Mawile

Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
[OVERVIEW]

Mawile has a great typing that allows it to check popular Normal- and Grass-types such as Stoutland, Roselia, and Cacturne. Great offensive prowess with Sheer Force-boosted attacks further augmented by Life Orb and the option of going mixed make it a great wallbreaker capable of destroying common defensive cores. Despite mainly being a wallbreaker, it can also sweep offensive teams with Swords Dance-boosted Sucker Punches if given a setup opportunity. Mawile can also pull off a defensive set to check common physical attackers and provide Stealth Rock, though unfortunately, bad natural bulk prevents Mawile from making full use of its great typing because most specially offensive Pokemon such as Mr. Mime will still 2HKO it. It is also overreliant on Sucker Punch against faster Pokemon, which can be exploited with moves such as Substitute and Will-O-Wisp and also makes it not very hard to revenge kill by faster Pokemon that can take one hit.

[SET]
name: Swords Dance
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Swords Dance
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough is a hard-hitting STAB attack that hits Dragon- and Dark-types such as Altaria and Cacturne for super effective damage as well as the odd Fighting-type. Iron Head is the secondary STAB attack to hit Fairy-types such as Clefairy and Rock-types such as Golem for super effective damage. Despite not getting a Sheer Force-boost, Sucker Punch is a strong priority move that can pick off weakened faster Pokemon. Swords Dance allows Mawile to OHKO most Pokemon after a boost and also opens up the possibility of a sweep with Sucker Punch.

Set Details
========

The given EV spread with an Adamant nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon. Life Orb works great with Sheer Force, as the ability also prevents Life Orb recoil for moves with secondary effects, and the extra damage output helps a lot.

Usage Tips
========

Don't be afraid to just attack even if the opponent has a switch-in for Mawile; even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. Watch out with Sucker Punch, as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales. Mawile is best used early- or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, Swords Dance makes Mawile a threatening sweeper in the late-game as well. Avoid switching Mawile into strong attacks because it does not take hits very well. Instead, try to switch it in safely by use of moves such as Volt Switch, U-turn, and Baton Pass and double switches. Set up Swords Dance on Pokemon that Mawile scares away, such as Stoutland and Cacturne, or passive Pokemon such as Audino and Clefairy that cannot truly threaten Mawile.

Team Options
========

Cleaners such as Choice Scarf Mr. Mime and Zebstrika appreciate Mawile wearing down Pokemon such as Metang and Stunfisk for them. Fire-types such as Rapidash and Ninetales are the most common Mawile checks, so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates. Prinplup, Gabite, and various other Steel-type checks are also good teammates because this Mawile set has no reliable way to hit them for effective damage. Because of Mawile's frailty, users of U-turn, Volt Switch, and Baton Pass such as Ninjask, Rotom-F, and Floatzel are great teammates to get Mawile in safely. Pokemon that appreciate Mawile pressuring Pokemon such as Roselia and Altaria, examples being Floatzel and Monferno, are good teammates as well. Memento users such as Misdreavus and Jumpluff can provide Mawile the setup opportunity it needs to sweep.

[SET]
name: All-out Attacker
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Fire Blast
item: Life Orb
ability: Sheer Force
nature: Naughty
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough is the main STAB attack, hitting Pokemon such as Cacturne for super effective damage. Iron Head is the secondary STAB attack to hit Pokemon such as Roselia and Golem. Sucker Punch is helpful against faster Pokemon and can clean up late-game. Fire Blast hits Steel- and Grass-types such as Metang and Gourgeist-XL for super effective damage. Knock Off is an option if you want to hit Fire-types such as Ninetales and Rapidash very hard while still hitting Gourgeist-XL and Metang for decent damage. Stealth Rock can also be used because Mawile actually does a good job at scaring out some entry hazard removers such as Vullaby and Cryogonal.

Set Details
========

The given EV spread with a Naughty nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon. Life Orb works great with Sheer Force, as the ability also prevents Life Orb recoil for moves with secondary effects, and the extra damage output helps a lot. Use an Adamant nature if not using Fire Blast.

Usage Tips
========

This set is meant to use its great power and coverage moves to break down common defensive cores. Don't be afraid to just attack even if the opponent has a switch-in for Mawile, since even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. Watch out with Sucker Punch, as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales. Mawile is best used early- or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, in some situations it can also function as a late-game cleaner with Sucker Punch. Try to avoid directly switching Mawile into even resisted attacks because its mediocre bulk means it will often get 2HKOed on the switch in. Instead, moves such as U-turn, Volt Switch, and Baton Pass, as well as double switches, are great ways to get Mawile safely onto the battlefield.

Team Options
========

Cleaners such as Choice Scarf Mr. Mime and Sawsbuck appreciate Mawile breaking down Pokemon such as Metang and Gourgeist-XL for them. Fire-types such as Rapidash and Monferno are the most common Mawile checks, so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates. Prinplup and other Steel-type checks such as Stunfisk are also good teammates because despite Fire Blast 2HKOing most Steel-types on the switch in, they can still threaten Mawile out if given a free switch in. Because of Mawile's frailty, users of U-turn, Volt Switch, and Baton Pass such as Ninjask, Zebstrika, and Floatzel are great teammates to get Mawile in safely. Pokemon that appreciate Mawile pressuring Pokemon such as Roselia, examples being Floatzel and Zebstrika, are good teammates as well.

[SET]
name: Physically Defensive
move 1: Play Rough
move 2: Stealth Rock
move 3: Knock Off
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Play Rough is the STAB move of choice because it hits more Pokemon for neutral damage than Iron Head. Mawile is a good setter of Stealth Rock because it scares some entry hazard removers such as Cryogonal and Vullaby away. Knock Off and Toxic are both moves for Mawile to cripple Pokemon that resist Play Rough such as Rapidash and Metang. Iron Head could be considered if your team desperately needs more counterplay against bulky Fairy-types such as Clefairy. The combination of Swords Dance and Baton Pass can be used over Knock Off and Toxic to provide Attack boosts to teammates and gain momentum.

Set Details
========

The given EV spread with an Impish nature and Intimidate maximizes Mawile's physically defensive capabilities, allowing it to take on Pokemon such as Stoutland and Dodrio. Leftovers is used because Mawile lacks reliable recovery moves and it needs the longevity to consistently defeat what it needs to.

Usage Tips
========

This Mawile set is meant to be used as a defensive wall and slow pivot that can defeat Normal-types such as Stoutland and Dodrio as well as Cacturne. If you have already set up Stealth Rock, it's often best to just use Baton Pass after switching into a Pokemon, because they will often go to a Mawile check such as Rapidash and keeping up the momentum would be preferred. You can often safely pass Swords Dance boosts to teammates by bluffing an offensive set, using Swords Dance as they switch to a check such as Stunfisk, and then using Baton Pass. Although this set's physical bulk is more than decent, its special bulk is still mediocre, so don't let Mawile's typing fool you; special attackers such as Grumpig and Mr. Mime will still 2HKO Mawile a lot of the time.

Team Options
========

This Mawile set really appreciates Wish support from Audino due to its lack of reliable recovery. Fire-type checks such as Lumineon, Grumpig, and Swanna are good teammates because Mawile has no way to threaten them. Steel-type checks such as Rapidash and Lumineon also pair well with Mawile for the same reason. Pokemon that appreciate getting Swords Dance boosts passed to them, such as Rapidash and Kingler, are also good teammates. This Mawile set can be used on balance and stall teams looking for a Stealth Rock user and a counter for Normal-types such as Stoutland and Dodrio.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band sets with Knock Off are amazingly strong but are generally not worth it because the need for prediction becomes bigger and they make Sucker Punch virtually unusable. Baton Pass can also be used on offensive sets but is generally not worth the moveslot. Rock Slide could work to catch Fire-types off guard but is generally not as good as the other coverage moves Mawile would use. Super Fang can be used on the defensive set as a way to cripple whatever Pokemon the opponent decides to switch into it.

Checks and Counters
===================

**Fire-types**: Fire-types such as Rapidash and Ninetales can switch in on any move Mawile usually carries and force it out with their STAB moves, burn it with Will-O-Wisp, or set up on it with Nasty Plot. Monferno cannot switch in on Play Rough but can scare Mawile out and steal momentum with U-turn or set up with Swords Dance.

**Steel-types**: Steel-types such as Klang and Metang fear Fire Blast but can often take a hit and deal good damage back or take advantage of Mawile by setting up Shift Gear or Stealth Rock, and they also defeat any set without Fire Blast. Probopass stands out here because it can also trap Mawile with Magnet Pull.

**Ground-types**: Ground-types such as Stunfisk can switch in a few times and scare Mawile out with their STAB moves or set up Stealth Rock. Other Ground-types such as Gabite cannot safely switch into Mawile but can force it out if given a free switch in.

**Physical Walls**: Physical walls such as Gourgeist-XL and Relicanth are bulky enough to switch into Mawile most of the time and burn it with Will-O-Wisp or set up Stealth Rock.

**Faster Pokemon**: Faster Pokemon that can take a Sucker Punch such as Floatzel and Altaria can also revenge kill Mawile but lack the ability to switch into it.
 
Last edited by a moderator:

pancake

movement and location
is a Contributor Alumnus
my personal opinion is that Swords Dance should be the first set, but it's debatable and also your opinion so I don't really care
 

pancake

movement and location
is a Contributor Alumnus
For the all-out attacker set, move the last 4 EVs to Special Attack due to Fire Blast.
Actually, it doesn't matter, you still 2HKO Tangela and Gourgeist-Super, which is all that you need from Fire Blast. The 4 EVs in Defense are probably more appreciated.
 

MZ

And now for something completely different
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[OVERVIEW]

- Great typing that allows it to check popular Normal- and Grass-types such as Stoutland and Roselia and capitalize on high Machoke usage
- Great offensive prowess with Sheer Force-boosted attacks further augmented by Life Orb and the option of going mixed make it a great wallbreaker capable of destroying common defensive cores
- Can sweep even offensive teams with Swords Dance-boosted Sucker Punches if given a setup opportunity
- Can go defensive and provide Stealth Rocks for your team while using Baton Pass to grant your other Pokemon attack buffs as well as momentum.
- Bad bulk prevents it from making full use of its great typing because Pokemon such as Mr. Mime will still 2HKO it.
-Overreliant on Sucker Punch against faster Pokemon which can be exploited with moves such as Substitute and Will-O-Wisp, and also makes it not very hard to revenge-kill by faster Pokemon that can take one hit

[SET]
name: All-out attacker
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Fire Blast
item: Life Orb
ability: Sheer Force
nature: Naughty
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Play Rough is the main STAB attack hitting Pokemon such as Machoke for super effective damage. you should probably start changing machoke to other things now to get a head start
- Iron Head is the secondary STAB attack to hit Pokemon such as Roselia and Golem.
- Sucker Punch is helpful against faster Pokemon and can clean up late-game.
- Fire Blast hits Steel- and physically bulky Grass-types (mostly for gourgeist but you already listen iron head as hitting rose) such as Metang and Gourgeist-XL for super effective damage.
- Knock Off is an option if you want to hit Fire-types such as Ninetales and Rapidash for a lot of damage while still hitting Gourgeist-XL and Metang for decent damage.
- Stealth Rock can also be used because Mawile actually does a good job at scaring out some entry hazard removers such as Vullaby and Cryogonal.

Set Details
========

- The given EV spread with a Naughty nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon.
- Life Orb works great with Sheer Force as Mawile's moves with secondary effects do not cause it to take Life Orb recoil damage and the extra damage output helps a lot.
- Use an Adamant nature if not using Fire Blast.
4- SpA Life Orb Sheer Force Mawile Fire Blast vs. 252 HP / 4 SpD Gourgeist-Super: 190-224 (50.8 - 59.8%) -- 81.6% chance to 2HKO after Leftovers recovery
I always ran adamant on fire blast, what does naughty do? if it does get a specific KO versus something else, at least mention that in set details


Usage Tips
========

- This set is meant to use its great power and coverage moves to break down common defensive cores.
- Don't be afraid to just attack even if the opponent has a switch-in for Mawile, even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. like metang, etc
- Watch out with Sucker Punch as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales.
- Mawile is best used early or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, in some situations it can also function as a late-game cleaner with Sucker Punch.
- Try to avoid directly switching Mawile into even resisted attacks because its mediocre bulk means it will often get 2HKOed on the switch-in. Instead, moves such as U-turn, Volt Switch and Baton Pass, as well as double switches, are great ways to get Mawile safely onto the battlefield.
something about being good at checking normals, grasses, psychics, etc with its typing despite shitty bulk

Team Options
========

- Cleaners such as Choice Scarf Mr. Mime and Sawsbuck appreciate Mawile breaking down Pokemon such as Metang and Gourgeist-XL for them.
- Fire-types such as Rapidash and Monferno are the most common Mawile checks so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates.
- Prinplup and other Steel-type checks such as Stunfisk are also good teammates because despite Fire Blast 2HKOing most Steel-types on the switch-in they can still threaten Mawile out if given a free switch-in.
- Because of Mawile's frailty, users of U-turn, Volt Switch and Baton Pass such as Ninjask, Zebstrika and Floatzel are great teammates to get Mawile in safely.
- Pokemon that appreciate Mawile pressuring Pokemon such as Roselia and Machoke, examples being Floatzel and Zebstrika, are good teammates as well.

[SET]
name: Swords Dance
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Swords Dance
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Play Rough is a hard hitting STAB-attack that hits Fighting-types such as Machoke for super effective damage.
- Iron Head is the secondary STAB-attack to hit Fairy-types such as Clefairy and Rock-types such as Golem for super effective damage.
- Despite not getting a Sheer Force-boost Sucker Punch is a strong priority move that can pick off weakened faster Pokemon.
- Swords Dance allows Mawile to OHKO most Pokemon after a boost and also opens up the possibility of a sweep with Sucker Punch.

Set Details
========

- The given EV spread with an Adamant nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon.
- Life Orb works great with Sheer Force as Mawile's moves with secondary effects do not cause it to take Life Orb recoil damage and the extra damage output helps a lot.

Usage Tips
========

- Don't be afraid to just attack even if the opponent has a switch-in for Mawile, even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. pls don't copy paste the same bullets, or at least significantly change in write up
- Watch out with Sucker Punch as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales.
- Mawile is best used early or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, Swords Dance makes Mawile a threatening sweeper as well.
- Try to avoid directly switching Mawile into even resisted attacks because its mediocre bulk means it will often get 2HKOed on the switch-in. Instead, moves such as U-turn, Volt Switch and Baton Pass, as well as double switches, are great ways to get Mawile safely onto the battlefield.

Team Options
========

- Cleaners such as Choice Scarf Mr. Mime and Zebstrika appreciate Mawile wearing down Pokemon such as Metang and Stunfisk for them.
- Fire-types such as Rapidash and Ninetales are the most common Mawile checks so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates. same thing about just reusing old bullets
- Prinplup, Gabite, and various other Steel-type checks are also good teammates because this Mawile set has no reliable way to hit them for effective damage. probopass and trapinch should probably get some mention
- Because of Mawile's frailty, users of U-turn, Volt Switch and Baton Pass such as Ninjask, Rotom-Frost and Floatzel are great teammates to get Mawile in safely.
- Pokemon that appreciate Mawile pressuring Pokemon such as Roselia and Machoke, examples being Floatzel and Misdreavus, are good teammates as well.
- Memento users such as the aforementioned Misdreavus as well as Jumpluff can provide Mawile the setup opportunity it needs to sweep.

[SET]
name: Physically Defensive
move 1: Play Rough
move 2: Stealth Rock
move 3: Swords Dance
move 4: Baton Pass
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

- Play Rough is the STAB-move of choice because it grants Mawile the ability to defeat Machoke.
- Stealth Rock is a great support move and Mawile is a good setter of it because it scares some entry hazard removers such as Cryogonal and Vullaby away.
- The combination of Swords Dance and Baton Pass allow Mawile to further support the team by passing attack boosts to teammates with slow Baton Passes.
- Iron Head could be considered over Swords Dance if your team desperately needs more counterplay against bulky Fairy-types such as Clefairy.
rather than just iron head, I think it's worth saying that if you don't want to focus on SD pass it has a ton of other options like iron head, toxic, knock, super fang, etc.

Set Details
========

- The given EV spread with an Impish nature and Intimidate, maximizes Mawile's physically defensive capabilities allowing it to take on Pokemon such as Stoutland and Dodrio.
- Leftovers are used because Mawile lacks reliable recovery moves and it needs the survivability to consistently defeat what it needs to.

Usage Tips
========

- This Mawile set is meant to be used as a defensive wall and slow pivot.
- If you have already set up Stealth Rock then it's often best to just use Baton Pass after switching into a Pokemon, because they will often go to a Mawile check such as Rapidash and keeping up the momentum would be preferred.
- You can often safely pass Swords Dance-boosts to teammates by bluffing an offensive set, using Swords Dance as they switch to a check such as Stunfisk, and then using Baton Pass.
- Although this set's physical bulk is more than decent its special bulk is still mediocre so don't let Mawile's typing fool you, special attackers such as Grumpig and Mr. Mime will still 2HKO Mawile a lot of the time.

Team Options
========

- This Mawile set really appreciates Wish support from Audino due to its lack of reliable recovery.
- Fire-type checks such as Lumineon, Grumpig and Swanna are good teammates because Mawile has no way to threaten them.
- Steel-type checks such as Rapidash and Lumineon are also good teammates for the same reason.
- Pokemon that appreciate getting Swords Dance's passed to them, such as Rapidash and Kingler, are also good teammates.
- Pokemon that have trouble with Machoke, Grass-types such as Leafeon and Sawsbuck, and Normal-types such as Stoutland and Dodrio, also benefit from Mawile's typing and defensive capabilities.

[STRATEGY COMMENTS]
Other Options
=============

- Choice Band sets with Knock Off are amazingly strong but are generally not worth it because the need for prediction becomes bigger and it makes Sucker Punch virtually unusable.
- Baton Pass can also be used on offensive sets and but is generally not worth the moveslot.
- Rock Slide could work as a Fire-type lure but is generally not as good as the other coverage moves Mawile would use.
the things i listed as iron head alternatives on defensive if you don't want to list them all right in moves
metal burst on defensive


Checks and Counters
===================

**Fire-types**: Fire-types such as Rapidash and Ninetales can switch in on any move Mawile usually carries and force it out with their STAB-moves, burn it with Will-O-Wisp, or set up on it with Nasty Plot. Monferno can not switch in on Play Rough but can scare Mawile out and steal momentum with U-turn or set up with Swords Dance.

**Steel-types**: Steel-types such as Klang, and Metang fear Fire Blast but can often take a hit and deal good damage back or take advantage of Mawile by setting up Shift Gear or Stealth Rock, and also defeat any set without Fire Blast. Probopass stands out here because it can also trap Mawile with Magnet Pull.

**Ground-types**: Ground-types such as Stunfisk can switch in a few times and scare Mawile out with their STAB-moves or set up Stealth Rock. Other Ground-types such as Gabite can not safely switch into Mawile but can force it out if given a free switch-in. and trapinch can trap as well although adamant SF LO play rough has a 56% chance to OHKO after rocks

**Physical walls**: Physical walls such as Gourgeist-XL and Relicanth are bulky enough to switch into Mawile most of the time and burn it with Will-O-Wisp or set up Stealth Rock.

**Faster Pokemon**: Faster Pokemon that can take a Sucker Punch such as Floatzel and Altaria can also revenge-kill Mawile but lack the ability to switch into it.
zDganmZ.gif
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
ofc remove machoke mentions
[OVERVIEW]

- Great typing that allows it to check popular Normal- and Grass-types such as Stoutland and Roselia and capitalize on high Machoke usage
- Great offensive prowess with Sheer Force-boosted attacks further augmented by Life Orb and the option of going mixed make it a great wallbreaker capable of destroying common defensive cores
- Can sweep even offensive teams with Swords Dance-boosted Sucker Punches if given a setup opportunity
- Can go defensive and provide Stealth Rocks for your team while using Baton Pass to grant your other Pokemon attack buffs as well as momentum.
- Bad bulk prevents it from making full use of its great typing because Pokemon such as Mr. Mime will still 2HKO it.
-Overreliant on Sucker Punch against faster Pokemon which can be exploited with moves such as Substitute and Will-O-Wisp, and also makes it not very hard to revenge-kill by faster Pokemon that can take one hit

IMO SD first then Defensive then AoA
[SET]
name: All-out attacker
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Fire Blast
item: Life Orb
ability: Sheer Force
nature: Naughty
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Play Rough is the main STAB attack hitting Pokemon such as Machoke for super effective damage.
- Iron Head is the secondary STAB attack to hit Pokemon such as Roselia and Golem.
- Sucker Punch is helpful against faster Pokemon and can clean up late-game.
- Fire Blast hits Steel- and Grass-types such as Metang and Gourgeist-XL for super effective damage.
- Knock Off is an option if you want to hit Fire-types such as Ninetales and Rapidash for a lot of damage while still hitting Gourgeist-XL and Metang for decent damage.
- Stealth Rock can also be used because Mawile actually does a good job at scaring out some entry hazard removers such as Vullaby and Cryogonal.

Set Details
========

- The given EV spread with a Naughty nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon.
- Life Orb works great with Sheer Force as Mawile's moves with secondary effects do not cause it to take Life Orb recoil damage and the extra damage output helps a lot.
- Use an Adamant nature if not using Fire Blast.

Usage Tips
========

- This set is meant to use its great power and coverage moves to break down common defensive cores.
- Don't be afraid to just attack even if the opponent has a switch-in for Mawile, even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down.
- Watch out with Sucker Punch as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales.
- Mawile is best used early or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, in some situations it can also function as a late-game cleaner with Sucker Punch.
- Try to avoid directly switching Mawile into even resisted attacks because its mediocre bulk means it will often get 2HKOed on the switch-in. Instead, moves such as U-turn, Volt Switch and Baton Pass, as well as double switches, are great ways to get Mawile safely onto the battlefield.

Team Options
========

- Cleaners such as Choice Scarf Mr. Mime and Sawsbuck appreciate Mawile breaking down Pokemon such as Metang and Gourgeist-XL for them.
- Fire-types such as Rapidash and Monferno are the most common Mawile checks so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates.
- Prinplup and other Steel-type checks such as Stunfisk are also good teammates because despite Fire Blast 2HKOing most Steel-types on the switch-in they can still threaten Mawile out if given a free switch-in.
- Because of Mawile's frailty, users of U-turn, Volt Switch and Baton Pass such as Ninjask, Zebstrika and Floatzel are great teammates to get Mawile in safely.
- Pokemon that appreciate Mawile pressuring Pokemon such as Roselia and Machoke, examples being Floatzel and Zebstrika, are good teammates as well.

[SET]
name: Swords Dance
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Swords Dance
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Play Rough is a hard hitting STAB-attack that hits Fighting-types such as Machoke for super effective damage.
- Iron Head is the secondary STAB-attack to hit Fairy-types such as Clefairy and Rock-types such as Golem for super effective damage.
- Despite not getting a Sheer Force-boost Sucker Punch is a strong priority move that can pick off weakened faster Pokemon.
- Swords Dance allows Mawile to OHKO most Pokemon after a boost and also opens up the possibility of a sweep with Sucker Punch.

Set Details
========

- The given EV spread with an Adamant nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon.
- Life Orb works great with Sheer Force as Mawile's moves with secondary effects do not cause it to take Life Orb recoil damage and the extra damage output helps a lot.

Usage Tips
========

- Don't be afraid to just attack even if the opponent has a switch-in for Mawile, even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down.
- Watch out with Sucker Punch as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales.
- Mawile is best used early or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, Swords Dance makes Mawile a threatening sweeper as well. mention late game sweeping
- Try to avoid directly switching Mawile into even resisted attacks because its mediocre bulk means it will often get 2HKOed on the switch-in. Instead, moves such as U-turn, Volt Switch and Baton Pass, as well as double switches, are great ways to get Mawile safely onto the battlefield.
This looks a lot like the first sets UT (same w/ TO). Make sure to not repeat wording when you write it up. Also mention what to set up on

Team Options
========

- Cleaners such as Choice Scarf Mr. Mime and Zebstrika appreciate Mawile wearing down Pokemon such as Metang and Stunfisk for them.
- Fire-types such as Rapidash and Ninetales are the most common Mawile checks so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates.
- Prinplup, Gabite, and various other Steel-type checks are also good teammates because this Mawile set has no reliable way to hit them for effective damage.
- Because of Mawile's frailty, users of U-turn, Volt Switch and Baton Pass such as Ninjask, Rotom-Frost and Floatzel are great teammates to get Mawile in safely.
- Pokemon that appreciate Mawile pressuring Pokemon such as Roselia and Machoke, examples being Floatzel and Misdreavus, are good teammates as well.
- Memento users such as the aforementioned Misdreavus as well as Jumpluff can provide Mawile the setup opportunity it needs to sweep.

I personally think SD pass shouldn't be on this, but Knock Off / Toxic instead, as it can be used as a general def wall instead of just a BPer for teams that don't need SD pass (still mention SD pass in OO)
[SET]
name: Physically Defensive
move 1: Play Rough
move 2: Stealth Rock
move 3: Swords Dance
move 4: Baton Pass
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

- Play Rough is the STAB-move of choice because it grants Mawile the ability to defeat Machoke.
- Stealth Rock is a great support move and Mawile is a good setter of it because it scares some entry hazard removers such as Cryogonal and Vullaby away.
- The combination of Swords Dance and Baton Pass allow Mawile to further support the team by passing attack boosts to teammates with slow Baton Passes.
- Iron Head could be considered over Swords Dance if your team desperately needs more counterplay against bulky Fairy-types such as Clefairy.

Set Details
========

- The given EV spread with an Impish nature and Intimidate, maximizes Mawile's physically defensive capabilities allowing it to take on Pokemon such as Stoutland and Dodrio.
- Leftovers are used because Mawile lacks reliable recovery moves and it needs the survivability to consistently defeat what it needs to.

Usage Tips
========

- This Mawile set is meant to be used as a defensive wall and slow pivot. Examples of what to wall
- If you have already set up Stealth Rock then it's often best to just use Baton Pass after switching into a Pokemon, because they will often go to a Mawile check such as Rapidash and keeping up the momentum would be preferred.
- You can often safely pass Swords Dance-boosts to teammates by bluffing an offensive set, using Swords Dance as they switch to a check such as Stunfisk, and then using Baton Pass.
- Although this set's physical bulk is more than decent its special bulk is still mediocre so don't let Mawile's typing fool you, special attackers such as Grumpig and Mr. Mime will still 2HKO Mawile a lot of the time.

Team Options
========

- This Mawile set really appreciates Wish support from Audino due to its lack of reliable recovery.
- Fire-type checks such as Lumineon, Grumpig and Swanna are good teammates because Mawile has no way to threaten them.
- Steel-type checks such as Rapidash and Lumineon are also good teammates for the same reason.
- Pokemon that appreciate getting Swords Dance's passed to them, such as Rapidash and Kingler, are also good teammates.
- Pokemon that have trouble with Machoke, Grass-types such as Leafeon and Sawsbuck, and Normal-types such as Stoutland and Dodrio, also benefit from Mawile's typing and defensive capabilities. Pokemon that have trouble w/ normal-types seem a bit dodgy given the lack of type advantages, just mention this can be used on offensive and defensive teams as a def rocker

[STRATEGY COMMENTS]
Other Options
=============

- Choice Band sets with Knock Off are amazingly strong but are generally not worth it because the need for prediction becomes bigger and it makes Sucker Punch virtually unusable.
- Baton Pass can also be used on offensive sets and but is generally not worth the moveslot.
- Rock Slide could work as a Fire-type lure but is generally not as good as the other coverage moves Mawile would use.
Superfang is alright on defensive

Checks and Counters
===================

**Fire-types**: Fire-types such as Rapidash and Ninetales can switch in on any move Mawile usually carries and force it out with their STAB-moves, burn it with Will-O-Wisp, or set up on it with Nasty Plot. Monferno can not switch in on Play Rough but can scare Mawile out and steal momentum with U-turn or set up with Swords Dance.

**Steel-types**: Steel-types such as Klang, and Metang fear Fire Blast but can often take a hit and deal good damage back or take advantage of Mawile by setting up Shift Gear or Stealth Rock, and also defeat any set without Fire Blast. Probopass stands out here because it can also trap Mawile with Magnet Pull.

**Ground-types**: Ground-types such as Stunfisk can switch in a few times and scare Mawile out with their STAB-moves or set up Stealth Rock. Other Ground-types such as Gabite can not safely switch into Mawile but can force it out if given a free switch-in.

**Physical walls**: Physical walls such as Gourgeist-XL and Relicanth are bulky enough to switch into Mawile most of the time and burn it with Will-O-Wisp or set up Stealth Rock.

**Faster Pokemon**: Faster Pokemon that can take a Sucker Punch such as Floatzel and Altaria can also revenge-kill Mawile but lack the ability to switch into it.
-Grim sry for delays but 2/3
 

P Squared

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is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
[OVERVIEW]

Mawile has a great typing that allows it to check popular Normal- and Grass-types such as Stoutland, Roselia, (AC) and Cacturne. Great offensive prowess with Sheer Force-boosted attacks further augmented by Life Orb and the option of going mixed make it a great wallbreaker capable of destroying common defensive cores. Despite mainly being a wallbreaker, it can also sweep offensive teams with Swords Dance-boosted Sucker Punches if given a setup opportunity. Mawile can also pull off a defensive set and provide Stealth Rocks Rock for your team. Unfortunately, bad natural bulk prevents Mawile from making full use of its great typing because Pokemon such as Mr. Mime will still 2HKO it. It is also overreliant on Sucker Punch against faster Pokemon, (AC) which can be exploited with moves such as Substitute and Will-O-Wisp, (RC) and also makes it not very hard to revenge kill by faster Pokemon that can take one hit. (AP)

[SET]
name: Swords Dance
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Swords Dance
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough is a hard-hitting STAB attack that hits Dragon- and Dark-types such as Altaria and Cacturne for super effective damage as well as the odd Fighting-type. Iron Head is the secondary STAB attack to hit Fairy-types such as Clefairy and Rock-types such as Golem for super effective damage. Despite not getting a Sheer Force-boost, (AC) Sucker Punch is a strong priority move that can pick off weakened faster Pokemon. Swords Dance allows Mawile to OHKO most Pokemon after a boost and also opens up the possibility of a sweep with Sucker Punch.

Set Details
========

The given EV spread with an Adamant nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon. Life Orb works great with Sheer Force, (AC) as Mawile's moves with secondary effects do not cause it to take Life Orb recoil damage, (AC) and the extra damage output helps a lot.

Usage Tips
========

Don't be afraid to just attack even if the opponent has a switch-in for Mawile; (ASC) even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. Watch out with Sucker Punch, (AC) as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales. Mawile is best used early- or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, Swords Dance makes Mawile a threatening sweeper in the late-game as well. Avoid switching Mawile into strong attacks because it does not take hits very well. Instead, try to switch it in safely by use of moves such as Volt Switch, U-turn, and Baton Pass, (RC) and double switches. Set up Swords Dance on Pokemon that Mawile scares away, such as Stoutland and Cacturne, or passive Pokemon such as Audino and Clefairy that cannot truly threaten Mawile.

Team Options
========

Cleaners such as Choice Scarf Mr. Mime and Zebstrika appreciate Mawile wearing down Pokemon such as Metang and Stunfisk for them. Fire-types such as Rapidash and Ninetales are the most common Mawile checks, (AC) so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates. Prinplup, Gabite, and various other Steel-type checks are also good teammates because this Mawile set has no reliable way to hit them for effective damage. Because of Mawile's frailty, users of U-turn, Volt Switch, (AC) and Baton Pass such as Ninjask, Rotom-Frost, (AC) and Floatzel are great teammates to get Mawile in safely. Pokemon that appreciate Mawile pressuring Pokemon such as Roselia and and Altaria, examples being Floatzel and Monferno, are good teammates as well. Memento users such as the aforementioned Misdreavus (doesn't look like it's been mentioned anywhere else o_o) as well as and Jumpluff can provide Mawile the setup opportunity it needs to sweep.

[SET]
name: All-out Attacker
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Fire Blast
item: Life Orb
ability: Sheer Force
nature: Naughty
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough is the main STAB attack, (AC) hitting Pokemon such as Cacturne for super effective damage. Iron Head is the secondary STAB attack to hit Pokemon such as Roselia and Golem. Sucker Punch is helpful against faster Pokemon and can clean up late-game. Fire Blast hits Steel- and Grass-types such as Metang and Gourgeist-XL for super effective damage. Knock Off is an option if you want to hit Fire-types such as Ninetales and Rapidash for a lot of damage while still hitting Gourgeist-XL and Metang for decent damage. Stealth Rock can also be used because Mawile actually does a good job at scaring out some entry hazard removers such as Vullaby and Cryogonal.

Set Details
========

The given EV spread with a Naughty nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon. Life Orb works great with Sheer Force, (AC) as Mawile's moves with secondary effects do not cause it to take Life Orb recoil damage, (AC) and the extra damage output helps a lot. Use an Adamant nature if not using Fire Blast.

Usage Tips
========

This set is meant to use its great power and coverage moves to break down common defensive cores. Don't be afraid to just attack even if the opponent has a switch-in for Mawile, since even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. Watch out with Sucker Punch, (AC) as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales. Mawile is best used early- or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, in some situations it can also function as a late-game cleaner with Sucker Punch. Try to avoid directly switching Mawile into even resisted attacks because its mediocre bulk means it will often get 2HKOed on the switch in. Instead, moves such as U-turn, Volt Switch, (AC) and Baton Pass, as well as double switches, are great ways to get Mawile safely onto the battlefield.

Team Options
========

Cleaners such as Choice Scarf Mr. Mime and Sawsbuck appreciate Mawile breaking down Pokemon such as Metang and Gourgeist-XL for them. Fire-types such as Rapidash and Monferno are the most common Mawile checks, (AC) so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates. Prinplup and other Steel-type checks such as Stunfisk are also good teammates because despite Fire Blast 2HKOing most Steel-types on the switch in, they can still threaten Mawile out if given a free switch in. Because of Mawile's frailty, users of U-turn, Volt Switch, (AC) and Baton Pass such as Ninjask, Zebstrika, (AC) and Floatzel are great teammates to get Mawile in safely. Pokemon that appreciate Mawile pressuring Pokemon such as Roselia, examples being Floatzel and Zebstrika, are good teammates as well.

[SET]
name: Physically Defensive
move 1: Play Rough
move 2: Stealth Rock
move 3: Knock Off
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Play Rough is the STAB move of choice because it hits more Pokemon for neutral damage than Iron Head. Stealth Rock is a great support move and Mawile is a good setter of it because it scares some entry hazard removers such as Cryogonal and Vullaby away. Knock Off and Toxic are both moves for Mawile to cripple Pokemon that resist Play Rough such as Rapidash and Metang. Iron Head could be considered over Swords Dance if your team desperately needs more counterplay against bulky Fairy-types such as Clefairy. The combination of Swords Dance and Baton Pass can be used over Knock Off and Toxic to provide Attack boosts to teammates and gain momentum.

Set Details
========

The given EV spread with an Impish nature and Intimidate, (RC) maximizes Mawile's physically defensive capabilities, (AC) allowing it to take on Pokemon such as Stoutland and Dodrio. Leftovers are is used because Mawile lacks reliable recovery moves and it needs the survivability longevity to consistently defeat what it needs to.

Usage Tips
========

This Mawile set is meant to be used as a defensive wall and slow pivot, meant to that can defeat Normal-types such as Stoutland and Dodrio as well as Cacturne. If you have already set up Stealth Rock, (AC) then it's often best to just use Baton Pass after switching into a Pokemon, because they will often go to a Mawile check such as Rapidash and keeping up the momentum would be preferred. You can often safely pass Swords Dance boosts to teammates by bluffing an offensive set, using Swords Dance as they switch to a check such as Stunfisk, and then using Baton Pass. Although this set's physical bulk is more than decent, (AC) its special bulk is still mediocre, (AC) so don't let Mawile's typing fool you; (ASC) special attackers such as Grumpig and Mr. Mime will still 2HKO Mawile a lot of the time.

Team Options
========

This Mawile set really appreciates Wish support from Audino due to its lack of reliable recovery. Fire-type checks such as Lumineon, Grumpig, (AC) and Swanna are good teammates because Mawile has no way to threaten them. Steel-type checks such as Rapidash and Lumineon are also good teammates for the same reason. Pokemon that appreciate getting Swords Dance boosts passed to them, such as Rapidash and Kingler, are also good teammates. This Mawile set can be used on balance and stall teams looking for a Stealth Rock user and a counter for Normal-types such as Stoutland and Dodrio.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band sets with Knock Off are amazingly strong but are generally not worth it because the need for prediction becomes bigger and it makes Sucker Punch virtually unusable. Baton Pass can also be used on offensive sets and but is generally not worth the moveslot. Rock Slide could work as a to catch Fire-types off guard lure but is generally not as good as the other coverage moves Mawile would use. Super Fang can be used on the defensive set as a way to cripple whatever Pokemon the opponent decides to switch into it.

Checks and Counters
===================

**Fire-types**: Fire-types such as Rapidash and Ninetales can switch in on any move Mawile usually carries and force it out with their STAB moves, burn it with Will-O-Wisp, or set up on it with Nasty Plot. Monferno cannot switch in on Play Rough but can scare Mawile out and steal momentum with U-turn or set up with Swords Dance.

**Steel-types**: Steel-types such as Klang, (RC) and Metang fear Fire Blast but can often take a hit and deal good damage back or take advantage of Mawile by setting up Shift Gear or Stealth Rock, and they also defeat any set without Fire Blast. Probopass stands out here because it can also trap Mawile with Magnet Pull.

**Ground-types**: Ground-types such as Stunfisk can switch in a few times and scare Mawile out with their STAB moves or set up Stealth Rock. Other Ground-types such as Gabite cannot safely switch into Mawile but can force it out if given a free switch in.

**Physical Walls**: Physical walls such as Gourgeist-XL and Relicanth are bulky enough to switch into Mawile most of the time and burn it with Will-O-Wisp or set up Stealth Rock.

**Faster Pokemon**: Faster Pokemon that can take a Sucker Punch such as Floatzel and Altaria can also revenge kill Mawile but lack the ability to switch into it.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Mawile has a great typing that allows it to check popular Normal- and Grass-types such as Stoutland, Roselia, and Cacturne. Great offensive prowess with Sheer Force-boosted attacks further augmented by Life Orb and the option of going mixed make it a great wallbreaker capable of destroying common defensive cores. Despite mainly being a wallbreaker, it can also sweep offensive teams with Swords Dance-boosted Sucker Punches if given a setup opportunity. Mawile can also pull off a defensive set and provide Stealth Rock for your team. Unfortunately, bad natural bulk prevents Mawile from making full use of its great typing because Pokemon such as Mr. Mime will still 2HKO it. It is also overreliant on Sucker Punch against faster Pokemon, which can be exploited with moves such as Substitute and Will-O-Wisp and also makes it not very hard to revenge kill by faster Pokemon that can take one hit.

[SET]
name: Swords Dance
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Swords Dance
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough is a hard-hitting STAB attack that hits Dragon- and Dark-types such as Altaria and Cacturne for super effective damage as well as the odd Fighting-type. Iron Head is the secondary STAB attack to hit Fairy-types such as Clefairy and Rock-types such as Golem for super effective damage. Despite not getting a Sheer Force-boost, Sucker Punch is a strong priority move that can pick off weakened faster Pokemon. Swords Dance allows Mawile to OHKO most Pokemon after a boost and also opens up the possibility of a sweep with Sucker Punch.

Set Details
========

The given EV spread with an Adamant nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon. Life Orb works great with Sheer Force, as Mawile's the ability also prevents Life Orb recoil for moves with secondary effects do not cause it to take Life Orb recoil damage, and the extra damage output helps a lot. (less awkward)

Usage Tips
========

Don't be afraid to just attack even if the opponent has a switch-in for Mawile; even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. Watch out with Sucker Punch, as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales. Mawile is best used early- or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, Swords Dance makes Mawile a threatening sweeper in the late-game as well. Avoid switching Mawile into strong attacks because it does not take hits very well. Instead, try to switch it in safely by use of moves such as Volt Switch, U-turn, and Baton Pass and double switches. Set up Swords Dance on Pokemon that Mawile scares away, such as Stoutland and Cacturne, or passive Pokemon such as Audino and Clefairy that cannot truly threaten Mawile.

Team Options
========

Cleaners such as Choice Scarf Mr. Mime and Zebstrika appreciate Mawile wearing down Pokemon such as Metang and Stunfisk for them. Fire-types such as Rapidash and Ninetales are the most common Mawile checks, so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates. Prinplup, Gabite, and various other Steel-type checks are also good teammates because this Mawile set has no reliable way to hit them for effective damage. Because of Mawile's frailty, users of U-turn, Volt Switch, and Baton Pass such as Ninjask, Rotom-F, and Floatzel are great teammates to get Mawile in safely. Pokemon that appreciate Mawile pressuring Pokemon such as Roselia and Altaria, examples being Floatzel and Monferno, are good teammates as well. Memento users such as Misdreavus and Jumpluff can provide Mawile the setup opportunity it needs to sweep.

[SET]
name: All-out Attacker
move 1: Play Rough
move 2: Iron Head
move 3: Sucker Punch
move 4: Fire Blast
item: Life Orb
ability: Sheer Force
nature: Naughty
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough is the main STAB attack, hitting Pokemon such as Cacturne for super effective damage. Iron Head is the secondary STAB attack to hit Pokemon such as Roselia and Golem. Sucker Punch is helpful against faster Pokemon and can clean up late-game. Fire Blast hits Steel- and Grass-types such as Metang and Gourgeist-XL for super effective damage. Knock Off is an option if you want to hit Fire-types such as Ninetales and Rapidash for a lot of damage very hard (repetition) while still hitting Gourgeist-XL and Metang for decent damage. Stealth Rock can also be used because Mawile actually does a good job at scaring out some entry hazard removers such as Vullaby and Cryogonal.

Set Details
========

The given EV spread with a Naughty nature maximizes Mawile's wallbreaking potential by focusing on Attack and Speed to outrun and 2HKO most defensive Pokemon. Life Orb works great with Sheer Force, as Mawile's the ability also prevents Life Orb recoil for moves with secondary effects do not cause it to take Life Orb recoil damage, and the extra damage output helps a lot. Use an Adamant nature if not using Fire Blast.

Usage Tips
========

This set is meant to use its great power and coverage moves to break down common defensive cores. Don't be afraid to just attack even if the opponent has a switch-in for Mawile, since even Mawile's best switch-ins often can't consistently defeat it and do not like getting worn down. Watch out with Sucker Punch, as it can be exploited by moves such as Will-O-Wisp from Rapidash and Substitute from Ninetales. Mawile is best used early- or mid-game to break down walls so other Pokemon or sometimes itself can sweep. However, in some situations it can also function as a late-game cleaner with Sucker Punch. Try to avoid directly switching Mawile into even resisted attacks because its mediocre bulk means it will often get 2HKOed on the switch in. Instead, moves such as U-turn, Volt Switch, and Baton Pass, as well as double switches, are great ways to get Mawile safely onto the battlefield.

Team Options
========

Cleaners such as Choice Scarf Mr. Mime and Sawsbuck appreciate Mawile breaking down Pokemon such as Metang and Gourgeist-XL for them. Fire-types such as Rapidash and Monferno are the most common Mawile checks, so Pokemon that can take them on, such as Prinplup and Grumpig, are great teammates. Prinplup and other Steel-type checks such as Stunfisk are also good teammates because despite Fire Blast 2HKOing most Steel-types on the switch in, they can still threaten Mawile out if given a free switch in. Because of Mawile's frailty, users of U-turn, Volt Switch, and Baton Pass such as Ninjask, Zebstrika, and Floatzel are great teammates to get Mawile in safely. Pokemon that appreciate Mawile pressuring Pokemon such as Roselia, examples being Floatzel and Zebstrika, are good teammates as well.

[SET]
name: Physically Defensive
move 1: Play Rough
move 2: Stealth Rock
move 3: Knock Off
move 4: Toxic
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Play Rough is the STAB move of choice because it hits more Pokemon for neutral damage than Iron Head. Stealth Rock is a great support move and Mawile is a good setter of it Stealth Rock because it scares some entry hazard removers such as Cryogonal and Vullaby away. Knock Off and Toxic are both moves for Mawile to cripple Pokemon that resist Play Rough such as Rapidash and Metang. Iron Head could be considered over Swords Dance (huh) if your team desperately needs more counterplay against bulky Fairy-types such as Clefairy. The combination of Swords Dance and Baton Pass can be used over Knock Off and Toxic to provide Attack boosts to teammates and gain momentum. (looks like you have to swap the final two sentences?)

Set Details
========

The given EV spread with an Impish nature and Intimidate maximizes Mawile's physically defensive capabilities, (AC) allowing it to take on Pokemon such as Stoutland and Dodrio. Leftovers is used because Mawile lacks reliable recovery moves and it needs the longevity to consistently defeat what it needs to.

Usage Tips
========

This Mawile set is meant to be used as a defensive wall and slow pivot that can defeat Normal-types such as Stoutland and Dodrio as well as Cacturne. If you have already set up Stealth Rock, it's often best to just use Baton Pass after switching into a Pokemon, because they will often go to a Mawile check such as Rapidash and keeping up the momentum would be preferred. You can often safely pass Swords Dance boosts to teammates by bluffing an offensive set, using Swords Dance as they switch to a check such as Stunfisk, and then using Baton Pass. Although this set's physical bulk is more than decent, its special bulk is still mediocre, so don't let Mawile's typing fool you; special attackers such as Grumpig and Mr. Mime will still 2HKO Mawile a lot of the time.

Team Options
========

This Mawile set really appreciates Wish support from Audino due to its lack of reliable recovery. Fire-type checks such as Lumineon, Grumpig, and Swanna are good teammates because Mawile has no way to threaten them. Steel-type checks such as Rapidash and Lumineon are also good teammates pair well with Mawile (repetition) for the same reason. Pokemon that appreciate getting Swords Dance boosts passed to them, such as Rapidash and Kingler, are also good teammates. This Mawile set can be used on balance and stall teams looking for a Stealth Rock user and a counter for Normal-types such as Stoutland and Dodrio.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band sets with Knock Off are amazingly strong but are generally not worth it because the need for prediction becomes bigger and it makes they make Sucker Punch virtually unusable. Baton Pass can also be used on offensive sets but is generally not worth the moveslot. Rock Slide could work to catch Fire-types off guard but is generally not as good as the other coverage moves Mawile would use. Super Fang can be used on the defensive set as a way to cripple whatever Pokemon the opponent decides to switch into it.

Checks and Counters
===================

**Fire-types**: Fire-types such as Rapidash and Ninetales can switch in on any move Mawile usually carries and force it out with their STAB moves, burn it with Will-O-Wisp, or set up on it with Nasty Plot. Monferno cannot switch in on Play Rough but can scare Mawile out and steal momentum with U-turn or set up with Swords Dance.

**Steel-types**: Steel-types such as Klang and Metang fear Fire Blast but can often take a hit and deal good damage back or take advantage of Mawile by setting up Shift Gear or Stealth Rock, and they also defeat any set without Fire Blast. Probopass stands out here because it can also trap Mawile with Magnet Pull.

**Ground-types**: Ground-types such as Stunfisk can switch in a few times and scare Mawile out with their STAB moves or set up Stealth Rock. Other Ground-types such as Gabite cannot safely switch into Mawile but can force it out if given a free switch in.

**Physical Walls**: Physical walls such as Gourgeist-XL and Relicanth are bulky enough to switch into Mawile most of the time and burn it with Will-O-Wisp or set up Stealth Rock.

**Faster Pokemon**: Faster Pokemon that can take a Sucker Punch such as Floatzel and Altaria can also revenge kill Mawile but lack the ability to switch into it.
 
Last edited:

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