Ah, the iconic 2v2 dubs, the training battle to end all training battles. Let's look at the rules shall we? rules (Move your mouse to reveal the content) rules (open) rules (close) 2v2 Middle Mons Doubles 1 Day DQ 2 Substitutions 5 Chills/2 Recoveries Restrictions: All NFE's get the effect of a boosted Eviolite (*1.5 Def and SpA) without holding one. This stadium is like the tournament arena. However, there is a break in the bleachers, where there is a large, enclosed white room with a door for employee access. Inside, scientists have built a machine that emits special invisible light rays, that weaker Pokemon (NFE's) absorb in their bone marrow (or something in their body if they have no bones). This increases thier body's stability, in effect giving a boosted Eviolite effect (boosting Def. and SpD by *1.5). This allows NFE Pokemon to be competitive with FE Pokemon. Items = eviolite since nobody specified abilities, I choose Abilities = ON okay rickheg fuck you for making this battle take even longer Maxim's team!!! Bahamut (Move your mouse to reveal the content) Bahamut (open) Bahamut (close) Shelgon [Bahamut] (Male) Nature: Lonely (+ to Attack; - from Defense) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Ability 1: Rock Head Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2 (DW):Overcoat Type: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 (-) SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 5 Base Rank Total: 16 EC: 5/9 MC: 0 DC: 2/5 Attacks (19): Rage Bite Leer Headbutt Focus Energy Ember Dragonbreath Crunch Zen Headbutt Dragon Claw Dragon Dance Hydro Pump Shadow Claw Dragon Pulse Draco Meteor Outrage Protect Fire Blast Brick Break Rock Slide Zant (Move your mouse to reveal the content) Zant (open) Zant (close) Electabuzz [Zant] (M) Nature: Rash (Special Attack increased by *, Special Defense decreased by *) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 4/9 MC: 1 DC: 4/5 Attacks (17): Quick Attack Leer Thunderpunch Thundershock Low Kick Swift Shock Wave Light Screen Thunderbolt Thunder Fire Punch Ice Punch Cross Chop Protect Counter Thunder Wave Psychic Brick Break Volt Switch Rickheg's Team!!! Surt the Flarelm (Move your mouse to reveal the content) Surt the Flarelm (open) Surt the Flarelm (close) Flarelm- Surt (M) Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: Hp: 100 Atk(+): 3 Def: 3 SpA: 3 SpD: 3 Spe(-): 47 (55/1.15=47.8) SC: 2 WC: 3 BRT: 16 EC: 7/9 MC: 0 DC: 4/5 Attacks: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Aromatherapy Earth Power Blaze Kick Seed Bomb Fire Blast Will-O-Wisp Return Flamethrower Rock Slide Total Moves: 17 Dust the Duclohm (Move your mouse to reveal the content) Dust the Duclohm (open) Dust the Duclohm (close) Duclohm (Dust) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 8/9 MC: 0 DC: 4/5 Attacks: Double Hit Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Slack Off Dragon Pulse Hurricane Weather Ball Hydro Pump Magnet Rise Mud Slap Signal Beam Draco Meteor Endure Roar Toxic Shock Wave Flamethrower Thunderbolt Double Team Torment Surf Substitute Protect Thunder Ice Beam Light Screen Volt Switch Thunder Wave Total Moves: 34 LET THE BATTLE BEGIN!