Matezoide vs LupusAter

Flash Match.
1 vs 1 FE (Fighting types only)
Training Items
All Abilites
0 Chills/0 Recovers
2 Subs
Flavor Actions are welcome.


Field Type- Water/Flying/Grass
Complexity- Moderate
Format- Singles, Doubles
Restrictions- No weather, Pokemon Over 110 pounds cannot battle here

Lily Pad Lake: Deep in the Eterna Forest lies a serene lake topped with larger than life lily pads. If trainers aren’t battling you can see many different kinds of wild pokemon jumping and playing on the lily pads. All of the pads are roughly the same size (three feet long and wide) and are anchored to their spot. They also hold an incredible amount of weight; up to two hundred pounds! If anything heavier hits the lily pads they will sink. The pond itself is very shallow at the edges, but it gets as deep as thirty feet when you reach the center. For the battle all pokemon must be either in, on, or above the lake; a pokemon cannot walk around the lake or stay at its shore. The weather is lovely this time of year, but the tall canopy covers most sunlight, bathing the lake in cool shadows and trapping the mist. Summary: all pokemon must stay above, on, or in the lake. Lily pads will collapse if there is more than 110 pounds on it. Weather moves will fail. Dig/Earthquake is alright​


Primeape [M]
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW UNLOCKED) (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 100
Atk: 6
Def: 3
SpA: 1.5
SpD: 4.5
Spe: 110
Size Class: 2
Weight Class: 3
+14 ACC

Scraggy [M]
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
HP: 100
Atk: 4.5
Def: 7.5
SpA: 1.5
SpD: 6
Spe: 58
Size Class: 2
Weight Class: 3


Matezoide's Pokemon

<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dual Chop
U-Turn
Outrage
Helping Hand
Endeavor
Sleep Talk
Rest
Stone Edge
Overheat
Double Team
Protect
Gunk Shot
Sunny Day



Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
Skull Bash
Mimic
Body Slam
Revenge
Dynamic Punch


LupusAter's Pokemon

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

6/6 EC
0 MC
5/5 DC

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Focus Punch
Chip Away
Facade
Rock Climb

Fire Punch
Ice Punch
Thunderpunch
Fake Out

Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Dig
Taunt




Primeape
HP: 100|100


Scraggy
100|100

Orders:
Matezoide sends out pokemon and equips
LupusAter sends out pokemon, equips, and orders
Matezoide orders
 


Alright, Steve, we have been together through a lot. Lets do this!



Just give me the orders and lets get this show started!



He gets an Exp.Share
 
Protect (Once Scrafty hits the Protect, try to make it so he will fall into the water. Expend extra energy if necessary....shouldnt be too hard, given the lilypads are extremely small) -> Thunderpunch (Jump on Scrafty's head and punch him, jumping back to a lilypad) -> Revenge


The second action might be a bit too complicated, but Primeape is an agile, jump-happy pokemon. Mine's also got +Accuracy, so landing on Scrafty shouldnt be hard either, especialy since he wont be thrown too far.

Hopefully, being in the water will prevent Fire-Punch from working as well as usual or make Thunderpunch a bit stronger :p
 


Primeape
100|100


Scraggy
100|100


Action 1
Primeape's Protect
EN Check: 7 + (5.5 / 2.5) = 9.2

Scraggy's Fake Out
Crit Check (625): 1256 (NO)
-Ignore-Damage: (4 + 4.5 - 3) = 5.5
EN Check: 4

Redirection Chance (9500): 9501 (NO)

Action 2
Primeape's ThunderPunch
Crit Check (625): 4902 (NO)
Effect Chance (1000): 5473 (NO)
Damage: (8 + 6 - 7.5) = 6.5
EN Check: 6

Scraggy's Fire Punch
Crit Check (625): 8458 (NO)
Effect Chance (1000): 7084 (NO)
Damage: (8 + 4.5 - 3) = 9.5
EN Check: 6

Action 3
Scraggy's Drain Punch
Crit Check (625): 1777 (NO)
Damage: (8 + 3 + 4.5 - 3) = 12.5
Heal: 12.5 / 2 = 6.25
EN Check: 12 - 1 = 11

Primeape's Revenge
Crit Check (625): 3639 (NO)
Damage: (12 + 3 + 6 - 7.5) * 1.5 = 20.25
EN Check: 8 - 1 = 7


Primeape
HP: 100 - (9.5 + 12.5) = 78
EN: 100 - (9.2 + 6.5 + 7) = 77.3 rounded to 77

Scraggy
HP: 100 - 9.5 + 6.25 - 20.25 = 76.5 rounded to 76
EN: 100 - (4 + 6 + 11) = 79




Primeape
78|77


Scraggy
76|79

Orders:
Matezoide orders
LupusAter orders
I ref
 
''Redirection Chance (9500): 9501 (NO)''



FFFFFFFUUUUUUUU


Karate Chop (Jump to strike from above, use your weight to push Scrafty's body into the water. Try to stop his arm's movements with your legs) -> Thunderpunch -> Close-Combat


If Fake-Out A1, push-back.

Gosh, i am terrible with flavor actions.
 
Now we need to be creative...

Protect (try to keep him on the lilypad)- Hi Jump Kick (use this to try and push both of you towards the ledge)- Low Kick (try to trip him into the water as he rushes towards you to use Close Combat)
 


Primeape
78|77


Scrafty
76|79


Action 1
Scrafty's Protect
Halt Chance (9000): 9005 (NO)
EN Check: 7 + 9.75 / 2.5 = 10.9

Primeape's Karate Chop
Crit Chance (1250): 3115 (NO)
Balance Chance (5000): 1933 (Into the water he goes)
Damage: (5 + 3 + 6 - 7.5) * 1.5 = 9.75
EN Check: 3 - 1 = 2

Action 2
Primeape's ThunderPunch
Crit Check (625): 7345 (NO)
Effect Chance (1000): 947 (PARA)
Damage: (10 + 6 - 7.5) * 1.5 = 12.75
EN Check: 6

Scrafty's Hi-Jump Kick
Accuracy Check (9000): 433 (HIT)
Crit Check (625): 2971 (NO)
Damage: (13 + 3 + 4.5 - 3) = 17.5
EN Check: 8 - 1 = 7

Action 3
Primeape's Close Combat
Crit Check (625): 9116 (NO)
Damage: (12 + 3 + 6 - 7.5) * 1.5 = 20.25
EN Check: 8 - 1 = 7

Scrafty's Low Kick
Paralysis Check (1500): 1964 (NO)
Crit Check (625): 5460 (NO)
Sweep Chance (4000): 1072 (Both are wet)
Damage: (6 + 3 + 4.5 - 3) + 1 * 1.75 = 12.25
EN Check: 4 + 3/2 - 1 = 4.5


Primeape
HP: 78 - (17.5 + 12.25) = 48.25 rounded to 48
EN: 77 - (2 + 6 + 7) = 62
Status: -1 DEF for 6 more action
-1 SPD for 6 more actions
In Water

Scraggy
HP: 76 - (12.75 + 20.25) = 43
EN: 79 - (10.9 + 7 + 4.5) = 56.6 rounded to 57
Status: 10% Paralysis
In Water




Primeape
48|62
Status: -1 DEF for 6 more action
-1 SPD for 6 more actions
In Water



Scrafty
43|57
Status: 10% Paralysis
In Water



Orders:
LupusAter orders
Matezoide orders
I ref
 
Cross Chop -> Protect -> Seismic Toss (Grab Scrafty's arms and throw him against the ground. Wrestle him away from the Lilypad, if necessary)


For A3, i am assuming we are by the edges (Since Primeape never left his starting Lilypad....Scrafty is the one that jumped there to attack), and the arena states the lake's edges are extremely shallow.
If i am incorrect and A3 wouldnt work, use Revenge A2 and Skull Bash A3 (Try to push Scrafty out of the Lilypad and stay on top of it).
 


Primeape
48|62
Status: -1 DEF for 6 more action
-1 SPD for 6 more actions
In Water



Scrafty
43|57
Status: 10% Paralysis
In Water

Action 1
Scrafty's Fake Out
Paralysis Check (1000): 4 (It is death)

Primeape's Cross Chop
Accuracy Check (9400): 9400 (HIT)
Crit Check (1250): 1200 (CRIT)
Damage: (10 + 3 + 3 + 6 - 7.5) * 1.5 = 21.75
EN Check: 7 - 1 = 6

Action 2
Primeape's Protect
EN Check: 7 + 17.25/2.5 = 13.9

Scrafty's Drain Punch
Paralysis Check (500): 8885 (NO)
Crit Check (625): 574 (CRIT)
-Ignore-Damage: (8 + 3 + 3 + 4.5 - 3) + 1.75 = 17.25
EN Check: 12 - 1 = 11

Action 3
Primeape's Seismic Toss
RP Chance (9000): 5179 (Scrafty stays in Water)
Damage: 7 + 3 = 10
EN Check: 6 - 1 = 5

Scrafty's Rock Climb
Paralysis Check (500): 4 (It is death)


Primeape
HP: 48
EN: 62 - (6 + 13.9 + 5) = 37.1 rounded to 37
Status: -1 DEF for 3 more action
-1 SPD for 3 more actions
In Water

Scraggy
HP: 43 - (21.75 + 10) = 11.25 rounded to 11
EN: 57 - 11 = 46
Status: In Water




Primeape
48|37
Status: -1 DEF for 3 more action
-1 SPD for 3 more actions
In Water



Scrafty
11|46
Status: In Water



Orders:
Matezoide orders
LupusAter orders
I ref
 


Primeape
48|37
Status: -1 DEF for 3 more action
-1 SPD for 3 more actions
In Water



Scrafty
11|46
Status: In Water


Action 1
Scrafty's Fake Out
Crit Check (625): 5862 (NO)
Damage: (4 + 4.5 - 3) + 1.75 = 7.25
EN Check: 4

Primeape Flinched

Action 2
Primeape's Close Combat
Crit Check (625): 111 (CRIT)
Damage: (12 + 3 + 3 + 6 - 7.5) * 1.5 = 24.75
EN Check: 8 - 1 = 7


Primeape
HP: 48 - 7.25 = 41.75 rounded to 42
EN: 37 - 7 = 30
Status: 1 KOC

Scraggy
HP: 11 - 24.75 = -13.75 rounded to -14
EN: 46 - 4 = 42
Status: KO




Primeape
42|30
Status: 1 KOC



Scrafty
-14|42
Status: KO

Matezoide wins

Payout:
Matezoide: 1 CC
-Primeape: 4 MC + 1 KOC
LupusAter: 1 CC
-Scrafty: 4 MC
akela: 2 UC
 

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