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Completed Matezoide vs TIO on the Valley of dolls

Discussion in 'ASB' started by Frosty, Jan 15, 2013.

  1. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Messages:
    731
    Aka the arena that gives me a fuckton of headaches

    Order of operations:
    Matezoide sends out pokemon first
    TIO sends out pokemon with orders
    Matezoide gives orders
    I Ref
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Starting with Spindoom!

    She will have an Exp.Share
  3. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    SCREW THE FEAR CHANCE.
    Sending out Cinccino (who should also be unaffected by speed loss due to being a woodland creature and all).
    Tail Slap ~ Bullet Seed ~ Tail Slap
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Cinccino....that thing.....hits like a nuke....

    Contrary: ON!

    Trick-Room -> Superpower -> Dig


    If i am a derp and Multi-Hits move can stop Trick-Room, change actions to Superpower*3
    If theres an extra rule for Dig (Other than the BAP reducion) that i missed, use Superpower A3.

    And i forgot to set the switch rules :C
  5. TIO

    TIO

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    Jul 30, 2012
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    742
    Switch=OK sound good?
  6. Matezoide

    Matezoide

    Joined:
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    513
  7. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Can be Enabled: This Ability can be enabled at the beginning of a round without using an action, however the trainer must be issuing their attacks first. It will remain enabled until ordered otherwise. If the Pokemon has just been sent out, the ability may be enabled upon entry.

    So you MUST activate it upon sending out and not when ordering, except when you order first. Because of that Contrary is Disabled for this round.


    [​IMG]
    Hp: 90
    EN: 100
    3/2/2/2/60
    Other:

    [​IMG]
    Hp: 100
    En: 100
    4/2/2/2/115
    Other:​


    Round 1​


    I hate the valley of dolls.

    data (open)

    Cincinno: Tail Slap: 5*4+3+3 -1.75= 24.25 damage for 11 energy
    Hit: 86 (-spe means hit)
    Crit: 14, 19, 8, 8, 10

    Spinda: Trick Room for 10 energy

    Spinda: Superpower: (12+1.5)*1.5-1.75 = 18.5 damage for 8 energy
    Crit: 4

    Cincinno: Bullet Seed: 5*4+3+1.75-1.75= 23 damage for 12 energy
    Crit: 12, 14, 9, 4, 12

    Spinda: Dig for 5 energy

    Cincinno: Tail Slap: missed for 11 energy

    Spinda: Dig: 8*0.5+1.5-1.75-1.75 = 2 damage for 5 energy
    Crit: 15


    Trick Room for 3r​


    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other: -2atk and def for 1r

    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r​

    Matezoide's turn!
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Superpower does a bit more damage than that because her attack was at 0 when it was used.

    Spinda should have 43 HP unless i am missing something.

    Also, switching out for Throh.

    Counter switch?

    Show Hide

    Stupid rule! It actually makes sense!
  9. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Jellicent.
    Water Spout ~ Will-O-Wisp ~ Hex
    If Bide, Toxic the first action, Will-O-Wisp the second, and push back.
    Don't forget that guts is canceled!
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    I.....thought he had Payback when i sent the PM.....


    Focus Energy -> Thunder-Punch -> Thunderpunch

    If Cursed Body activates A2, use Rest A3.
    If Cursed Body activates A2 AND Will-O-Wisp misses, use Earthquake A3 (lol). This sub has priority.
  11. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Trick Room for 3r​

    [​IMG]
    Hp: 120
    En: 100
    5/3/1/3/45
    Other:
    bench (open)

    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other: -2atk and def for 1r



    [​IMG]
    Hp: 110
    En: 100
    1/4/3/4/60
    Other:
    bench (open)
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r


    data (open)

    Throh: Focus Energy for 12 energy
    Rule 22 (1=move works): 1 (works)

    Jellicent: Water Spout: 15+3=18 damage for 7 energy
    Crit: 3 (no)

    Throh: Thunder Punch: (8+1.5+3)*1.5= 18.75 damage for 6 energy
    Crit: Guaranteed
    Effect: 9 (no)
    Cursed Body: 5 (no)

    Jellicent: Will-o-Wisp for 7 energy
    Hit: 37 (yes)

    Throh: Thunder Punch: (8+1.5+3)*1.5= 18.75 damage for 10 energy
    Crit: Guaranteed
    Effect: 3 (no)
    Cursed Body: 5 (no)
    -2hp due to burn

    Jellicent: Hex: 10 + 3 +3= 16 damage for 6 energy
    Crit: 9 (no)



    Trick Room for 2r​

    [​IMG]
    Hp: 84
    En: 72
    5/3/1/3/45
    Other: Pumped for 4a, Burn.
    bench (open)

    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other: -2atk and def for 1r



    [​IMG]
    Hp: 62
    En: 80
    1/4/3/4/60
    Other:
    bench (open)
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r

    Matezoide's turn!
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    This is bad.....

    Rest -> Sleep-Talk (Thunderpunch, Earthquake, Leer, Bulk Up) -> Sleep-Talk (Thunderpunch, Earthquake, Leer, Bulk Up)


    If you wake up A2 or A3, use Thunderpunch that action.
    If Thunderpunch is disabled by Cursed Body when you would use it, use Earthquake instead.

    Stupid rule (Not one of the arena's rules) that prevents me from switching out now!
  13. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Hydro Pump ~ Surf ~ Hydro Pump
  14. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Trick Room for 2r​

    [​IMG]
    Hp: 84
    En: 72
    5/3/1/3/45
    Other: Pumped for 4a, Burn.
    bench (open)

    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other: -2atk and def for 1r



    [​IMG]
    Hp: 62
    En: 80
    1/4/3/4/60
    Other:
    bench (open)
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r


    data (open)

    Throh: Rest for 15 energy
    +12hp
    no more burn

    Jellicent: Hydro Pump: 12+3 = 15 damage for 7 energy
    Hit: 43 (yes)
    Crit: 16

    Throh: Sleep Talk: Leer for 7 energy
    Move: 3/4 (Leer)
    +12hp

    Jellicent: Surf: 10+3 = 13 damage for 6 energy
    Crit: 5

    Throh: Sleep Talk: (8+3+1.5)*1.5+1.75= 20.5 damage for 14 energy
    Move: 1/4 (Thunderpunch)
    Crit: 16
    Effect: 10 (no)
    +12hp

    Jellicent:Hydro Pump: 12+3 = 15 damage for 7 energy
    Hit: 34 (yes)
    Crit: 4




    Trick Room for 1r​

    [​IMG]
    Hp: 77
    En: 37
    5/3/1/3/45
    Other: Pumped for 1a.
    bench (open)

    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other: -2atk and def for 1r



    [​IMG]
    Hp: 41
    En: 60
    1/4/3/4/60
    Other:
    bench (open)
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r

    TIO's turn!

    EDIT at below: fixed.
  15. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    I just realized that the hex from 2 rounds ago should have done 3 more damage due to arena. Nothing important, but you never know.
    Recover ~ Shadow Ball ~ Recover
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513

    Thunder-Punch -> Chill -> Chill
  17. Frosty

    Frosty =_=
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    Trick Room for 1r​

    [​IMG]
    Hp: 77
    En: 37
    5/3/1/3/45
    Other: Pumped for 1a.
    bench (open)

    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other: -2atk and def for 1r



    [​IMG]
    Hp: 41
    En: 60
    1/4/3/4/60
    Other:
    bench (open)
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r

    data (open)

    Throh: Thunderpunch: (8+3+1.5)*1.5+1.75= 20.5 damage for 10 energy
    Crit: guaranteed
    Effect: 6 (no)

    No more focus energy

    Jellicent: Recover: +20hp for 13 energy

    Throh: Chill (+12en)

    Jellicent: Shadow Ball: 8+3+3=14 damage for 5 energy
    Crit: 14 (no)
    Effect: 7 (no)

    Throh: Chill (+12en)

    Jellicent: Recover: +20hp for 13 energy

    no more trick room


    [​IMG]
    Hp: 63
    En: 51
    5/3/1/3/45
    Other:
    bench (open)

    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other: -2atk and def for 1r



    [​IMG]
    Hp: 80
    En: 29
    1/4/3/4/60
    Other:
    bench (open)
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r

    Matezoide's turn!
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Finally!

    Switching out.

    Ernie out, Dizzy in (Yes, Contrary is enabled! >:C)

    Counter-Switch?
  19. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Cinccino.
    Tail Slap ~ Bullet Seed ~ Tail Slap
    If dig and you are slower, chill
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Endure -> Superpower -> Trick-Room



    I just thought of something.....If Contrary is activated, wouldnt that mean Spinda will get +1 Attack upon entering?
  21. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Messages:
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    bench (open)
    [​IMG]
    Hp: 63
    En: 51
    5/3/1/3/45
    Other:

    [​IMG]
    Hp: 43
    EN: 72
    3/2/2/2/60
    Other:


    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other:
    bench (open)
    [​IMG]
    Hp: 80
    En: 29
    1/4/3/4/60
    Other:

    data (open)

    PRE-ACTION:
    Cincinno is scared! -1Atk!
    Spinda is Scared! +1Atk! (go go contrary)

    ACTIONS:
    Spinda used Endure! (-15en)

    Cincinno used Tail Slap! 5*4+3+3= 26 damage (-11en)
    Hit: 70 (hit)
    Crit: doesn't matter

    Cincinno used Bullet Seed! 5*4+3 = 23 damage (-12en)
    Crit: doesn't matter

    Spinda used Superpower! (12+1.5)*1.5+1.75= 22 damage (-8en)
    Crit:
    +1atk and def

    Cincinno used Tail Slap! 5*4+3+3-1.75= 24.25 damage (-11en)
    Hit: 88 (hit)
    Crit: doesn't matter

    Spinda used Trick Room! (-10en)


    Trick Room for 3r​


    bench (open)
    [​IMG]
    Hp: 63
    En: 51
    5/3/1/3/45
    Other:

    [​IMG]
    Hp: 1
    EN: 39
    3/2/2/2/60
    Other: +2atk and +1def


    [​IMG]
    Hp: 57
    En: 32
    4/2/2/2/115
    Other:
    bench (open)
    [​IMG]
    Hp: 80
    En: 29
    1/4/3/4/60
    Other:
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r

    Matezoide's turn!
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Dexter had 79 when the round started, not 100.

    ''Nice job, Dizzy!''

    Superpower*3
  23. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Pound ~ chill ~ chill
  24. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Messages:
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    Trick Room for 3r​


    bench (open)
    [​IMG]
    Hp: 63
    En: 51
    5/3/1/3/45
    Other:

    [​IMG]
    Hp: 1
    EN: 39
    3/2/2/2/60
    Other: +2atk and +1def


    [​IMG]
    Hp: 57
    En: 32
    4/2/2/2/115
    Other:
    bench (open)
    [​IMG]
    Hp: 80
    En: 29
    1/4/3/4/60
    Other:
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r

    data (open)

    Spinda: Superpower: (12+1.5)*1.5+3.5= 23.75 damage for 12 energy
    Crit: 14 (no)

    Cincinno: Pound: enough damage for 2 energy

    Spinda fainted!


    Trick Room for 2r​


    bench (open)
    [​IMG]
    Hp: 63
    En: 51
    5/3/1/3/45
    Other:

    [​IMG]
    Hp: KO
    EN: KO
    3/2/2/2/60
    Other: +2atk and +1def


    [​IMG]
    Hp: 33
    En: 30
    4/2/2/2/115
    Other:
    bench (open)
    [​IMG]
    Hp: 80
    En: 29
    1/4/3/4/60
    Other:
    [​IMG]
    Hp: 79
    En: 66
    4/2/2/2/115
    Other: -1atk for 1r

    Matezoide sends out pokemon
    TIO gives orders
    Matezoide gives orders
    I Ref
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Go for it, Peter!

    Take this Amulet Coin.

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