Pokedex Number: #303 Type: Steel/Fairy Base stats: 50/85/85/55/55/50 -> 50/105/125/55/95/50 Abilities: Hyper Cutter and Intimidate Hidden: Sheer Force Mega: Huge Power Notable moves: Crunch Baton Pass Sucker Punch Iron Head Play Rough lvl 60 Toxic Taunt Protect Brick Break Swords Dance Stone Edge Rock Slide Fire Fang Ice Punch Poison Fang Thunder Punch Analysis: Megas were based on popularity but somehow a Pokemon from NU got a Mega and type addition of Fairy and man is fairy good with Dragon immunity. Having both Steel and Fairy gives it the two best defensive typings in the game with all of Fairy's weaknesses (Poison and Steel) covered by Steel granting Poison immunity and canceling Steel. The reverse is true for Fairy covering Steel's weakness to Fighting. When all things are said, Mega Mawile is only weak to Fire and Ground but providing 4 normal, 7 half, 1 quarter, and 2 immunity. Typing is only half the battle and Mega Mawile stats don't seem that strong except for the fact it gets Huge Power therefore doubling its Attack stats. That's not all folks because Mawile can have Intimidate, the Pokemon effectively has two abilities being able to use Intimidate on entry then transform to get its Huge Power. All of sudden Mega Mawile has a slight chance of making it in OU metagame with it's raw damage and fantastic defensive typing. Not everything is good though. That great Attack stat comes with a pitiful 50 base Speed that forces Mawile to be bulky. Potential Movesets Swords Dance Nature: Admant Ability: Intimidate -> Huge Power Item: Currently Unnamed Mega Mawile Megastone EVs: 252 HP / 252 Atk / 4 Sdef - Swords Dance - Rough Play - Sucker Punch - Iron Head/Ice Punch/Stone Edge/Thunder Punch One of Mawile's old NU sets, one Swords Dance allows Attack to skyrocket when combined with Huge Power and the extra 20 Base Attack from the Mega form. Good typing and bulk can let it survive a few hits and STAB Rough Play can easily OHKO popular OU Pokemon. Sucker Punch gives Mawile invaluable priority to KO low health/fast speed threats. The last ability would be coverage but would be dependent on the meta. Attacker Nature: Admant Ability: Intimidate -> Huge Power Item: Currently Unnamed Mega Mawile Megastone EVs: 252 HP / 252 Atk / 4 Sdef - Rough Play - Sucker Punch - Iron Head - Ice Punch/Stone Edge/Thunder Punch Swords Dance wants to Sucker Punch really really badly. A mixed attacker set would allow Mawile to get more coverage and not seem too predictable while trading away sweeping power. Sub Split Nature: Adamant Ability: Intimidate -> Huge Power Item: Currently Unnamed Mega Mawile Megastone EVs: 252 ATK / 172 Def / 84 Spe - Substitute - Sucker Punch - Pursuit/Rough Play - Pain Split Subsplit them and then predict them to death. No STAB or anything but you won't need it. I put all that in Def because with that much investment, you can take an EQ from pretty much everyone unbanded except STAB powerhouses, and you can pain split the guy who used it and fuck them up. Fire, in many cases, will OHKO even with max investment, and you're better off just Sucker Punching or switching out. That and it's neutral to more physical types than special. Speed investment is to outrun Jellicent so you don't get whisped or anything else. Counters & Checks Fire and Ground types are the best checks and counters due to Mawile's pitiful 50 Speed. There really is no shortage of OU that can learn EQ or some type of fire move and unless Mawile uses Sucker Punch it will always take damage first. On that note, Sucker Punch can also involve the opponent outplaying Mawile and creating a sweep threat or giving free turns to set up entry hazards. Synergy Mega Mawile can make a decent lead Pokemon with it's strong defensive typing and decent bulk. It can then hit hard with it's STABs or Swords Dance to hit harder later. If not you need to bait out Mawile's two threat types to leave the opponent with no real answer. Doubles could be where Mawile really shines due to Trick Room, turning its low Spd into an advantage allowing it to run rampant with it's Huge Power Atk Stat and strong STABS on the opposing team. Personal opinions I like Mega Mawile. It's how all the Megas should be - providing interesting ability or type changes that change how the Pokemon is played over just a stat boost. We're still very early into the game and with new information that parents are now easily passing their moves it's plausible that Mawile could learn more priority +1 moves to make it viable in the OU meta. One can still dream about a Mawile with Bullet Punch. PS - First time doing this. Hope it's decent.