Mawile

Theorymon

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Oh hey look, a strong little girl who has the highest Attack stat in the game. Sounds like something Yilx would like :P

[OVERVIEW]

Thanks to Mawile's fantastic Mega Evolution, it goes from zero to hero! Boasting the highest Attack stat in the game, an excellent typing, priority, and a great base ability in Intimidate, Mega Mawile is an incredibly daunting physical threat that's almost impossible to wall and difficult to wear down. This makes Mega Mawile an especially effective threat against Trick Room teams and stall teams. However, because of Mega Mawile's poor Speed stat, it's not too difficult to revenge kill early in the match. Simply hitting it with faster, strong STAB Ground-type and Fire-type attacks will usually end Mega Mawile's reign of terror. It doesn't help that most users of Will-O-Wisp outpace Mega Mawile as well. Because of Mega Mawile's flaws, it's not simply a Pokemon you can slap on your team; it's a powerful Pokemon you build your team around.

[SET]
name: Physical Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Swords Dance
move 4: Knock Off / Fire Fang
item: Mawilite
ability: Intimidate
nature: Adamant / Brave
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
Moves
========

Play Rough is Mega Mawile's devastating STAB move, smashing through anything that doesn't resist it. Sucker Punch is Mega Mawile's powerful priority move, allowing it to pick off weakened foes and clean offensive teams later in the game. It also avoids Aegislash's King's Shield, a great utility for a physical attacker. Swords Dance boosts Mega Mawile's Attack to absolutely apocalyptic levels. It might seem like overkill to boost what's already the highest Attack stat in the game, but Mega Mawile greatly benefits from Swords Dance for two reasons. Mega Mawile might be strong, but it requires a boost to break down walls such as Cresselia and Porygon2 effectively. The other reason is that an Attack boost makes sweeping through weakened offensive teams with Sucker Punch a much more realistic possibility.

Knock Off is usually the easiest move to fit in the last slot. While its coverage might be redundant with Sucker Punch, it avoids the mind games Sucker Punch can be locked into, and its item-removing power can be extremely useful against certain switch-ins. Knock Off also allows Mega Mawile to wallbreak more easily, as it removes Porygon2's Eviolite and OHKOes Cresselia after a boost. Fire Fang is the more specialized option, having a shot at OHKOing Ferrothorn and 2HKOing opposing Mega Mawile even after Intimidate. Fire Fang also has a shot at OHKOing Skarmory after Stealth Rock and a Swords Dance boost.

If you wish, there are even more specialized tools for Mega Mawile if you feel Knock Off and Fire Fang are not helping your team much. Facade can be used to laugh in the face of Will-O-Wisp, giving Mega Mawile an attack even more powerful than its STAB move when statused! Rock Slide and Stone Edge are acceptable attacks for crushing Talonflame and Charizard on the switch, and Rock Slide in particular can cause paralyzed foes to flinch. If you simply want a reliable, accurate STAB move, Iron Head can be used, with the bonus of being able to cause paralyzed targets to flinch, though using it comes at the cost of coverage. Finally, if Sucker Punch's mind games are simply too much for you to handle, you can use Substitute in the last slot at the cost of coverage.

Set Details
========

Mawilite is the entire point of Mawile, so holding it is essential! Maximum HP investment along with Intimidate gives Mega Mawile the survivability it needs to launch off attacks, while maximum Attack investment and an Adamant nature ensure that Mega Mawile's KOing power is through the roof! If you are using Mega Mawile in Trick Room, consider a Brave nature and 0 Speed IVs to underspeed Quiet Aegislash and opposing Mega Mawile. If you want a bit of extra bulk, consider an EV spread of 252 HP / 212 Atk / 44 Def. This EV spread allows a full-health Mega Mawile to survive Choice Band Talonflame's Flare Blitz after an Intimidate, which can ruin your opponent's win condition in a pinch!

Usage Tips
========

It's tempting use Swords Dance right away, but resist the urge earlier in the game. Mega Mawile might be powerful, but Sucker Punch doesn't OHKO everything with a boost, and Mega Mawile is also extremely vulnerable to Substitute and Will-O-Wisp. When your chances of sweeping aren't clear, Mega Mawile is better off using Play Rough or Knock Off, because even without a boost, these moves deal a tremendous amount of damage. Swords Dance is best used when you need Mega Mawile to break a defensive Pokemon or know that Mega Mawile will be able to sweep the rest of the opposing team.

Mega Mawile might have decent bulk and a great ability and typing, but switching it into neutral attacks can ruin chances to launch attacks or set up. Try to goad your opponent into bringing in Pokemon that struggle against Mega Mawile. For example, double switching your physical threats from a predicted switch to Porygon2 or Cresselia can give Mega Mawile a serious advantage on the battlefield. In more desperate situations, you can attempt to force your opponent to KO one of your other Pokemon with Outrage, giving Mega Mawile a guaranteed turn to wreak havoc! Finally, scouting your opponent's team for Choice items can also work wonders, because Mega Mawile's wide array of resistances allows it to prey on many of these Pokemon.

Mega Evolving Mawile on the first turn it's out is usually a fine option, but it's not always the best one. Intimidate is a fantastic ability on its own, so if you plan on switching out right away, don't Mega Evolve. This can allow Mawile to stop sweeps in desperate situations with a double dose of Intimidate and generally put more pressure on your opponent.

Finally, one of the trickier aspects of Mega Mawile is Sucker Punch. Sucker Punch can be the root of terrifying, game-deciding mind games, due to its low PP. There isn't much that can be done about these mind games (besides running Substitute), so scouting your opponent's selection can at least ease some of this pain. For example, if an opposing Pokemon has Substitute, then using Sucker Punch can be riskier than usual.

Team Options
========

Thunder Wave support is an easy way to make your opponent's Pokemon vulnerable to Mega Mawile. Because paralysis spreading tends to fail against offensive Ground-types, this makes Cresselia, Rotom-W, and Porygon2 excellent choices to consider. As a special note, Cresselia and Latias can use Lunar Dance and Healing Wish, respectively, to give Mega Mawile a second shot at sweeping. If you desire a more offensive option, you can opt for Thundurus, which has priority Thunder Waves to ruin offensive Pokemon's chances against Mega Mawile. Another form of speed control that can make Mega Mawile a terror is Trick Room. While the five turns can be limiting, they allow Mawile to blast through offensive Ground-types much more easily. Porygon2 and Cresselia are the best Pokemon for this job, thanks to their bulk allowing many setup opportunities.

Mega Mawile's amazing typing leaves it vulnerable to only Fire- and Ground-type attacks, so make sure your team can cover those. Flying-type Pokemon and Levitate users are perfect for switching into Ground-type attacks, while Water-, Fire-, and Dragon-type Pokemon can aid against Fire-type attacks. These qualities make Rotom-W a fantastic partner for Mega Mawile. Not only do they cover each other's weaknesses, but Rotom-W can also deal with Talonflame and most Ground-types effectively, while Mega Mawile can switch into Grass-type attacks (though it should watch out for Breloom's Spore). On the more offensive side, Dragonite, Latios, Latias, and Hydreigon offer equally good typing synergy and can also lure in faster Outrages for Mega Mawile to take advantage of.

Mega Mawile is extremely vulnerable to Will-O-Wisp if it lacks Facade. While special attackers can be used to absorb them, Fire-types such as Heatran and Blaziken can also switch into them (though both have problems switching into Rotom-W), while Heracross is notable for using Guts to take advantage of Will-O-Wisp.

Finally, Mega Mawile's wallbreaking power can make it a useful teammate for several offensive Pokemon that are walled by Cresselia and Porygon2. Offensive Ground-types such as Garchomp, Mamoswine, and Landorus-T greatly appreciate Mega Mawile's wallbreaking powers.


[STRATEGY COMMENTS]
Other Options
=============

If you want to take more advantage of Substitute, Focus Punch can be used over Swords Dance. While this lowers Mega Mawile's sweeping potential, the powerful Fighting-type attack can ruin Heatran and Porygon2. Brick Break might seem like a more appealing Fighting-type attack, but it's only notable for hitting Heatran harder than Knock Off does. Thunder Fang hits Gyarados and Skarmory hard, but Play Rough and Fire Fang usually make Thunder Fang too specialized for most teams to consider. On the support side, Mawile can use Taunt to ruin Skarmory, but Fire Fang usually works better. Pain Split gives Mega Mawile some extra longevity, but the turn is usually better spent attacking or setting up. Hyper Cutter can block Intimidate and help against Bisharp, but Intimidate's utility makes it the better choice almost every time.

Checks and Counters
===================

**Gliscor**: Gliscor deserves special mention among Ground-types. Its defensive nature and use of Substitute make it very difficult to revenge kill and ruin usage of Sucker Punch for Mega Mawile. However, Gliscor must watch out for Knock Off, as losing Toxic Orb before its activation will cripple Gliscor.

**Heatran**: Heatran is a fairly good Mega Mawile switch-in as long as it avoids Knock Off, Brick Break, and Focus Punch. Heatran can easily carry Substitute to ward off Sucker Punch, while its STAB Fire-type attacks can incinerate Mega Mawile rather easily.

**Fire-types**: While they get hit hard by Sucker Punch, Mega Charizard X and Y and Rotom-H do a fairly good job of revenge killing Mega Mawile. Both occasionally run Will-O-Wisp to ruin Mega Mawile that attempt to hit them Sucker Punch.

**Blaziken**: Blaziken unfortunately does not resist Play Rough like most other Fire-types, but in exchange, its resistance to Sucker Punch can make it a particularly effective revenge killer.

**Offensive Ground-types**: While most Ground-types can't switch into Play Rough, they can usually survive a Sucker Punch at full health, and their immunity to Thunder Wave often makes them key roadblocks to a Mega Mawile sweep. The usual suspects here are Garchomp, Landorus-T, and to a lesser extent, Mamoswine and Excadrill.

**Status**: Will-O-Wisp can be a quick and dirty way to cripple Mega Mawile's sweeping capabilities. While Mega Mawile is already slow, Thunder Wave can ruin game plans revolving around speed control.

**Bisharp**: Bisharp alone isn't a particularly good check to Mega Mawile. However, Defiant can make the opponent question whether or not they should select Mega Mawile, as Intimidate can give Bisharp a sweeping opportunity.
 
Last edited by a moderator:

Ares

Fool me...can't get fooled again
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In your overview mention what role Mega Mawile fits in the Battle Spot metagame. You say its a daunting physical threat, but specifically saying its X gives readers who have no idea on what Mawile does an easier time learning about it. You should also let us know if it has an easy time busting through certain team types.

Aside from that nice analysis, the only thing is not writing this like an article, but thats something for GP.
 

Hulavuta

keeps the varmints on the run
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Looks good to me, I don't use Mawile so one thing that sticks out to me is you don't really explain much of why Swords Dance is a necessity (I'm assuming it is as it's not slashed with anything). Newer players might not understand why you'd need to boost her attack even more when it's already so high. In the moves section you say that Swords Dance allows it to become a wallbreaker and sweeper; maybe you should reword it to something more specific like "Swords Dance is on the set because although Mawile has a high attack, it needs a boost in order to get the KOs on x y z Pokemon".

EDIT: You did this so QC 3/3
 
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Theorymon

Have a wonderful day, wahoo!
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Hulavuta okie
19:23 Hulavuta looks good

I know you're strapped for time atm so I'm just gonna post this here as proof of this getting its final QC check =)

This is ready for GPing!
 
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P Squared

a great unrecorded history
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GP 1/2, the usual colors
again, I'd get rid of some of the line breaks. at least do Other Options
Overview
########

Thanks to Mawile's fantastic Mega Evolution, it goes from zero to hero! Boasting the highest Attack stat score in the game, an excellent typing, priority, and a great base ability in Intimidate, Mega Mawile is an incredibly daunting physical threat that's almost impossible to wall, (remove comma) and difficult to wear down. This makes Mega Mawile an especially effective threat vs against Trick Room teams and stall teams.

However, there is one factor that keeps Mega Mawile's great power in check: its poor base Speed. Because of Mega Mawile's poor Speed stat, it's not too difficult to revenge kill early in the match. Simply hitting it with faster, strong STAB Ground-type and Fire-type attacks will usually end Mega Mawile's reign of terror. It doesn't help that most users of Will-O-Wisp outpace Mega Mawile as well.

Because of Mega Mawile's flaws, it's not simply a Pokemon you can slap on your team: (change to semicolon) it's a Pokemon you build your team around. Thankfully, Mega Mawile's terrifying power is an excellent justification for the team support, so feel free to satiate your inner bloodlust!

Physical Attacker
########
name: Physical Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Swords Dance
move 4: Knock Off / Fire Fang
ability: Intimidate
item: Mawilite
evs: 252 HP / 252 Atk / 4 Spe
nature: Adamant / Brave

Moves
========

Play Rough is Mega Mawile's devastating STAB move, smashing through anything that doesn't resist it. Sucker Punch is Mega Mawile's powerful priority move, allowing it to pick off weakened foes and clean offensive teams later in the game. It also avoids Aegislash's King's Shield, a great utility for a physical attacker.

Swords Dance boosts Mega Mawile's Attack to absolutely apocalyptic levels. It may seem like overkill to boost what's already the highest Attack stat in the game, but Mega Mawile greatly benefits from Swords Dance for two reasons. Mega Mawile may be strong, but it requires a boost to break down walls like such as Cresselia and Porygon2 effectively. The other reason is that an Attack boost makes sweeping through weakened offensive teams with Sucker Punch a much more realistic possibility.

Knock Off is usually the easiest move to fit in the last slot. While its coverage may be redundant with Sucker Punch, it avoids the mind games Sucker Punch can be locked into, and its item(dash)destroying (I'd go for "removing") power can be extremely useful against certain switch-ins. Knock Off also allows Mega Mawile to wallbreak more easily, as it ruin's removes Porygon2's Eviolite, (remove comma) and OHKOes Cresselia after a boost. Fire Fang is the more specialized option, having a shot at OHKOing Ferrothorn, (remove comma) and 2HKOing opposing Mega Mawile even after Intimidate. Fire Fang also has a shot of at OHKOing Skarmory after Stealth Rock and a Swords Dance boost.

If you wish, there are even more specialized tools for Mega Mawile if you feel Knock Off or and Fire Fang are not helping your team much. Facade can be used to laugh in the face of Will-O-Wisp, giving Mega Mawile an attack even more powerful than its STAB move when statused! Rock Slide and Stone Edge are acceptable attacks for crushing Talonflame and Charizard-(remove previous dash)switch-ins, and Rock Slide in particular can cause paralyzed foes to flinch help flinch paralyzed opponents. If you simply want a reliable, 100% hitting accurate STAB move at the cost of coverage, Iron Head can be used, with the bonus of being able to cause paralyzed targets to flinch, though using it comes at the cost of coverage flinch paralyzed targets. Finally, if Sucker Punch's mind games are simply too much for you to handle, you can use Substitute in the last slot, which can eliminate deadly mind games at the cost of coverage.

Set Details
========

Mawilite is the entire point of Mawile, so holding it is essential! Maximum HP along with Intimidate gives Mega Mawile the survivability it needs to launch off attacks, while maximum Attack and an Adamant nature ensure that Mega Mawile's KOing power is through the roof!

If you are using Mega Mawile in Trick Room, consider a Brave nature and 0 Speed IVs to underspeed Quiet Aegislash and opposing Mega Mawile.

If you want a bit of extra bulk, consider an EV spread of 252 HP / 212 Atk / 44 Def. This EV spread allows a full health Mega Mawile to survive Choice Band Talonflame's Flare Blitz after an Intimidate, which can ruin your opponent's win condition in a pinch!

Usage Tips
========

It's tempting use Swords Dance right away, but resist the urge earlier in the game. Mega Mawile may be powerful, but Sucker Punch doesn't OHKO everything with a boost, and it is also extremely vulnerable to Substitute and Will-O-Wisp. When your chances of sweeping aren't clear, Mega Mawile is better off launching off using (x off y off sounds kinda weird) Play Rough or Knock Off, because even without a boost, these moves deal a tremendous amount of damage. Swords Dance is best used when you need Mega Mawile to break a defensive Pokemon, (remove comma) or know that Mega Mawile will be able to sweep the rest of the opposing team.

Mawile may have decent bulk and a great ability and typing, but switching it into neutral attacks can ruin chances to launch attacks or set up. Try and to goad your opponent into bringing in Pokemon that struggle against Mega Mawile. For example, double switching your physical threats from predicted Porygon2 or Cresselia switch-ins can give Mega Mawile a serious advantage on the battlefield. In more desperate situations, you can attempt to force your opponent to KO one of your other Pokemon with Outrage, giving Mega Mawile a guaranteed turn to wreck wreak havoc! Finally, scouting your opponent's team for Choice items can also work wonders, because Mega Mawile's wide array of resistances allows it to prey on many of these Pokemon.

Mega Evolving Mawile on the first turn it's out is usually a fine option, but it's not always the best one. Mawile's base ability, Intimidate, is a fantastic ability on its own, so if you plan on switching out right away, keep Mawile in its base forme. This can allow Mawile to stop sweeps in desperate situations with a double dose of Intimidate, (remove comma) and generally put more pressure on your opponent.

Finally, one of the trickier aspects of Mega Mawile is Sucker Punch. Sucker Punch can be the root of terrifying, game(dash)deciding mind games, due to its low PP. There isn't much that can be done about these mind games (besides running Substitute), so scouting your opponent's selection can at least ease some of this pain. For example, if an opposing Pokemon has Substitute, then using Sucker Punch can be riskier than usual.

Team Options
========

Speed control is heavily recommended for Mega Mawile, as it can transform Mega Mawile from a wallbreaker to a terrifying killing machine! Thunder Wave is the easiest way to aid Mega Mawile on its mission. Thunder Wave has a huge variety of defensive users options to choose from, (Thunder Wave doesn't have options) so focus on Pokemon that have good synergy with Mega Mawile. Since paralysis spreading tends to fail against offensive Ground-types, this makes Cresselia, Rotom-W, and Porygon2 excellent choices to consider. As a special note, Cresselia and Latias can use Lunar Dance and Healing Wish(comma) respectively(comma) to give Mega Mawile a second shot at sweeping. If you desire a more offensive option, you can opt for Thundurus, whose priority Thunder Waves can ruin offensive Pokemon's chances against Mega Mawile.

Regarding more niche speed control options, Trick Room is among the best. While the 5 five turns can be limiting, they allow Mawile to blast through offensive Ground-types much more easily. Porygon2 and Cresselia are the best Pokemon for this job, thanks to their bulk allowing many setup opportunities. Tailwind can also be used, but note that Mega Mawile's poor Speed means that fast threats will still go first unless Mega Mawile maximizes its Speed stat, which drastically lowers its bulk.

Mega Mawile's amazing typing leaves it vulnerable to only Fire(dash) and Ground-type attacks, so make sure your team can cover those. Flying-type Pokemon and Levitate users Levitating Pokemon are perfect for switching into Ground-type attacks, while Water(dash), Fire(dash), and Dragon-type Pokemon can aid against Fire-type attacks. These qualities make Rotom-W a fantastic partner for Mega Mawile. Not only do they cover each other's weaknesses, but Rotom-W can also deal with Talonflame and most Ground-types effectively, while Mega Mawile can switch into Grass-type attacks (though it should watch out for Breloom's Spore). On the more offensive side, Mega Salamence, Latios, Latias, and Hydreigon offer equally good typing synergy, (remove comma) and can also lure in faster Outrages for Mega Mawile to take advantage of.

Mega Mawile is extremely vulnerable to Will-O-Wisp if it lacks Facade. While special attackers can be used to absorb them, Fire-types such as Heatran and Blaziken can also switch into them in (though both have problems switching into Rotom-W), while Heracross is notable for using Guts to take advantage of Will-O-Wisp.

Finally, Mega Mawile's wallbreaking power can make it a useful teammate for several offensive Pokemon that are walled by Cresselia and Porygon2, even if you don't select Mega Mawile on Team Preview. There are plenty of Pokemon that can fulfill this role, but ironically, offensive Ground-types work particularly well. Garchomp is the poster boy (not a boy) for this kind of support, (remove comma) and can even elect to support Mega Mawile with Stealth Rock. Mamoswine deserves special mention for also scaring off many opposing Ground-types with its awesome Ice-type STAB moves, while Landorus-T's U-turn can give Mega Mawile a free switch-in (remove dash). Using Mega Mawile with offensive Ground-types also tends to tempt your opponent to select Water-types such as Rotom-W, which can be taken advantage of with Pokemon such as Mega Venusaur on the defensive side, (remove comma) and Breloom on the offensive side.

Other Options
########

If you want to take more advantage of Substitute, Focus Punch can be used over Swords Dance. While this lowers Mega Mawile's sweeping potential, the powerful Fighting-type attack can ruin Heatran and Porygon2. Brick Break may seem like a more appealing Fighting-type attack, but it's only notable for hitting Heatran harder than Knock Off does. Thunder Fang hits Gyarados and Skarmory hard, but Play Rough and Fire Fang usually make Thunder Fang too specialized for most teams to consider.

On the support side, Mawile can use Taunt to ruin Skarmory, but Fire Fang usually works better. Pain Split gives Mega Mawile some extra longevity, but the turn is usually better spent attacking or setting up.

Hyper Cutter can block Intimidate and help against Bisharp, but Intimidated's utility makes it the better choice almost every time.

Checks & Counters
########

**Gliscor**: Gliscor deserves special mention among the Ground-types. Its defensive nature and use of Substitute make it very difficult to revenge kill, (remove comma) and ruins Sucker Punch for Mega Mawile. However, Gliscor must Just watch out for Knock Off, as losing Toxic Orb before its activation will cripple Gliscor.

**Heatran**: Heatran is a fairly good Mega Mawile switch-in as long as it avoids Knock Off, Brick Break, or and Focus Punch. Heatran can easily carry Substitute to ward off Sucker Punch, while its STAB Fire-type attacks can incinerate Mega Mawile rather easily.

**Other Fire-types**(colon) While they get hit hard by Sucker Punch, Mega Charizard formes and Rotom-H do a fairly good job of revenge killing Mega Mawile. Both can occasionally run Will-O-Wisp to ruin Mega Mawile that attempt to hit them Sucker Punch as well.

**Blaziken**: Blaziken unfortunately does not resist Play Rough like most other Fire-types, but in exchange, its resistance to Sucker Punch can make it a particularly effective revenge killer.

**Offensive Ground-types**: While most of these Pokemon can't switch into Play Rough, they can usually survive a Sucker Punch at full health, and their immunity to Thunder Wave often makes them key roadblocks to a Mega Mawile sweep. The usual suspects here are Garchomp, Landorus-T, and to a lesser extent, Mamoswine and Excadrill.

**Status**: Will-O-Wisp can be a quick and dirty way to cripple Mega Mawile's sweeping capabilities. While Mega Mawile is already slow, Thunder Wave can ruin game plans revolving around speed control.

**Bisharp**: Bisharp alone isn't a particularly good check to Mega Mawile. However, Defiant can make your the opponent question whether or not they should select Mega Mawile, as Intimidate can give Bisharp a sweeping opportunity.
 
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cant say

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Hey Theorymon, since this hasn't been fully GPd yet I thought I would mention this before the last check. Like Mont said, this isn't an article, so it doesn't need so many line breaks or fluff. The big paragraphs need breaking up because then they would be massive, but they're massive because of all the extra stuff. The big descriptive lines can be saved for feature Pokemon write-ups and such, we can really benefit from being more concise here. For example, the overview doesn't need to be two separate paragraphs, I would just combine them. The moves section doesn't need a line break every time you explain another move, you can just keep it as one paragraph (the last paragraph feels particularly like an OO entry, and since you only have one set here you may as well move it there).

This paragraph (while useful) isn't that specific to using Mawile, as it's advice you would give to anyone using any Pokemon (ie: don't be dumb and switch Mawile in on attacks that will do significant damage, instead use proper judgement):

Mawile may have decent bulk and a great ability and typing, but switching it into neutral attacks can ruin chances to launch attacks or set up. Try to goad your opponent into bringing in Pokemon that struggle against Mega Mawile. For example, double switching your physical threats from predicted Porygon2 or Cresselia switch-ins can give Mega Mawile a serious advantage on the battlefield. In more desperate situations, you can attempt to force your opponent to KO one of your other Pokemon with Outrage, giving Mega Mawile a guaranteed turn to wreak havoc! Finally, scouting your opponent's team for Choice items can also work wonders, because Mega Mawile's wide array of resistances allows it to prey on many of these Pokemon.


I would either drop it or condense it as much as possible, as that allows the Usage Tips to be considerably shorter.

Team Options is really long. It contains all the correct information, but it is very drawn out. Like I said, you're writing an analysis, not for the Facebook page or The Smog (hey you should totally do that). You can just touch on the fact that T-wave is good and which Pokemon are good users, then explain that Trick Room is an alternative and list the users, then list Pokemon that cover your defensive type. Then you can list Pokemon who benefit from Mawile's ability to take out Cres and P2. None of the fluff is needed such as "Thunder Wave has a huge variety of defensive users to choose from, so focus on Pokemon that have good synergy with Mega Mawile," "Regarding more niche speed control options," "even if you don't select Mega Mawile on Team Preview," "There are plenty of Pokemon that can fulfill this role, but ironically, offensive Ground-types work particularly well,"

You're obviously a very talented and passionate writer, just don't allow that to let you get carried away with explaining yourself. Save that for an article or something :)
 

tehy

Banned deucer.
get chekt

i talkd to you in part on IRC, for the rest idk, i'm tired and i trust you and whatever

also cut fluff SAVE IT FOR THE ARTICLES
Overview
########

Thanks to Mawile's fantastic Mega Evolution,(rc) it goes from zero to hero! Boasting boasts the highest Attack stat in the game, an excellent typing, priority, and a great base ability in Intimidate, making Mega Mawile is an incredibly daunting physical threat that's almost impossible to wall and difficult to wear down. This makes Mega Mawile an especially effective threat against Trick Room teams and stall teams.

However, there is one factor that keeps Mega Mawile's great power in check: its poor base Speed. Because of Mega Mawile's poor Speed stat, it's not too difficult to revenge kill early in the match. Simply hitting it with faster, strong STAB Ground-type and Fire-type attacks will usually end Mega Mawile's reign of terror. It doesn't help that most users of Will-O-Wisp outpace Mega Mawile as well. Because of Mega Mawile's flaws, it's not simply a Pokemon you can slap on your team; it's a Pokemon you build your team around. Thankfully, Mega Mawile's terrifying power is an excellent justification for the team support, so feel free to satiate your inner bloodlust!

Physical Attacker
########
name: Physical Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Swords Dance
move 4: Knock Off / Fire Fang
ability: Intimidate
item: Mawilite
evs: 252 HP / 252 Atk / 4 Spe
nature: Adamant / Brave

Moves
========

Play Rough is a Mega Mawile's devastating STAB move, smashing through anything that doesn't resist it. Sucker Punch is allows Mega Mawile's powerful priority move,(rc) allowing it to pick off weakened foes and clean offensive teams later in the game. It also avoids Aegislash's while avoiding King's Shield, a great utility for a physical attacker.

Swords Dance boosts Mega Mawile's Attack to absolutely apocalyptic levels. It may seem like overkill to boost what's already the highest Attack stat in the game,(rc) but Mega Mawile greatly benefits from Swords Dance,(ac) as for two reasons. Mega Mawile may be strong,(rc) but it requires a boost to break down walls such as Cresselia and Porygon2 effectively. The and to consistently sweep other reason that an Attack boost makes sweeping through weakened offensive teams with Sucker Punch a much more realistic possibility.
While Knock Off's is usually the easiest move to fit in the last slot. While it's coverage may be redundant with Sucker Punch, it avoids the mind games Sucker Punch can be locked into, and its item-removing power can be extremely useful against certain switch-ins. Knock Off also allows Mega Mawile to wallbreak more easily, as it removes Porygon2's Eviolite and OHKOes Cresselia after a boost. Fire Fang is the a more specialized option, having a shot at OHKOing Ferrothorn and 2HKOing opposing Mega Mawile even after Intimidate. Fire Fang also has a shot at OHKOing Skarmory after Stealth Rock and a Swords Dance boost.

If you wish, there There are even more specialized tools for Mega Mawile if you feel Knock Off and Fire Fang are not helping your team much. Facade can be used to laugh in the face of Will-O-Wisp, giving a statused Mega Mawile an attack even more powerful than its STAB move when statused Play Rough! Rock Slide and Stone Edge are acceptable attacks for crushing Talonflame and Charizard switch-ins, and Rock Slide in particular can cause paralyzed foes to flinch. If you simply want a reliable, accurate STAB move, Iron Head can be used, with the bonus of being able to cause paralyzed targets to flinch, though using it comes at the cost of coverage. Finally, if Sucker Punch's mind games are simply too much for you to handle, you can use Substitute in the last slot, which can eliminate deadly mind games at the cost of coverage creating them against Aegislash.

Set Details
========

Mawilite is the entire point of Mawile, so holding it is essential! Maximum HP along with Intimidate gives Mega Mawile the survivability it needs to launch off attacks, while maximum Attack and an Adamant nature ensure that Mega Mawile's KOing power is through the roof!
If you are using Mega Mawile in Trick Room, consider a Brave nature and a 0 Speed IVs to underspeed Quiet Aegislash and opposing Mega Mawile. If you want a bit of extra bulk,(rc) consider an An EV spread of 252 HP / 212 Atk / 44 Def. This EV spread allows a full health Mega Mawile to survive Choice Band Talonflame's Flare Blitz after an Intimidate, which can ruin your opponent's win condition in a pinch!

Usage Tips
========

It's tempting use Swords Dance right away, but resist the urge earlier in the game. Mega Mawile may be powerful, but Sucker Punch doesn't OHKO everything with a boost, and it is also extremely vulnerable to Substitute and Will-O-Wisp. When your chances of sweeping aren't clear, Mega Mawile is better off using Play Rough or Knock Off, because even without a boost, these moves deal a tremendous amount of damage. Swords Dance is best used when you need Mega Mawile to break a defensive Pokemon or know that Mega Mawile will be able to sweep the rest of the opposing team.

Mawile may have decent bulk and a great ability and typing, but switching it into neutral attacks can ruin chances to launch attacks or set up. Try to goad your opponent into bringing in Pokemon that struggle against Mega Mawile. For example, double switching your physical threats from predicted Porygon2 or Cresselia switch-ins can give Mega Mawile a serious advantage on the battlefield. In more desperate situations, you can attempt to force your opponent to KO one of your other Pokemon with Outrage, giving Mega Mawile a guaranteed turn to wreak havoc! Finally, scouting your opponent's team for Choice items users can also work wonders, because Mega Mawile's wide array of resistances allows it to prey on many of these Pokemon.

Mega Evolving Mawile on the first turn it's out is usually a fine option, but it's not always the best one. Mawile's base ability, Intimidate, is a fantastic ability on its own, so if you plan on switching out right away, keep Mawile in its base forme. This can allow Mawile to stop sweeps in desperate situations with a dose double dose of Intimidate and generally put more pressure on your opponent.

Finally,(rc) one of the trickier aspects of Mega Mawile is Sucker Punch. Sucker Punch can be the root of terrifying, game-deciding mind games,(rc) due to its low PP. There isn't much that can be done about these mind games (besides running Substitute), so scouting your opponent's selection can at least ease some of this pain. For example, if an opposing Pokemon has Substitute, then using Sucker Punch can be riskier than usual.

Team Options
========

Speed control is heavily recommended for Mega Mawile,(rc) as it can transform Mega Mawile from a wallbreaker to a terrifying killing machine! Thunder Wave is the easiest way to aid Mega Mawile on its mission.,(period to comma) Thunder Wave has a huge variety of defensive users to choose from,(rc) so focus on Pokemon that have good with Cresselia,(ac) Rotom-W,(ac) and Porygon2 being excellent choices to provides this support. They can defeat offensive Ground-types who usually defeat paralysis-spreading strategies, and have great synergy with Mega Mawile. Since paralysis spreading tends to fail against offensive-Ground-types, this makes Cresselia,(rc) Rotom-W,(rc) and Porygon2 excellent choices to consider. As a special note,(rc) Cresselia and Latias can use Lunar Dance and Healing Wish, respectively,(rc) in the case of the former two, or are amazing at spreading paralysis, in the latter's case. Cresselia can also use Lunar Dance to give Mega Mawile a shot at sweeping; other partners who can do this include Healing Wish Latias. If you desire a more offensive option paralysis supporter, you can opt for Thundurus, whose priority Thunder Waves can ruin offensive Pokemon's chances against Mega Mawile.

Regarding more niche speed control options,(rc) While Trick Room's is among the best. While the five turns can be limiting, they allow Mawile to blast through offensive Ground-types much more easily. Porygon2 and Cresselia are the best Pokemon for this job as well, thanks to their bulk allowing many setup opportunities. Tailwind can also be used,(rc) but note that to support Mega Mawile's,(ac) but its poor Speed means that fast threats will still go first unless Mega Mawile maximizes its Speed stat, which drastically lowers its bulk.

Mega Mawile's amazing typing leaves it vulnerable to only Fire- and Ground-type attacks, so make sure your team can cover those. Flying-type Pokemon and Levitate users are perfect for switching into Ground-type attacks, while Water-, Fire-, and Dragon-type Pokemon can aid against Fire-type attacks. These qualities make Rotom-W a fantastic partner for Mega Mawile. Not only do ,(ac) as they cover each other's type weaknesses,(rc) perfectly; subsequently,(ac) but Rotom-W can also deal with Talonflame and most Ground-types effectively, while Mega Mawile can switch into Grass-type attacks (though it should watch out for Breloom's Spore). On the more offensive side, Mega Salamence, Latios, Latias, and Hydreigon offer equally good typing synergy and can also lure in faster Outrages for Mega Mawile to take advantage of.

Mega Mawile is extremely vulnerable to Will-O-Wisp if it lacks Facade. While special attackers can be used to absorb them, Fire-types such as Heatran and Blaziken can also switch into them in (though both have problems switching into Rotom-W), while Heracross is notable for using Guts to take advantage of Will-O-Wisp.

Finally, Mega Mawile's wallbreaking power can make it a useful teammate for several offensive Pokemon that are walled by Cresselia and Porygon2, even if you don't select Mega Mawile on Team Preview. There are plenty of Pokemon that can fulfill this role, but ironically, offensive Ground-types work particularly well. Garchomp is the poster monster for this kind of support and can even elect to support Mega Mawile with Stealth Rock. Mamoswine deserves special mention for also scaring off many opposing Ground-types with its awesome Ice-type STAB moves, while Landorus-T's U-turn can give Mega Mawile a free switch in. Using Mega Mawile with offensive Ground-types also tends to tempt your opponent to select Water-types such as Rotom-W, which can be taken advantage of with Pokemon such as Mega Venusaur on the defensive side and Breloom on the offensive side.

Other Options
########

If you want to take more advantage of Substitute, Focus Punch can be used over Swords Dance. While this lowers Mega Mawile's sweeping potential, the powerful Fighting-type attack can ruin Heatran and Porygon2. Brick Break may seem like a more appealing Fighting-type attack, but it's only notable for hitting Heatran harder than Knock Off does. Thunder Fang hits Gyarados and Skarmory hard, but Play Rough and Fire Fang usually make Thunder Fang too specialized for most teams to consider. On the support side, Mawile can use Taunt to ruin Skarmory, but Fire Fang usually works better. Pain Split gives Mega Mawile some extra longevity, but the turn is usually better spent attacking or setting up. Hyper Cutter can block Intimidate and help against won't power up Bisharp, but Intimidate's utility makes it the better choice almost every time.

Checks & Counters
########

**Gliscor**: Gliscor deserves special mention among the Ground-types.,(period to comma) as its Its defensive nature and use of Substitute make it very difficult to revenge kill and ruin Sucker Punch for Mega Mawile. However, Gliscor must watch out for Knock Off, as losing Toxic Orb before its activation will cripple Gliscor is crippling.

**Heatran**: Heatran is a fairly good Mega Mawile switch-in as long as it avoids Knock Off, Brick Break, and Focus Punch. Heatran can easily carry Substitute to ward off Sucker Punch, while its STAB Fire-type attacks can incinerate Mega Mawile rather easily.

**Other Fire-types**: While they get hit hard by Sucker Punch, Mega Charizard formes and Rotom-H do a fairly good job of revenge killing Mega Mawile. Both occasionally run Will-O-Wisp to ruin Mega Mawile that attempt to hit them Sucker Punch.

**Blaziken**: Blaziken unfortunately does not resist Play Rough like most other Fire-types, but in exchange, its resistance to Sucker Punch can make it a particularly effective revenge killer.

**Offensive Ground-types**: While most of these Pokemon can't switch into Play Rough, they can usually survive a Sucker Punch at full health, and their immunity to Thunder Wave often makes them key roadblocks to a Mega Mawile sweep. The usual suspects here are Garchomp, Landorus-T, and to a lesser extent, Mamoswine and Excadrill.

**Status**: Will-O-Wisp can be a quick and dirty way to cripple Mega Mawile's sweeping capabilities. While Mega Mawile is already slow, Thunder Wave can ruin game plans revolving around speed control.

**Bisharp**: Bisharp alone isn't a particularly good check to Mega Mawile. However, Defiant can make the opponent question whether or not they should select Mega Mawile, as Intimidate can give Bisharp a sweeping opportunity.
 

GatoDelFuego

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Theorymon

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Overview
########

Thanks to Mawile's fantastic Mega Evolution, it goes from zero to hero! Boasting the highest Attack stat in the game, an excellent typing, priority, and a great base ability in Intimidate, Mega Mawile is an incredibly daunting physical threat that's almost impossible to wall and difficult to wear down. This makes Mega Mawile an especially effective threat against Trick Room teams and stall teams.
I'd remove the extra space but w/e
However, there is one factor that keeps Mega Mawile's great power in check: its poor base Speed. because of Mega Mawile's poor Speed stat, it's not too difficult to revenge kill early in the match. Simply hitting it with faster, strong STAB Ground-type and Fire-type attacks will usually end Mega Mawile's reign of terror. It doesn't help that most users of Will-O-Wisp outpace Mega Mawile as well. Because of Mega Mawile's flaws, it's not simply a Pokemon you can slap on your team; it's a Pokemon you build your team around. Thankfully, Mega Mawile's terrifying power is an excellent justification for the team support, so feel free to satiate your inner bloodlust!

Physical Attacker
########
name: Physical Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Swords Dance
move 4: Knock Off / Fire Fang
ability: Intimidate
item: Mawilite
evs: 252 HP / 252 Atk / 4 Spe
nature: Adamant / Brave

Moves
========

Play Rough is Mega Mawile's devastating STAB move, smashing through anything that doesn't resist it. Sucker Punch is Mega Mawile's powerful priority move, allowing it to pick off weakened foes and clean offensive teams later in the game. It also avoids Aegislash's King's Shield, a great utility for a physical attacker.

Swords Dance boosts Mega Mawile's Attack to absolutely apocalyptic levels. It may might seem like overkill to boost what's already the highest Attack stat in the game, but Mega Mawile greatly benefits from Swords Dance for two reasons. Mega Mawile may might be strong, but it requires a boost to break down walls such as Cresselia and Porygon2 effectively. The other reason is that an Attack boost makes sweeping through weakened offensive teams with Sucker Punch a much more realistic possibility.

Knock Off is usually the easiest move to fit in the last slot. While its coverage may might be redundant with Sucker Punch, it avoids the mind games Sucker Punch can be locked into, and its item-removing power can be extremely useful against certain switch-ins. Knock Off also allows Mega Mawile to wallbreak more easily, as it removes Porygon2's Eviolite and OHKOes Cresselia after a boost. Fire Fang is the more specialized option, having a shot at OHKOing Ferrothorn and 2HKOing opposing Mega Mawile even after Intimidate. Fire Fang also has a shot at OHKOing Skarmory after Stealth Rock and a Swords Dance boost.

If you wish, there are even more specialized tools for Mega Mawile if you feel Knock Off and Fire Fang are not helping your team much. Facade can be used to laugh in the face of Will-O-Wisp, giving Mega Mawile an attack even more powerful than its STAB move when statused! Rock Slide and Stone Edge are acceptable attacks for crushing Talonflame and Charizard on the switch switch-ins, and Rock Slide in particular can cause paralyzed foes to flinch. If you simply want a reliable, accurate STAB move, Iron Head can be used, with the bonus of being able to cause paralyzed targets to flinch, though using it comes at the cost of coverage. Finally, if Sucker Punch's mind games are simply too much for you to handle, you can use Substitute in the last slot, which can eliminate deadly mind games at the cost of coverage.

Set Details
========

Mawilite is the entire point of Mawile, so holding it is essential! Maximum HP investment along with Intimidate gives Mega Mawile the survivability it needs to launch off attacks, while maximum Attack investment and an Adamant nature ensure that Mega Mawile's KOing power is through the roof! remove space
If you are using Mega Mawile in Trick Room, consider a Brave nature and 0 Speed IVs to underspeed Quiet Aegislash and opposing Mega Mawile. If you want a bit of extra bulk, consider an EV spread of 252 HP / 212 Atk / 44 Def. This EV spread allows a full-health Mega Mawile to survive Choice Band Talonflame's Flare Blitz after an Intimidate, which can ruin your opponent's win condition in a pinch!

Usage Tips
========

It's tempting use Swords Dance right away, but resist the urge earlier in the game. Mega Mawile may might be powerful, but Sucker Punch doesn't OHKO everything with a boost, and it Mega Mawile is also extremely vulnerable to Substitute and Will-O-Wisp. When your chances of sweeping aren't clear, Mega Mawile is better off using Play Rough or Knock Off, because even without a boost, these moves deal a tremendous amount of damage. Swords Dance is best used when you need Mega Mawile to break a defensive Pokemon or know that Mega Mawile will be able to sweep the rest of the opposing team.

Mega Mawile may might have decent bulk and a great ability and typing, but switching it into neutral attacks can ruin chances to launch attacks or set up. Try to goad your opponent into bringing in Pokemon that struggle against Mega Mawile. For example, double switching your physical threats from a predicted switch to Porygon2 or Cresselia switch-ins can give Mega Mawile a serious advantage on the battlefield. In more desperate situations, you can attempt to force your opponent to KO one of your other Pokemon with Outrage, giving Mega Mawile a guaranteed turn to wreak havoc! Finally, scouting your opponent's team for Choice items can also work wonders, because Mega Mawile's wide array of resistances allows it to prey on many of these Pokemon.

Mega Evolving Mawile on the first turn it's out is usually a fine option, but it's not always the best one. Mawile's base ability, Intimidate, (RC) is a fantastic ability on its own, so if you plan on switching out right away, don't Mega Evolve keep Mawile in its base forme. This can allow Mawile to stop sweeps in desperate situations with a double dose of Intimidate and generally put more pressure on your opponent.

Finally, one of the trickier aspects of Mega Mawile is Sucker Punch. Sucker Punch can be the root of terrifying, game-deciding mind games, due to its low PP. There isn't much that can be done about these mind games (besides running Substitute), so scouting your opponent's selection can at least ease some of this pain. For example, if an opposing Pokemon has Substitute, then using Sucker Punch can be riskier than usual.

Team Options
========

Thunder Wave support is an easy way to your opponent's Pokemon vulnerable to Mega Mawile. Since Because paralysis spreading tends to fail against offensive Ground-types, this makes Cresselia, Rotom-W, and Porygon2 excellent choices to consider. As a special note, Cresselia and Latias can use Lunar Dance and Healing Wish, respectively, to give Mega Mawile a second shot at sweeping. If you desire a more offensive option, you can opt for Thundurus, whose which has priority Thunder Waves can to ruin offensive Pokemon's chances against Mega Mawile. Another form of speed control support that can make Mega Mawile a terror is Trick Room. While the five turns can be limiting, they allow Mawile to blast through offensive Ground-types much more easily. Porygon2 and Cresselia are the best Pokemon for this job, thanks to their bulk allowing many setup opportunities.

Mega Mawile's amazing typing leaves it vulnerable to only Fire- and Ground-type attacks, so make sure your team can cover those. Flying-type Pokemon and Levitate users are perfect for switching into Ground-type attacks, while Water-, Fire-, and Dragon-type Pokemon can aid against Fire-type attacks. These qualities make Rotom-W a fantastic partner for Mega Mawile. Not only do they cover each other's weaknesses, but Rotom-W can also deal with Talonflame and most Ground-types effectively, while Mega Mawile can switch into Grass-type attacks (though it should watch out for Breloom's Spore). On the more offensive side, Dragonite, Latios, Latias, and Hydreigon offer equally good typing synergy and can also lure in faster Outrages for Mega Mawile to take advantage of.

Mega Mawile is extremely vulnerable to Will-O-Wisp if it lacks Facade. While special attackers can be used to absorb them, Fire-types such as Heatran and Blaziken can also switch into them in (though both have problems switching into Rotom-W), while Heracross is notable for using Guts to take advantage of Will-O-Wisp.

Finally, Mega Mawile's wallbreaking power can make it a useful teammate for several offensive Pokemon that are walled by Cresselia and Porygon2. Offensive Ground-types such as Garchomp, Mamoswine, and Landorus-T greatly appreciate Mega Mawile's wallbreaking powers.

Other Options
########

If you want to take more advantage of Substitute, Focus Punch can be used over Swords Dance. While this lowers Mega Mawile's sweeping potential, the powerful Fighting-type attack can ruin Heatran and Porygon2. Brick Break may might seem like a more appealing Fighting-type attack, but it's only notable for hitting Heatran harder than Knock Off does. Thunder Fang hits Gyarados and Skarmory hard, but Play Rough and Fire Fang usually make Thunder Fang too specialized for most teams to consider. On the support side, Mawile can use Taunt to ruin Skarmory, but Fire Fang usually works better. Pain Split gives Mega Mawile some extra longevity, but the turn is usually better spent attacking or setting up. Hyper Cutter can block Intimidate and help against Bisharp, but Intimidate's utility makes it the better choice almost every time.

Checks & Counters
########

**Gliscor**: Gliscor deserves special mention among the Ground-types. Its defensive nature and use of Substitute make it very difficult to revenge kill and ruin usage of Sucker Punch for Mega Mawile. However, Gliscor must watch out for Knock Off, as losing Toxic Orb before its activation will cripple Gliscor.

**Heatran**: Heatran is a fairly good Mega Mawile switch-in as long as it avoids Knock Off, Brick Break, and Focus Punch. Heatran can easily carry Substitute to ward off Sucker Punch, while its STAB Fire-type attacks can incinerate Mega Mawile rather easily.

**Other Fire-types**: While they get hit hard by Sucker Punch, Mega Charizard X and Y formes and Rotom-H do a fairly good job of revenge killing Mega Mawile. Both occasionally run Will-O-Wisp to ruin Mega Mawile that attempt to hit them Sucker Punch.

**Blaziken**: Blaziken unfortunately does not resist Play Rough like most other Fire-types, but in exchange, its resistance to Sucker Punch can make it a particularly effective revenge killer.

**Offensive Ground-types**: While most of these Pokemon Ground-types can't switch into Play Rough, they can usually survive a Sucker Punch at full health, and their immunity to Thunder Wave often makes them key roadblocks to a Mega Mawile sweep. The usual suspects here are Garchomp, Landorus-T, and to a lesser extent, Mamoswine and Excadrill.

**Status**: Will-O-Wisp can be a quick and dirty way to cripple Mega Mawile's sweeping capabilities. While Mega Mawile is already slow, Thunder Wave can ruin game plans revolving around speed control.

**Bisharp**: Bisharp alone isn't a particularly good check to Mega Mawile. However, Defiant can make the opponent question whether or not they should select Mega Mawile, as Intimidate can give Bisharp a sweeping opportunity.

2/2

Remember may asks for permission, might is a possibility
 
Last edited:

Theorymon

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Implemented the changes GatoDelFuego! Mega Mawile is finally ready to go onsite!

PS: Porygon2 and Wobbuffet are next, wanna get those done before my finals approach...
 

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