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Completed Matezoide vs LupusAter

Discussion in 'ASB' started by akela, Mar 15, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Battle Rules (open)
    Flash Match.
    1 vs 1 FE (Fighting types only)
    Training Items
    All Abilites
    0 Chills/0 Recovers
    2 Subs
    Flavor Actions are welcome.


    Arena (open)

    Field Type- Water/Flying/Grass
    Complexity- Moderate
    Format- Singles, Doubles
    Restrictions- No weather, Pokemon Over 110 pounds cannot battle here

    Lily Pad Lake: Deep in the Eterna Forest lies a serene lake topped with larger than life lily pads. If trainers aren’t battling you can see many different kinds of wild pokemon jumping and playing on the lily pads. All of the pads are roughly the same size (three feet long and wide) and are anchored to their spot. They also hold an incredible amount of weight; up to two hundred pounds! If anything heavier hits the lily pads they will sink. The pond itself is very shallow at the edges, but it gets as deep as thirty feet when you reach the center. For the battle all pokemon must be either in, on, or above the lake; a pokemon cannot walk around the lake or stay at its shore. The weather is lovely this time of year, but the tall canopy covers most sunlight, bathing the lake in cool shadows and trapping the mist. Summary: all pokemon must stay above, on, or in the lake. Lily pads will collapse if there is more than 110 pounds on it. Weather moves will fail. Dig/Earthquake is alright​


    Referee Cheat Sheet (open)

    Primeape [M]
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Anger Point (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant (DW UNLOCKED) (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 100
    Atk: 6
    Def: 3
    SpA: 1.5
    SpD: 4.5
    Spe: 110
    Size Class: 2
    Weight Class: 3
    +14 ACC

    Scraggy [M]
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    HP: 100
    Atk: 4.5
    Def: 7.5
    SpA: 1.5
    SpD: 6
    Spe: 58
    Size Class: 2
    Weight Class: 3


    Matezoide's Pokemon
    Steve (open)

    [​IMG]
    <Primeape> [Steve] (Male)
    Nature: Jolly (+14% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
    Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


    Abilities:
    Vital Spirit : (Innate)

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Anger Point: (Innate)
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Defiant (DW UNLOCKED): (Innate)
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (95 * 1,15)
    Size Class: 2
    Weight Class: 3



    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:

    Covet(*)
    Scratch(*)
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Fury Swipes(*)
    Karate Chop(*)
    Seismic Toss(*)
    Screech(*)
    Assurance(*)
    Fling
    Cross Chop
    Punishment
    Final Gambit
    Swagger



    Close Combat(*)
    Reversal(*)
    Encore(*)
    Counter
    Substitute
    Return
    Earthquake
    Smack-Down
    Foresight
    Bulldoze
    Taunt
    Dual Chop
    U-Turn
    Outrage
    Helping Hand
    Endeavor
    Sleep Talk
    Rest
    Stone Edge
    Overheat
    Double Team
    Protect
    Gunk Shot
    Sunny Day



    Dig(*)
    Acrobatics(*)
    Rock Slide(*)
    Thunder-Punch
    Endure
    Ice Punch
    Seed-Bomb
    Fire Punch
    Focus-Punch
    Bide
    Skull Bash
    Mimic
    Body Slam
    Revenge
    Dynamic Punch



    LupusAter's Pokemon
    Tyr (open)

    [​IMG]
    Scraggy Tyr (M)
    Nature: Impish (+1 Def, -1 SpA)
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    6/6 EC
    0 MC
    5/5 DC

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Focus Punch
    Chip Away
    Facade
    Rock Climb

    Fire Punch
    Ice Punch
    Thunderpunch
    Fake Out

    Dragon Claw
    Stone Edge
    Protect
    Drain Punch
    Poison Jab
    Dig
    Taunt



    [​IMG]
    Primeape
    HP: 100|100

    [​IMG]
    Scraggy
    100|100

    Orders:
    Matezoide sends out pokemon and equips
    LupusAter sends out pokemon, equips, and orders
    Matezoide orders
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Alright, Steve, we have been together through a lot. Lets do this!


    [​IMG]
    Just give me the orders and lets get this show started!



    He gets an Exp.Share
  3. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Tyr, take the Exp. Share and go all out!

    Fake Out- Fire Punch- Drain Punch
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Protect (Once Scrafty hits the Protect, try to make it so he will fall into the water. Expend extra energy if necessary....shouldnt be too hard, given the lilypads are extremely small) -> Thunderpunch (Jump on Scrafty's head and punch him, jumping back to a lilypad) -> Revenge


    Show Hide

    The second action might be a bit too complicated, but Primeape is an agile, jump-happy pokemon. Mine's also got +Accuracy, so landing on Scrafty shouldnt be hard either, especialy since he wont be thrown too far.

    Hopefully, being in the water will prevent Fire-Punch from working as well as usual or make Thunderpunch a bit stronger :p
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    [​IMG]
    Primeape
    100|100

    [​IMG]
    Scraggy
    100|100


    Battle Calculations (open)

    Action 1
    Primeape's Protect
    EN Check: 7 + (5.5 / 2.5) = 9.2

    Scraggy's Fake Out
    Crit Check (625): 1256 (NO)
    -Ignore-Damage: (4 + 4.5 - 3) = 5.5
    EN Check: 4

    Redirection Chance (9500): 9501 (NO)

    Action 2
    Primeape's ThunderPunch
    Crit Check (625): 4902 (NO)
    Effect Chance (1000): 5473 (NO)
    Damage: (8 + 6 - 7.5) = 6.5
    EN Check: 6

    Scraggy's Fire Punch
    Crit Check (625): 8458 (NO)
    Effect Chance (1000): 7084 (NO)
    Damage: (8 + 4.5 - 3) = 9.5
    EN Check: 6

    Action 3
    Scraggy's Drain Punch
    Crit Check (625): 1777 (NO)
    Damage: (8 + 3 + 4.5 - 3) = 12.5
    Heal: 12.5 / 2 = 6.25
    EN Check: 12 - 1 = 11

    Primeape's Revenge
    Crit Check (625): 3639 (NO)
    Damage: (12 + 3 + 6 - 7.5) * 1.5 = 20.25
    EN Check: 8 - 1 = 7


    Stat Calculations (open)

    Primeape
    HP: 100 - (9.5 + 12.5) = 78
    EN: 100 - (9.2 + 6.5 + 7) = 77.3 rounded to 77

    Scraggy
    HP: 100 - 9.5 + 6.25 - 20.25 = 76.5 rounded to 76
    EN: 100 - (4 + 6 + 11) = 79



    [​IMG]
    Primeape
    78|77

    [​IMG]
    Scraggy
    76|79

    Orders:
    Matezoide orders
    LupusAter orders
    I ref
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    ''Redirection Chance (9500): 9501 (NO)''



    FFFFFFFUUUUUUUU


    Karate Chop (Jump to strike from above, use your weight to push Scrafty's body into the water. Try to stop his arm's movements with your legs) -> Thunderpunch -> Close-Combat


    If Fake-Out A1, push-back.

    Gosh, i am terrible with flavor actions.
  7. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Now we need to be creative...

    Protect (try to keep him on the lilypad)- Hi Jump Kick (use this to try and push both of you towards the ledge)- Low Kick (try to trip him into the water as he rushes towards you to use Close Combat)
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    [​IMG]
    Primeape
    78|77

    [​IMG]
    Scrafty
    76|79


    Battle Calculations (open)

    Action 1
    Scrafty's Protect
    Halt Chance (9000): 9005 (NO)
    EN Check: 7 + 9.75 / 2.5 = 10.9

    Primeape's Karate Chop
    Crit Chance (1250): 3115 (NO)
    Balance Chance (5000): 1933 (Into the water he goes)
    Damage: (5 + 3 + 6 - 7.5) * 1.5 = 9.75
    EN Check: 3 - 1 = 2

    Action 2
    Primeape's ThunderPunch
    Crit Check (625): 7345 (NO)
    Effect Chance (1000): 947 (PARA)
    Damage: (10 + 6 - 7.5) * 1.5 = 12.75
    EN Check: 6

    Scrafty's Hi-Jump Kick
    Accuracy Check (9000): 433 (HIT)
    Crit Check (625): 2971 (NO)
    Damage: (13 + 3 + 4.5 - 3) = 17.5
    EN Check: 8 - 1 = 7

    Action 3
    Primeape's Close Combat
    Crit Check (625): 9116 (NO)
    Damage: (12 + 3 + 6 - 7.5) * 1.5 = 20.25
    EN Check: 8 - 1 = 7

    Scrafty's Low Kick
    Paralysis Check (1500): 1964 (NO)
    Crit Check (625): 5460 (NO)
    Sweep Chance (4000): 1072 (Both are wet)
    Damage: (6 + 3 + 4.5 - 3) + 1 * 1.75 = 12.25
    EN Check: 4 + 3/2 - 1 = 4.5



    Stat Calculations (open)

    Primeape
    HP: 78 - (17.5 + 12.25) = 48.25 rounded to 48
    EN: 77 - (2 + 6 + 7) = 62
    Status: -1 DEF for 6 more action
    -1 SPD for 6 more actions
    In Water

    Scraggy
    HP: 76 - (12.75 + 20.25) = 43
    EN: 79 - (10.9 + 7 + 4.5) = 56.6 rounded to 57
    Status: 10% Paralysis
    In Water



    [​IMG]
    Primeape
    48|62
    Status: -1 DEF for 6 more action
    -1 SPD for 6 more actions
    In Water


    [​IMG]
    Scrafty
    43|57
    Status: 10% Paralysis
    In Water



    Orders:
    LupusAter orders
    Matezoide orders
    I ref
  9. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Keep him on the defensive!
    Fake Out- Drain Punch- Rock Climb to rush back to the lilypad.
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Cross Chop -> Protect -> Seismic Toss (Grab Scrafty's arms and throw him against the ground. Wrestle him away from the Lilypad, if necessary)


    For A3, i am assuming we are by the edges (Since Primeape never left his starting Lilypad....Scrafty is the one that jumped there to attack), and the arena states the lake's edges are extremely shallow.
    If i am incorrect and A3 wouldnt work, use Revenge A2 and Skull Bash A3 (Try to push Scrafty out of the Lilypad and stay on top of it).
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    [​IMG]
    Primeape
    48|62
    Status: -1 DEF for 6 more action
    -1 SPD for 6 more actions
    In Water


    [​IMG]
    Scrafty
    43|57
    Status: 10% Paralysis
    In Water

    Battle Calculations (open)

    Action 1
    Scrafty's Fake Out
    Paralysis Check (1000): 4 (It is death)

    Primeape's Cross Chop
    Accuracy Check (9400): 9400 (HIT)
    Crit Check (1250): 1200 (CRIT)
    Damage: (10 + 3 + 3 + 6 - 7.5) * 1.5 = 21.75
    EN Check: 7 - 1 = 6

    Action 2
    Primeape's Protect
    EN Check: 7 + 17.25/2.5 = 13.9

    Scrafty's Drain Punch
    Paralysis Check (500): 8885 (NO)
    Crit Check (625): 574 (CRIT)
    -Ignore-Damage: (8 + 3 + 3 + 4.5 - 3) + 1.75 = 17.25
    EN Check: 12 - 1 = 11

    Action 3
    Primeape's Seismic Toss
    RP Chance (9000): 5179 (Scrafty stays in Water)
    Damage: 7 + 3 = 10
    EN Check: 6 - 1 = 5

    Scrafty's Rock Climb
    Paralysis Check (500): 4 (It is death)


    Stat Calculations (open)

    Primeape
    HP: 48
    EN: 62 - (6 + 13.9 + 5) = 37.1 rounded to 37
    Status: -1 DEF for 3 more action
    -1 SPD for 3 more actions
    In Water

    Scraggy
    HP: 43 - (21.75 + 10) = 11.25 rounded to 11
    EN: 57 - 11 = 46
    Status: In Water



    [​IMG]
    Primeape
    48|37
    Status: -1 DEF for 3 more action
    -1 SPD for 3 more actions
    In Water


    [​IMG]
    Scrafty
    11|46
    Status: In Water



    Orders:
    Matezoide orders
    LupusAter orders
    I ref
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Close-Combat*3

    If Fake Out in a combo, use Protect that action.
  13. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Come on... Fake Out- Drain Punch- Drain Punch
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    [​IMG]
    Primeape
    48|37
    Status: -1 DEF for 3 more action
    -1 SPD for 3 more actions
    In Water


    [​IMG]
    Scrafty
    11|46
    Status: In Water


    Battle Calculations (open)

    Action 1
    Scrafty's Fake Out
    Crit Check (625): 5862 (NO)
    Damage: (4 + 4.5 - 3) + 1.75 = 7.25
    EN Check: 4

    Primeape Flinched

    Action 2
    Primeape's Close Combat
    Crit Check (625): 111 (CRIT)
    Damage: (12 + 3 + 3 + 6 - 7.5) * 1.5 = 24.75
    EN Check: 8 - 1 = 7


    Stat Calculations (open)

    Primeape
    HP: 48 - 7.25 = 41.75 rounded to 42
    EN: 37 - 7 = 30
    Status: 1 KOC

    Scraggy
    HP: 11 - 24.75 = -13.75 rounded to -14
    EN: 46 - 4 = 42
    Status: KO



    [​IMG]
    Primeape
    42|30
    Status: 1 KOC


    [​IMG]
    Scrafty
    -14|42
    Status: KO

    Matezoide wins

    Payout:
    Matezoide: 1 CC
    -Primeape: 4 MC + 1 KOC
    LupusAter: 1 CC
    -Scrafty: 4 MC
    akela: 2 UC

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