Ohh. :lyou're correct, but the post you replied to was made before the swagger ban (was posted like 7 months ago 0_0)
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Ohh. :lyou're correct, but the post you replied to was made before the swagger ban (was posted like 7 months ago 0_0)
Note: I am NOT copying Hiddenfreezer's set idea.I just thought of an interesting set for Mawilile.
Set Name: Eat it up!
Nature: Adamant/Careful
-Stock pile
-Play rough
-Sucker Punch/Iron head/Fire fang
-Pain Split/Substitute/Sword dance/Rest
Ability: Intimidate -> Huge power
@Mawilite
Ev spread: 132 HP | 252 Atk | 124 Spe
This is just some set I thought of.
I haven't tested it out yet, but I'll probably get to it sometime later.
Stockpile is a shit move and Rest leaves you vulnerable without a cleric (which requires you switching out to use, losing the Stockpile boosts anyway).I just thought of an interesting set for Mawilile.
Set Name: Eat it up!
Nature: Adamant/Careful
-Stock pile
-Play rough
-Sucker Punch/Iron head/Fire fang
-Pain Split/Substitute/Sword dance/Rest
Ability: Intimidate -> Huge power
@Mawilite
Ev spread: 132 HP | 252 Atk | 124 Spe
This is just some set I thought of.
I haven't tested it out yet, but I'll probably get to it sometime later.
After setting up all 3 stockpiles, Mawile becomes a complete tank so even it's vulnerable when it's sleeping, any attack is gonna do nothing. Also Stockpile isn't necessarily a "Shit" move. Boosting both Defense and Sp Defense, It can make Mawile a complete beef cake, :P allowing it to absorb hits. Rest is also very handy. Once Mawilie gets to a low amount of HP or Burned, It can rest all that damage away. And Rest only lasts for 2 turns, It's not a huge deal to just wait. So I wouldn't say these moves are "Shit" if you know how to use them correctly.Stockpile is a shit move and Rest leaves you vulnerable without a cleric (which requires you switching out to use, losing the Stockpile boosts anyway).
The large problem with stockpile is that you aren't becoming substantially more threatening with the defense boosts, and you become extremely susceptible to status and the opposition boosting alongside you. That and without reliable recovery they can simply consistently attack you and wear you down despite the defence boosts. defense boosts are only really valuable when attained alongside attack boosts, so that you're threatening to the opposition and can force a situation where you can take a hit and then OHKO back. It's especially valuable with a substitute, as any time an opponent attacks a substitute and fails to break it is a significant advantage.After setting up all 3 stockpiles, Mawile becomes a complete tank so even it's vulnerable when it's sleeping, any attack is gonna do nothing. Also Stockpile isn't necessarily a "Shit" move. Boosting both Defense and Sp Defense, It can make Mawile a complete beef cake, :P allowing it to absorb hits. Rest is also very handy. Once Mawilie gets to a low amount of HP or Burned, It can rest all that damage away. And Rest only lasts for 2 turns, It's not a huge deal to just wait. So I wouldn't say these moves are "Shit" if you know how to use them correctly.
If you were going for a trick room set.Brave nature with A 0 speed IV might be A good option If you want it to be slower than Aegislash when it's in attack mode.
Since when does Mawile has access to Pursuit???Sub Split
Nature: Adamant
Ability: Intimidate -> Huge Power
Item: Currently Unnamed Mega Mawile Megastone
EVs: 252 ATK / 172 Def / 84 Spe
- Substitute
- Sucker Punch
- Pursuit/Rough Play
- Pain Split
Subsplit them and then predict them to death. No STAB or anything but you won't need it. I put all that in Def because with that much investment, you can take an EQ from pretty much everyone unbanded except STAB powerhouses, and you can pain split the guy who used it and fuck them up. Fire, in many cases, will OHKO even with max investment, and you're better off just Sucker Punching or switching out. That and it's neutral to more physical types than special. Speed investment is to outrun Jellicent so you don't get whisped or any horrid bullshit like that.
"slight"All of sudden Mega Mawile has a slight chance of making it in OU metagame.
I think if you want to run that much speed you may as well run max. Max speed mawile is pretty scary outspeeding uninvested trans/scizors/skarmory/other mawiles/Venusaur/non max speed azus etc."slight"
lol the OP needs to be rewritten
Also, i haven't read most of the thread, but has anyone considered running a spread more oriented on speed? Not sure, but I think this outspeeds most non-invested walls. I got the spread from the RMT forums, would it by any chance be from this thread?
Aluri (Mawile) @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang
Oh, in fact, that's the motive. I use it to outspeed other slow pokemon that rely on their priority, like uninvested Bisharp/Scizor/Azumarril and primarily other mawiles. It's great, they never see it coming. Mega Venusaurs are mostly no problem, they're great setup bait unless we're talking about the HP fire variant.I think if you want to run that much speed you may as well run max. Max speed mawile is pretty scary outspeeding uninvested trans/scizors/skarmory/other mawiles/Venusaur/non max speed azus etc.
Its totally a viable alternative over the usual 124 speed ones but the loss of bulk is noticeable.
SubPunch is probably a better bet against Tran, and it can give you a surprise KO on Skarm if you can predict the Roost. It also means you dont really need Fire Fang, since Focus Punch will always OHKO fully defensive Ferrothorn, max HP Scizor after rocks, and will do a huge chunk to max HP Mega Scizor.Max speed Mawile is a gimmick imo, I tried it for a while with SD and Brick Break to lure and OHKO Heatran. While it did eliminate those that weren't trying to speed creep maxed base 50s (which seems to be getting more and more popular), I had to sacrifice either power or bulk, both of which M-Maw really missed.
Hitting 208 EVs outspeeds uninvested base 75s, which is literally just M-Scizor (who's using bullet punch anyways so why do 40% with sucker punch when you can OHKO with fire fang) and Skarmory since everything else invests in speed. You also outspeed Clefable which is cool, I guess.
Sub does so much more than that though. It gives you safety. Safety from status, something mawile never wants to deal with. Also, you know that moment you're wondering if you going for sucker punch will leave you open for them to attack? Well, behind a sub, they HAVE to attack if they plan on breaking it. Also, Focus punch hits harder than Play Rough, that's just ridiculous. The point is, Sub Punch provides a safety from Pokemon that woukd otherwise threaten it, and as long as you generally know how to work it, it can win you games. Hell, she's damn near pulled me into the 1800s alone.I used to run SubPunch but didn't like using up a slot for substitute, Mawile is too slow to get it up anywhere besides a switch and his low HP means I'm better of BPing subs from Vaporeon. Most of the time you're using Focus Punch is when you know there will be a switch or are predicting a roost anyways, so I may try running SD/FP/PR/SP.
Back on the topic of speed investments though, does anyone think there are key threats between base 50-80 speed that Mawile would like to outrun as opposed to just nailing them hard on the switch?
Dont feed him.Now it's definitely banned. Hope you're happy. What's a Gardevoir, Diancie and Altaria, precious?
E: How could I forget Audino?