Counter
2. If Azumarill uses Dig (Suspend), use Heal Pulse (Milotic)
 
#10
Lucario's first sub is illegal.
And Lucario has 66 HP :P


Azumarill: Encore (Milotic) -> Helping Hand (Venusaur)-> Dig (Lucario)

Venusaur: Sunny Day (Focus to make it remove the sand, expend a bit more energy, if necessary) -> Dig Combo (Lucario) -> Cooldown


I know the arena gives -1 accuracy because of the sand, but assuming Sunny Day works, wouldnt that remove the sand away? Further more, theres no sand underground to affect their accuracy. :P
 
#11

66 HP
79 EN
Other Effects: N/A


64 HP
77 EN
Other Effects: Aqua Ring (5a)


100 HP
74 EN
Other Effects: N/A


73 HP
81 EN
Other Effects: Confusion (1a)

Lucario used Drain Punch on Azumarill!
Crit: 4953 [No]
-11 EN
14 Damage
Lucario Restored 8 Health!

Milotic used Recover!
-12 EN
Milotic Restored 20 Health!

Venusaur used Sunny Day!
-14 EN
Sun is up for (4)!

Confusion: 5555 [No]
Azumarill used Encore on Milotic!
-10 EN
Milotic is Encored for (2)!

Azumarill used Helping Hand on Venusaur!
-18 EN
Venusaur was Helped!

Lucario used Thunderpunch on Azumarill!
Crit: 8303 [No]
-6 EN
16.5 Damage

Milotic used Recover!
-12 EN
Milotic Restored 20 Health!

Venusaur used Terraform!
It dug underground!
-42 EN

Venusaur Rose Up and hit Lucario!!
Crit: 1422 [No]
56.25 Damage

Venusaur Cooled Down!

Lucario used Drain Punch on Azumarill!
Crit: 4991 [No]
-11 EN
14 Damage
Lucario Restored 8 Health!

Milotic tried to use Recover!
-12 EN
RULES SAY NO NO NO

Azumarill used Dig!
It dug underground!
-10 EN

Azumarill Rose Up and Hit Lucario!!
18.75 Damage

7 HP
51 EN
Other Effects: N/A


100 HP
44 EN
Other Effects: Aqua Ring (2a)


100 HP
18 EN
Other Effects: N/A


28 HP
43 EN
Other Effects: N/A

Field Effects: Sun (3)

Didn't put in Aqua Ring as it didn't matter.
 
#12
Venusaur: Solarbeam (Lucario) -> Chill -> Leech Seed (Milotic)

If Lucario uses Endure A1, change actions to Body-Block (Azumarill) -> Chill -> Chill

Azumarill: Superpower (Milotic) -> Chill -> Chill

If Lucario uses Endure A1, change that action to Encore (Lucario) and push-back.
 
#13
Milotic: Dragon Pulse (Azumarill) ~ Ice Beam (Venusaur)~ Aqua Ring

Lucario: Extremespeed + Hi Jump Kick (Azumarill) ~ Cooldown ~ Ice Punch (Venusaur)
 
#14
Forgot to roll, got 1/5

7 HP
51 EN
Other Effects: N/A


100 HP
44 EN
Other Effects: Aqua Ring (2a)


100 HP
18 EN
Other Effects: N/A


28 HP
43 EN
Other Effects: N/A

Field Effects: Sun (3)

Lucario used Extremely High Speedy Jump Kick on Azumarill.
Crit: 422 [Yes]
-20 EN
KILL CONFIRMED

Venusaur used Solarbeam on Lucario!
Crit: Nobody Cares
-7 EN
KILL CONFIRMED

Milotic used Dragon Pulse on Azumarill's Dead Body!
-7 EN

Venusaur Chilled Out!
Venusaur Restored 12 EN!

Milotic used Ice Beam on Venusaur!
Crit: 267 [Yes]
-7 EN
21.75 Damage
Freeze: 9076 [No]

Venusaur used Leech Seed on Milotic!
Hit: 4701 [No]
-9 EN
Milotic was Seeded! (6a)

Milotic used Aqua Ring!
-8 EN
Milotic set up an Aqua Ring! (6a)

LeechSeedM: 3 Damage
LeechSeedV: 3 Health Restored
AquaRingM: 2 Health Restored



DED


100 HP
44 EN
Other Effects: Aqua Ring (5a), Leech Seed-(5a)


81 HP
15 EN
Other Effects: Leech Seed+(5a)


DED

Field Effects: Sun (2)

Roll: 5/5
 
#17
Yeah, you forgot the damage from Ice Beam, but no worries. (He has 81 HP now, if you are wondering).

Sending out Tauros....mostly because he has extra accuracy.
 
#18
"You're up Zenith!"


Milotic: Ice Beam (Venusaur) ~ Dragon Pulse (Venusaur) ~ Ice Beam (Venusaur)
*If Venusaur uses Dig, target Tauros
*If Venusaur uses a status inflicting move, use Safeguard A1

Zenith: Heat Wave ~ Fire Blast (Venusaur) ~ Heat Wave
*If Venusaur uses Dig, use Fiery Dance (Tauros)
*If Venusaur uses Endure, use Will-O-Wisp (Venusaur) once
 
#19

Well, my turn now.




Go get them, Aldebaran!




Tauros (Sheer Force ON): Rock-Slide -> Helping Hand -> Rock-Slide

Venusaur: Seed Bomb (Milotic) -> Leaf Storm (Milotic) -> Leaf Storm (Milotic)
 
#20

100 HP
100 EN
Other Effects: N/A


100 HP
44 EN
Other Effects: Aqua Ring (5a), Leech Seed-(5a)


81 HP
15 EN
Other Effects: Leech Seed+(5a)


100 HP
100 EN
Other Effects: N/A

Field Effects: Sand (Infinite)

Tauros used Rock Slide!
HITS: LOST ROLL BUT YES, YES
CritM: 4651 [No]
CritV: 221 [Yes]

-6 EN
7.5 Damage (Milotic)
27 Damage (Volcarona)


Volcarona used Heat Wave!
7912, 2302 [Hits]
CritV: 9928 [No]
CritT: 2062 [No]

-6 EN
24 Damage (Venusaur)
16 Damage (Tauros)

BurnV: 9584 [No]
BurnT: 3226 [No]


Milotic used Ice Beam on Venusaur!
Hit: 3212 [Yes]
Crit: 277 [Yes]
-7 EN
21.75 Damage
Freeze: 6592 [No]

Venusaur used Seed Bomb on Milotic!
Hit: 5781 [Yes]
Crit: 3466 [No]
-5 EN
16.5 Damage

Sand: 2 Damage (All)

Tauros used Helping Hand on Venusaur!
-17 EN
Venusaur was Helped!

Volcarona used Fire Blast on Venusaur!
Hit: 7416 [Yes]
Crit: 8007 [No]
-7 EN
27 Damage
Burn: 8753 [No]

Milotic used Dragon Pulse on Venusaur!
Hit: 7226 [Yes]
Crit: 4340
-7 EN
KILL CONFIRMED

2 Damage (All)

Tauros used Rock Slide!
HitM: 6636 [Yes]
HitV: 3221 [Yes]

CritM: 9828[No]
CritV: 4097 [No]

-6 EN
7.5 Damage (Milotic)
20.25 Damage (Volcarona)


Volcarona used Heat Wave!
HitT: 8681 [No]
-6 EN

Milotic used Ice Beam on Venusaur!
-7 EN

2 Damage (All)

47 HP
81 EN
Other Effects: N/A


69 HP
44 EN
Other Effects: Aqua Ring (2a), Leech Seed-(2a)


DED


94 HP
71 EN
Other Effects: N/A

Field Effects: Sand (Infinite)

Factored in Leech Seed in PR-Stats, also Aqua ring
5/5
Heat wave hits, as I explained on IRC
 
#21
The last Heat Wave doesnt hits, as at -1 accuracy, the move has 67,5, which adds to 82,5 when you factor Volcarona's nature.

Such a shame i forgot about the arena effect though....
(You didnt roll for the next effect though :P)

Also, Tauros should be at 78 HP.

Once you fix these, i will order.


Edit: Also, Helping Hand costs 17 energy.
 
#23

Way to go, boss, you doomed us all by forgetting about the sand.






Oh, be quiet! D:<

''Matezoide gives a small kick at Mordecai, knocking it over''


OMG IT IS COMING




SHIT! (Literaly)

''Matezoide runs away, but soon stops once he realises Mordecai's body is glowing!''



Cool




Now get in there so you can save our ass :O



<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Innate):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Innate):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW LOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Rain Dance (*)
Surf (*)
Hidden Power (7, Electric) (*)
Earth Power
Stealth Rock
Endure
Ice Beam
Sandstorm
Double Team
Scald
Substitute


Bide (*)
Toxic Spikes (*)
Spikes (*)



Have you ever felt this, Aldebaran?



No, i cant evolve.



No, not that....i feel something inside me......i can feel it....the power....


''Mordecai does some quick Michael Jackson-like moves''



.....OF DANCE!




(We are doomed)


Omastar: AncientPower (Volcarona) -> AncientPower (Volcarona) -> Water Gun (Milotic)

If Volcarona uses Giga Drain outside of a combo A1, use Protect that action, but not twice in a row.

If Volcarona is knocked out when you would attack it, use Water Gun (Milotoc) that action and Hidden Power (Milotic) the following one.


Sheer Force is still on!
Tauros: Rock-Slide -> Rock-Slide -> Rock Climb (Milotic)

If Volcarona faints A1, use Rock Climb (Milotic) A2.


We basicaly lost this when i forgot the arena removed Ozzy's precious sun, but it is fun to try.
 
#24
**Are you going to change Tauros's HP to 78?**

Volcarona
Endure ~ Giga Drain (Omastar) ~ Giga Drain (Omastar)

Milotic
Surf ~ Chill ~ Surf
 
#25
(Turn Order: Tauros > Volcarona > Milotic > Omastar)
"Hello there, my name is Jet. Because of my master's absence in another battle with a person who keeps shouting "Yolo", I will be subreffing this battle myself.
And they're off! First, Volcarona sets himself to Endure a few hits! Tauros launches a Rock Slide at both opponents, but missed Milotic entirely! Volcarona seems to be hurt badly but is sure to hang on due to Endure! Milotic uses Surf to hurt both opponents, but Omastar rides the current and isn't affected! He retaliates by throwing Ancientpower at Volcarona, but he seems to hang on! However, the sand knocks Volcarona out!"
Volcarona used Endure!
Volcarona braces itself! (-15 EN)
Tauros used Rock Slide! (-6 EN)
(Roll = 3869, 437) Volcarona took (6 + 2 + 1,5)*2,25 = 21,375 damage!
(Roll = 8697) The attack missed Milotic!
Milotic used Surf! (-6 EN)
(Roll = 2123,7675) Tauros took (7,5 + 3 + 1,5) = 12 damage!
(Roll = 9748) It missed Omastar!
(Roll = 5065, 5780) Volcarona took (7,5 + 3)*1,5 = 15,75 damage!
Omastar used Ancientpower! (-3 EN)
(Hit Irrelevant, Roll = Who cares Volca's dead already) Volcarona took (6 + 3 + 1,5)*2,25 = 23,625 damage!
Everyone but Omastar took 2 damage due to sand!
Volcarona fainted! (+1 KOC Omastar)
Milotic recovered 2 HP due to Aqua Ring!


"The action continues as Tauros uses Rock Climb on Milotic and hits! Meanwhile, Milotic restores its Energy with a quick Chill. Omastar sees this as an opportunity to use Water Gun and hit!"

Tauros used Rock Climb!
(Roll = 2529, 7273) Milotic took (9 + 3 + 2) = 14 damage!
Milotic chills out! (+12 EN)
Omastar used Water Gun!
(Hit Irrelevant, Roll = 1073) Milotic took (4 + 3)*0,67 = 4,69 damage!
Tauros and Milotic took 2 damage due to sand!
Milotic recovered 2 HP due to Aqua Ring!


"Finally, Tauros decides to keep using Rock Climb on Milotic, while Milotic uses Surf on both, and Omastar uses Hidden Power on Milotic!"

Tauros used Rock Climb!
(Roll = 375, 1353) Milotic took (9 + 3 + 2) = 14 damage!
Milotic used Surf!
(Roll = 4675, 9134) Tauros took (7,5 + 3 + 1,5) = 12 damage!
(Roll = 362, 5494) Omastar took (7,5 - 2 + 3 + 1,5) = 10 damage!
Omastar used Hidden Power (Electric)!
(Hit Irrelevant, 1801) Milotic took (7)*2,25 = 15,75 damage!
Milotic and Tauros took 2 damage due to sand!

Roll: 5/5
"The arena seems to still be sandy..."
Volcarona: KO'D; "Shoot the pseudo-legendary first!"
Milotic: 19 HP; 44 EN; Will likely be KO'd next round because it's silly
---
Tauros: 48 HP; 55 EN; Badass name
Omastar: 90 HP; 90 EN; 1KOC; Party Pooper
--
Arena: Sandstorm