Maxim-mizing Someone Else's potential

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
R&R said:
5vs5 LC Brawl
2 Day DQ (3 day for reffs)
2 Substitutions
0 Recoveries / 2 Chills
Switch = Laughable
Items = Training
Abilities = All
Arena: ASB Standard Arena
Team Someoneelse said:

Abra [Someoneelse] (M)
Nature: Modest (+SAtk, -Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW, locked):
Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Encore
Guard Split
Hidden Power (Fighting, 7)
Knock Off
Psyshock
Shadow Ball
Teleport

Sneasel [OP] (M)
Nature: Adamant
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye:
Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (DW, locked):
Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 4/6
MC: 3
DC: 3/5

Attacks
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Slash
Snatch
Punishment

Assist
Bite
Counter
Crush Claw
Double Hit
Fake Out
Feint
Foresight
Ice Punch
Ice Shard
Pursuit
Spite

Double-Edge
Foul Play
Knock Off
Low Kick
Mimic
Mud-Slap

Focus Punch
Calm Mind
DynamicPunch (PG)
Headbutt (PG)
Curse (PG)
Toxic
Rock Smash
Psych Up
Hail
Hidden Power
Snore
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Endure (PG)
Frustration
Iron Tail (PG)
Return
Dig
Shadow Ball
Brick Break
Mud Slap (PG)
Double Team
Reflect
Aerial Ace
Torment
Facade
Secret Power (PG)
Swagger
Sleep Talk
Swift (PG)
Defense Curl (PG)
Dream Eater
Detect (PG)
Rest
Attract
Thief
Fury Cutter (PG)
Nightmare (PG)
Low Sweep
Round
False Swipe
Fling
Embargo
Shadow Claw
Payback
Avalanche
Retaliate
Swords Dance
Captivate (PG)
Dark Pulse (PG)
X-Scissor
Natural Gift (PG)
Poison Jab
Substitute
Snarl
Cut
Surf
Strength
Whirlpool (PG)

Zubat [Echo] (M)
Nature: Jolly
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW, locked):
Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter

Brave Bird
Steel Wing
Zen Headbutt

Thief
Acrobatics
U- Turn

Axew [Helicopter] (Get it? As in Chopper? No… Ok) (F)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker:
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry:
Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (DW, locked):
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Endure
Night Slash
Reversal

Aerial Ace
Cut
X-Scissor

Litwick [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, locked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Acid Armor
Endure
Heat Wave

Sunny Day
Solarbeam
Flamethrower
Team Maxim said:

Rufflet [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Roost
Superpower
Tailwind

Protect
Rock Slide
U-Turn

Marco [Ralts] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Psychic

Disable
Encore
Confuse Ray

Reflect
Will-o-Wisp
Thunder Wave
Psyshock

Jenga [Dratini] (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats: (Quiet Nature)

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10 EVA)
Size Class: 2
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Hyper Beam
Dragon Tail
Aqua Tail
Outrage

ExtremeSpeed
Aqua Jet
Dragon Pulse

Thunderbolt
Ice Beam
Flamethrower
Hidden Power (Grass 7)
Protect

Total Moves: 20

Salazar [Tepig] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 2/5

Attacks (17):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Endeavor
Magnitude
Yawn

Protect
Fire Blast
Scald
Wild Charge
Grass Knot

Solosis [Cosmo] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Psychic:
Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground 7
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split

Acid Armor
Confuse Ray
Trick

Protect
Thunder
Shadow Ball
The ASB Standard arena is large enough to comfortably handle such a number of participants in this cutely exciting brawl, with everyone at the ready, I will act as your reff and emergency medic ("Heheheh... Might look tasty, some of them.") As per rules of the brawl, both trainers must PM me their orders (2 actions per mon, per round) instead of posting them openly in the thread. Aside from my calcs and flavour, this thread is reserved solely for the purpose of threat-exchanging, creative writing, and camaraderie-building amongst trainers. Have at you, folks!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
A slight reminder to use species name instead of nickname in your future orders, just to make my job easier.

EDIT: After overcoming my confusion on how (70+75)/2 = 101, I have decided to refactor in.


HP: 80
EN: 100
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
N/A

HP: 90
EN: 100
Stats: 4/2/1/3
Spe: 115
Status: N/A
Stats: N/A
Other:
N/A

HP: 90
EN: 100
Stats: 2/2/1/1
Spe: 64 (+14%)
Status: N/A
Stats: N/A
Other:
N/A


HP: 90
EN: 100
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: N/A
Stats: N/A
Other:
N/A

HP: 90
EN: 100
Stats: 1/2/4/2
Spe: 20
Status: N/A
Stats: N/A
Other:
N/A

HP: 100
EN: 100
Stats: 3/2/1/2
Spe: 69 (+11%)
Status: N/A
Stats: N/A
Other:
N/A

HP: 90
EN: 100
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 90
EN: 100
Stats: 3/2/3/2
Spe: 43 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 100
EN: 100
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 90
EN: 100
Stats: 3/2/4/2
Spe: 17 (-)
Status: N/A
Stats: N/A
Other:
N/A


I see 2 flinches, Shadow Ammo trade, zero crits, some unimpressive attacks, and Someoneelse winning the damage race because Maxim is setting up. Oh, and a combo. Absolutely wonderful ("Sometimes, its a wonder to know the intricate workings of such battles...")

Speed order: Sneasel > Abra > Rufflet > Axew > Zubat > Dratini > Tepig > Ralts > Litwick > Solosis

Action 1:
Sneasel used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 1570/10000 (NO)
4+(6-3) = 7 damage (Rufflet)
Rufflet flinched due to the attack!
-4 energy
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 9523/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 3407/10000 (NO)
[8+(7.5-3)]*1.5 = 18.75 damage (Solosis)
-6 energy
Rufflet flinched!
Flinch (Fake Out)
Axew used Night Slash!
RNG Roll (CRIT) [<=1250 CRIT]: 3318/10000 (NO)
[7-2+(4.5-3)]*1.5 = 9.75 damage (Solosis)
-5 energy
Zubat used Acrobatics!
RNG Roll (CRIT) [<=625 CRIT]: 7672/10000 (NO)
11+3+(3-3) = 14 damage (Solosis)
-6 energy
Dratini used Outrage!
RNG Roll (FOE): 5757/10000 (ZUBAT)
RNG Roll (CRIT) [<=625 CRIT]: 9962/10000 (NO)
12+3+(4.5-3) = 16.5 damage (Zubat)
-6 energy
Tepig used Yawn!
Abra became drowsy!
RNG Roll (SLP) [<=3333 LIGHT ; 3334<=6666 DEEP ; 6666< INTENSE]: 3025/10000 (LIGHT)
Other changes: Drowsy 1a (Abra)
-7 energy
Ralts used Hypnosis!
RNG Roll (HIT) [<=6000 HIT]: 735/10000 (HIT)
Axew fell asleep!
RNG Roll (SLP) [<=3333 LIGHT ; 3334<=6666 DEEP ; 6666< INTENSE]: 3299/10000 (LIGHT)
Status changes: SLP 1a (Axew)
-6 energy
Solosis used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 2493/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 8434/10000 (NO)
[8+(6-3)]*1.5 = 16.5 damage (Abra)
-6 energy
Litwick used Smog-o-Wisp!
(-2 Priority Combo, Smog + Will-O-Wisp)
RNG Roll (CRIT) [<=625 CRIT]: 9026/10000 (NO)
4+3+(6-3) = 10 damage (Rufflet)
Rufflet is Badly Poison and Burned!
Status changes: BRN, BPSN (Rufflet)
-15 energy

Post Action:
-1 HP due to Bad Poison (Rufflet)
-2 HP due to Burns (Rufflet)

Action 2:
Sneasel used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 1174/10000 (NO)
4+(6-3) = 7 damage (Tepig)
Tepig flinched due to the attack!
-8 energy
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 4762/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 9997/10000 (NO)
[8+(7.5-3)]*1.5 = 18.75 damage (Solosis)
-10 energy
Rufflet used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 8729/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6225/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6904/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 4213/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 9011/10000 (NO)
[(8*0.75)-3+(4.5-3)]*1.5 = 6.75 damage (Sneasel)
[(8*0.75)-3+(4.5-3)]*1.5 = 6.75 damage (Zubat)
[(8*0.75)-3+(4.5-3)]*1.5 = 6.75 damage (Litwick)
-6 energy
Axew is asleep!
Status changes: SLP 0a (Axew)
Axew started to wake up!
Zubat used Air Cutter!
RNG Roll (CRIT) [<=1250 CRIT]: 7889/10000 (NO)
RNG Roll (CRIT) [<=1250 CRIT]: 4135/10000 (NO)
RNG Roll (CRIT) [<=1250 CRIT]: 4914/10000 (NO)
(6*0.75)+3+(1.5-3) = 6 damage (Solosis)
(6*0.75)+3+(1.5-3) = 6 damage (Rufflet)
(6*0.75)+3+(1.5-3) = 6 damage (Dratini)
-3 energy
Dratini used Outrage!
RNG Roll (FOE): 9011/10000 (LITWICK)
RNG Roll (CRIT) [<=625 CRIT]: 9962/10000 (NO)
12+3+(4.5-3) = 16.5 damage (Litwick)
-6 energy
Tepig flinched!
Flinch (Fake Out)
Ralts used Thunder Wave!
Sneasel is Paralysed!
Status changes: PAR 25% (Sneasel)
-7 energy
Litwick is cooling down!
Combo cooldown (Smog + Will-O-Wisp)
Solosis used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 5358/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1703/10000 (NO)
[7+3+(6-1.5)]*1.5 = 21.75 damage (Zubat)
-4.5 energy

Post Action:
Status changes: PAR 20% (Sneasel)
Other changes: Outrage 1a (Dragonair)
-1 HP due to Bad Poison (Rufflet)
-2 HP due to Burns (Rufflet)

Post Round:
Abra: -16.5 HP, -16 EN
Sneasel: -6.75 HP, -12 EN
Zubat: -45 HP, -9 EN
Axew: -5 EN
Litwick: -23.25 HP, -15 EN
Rufflet: -29 HP, -6 EN
Ralts: -13 EN
Dratini: -6 HP, -12 EN
Tepig: -7 HP, -7 EN
Solosis: -67.25 HP, -10.5 EN


So post-round, nobody has fainted yet, though Echo-Zubat and Cosmo-Solosis are getting pretty close. And with OP-Sneasel Paralysed, CF-Rufflet suffering inside out, and Someoneelse-Abra drifting to sleep, R2 will bring new factors upon the brawl. Stay tuned!


HP: 63
EN: 84
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
Drowsy 1a

HP: 83
EN: 88
Stats: 4/2/1/3
Spe: 115
Status: PAR 20%
Stats: N/A
Other:
N/A

HP: 45
EN: 91
Stats: 2/2/1/1
Spe: 64 (+14%)
Status: N/A
Stats: N/A
Other:
N/A


HP: 90
EN: 95
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: N/A
Stats: N/A
Other:
N/A

HP: 67
EN: 85
Stats: 1/2/4/2
Spe: 20
Status: N/A
Stats: N/A
Other:
N/A

HP: 71
EN: 94
Stats: 3/2/1/2
Spe: 69 (+11%)
Status: BPSN, BRN
Stats: N/A
Other:
N/A

HP: 90
EN: 87
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 84
EN: 78
Stats: 3/2/3/2
Spe: 43 (-)
Status: N/A
Stats: N/A
Other:
Outrage 1a

HP: 93
EN: 93
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 23
EN: 89
Stats: 3/2/4/2
Spe: 17 (-)
Status: N/A
Stats: N/A
Other:
N/A
 

Someoneelse

Why am I here?
Well, Maxim, a bit late, but good luck, and may the luckiest battler win.

Shame we missed that combo that can't miss.
DAT said:
Smog: The user releases a cloud of poisonous smog from its body. The toxic smog may poison the opponent. If combined with Clear Smog, Poison Gas or Smokescreen, the power of the combination doubles [e.g. (4 + 5) * 2] and each opponent is always inflicted with Regular Poisoning (Toxic for Poison Gas). If combined with Will-O-Wisp, the combination ignores the accuracy check and inflicts both Toxic and Burn.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Dratini will have to use Outrage for the third time A1 before using Flamethrower A2.

EDIT: This is probably what I get for reffing in the heat of midday with a nap-addled brain. Five fixed, there you go. And I can't complain, really - reffs are supposed to be professionals that work for the UC pay, aren't they? (I'm joking, serious)


HP: 63
EN: 84
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
Drowsy 1a

HP: 83
EN: 88
Stats: 4/2/1/3
Spe: 115
Status: PAR 20%
Stats: N/A
Other:
N/A

HP: 45
EN: 91
Stats: 2/2/1/2
Spe: 64 (+14%)
Status: N/A
Stats: N/A
Other:
N/A


HP: 90
EN: 95
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: N/A
Stats: N/A
Other:
N/A

HP: 67
EN: 85
Stats: 1/2/4/2
Spe: 20
Status: N/A
Stats: N/A
Other:
N/A

HP: 71
EN: 94
Stats: 3/2/1/2
Spe: 69 (+11%)
Status: BPSN, BRN
Stats: N/A
Other:
N/A

HP: 90
EN: 87
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 84
EN: 78
Stats: 3/2/3/2
Spe: 43 (-)
Status: N/A
Stats: N/A
Other:
Outrage 1a

HP: 93
EN: 93
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 23
EN: 89
Stats: 3/2/4/2
Spe: 17 (-)
Status: N/A
Stats: N/A
Other:
N/A

Not satisfied with one perfect accuracy combo, Somoneelse threw out TWO instead. With critical hits and self-hits prominent in this round, OP-Sneasel manages to survive by a hair length. Helicopter-Axew is the one to be unscathed so far.

Speed order: Abra > Rufflet > Axew > Zubat > Dratini > Tepig > Ralts > Sneasel > Litwick > Solosis

Action 1:
Sneasel used Fake Out!
RNG Roll (PAR) [<=2000 PAR]: 9914/10000 (NO)
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 7434/10000 (NO)
4+(6-3) = 7 damage (Solosis)
Solosis flinched due to the attack!
-12 energy
Abra fell asleep!
Status changes: SLP 0a (Abra)
Abra started to wake up!
Rufflet used Superpower!
RNG Roll (CRIT) [<=625 CRIT]: 111/10000 (CRIT)
[12+3+(4.5-3)]*2.25 = 37.125 damage (Sneasel)
Rufflet's Attack and Defense dropped!
Stat changes: -1 Atk, -1 Def (Rufflet)
-8 energy
Axew used Dual Chop!
RNG Roll (CRIT) [<=625 CRIT]: 655/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 1786/10000 (NO)
[8+2+3+(4.5-3)]*1.5 = 21.75 damage (Dratini)
-5 energy
Dratini used Outrage!
RNG Roll (FOE): 742/10000 (ABRA)
RNG Roll (CRIT) [<=625 CRIT]: 1575/10000 (NO)
12+3+(4.5-1.5) = 18 damage (Abra)
Dratini is Confused due to the exhaustion!
RNG Roll (SLP) [<=3333 SLIGHT ; 3334<=6666 SEVERE ; 6666< INTENSE]: 2597/10000 (SLIGHT)
Status change: Confused 2a (Dratini)
-6 energy
Tepig used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 9990/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2320/10000 (NO)
[10+3+(4.5-4.5)]*1.5 = 19.5 damage (Sneasel)
-6 energy
Ralts used Psyshock!
RNG Roll (CRIT) [<=625 CRIT]: 8925/10000 (NO)
[8+3+(3-3)]*1.5 = 16.5 damage (Zubat)
-5 energy
Solosis used Psyshock!
RNG Roll (CRIT) [<=625 CRIT]: 4894/10000 (NO)
[8+3+(6-3)]*1.5 = 21 damage (Zubat)
-5 energy
Zubat used Confuse Stars!
(-2 Priority Combo, Confuse Ray + Swift)
RNG Roll (CRIT) [<=625 CRIT]: 5318/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 946/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 319/10000 (CRIT)
(6*0.75)+(1.5-3) = 3 damage (Rufflet)
(6*0.75)+(1.5-3) = 3 damage (Tepig)
(6*0.75)+3+(1.5-3) = 6 damage (Dratini)
Rufflet, Tepig and Dratini are confused by the attack!
RNG Roll (SLP) [<=3333 SLIGHT ; 3334<=6666 SEVERE ; 6666< INTENSE]: 8609/10000 (INTENSE)
RNG Roll (SLP) [<=3333 SLIGHT ; 3334<=6666 SEVERE ; 6666< INTENSE]: 1517/10000 (SLIGHT)
RNG Roll (SLP) [<=3333 SLIGHT ; 3334<=6666 SEVERE ; 6666< INTENSE]: 7476/10000 (INTENSE)
Status change: Confused 4a (Rufflet)
Status change: Confused 2a (Tepig)
Status change: Confused 4a (Dratini)
-13.5 energy
Litwick used Smog-o-Wisp!
(-2 Priority Combo, Smog + Will-O-Wisp)
RNG Roll (CRIT) [<=625 CRIT]: 9026/10000 (NO)
4+3+(6-3) = 10 damage (Dratini)
Rufflet is Badly Poison and Burned!
Status changes: BRN, BPSN (Dratini)
-27 energy

Post Action:
-2 HP due to Bad Poison (Rufflet)
-2 HP due to Burns (Rufflet)
-1 HP due to Bad Poison (Dratini)
-2 HP due to Burns (Dratini)
Status change: Confused 3a (Rufflet)
Status change: Confused 1a (Tepig)
Status change: Confused 3a (Dratini)

Action 2:
Abra used Psyshock!
RNG Roll (CRIT) [<=625 CRIT]: 802/10000 (NO)
[8+3+(7.5-3)]/1.5 = 10.333 damage (Solosis)
-5 energy
Rufflet hit itself out of confusion!
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 3593/10000 (SELF-HIT)
4+(4.5-3) = 5.5 damage (Rufflet)
Status change: Confused 2a (Rufflet)
-3 energy
Axew used Night Slash!
RNG Roll (CRIT) [<=1250 CRIT]: 4363/10000 (NO)
[7+2+(4.5-3)]*1.5 = 15.75 damage (Ralts)
-5 energy
Zubat is cooling down!
Combo cooldown (Confuse Ray + Swift)
Dratini used Flamethrower!
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 5462/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 1090/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7144/10000 (NO)
[10+(4.5-4.5)]*1.5 = 15 damage (Sneasel)
-6 energy
Tepig hit itself in confusion!
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 40/10000 (SELF-HIT)
4+(4.5-3) = 5.5 damage (Tepig)
Status change: Confused 0a (Tepig)
Tepig snapped out of confusion!
-3 energy
Ralts used used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 303/10000 (CRIT)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4390/10000 (NO)
[7+3+3+(3-3)]*1.5 = 19.5 damage (Zubat)
Zubat is KO'ed!
-4.5 energy
Sneasel used Ice Punch!
RNG Roll (PAR) [<=2000 PAR]: 6470/10000 (NO)
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 2216/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6096/10000 (NO)
[8+3+(6-3)]*1.5+1.75 = 22.75 damage (Rufflet)
-5 energy
Litwick is cooling down!
Combo cooldown (Smog + Will-O-Wisp)
Solosis used Hidden Power Ground!
RNG Roll (CRIT) [<=625 CRIT]: 5358/10000 (NO)
[7+(6-3)]*1.5 = 15 damage (Litwick)
-5 energy

Post Action:
Status changes: PAR 15% (Sneasel)
-2 HP due to Bad Poison (Rufflet)
-2 HP due to Burns (Rufflet)
-1 HP due to Bad Poison (Dratini)
-2 HP due to Burns (Dratini)
Status change: Confused 1a (Rufflet)
Status change: Confused 2a (Dratini)

Post Round:
Abra: -18 HP, -5 EN
Sneasel: -72 HP, -17 EN
Zubat: -57 HP, -13.5 EN, KO'ed
Axew: -10 EN
Litwick: -15 HP, -27 EN
Rufflet: -39.25 HP, -11 EN
Ralts: -15.75 HP, -9.5 EN
Dratini: -40.75 HP, -6 EN
Tepig: -8.5 HP, -9 EN
Solosis: -17.333 HP, -10 EN

Also, due to a mistake on Someoneelse's part, Cosmo-Solosis survives while Echo-Zubat is KO'ed by a combination of Psychic attacks from the former and his partner, Marco-Ralts. Predicting it, Maxim orders Solosis to grind Wisp-Litwick a little.


HP: 45
EN: 79
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
N/A

HP: 11
EN: 71
Stats: 4/2/1/3
Spe: 115
Status: PAR 15%
Stats: N/A
Other:
N/A

HP: KO
EN: 14
Stats: 2/2/1/2
Spe: 64 (+14%)
Status: N/A
Stats: N/A
Other:
N/A


HP: 90
EN: 85
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: N/A
Stats: N/A
Other:
N/A

HP: 52
EN: 58
Stats: 1/2/4/2
Spe: 20
Status: N/A
Stats: N/A
Other:
N/A

HP: 32
EN: 83
Stats: 3/2/1/2
Spe: 69 (+11%)
Status: BPSN, BRN, Confused 1a
Stats: -1 Atk, -1 Def
Other:
N/A

HP: 74
EN: 77
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 43
EN: 72
Stats: 3/2/3/2
Spe: 43 (-)
Status: BPSN, BRN, Confused 2a
Stats: N/A
Other:
Outrage 1a

HP: 84
EN: 84
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 6
EN: 79
Stats: 3/2/4/2
Spe: 17 (-)
Status: N/A
Stats: N/A
Other:
N/A
 

Someoneelse

Why am I here?
Mistakes:
-You forgot Rufflet's Crit A1 and Zubat's Crit A1
-You got the opposite of Rivalry for Axew, Axew is female.
-You forgot Rufflet's Defense drop (Sneasel's Ice Punch)
-Zubat has R2 SDef, not R1. That is its SAtk.
-You forgot Abra's STAB on Psyshock


Sorry about all of these, I just thought you should know. I know how hard this is (well, I don't, but it must be excruciating).
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
DAT did not state that Cut auto-crits when combined with a "Chop" move. The closest it can get is a "Cross" move only.


HP: 45
EN: 79
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
N/A

HP: 11
EN: 71
Stats: 4/2/1/3
Spe: 115
Status: PAR 15%
Stats: N/A
Other:
N/A

HP: KO (Ralts)


HP: 90
EN: 85
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: N/A
Stats: N/A
Other:
N/A

HP: 52
EN: 58
Stats: 1/2/4/2
Spe: 20
Status: N/A
Stats: N/A
Other:
N/A

HP: 32
EN: 83
Stats: 3/2/1/2
Spe: 69 (+11%)
Status: BPSN, BRN, Confused 1a
Stats: -1 Atk, -1 Def
Other:
N/A

HP: 74
EN: 77
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 43
EN: 72
Stats: 3/2/3/2
Spe: 43 (-)
Status: BPSN, BRN, Confused 2a
Stats: N/A
Other:
N/A

HP: 84
EN: 84
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 6
EN: 79
Stats: 3/2/4/2
Spe: 17 (-)
Status: N/A
Stats: N/A
Other:
N/A

And it looks like KOs will continue to mount as both sides continued to trade blows. Yet one can say Lady Luck treated both equally harsh as a paralysis and a self-hit sealed OP-Sneasel and CF-Rufflet's doom.

Speed order: Abra > Rufflet > Axew > Dratini > Tepig > Ralts > Sneasel > Litwick > Solosis

Action 1:
Sneasel is paralysed!
RNG Roll (PAR) [<=1500 PAR]: 921/10000 (PAR)
Sneasel cannot move due to full paralysis!
Status changes: PAR 10% (Sneasel)
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 2307/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 4301/10000 (NO)
[8+(7.5-3)]*1.5 = 18.75 damage (Solosis)
Solosis is KO'ed!
-6 energy
Rufflet hit itself out of confusion!
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 871/10000 (SELF-HIT)
4+(4.5-3) = 5.5 damage (Rufflet)
Status change: Confused 0a (Rufflet)
Rufflet snapped out of confusion!
-3 energy
Tepig used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 8154/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3673/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4226/10000 (NO)
[12+3+(4.5-4.5)]*1.5 = 22.5 damage (Sneasel)
Sneasel is KO'ed!
-7 energy
Ralts used Thunder Wave!
Litwick is Paralysed!
Status changes: PAR 25% (Litwick)
-7 energy
Axew used Biased Chopper!
(-2 Priority Combo, Cut + Dual Chop)
RNG Roll (CRIT) [<=625 CRIT]: 4180/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4241/10000 (NO)
[(8+5)-2+3+(4.5-3)]*1.5 = 23.25 damage (Dratini)
-12.5 energy
Litwick used Stream Burst!
(-2 Priority Combo, Flame Burst + Flamethrower)
RNG Roll (PAR) [<=2500 PAR]: 7573/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5112/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4336/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4383/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8471/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6444/10000 (NO)
17+3+(6-3) = 23 damage (Ralts)
6 damage (Rufflet, Dratini, Tepig)
-18.5 energy
Dratini used Dragon Tail!
(-6 Priority)
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 9257/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 3438/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 868/10000 (NO)
[6+3-3+(4.5-3)]*1.5 = 11.25 damage (Axew)
-4 energy

Post Action:
-3 HP due to Bad Poison (Rufflet)
-2 HP due to Burns (Rufflet)
-2 HP due to Bad Poison (Dratini)
-2 HP due to Burns (Dratini)
Status change: Confused 1a (Dratini)

Action 2:
Abra used Psyshock!
RNG Roll (CRIT) [<=625 CRIT]: 802/10000 (NO)
8+3+(7.5-3) = 15.5 damage (Rufflet)
Rufflet is KO'ed!
-5 energy
Axew is cooling down!
Combo cooldown (Cut + Dual Chop)
Dratini used Dragon Pulse!
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 6511/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5480/10000 (NO)
[9+3+(4.5-3)]*1.5 = 20.25 damage (Axew)
-6 energy
Tepig used Flame Charge!
RNG Roll (CRIT) [<=625 CRIT]: 2145/10000 (NO)
5+3+(4.5-1.5) = 11 damage (Abra)
Tepig's Speed rose!
Stat changes: {68} +1 Speed (Tepig)
-3 energy
Ralts used Will-O-Wisp!
RNG Roll (HIT) [<=7500 HIT]: 609/10000 (HIT)
Axew is Burned!
Status changes: BRN (Axew)
-7 energy
Litwick is cooling down!
Combo cooldown (Flame Burst + Flamethrower)

Post Action:
-2 HP due to Bad Poison (Dratini)
-2 HP due to Burns (Dratini)
Status changes: Confused 0a (Dratini)
-2 HP due to Burns (Axew)
Status changes: PAR 20% (Litwick)

Post Round:
Abra: -11 HP, -11 EN
Sneasel: -22.5 HP, KO'ed
Axew: -33.5 HP, -12.5 EN
Litwick: -18.5 EN
Rufflet: -32 HP, -3 EN, KO'ed
Ralts: -23 HP, -14 EN
Dratini: -37.25 HP, -10 EN
Tepig: -6 HP, -10 EN
Solosis: -18.75 HP, KO'ed

With 3 mons down on both sides this round, Maxim will have to pull some fast play if he's to get himself out of the HP disadvantage. Someoneelse kept pulling out different tactics, but perhaps he'll try a subtler approach next...


HP: 34
EN: 68
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
N/A

HP: KO (Tepig)
EN: 71
Stats: 4/2/1/3
Spe: 115
Status: PAR 15%
Stats: N/A
Other:
N/A

HP: KO (Ralts)


HP: 56
EN: 72
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: 52
EN: 39
Stats: 1/2/4/2
Spe: 20
Status: PAR 20%
Stats: N/A
Other:
N/A

HP: KO (Abra)
EN: 80
Stats: 3/2/1/2
Spe: 69 (+11%)
Status: BPSN, BRN, Confused 1a
Stats: -1 Atk, -1 Def
Other:
N/A

HP: 51
EN: 63
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 6
EN: 62
Stats: 3/2/3/2
Spe: 43 (-)
Status: BPSN, BRN
Stats: N/A
Other:
N/A

HP: 78
EN: 74
Stats: 3/2/3/2
Spe: {68} 39 (-)
Status: N/A
Stats: +1 Speed
Other:
N/A

HP: KO (Abra)
EN: 79
Stats: 3/2/4/2
Spe: 17 (-)
Status: N/A
Stats: N/A
Other:
N/A
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

HP: 34
EN: 68
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
N/A

HP: KO (Tepig)

HP: KO (Ralts)


HP: 56
EN: 72
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: 52
EN: 39
Stats: 1/2/4/2
Spe: 20
Status: PAR 20%
Stats: N/A
Other:
N/A

HP: KO (Abra)

HP: 51
EN: 63
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: 6
EN: 62
Stats: 3/2/3/2
Spe: 43 (-)
Status: BPSN, BRN
Stats: N/A
Other:
N/A

HP: 78
EN: 74
Stats: 3/2/3/2
Spe: {68} 39 (-)
Status: N/A
Stats: +1 Speed
Other:
N/A

HP: KO (Abra)

Really, it looks like the fire in both trainers have extinguished. Dumb plays from both rounds included Chopper-Axew deciding to land a combo that will backfire in the near future when it could've prevented that by performing it earlier and Jenga-Dratini wasting a good action to die lying down when it could've go out ExtremeOutrage-style.

RNG Roll (SPEED) [<=5000 ABRA ; 5000< TEPIG]: 9211, 4939 / 10000 (Tepig, Abra)
Speed order: Tepig / Abra > Axew > Dratini > Ralts > Litwick

Action 1:
Tepig used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 3747/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9500/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 969/10000 (EFFECT)
12+3+(4.5-3) = 16.5 damage (Abra)
Abra is Burned!
Status changes: BRN (Abra)
-7 energy
Abra used Psyshock!
RNG Roll (CRIT) [<=625 CRIT]: 7542/10000 (NO)
8+3+(7.5-3) = 15.5 damage (Dratini)
Dratini is KO'ed!
-9 energy
Axew used Night Slash!
RNG Roll (CRIT) [<=1250 CRIT]: 3318/10000 (NO)
[7-2-3+(4.5-3)]*1.5 = 5.25 damage (Ralts)
-5 energy
Ralts used used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 7922/10000 (CRIT)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8337/10000 (NO)
7+3+(3-3) = 10 damage (Litwick)
-4.5 energy
Litwick used Confuse Ray!
RNG Roll (PAR) [<=2000 PAR]: 8683/10000 (NO)
Tepig is confused!
RNG Roll (CONFUSION) [<=3333 SLIGHT ; 3334<=6666 SEVERE ; 6666< INTENSE]: 3845/10000 (SEVERE)
Status change: Confused 3a (Tepig)
-5 energy

Post Action:
-2 HP due to Burns (Abra)
-2 HP due to Burns (Axew)

Action 2:
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 531/10000 (CRIT)
RNG Roll (EFFECT) [<=2000 EFFECT]: 2221/10000 (NO)
[8+(7.5-3)]*1.5 = 18.75 damage (Ralts)
-6 energy
Tepig used Fire Blast!
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 5588/10000 (NO)
RNG Roll (HIT) [<=8500 HIT]: 842/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4068/10000 (NO)
12+3+(4.5-3) = 16.5 damage (Abra)
Abra is KO'ed!
-11 energy
Ralts used Psyshock!
RNG Roll (CRIT) [<=625 CRIT]: 4856/10000 (NO)
8+3+(3-3) = 11 damage (Litwick)
-5 energy
Litwick used Heat Wave!
RNG Roll (CRIT) [<=625 CRIT]: 2404/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6069/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6760/10000 (NO)
[(10*0.75)+3+(6-3)]/1.5 = 9 damage (Tepig)
(10*0.75)+3+(6-3) = 13.5 damage (Ralts)
-6 energy
Axew used Cross Scratcher!
(-2 Priority Combo, Scratch + X-Scissor)
RNG Roll (CRIT) [<=625 CRIT]: 2516/10000 (NO)
[(4+8*1.5)-2-3+(4.5-3)]*1.5 = 18.75 damage (Ralts)
Ralts is KO'ed!
-13.5 energy

Post Action:
Status change: Confused 2a (Tepig)
-2 HP due to Burns (Axew)
Status change: PAR 15% (Litwick)

Post Round:
Abra: -35 HP, -15 EN, KO'ed
Axew: -4 EN, -18.5 EN
Litwick: -21 HP, -11 EN
Ralts: -56.25 HP, -9.5 EN, KO'ed
Dratini: -15.5 HP, KO'ed
Tepig: -10.667 HP, -18 EN

So Marco-Ralts was KO'ed when it could've survived, Chopper-Axew was lucky to come out without much damage, and Someoneelse continues to have the team HP advantage. Salazar-Tepig have a slight chance to turn the tide, but it is too slight, given Maxim's apparent indifference to his battle. ("Again, omniscience allows for too many things.")


HP: KO (Tepig)
EN: 53
Stats: 0/1/5/2
Speed: 90
Status: N/A
Stats: N/A
Other:
N/A

HP: KO (Tepig)

HP: KO (Ralts)


HP: 52
EN: 53
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: 31
EN: 28
Stats: 1/2/4/2
Spe: 20
Status: PAR 15%
Stats: N/A
Other:
N/A

HP: KO (Abra)

HP: KO (Axew)
EN: 63
Stats: 1/2/2/2
Spe: 34 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: KO (Abra)
EN: 62
Stats: 3/2/3/2
Spe: 43 (-)
Status: BPSN, BRN
Stats: N/A
Other:
N/A

HP: 69
EN: 56
Stats: 3/2/3/2
Spe: {68} 39 (-)
Status: N/A
Stats: +1 Speed
Other:
N/A

HP: KO (Abra)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Head Smash incurs an extra 2 HP recoil due to Fire Spin's trapping effects.


HP: KO (Tepig)

HP: KO (Tepig)

HP: KO (Ralts)


HP: 52
EN: 53
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: 31
EN: 28
Stats: 1/2/4/2
Spe: 20
Status: PAR 15%
Stats: N/A
Other:
N/A

HP: KO (Abra)

HP: KO (Axew)

HP: KO (Abra)

HP: 69
EN: 56
Stats: 3/2/3/2
Spe: {68} 39 (-)
Status: Confused 2a
Stats: +1 Speed
Other:
N/A

HP: KO (Abra)

Well, another self-hit comes Slazar-Tepig's way, meaning Wisp-Litwick gets to survive another round. However, Chopper-Axew's burning passion for the smoked swine means his damage is dealing pittance, so it looks like Maxim still holds the tempting comeback chance.

Speed order: Tepig > Axew > Litwick

Action 1:
Tepig hit itself in confusion!
RNG Roll (CONFUSION) [<=5000 SELF-HIT]: 1960/10000 (SELF-HIT)
4+(4.5-3) = 5.5 damage (Tepig)
Status change: Confused 1a (Tepig)
-3 energy
Axew is cooling down!
Combo cooldown (Cut + X-Scissor)
Litwick used Fire Spin!
RNG Roll (PAR) [<=1500 PAR]: 8732/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 3600/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4856/10000 (NO)
[4+3+(6-3)]/1.5 = 6.667 damage (Tepig)
Tepig is trapped within the attack!
Other changes: Fire Spin 4a (Tepig)
-4 energy

Post Action:
-2 HP due to Burns (Axew)
-2 HP due to Fire Spin (Tepig)
Status change: Confused 0a (Tepig)

Action 2:
Tepig used Head Smash!
RNG Roll (HIT) [<=8000 HIT]: 3844/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3900/10000 (NO)
[13+(4.5-3)]*1.5 = 21.75 damage (Litwick) ~ -12.875 HP (Tepig)
-9.4 energy
Axew used Dual Chop!
RNG Roll (CRIT) [<=625 CRIT]: 5049/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6871/10000 (NO)
8+3-3-2+(4.5-3) = 7.5 damage (Tepig)-5 energy
Litwick used Smog!
RNG Roll (PAR) [<=1500 PAR]: 4733/10000 (NO)
RNG Roll (HIT) [<=8000 HIT]: 8975/10000 (HIT)
But it missed Tepig!
-3 energy

Post Action:
-2 HP due to Burns (Axew)
-2 HP due to Fire Spin (Tepig)
Status changes: PAR 10% (Litwick)
Stat changes: +0 Speed
Other changes: Fire Spin 2a

Post Round:

Axew: -4 EN, -5 EN
Litwick: -21.75 HP, -7 EN
Tepig: -36.542 HP, -12.4 EN

But with his interest in nothing but the end of the battle, not caring for victory or defeat, it looks like Someoneelse may walk away with it.


HP: KO (Tepig)

HP: KO (Tepig)

HP: KO (Ralts)


HP: 48
EN: 48
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: 9
EN: 21
Stats: 1/2/4/2
Spe: 20
Status: PAR 10%
Stats: N/A
Other:
N/A

HP: KO (Abra)

HP: KO (Axew)

HP: KO (Abra)

HP: 32
EN: 44
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
Fire Spin 2a

HP: KO (Abra)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
It is my right as a referee to quadruple post. Since a second attack from the user may cancel Fire Spin, I'm assuming it goes out once the user is KO'ed as well.


HP: KO (Tepig)

HP: KO (Tepig)

HP: KO (Ralts)


HP: 48
EN: 48
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: 9
EN: 21
Stats: 1/2/4/2
Spe: 20
Status: PAR 10%
Stats: N/A
Other:
N/A

HP: KO (Abra)

HP: KO (Axew)

HP: KO (Abra)

HP: 32
EN: 44
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
Fire Spin 2a

HP: KO (Abra)

A timely Magnitude finally cuts of Wisp-Litwick's trapping flames, leaving Salazar-Tepig to survive with the skin of its teeth.

Speed order: Axew > Tepig > Litwick

Action 1:
Axew used Dragon Rage!
10 damage (Tepig)
-4 energy
Tepig used Magnitude!
RNG Roll (MAGNITUDE) : 4911/10000 (SEVEN)
RNG Roll (CRIT) [<=625 CRIT]: 1824/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 2905/10000 (NO)
(7*0.75)+(4.5-3) = 6.75 damage (Axew)
[(7*0.75)+(4.5-3)]*1.5 = 10.125 damage (Litwick)
Litwick is KO'ed!
-6 energy

Post Action:
-2 HP due to Burns (Axew)

Action 2:
Axew used Dragon Rage!
10 damage (Tepig)
-8 energy
Tepig used Magnitude!
RNG Roll (MAGNITUDE) : 1351/10000 (FIVE)
RNG Roll (CRIT) [<=625 CRIT]: 5742/10000 (NO)
5+(4.5-3) = 6.5 damage (Axew)-10 energy

Post Action:
-2 HP due to Burns (Axew)

Post Round:

Axew: -17.25 HP, -12 EN
Litwick: -10.125 HP, KO'ed
Tepig: -20 HP, -16 EN

Though I doubt the round will last another round, from the looks of this ("Smoked bacon? Or charred dragon?")


HP: KO (Tepig)

HP: KO (Tepig)

HP: KO (Ralts)


HP: 31
EN: 36
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: KO (Tepig)
EN: 21
Stats: 1/2/4/2
Spe: 20
Status: PAR 10%
Stats: N/A
Other:
N/A

HP: KO (Abra)

HP: KO (Axew)

HP: KO (Abra)

HP: 12
EN: 28
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: KO (Abra)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

HP: KO (Tepig)

HP: KO (Tepig)

HP: KO (Ralts)


HP: 31
EN: 36
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: KO (Tepig)

HP: KO (Abra)

HP: KO (Axew)

HP: KO (Abra)

HP: 12
EN: 28
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: KO (Abra)

Both battlers try for a last stand with a powerful combo, but with that speed, Chopper-Axew moves slightly faster.

Action 1:
Axew used Gillette Swing!
(-2 Priority Combo, Cut + Slash)
(7+5)-2+3+(4.5-3) = 16.5 damage (Tepig)
Tepig is KO'ed!
-12 energy

Post Action:
-2 HP due to Burns (Axew)

Post Round:

Axew: -2 HP, -12 EN
Tepig: -14.5 HP, KO'ed

And a moment later, Salazar-Tepig falls!


HP: KO (Tepig)

HP: KO (Tepig)

HP: KO (Ralts)


HP: 29
EN: 24
Stats: 3/2/1/2
Spe: 66 (+15%)
Status: BRN
Stats: N/A
Other:
N/A

HP: KO (Tepig)

HP: KO (Abra)

HP: KO (Axew)

HP: KO (Abra)

HP: KO (Axew)
EN: 28
Stats: 3/2/3/2
Spe: 39 (-)
Status: N/A
Stats: N/A
Other:
N/A

HP: KO (Abra)


Rewards Bank said:
Someoneelse: 4 CC
Abra: 1 EC, 2 MC, 1 DC, 3 KOC
Sneasel: 1 EC, 2 MC, 1 DC
Zubat: 1 EC, 2 MC, 1 DC
Axew: 1 EC, 2 MC, 1 DC, 2 KOC
Litwick: 1 EC, 2 MC, 1 DC

Maxim: 3 CC
Rufflet: 1 EC, 2 MC, 1 DC
Ralts: 1 EC, 2 MC, 1 DC, 1 KOC
Dratini: 1 EC, 2 MC, 1 DC
Tepig: 1 EC, 2 MC, 1 DC, 3 KOC
Solosis: 1 EC, 2 MC, 1 DC

ZhengTann: 10+2+9/2 = 16.5 ~ 15 UC
 

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