Mawile (QC 0/3)

[OVERVIEW]

- Two great Abilities
- Great physical wallbreaker
- Excellent offensive and defensive typing
- Slow and somewhat frail
- vulnerable to Life Orb recoil
- Faces competition as an offensive Steel-type from Klang and as a defensive Steel-type from Probopass
- Shut down by Fire-types

[SET]
name: Wallbreaker
move 1: Iron Head
move 2: Play Rough
move 3: Sucker Punch
move 4: Fire Blast
item: Life Orb
ability: Sheer Force
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

- Iron Head is a hard-hitting STAB attack that hits opposing Fairy-types and Ice-types for massive damage
- Play Rough is an equally powerful STAB that breaks Dark- and Fighting-types
- Sucker Punch provides priority and improves Mawile's matchup against offense
- Fire Blast is good for hitting opposing Steel-types and physical walls, but is quite mediocre coming of Mawile's subpar Special Attack stat

Set Details
========

- EVs maximize Mawile's Speed and damage output while actually making Fire Blast usable
- Naughty nature increases Mawile's power at the cost of making it super vulnerable to special attacks
- Sheer Force boosts Mawile's power to incredible levels, making it a force to be reckoned with
- Life Orb again boosts its power at the cost of recoil damage

Usage Tips
========

- Switch Mawile in against special walls such as Audino and defensive Vullaby
- Use the appropriate move to hit the opposing Pokemon the hardest
- If you predict a switch into a physical wall such as Gourgeist-XL, use Fire Blast
- Use Sucker Punch against offensive Pokemon that don't resist it, such as Fraxure
- Make sure not to get worn down too much by Life Orb

Team Options
========

- Late-game cleaners such as Mightyena appreciate having their checks gone so they can sweep
- Healing Wish support from the likes of Mr. Mime can help to mitigate Life Orb recoil and make sure Mawile doesn't go down too early
- Spikes and Stealth Rock support from Pokemon like Crustle helps to cripple opposing walls, making Mawile's job easier
- Pokemon that can take on Fire-types make for great partners, one example being Floatzel

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Play Rough/ Iron Head
move 3: Baton Pass
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

- Stealth Rock allows Mawile to support its team by crippling common threats
- Iron Head and Play Rough give Mawile actual offensive presence, so it isn't Taunt bait
- Baton Pass lets Mawile pivot into a teammate when things get too rough
- Toxic lets Mawile stall the opponent out, which is easy with its good defensive typing
- If another team member is running Toxic or Toxic Spikes, Mawile can run Taunt to shut down set-up sweepers like Nasty Plot Raichu

Set Details
========

- EVs and a Careful nature patch up Mawile's poor Special Defense, letting it survive one Hydro Pump from Floatzel and get a Toxic off
- Leftovers is used to recover HP over time, which is useful as Mawile lacks reliable recovery
- Intimidate cripples physical attackers such as Machoke, allowing Mawile to stall them out more easily

Usage Tips
========

- Switch this Pokemon in on a physical attacker to take advantage of Intimidate
- Set up Stealth Rock on the first turn, then Toxic if the foe isn't poisoned already
- If running Taunt, use it when facing an opposing wall so they can't heal themselves or inflict status conditions
- From there spam Iron Head or Play Rough to soften up the foe
- If things start going bad for Mawile, bring in a teammate with Baton Pass

Team Options
========

- Toxic Spikes users can be helpful for poisoning foes on switch-in, allowing Mawile to run Taunt over Toxic
- Pokemon with Wish such as Audino can help keep Mawile healthy throughout the match
- Fire-type checks such as defensive Altaria can help as Mawile is terrible against most Fire-types

[STRATEGY COMMENTS]
Other Options
=============

- Foul Play can be used on the Defensive set to punish physical attackers even further, but Mawile struggles to find a move slot for it.
- Magnet Rise can be used to negate Mawile's Ground-type weakness and can be Baton Passed, but it's hard to fit it on a set.
- A set with Swords Dance over Fire Blast and an Adamant nature is also viable, as a +2 Mawile can muscle through just about anything in the tier. However, this set lacks a way to hit opposing Steel-types and often loses to them.

Checks and Counters
===================

**Fire-types**: Defensive Fire-types such as Camerupt completely wall Mawile, while more offensive Fire-types like Ninetales and Rapidash force it out with their STAB attacks.
**Fast Special Attackers**: Fast, specially offensive Pokemon like Raichu and Life Orb Kadabra outspeed Mawile and deal heavy damage to it. However, they should be very careful of Sucker Punch.
**Steel-types**: Steel-types like Probopass wall Mawile's STAB moves, posing a problem to any sets lacking Fire Blast. They also can deal heavy damage to it with their own STAB moves.
 
Last edited:

pancake

movement and location
is a Contributor Alumnus
Just pointing something out Mega-Pokebattlerz - I am not an official QC-er by any means.

You've got a few bulletpoints which say things like- and I quote:

"- Life Orb again boosts its power at the cost of recoil damage"

or

"- Naughty nature increases Mawile's power at the cost of making it super vulnerable to special attacks"

Aren't you just stating what the move, item or nature does? This does not help the reader understand WHY you are using said item or nature. If they want to find out what Life Orb does, they can just look it up. That's not what an analysis is for.

Also you are missing SD which BY FAR should be the first set, just putting it out there.
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Sorry Mega-Pokebattlerz , but this is being reassigned. Not only is the quality of this analysis subpar (for example, your overview points aren't at all developed and just say basic things), but you mentioning Life Orb recoil and not giving a set to SD really make the QC doubt if you have ever used Mawile.
 

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