Stratos
Banned deucer.
Ah, the iconic 2v2 dubs, the training battle to end all training battles. Let's look at the rules shall we?
okay rickheg fuck you for making this battle take even longer
Maxim's team!!!
Shelgon [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2 (DW):Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 2/5
Attacks (19):
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragonbreath
Crunch
Zen Headbutt
Dragon Claw
Dragon Dance
Hydro Pump
Shadow Claw
Dragon Pulse
Draco Meteor
Outrage
Protect
Fire Blast
Brick Break
Rock Slide
Electabuzz [Zant] (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 4/9
MC: 1
DC: 4/5
Attacks (17):
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder
Fire Punch
Ice Punch
Cross Chop
Protect
Counter
Thunder Wave
Psychic
Brick Break
Volt Switch
Rickheg's Team!!!
Flarelm- Surt (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
Hp: 100
Atk(+): 3
Def: 3
SpA: 3
SpD: 3
Spe(-): 47 (55/1.15=47.8)
SC: 2
WC: 3
BRT: 16
EC: 7/9
MC: 0
DC: 4/5
Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Total Moves: 17
Duclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 8/9
MC: 0
DC: 4/5
Attacks:
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Hydro Pump
Magnet Rise
Mud Slap
Signal Beam
Draco Meteor
Endure
Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Total Moves: 34
LET THE BATTLE BEGIN!
2v2 Middle Mons Doubles
1 Day DQ
2 Substitutions
5 Chills/2 Recoveries
Restrictions: All NFE's get the effect of a boosted Eviolite (*1.5 Def and SpA) without holding one.
This stadium is like the tournament arena. However, there is a break in the bleachers, where there is a large, enclosed white room with a door for employee access. Inside, scientists have built a machine that emits special invisible light rays, that weaker Pokemon (NFE's) absorb in their bone marrow (or something in their body if they have no bones). This increases thier body's stability, in effect giving a boosted Eviolite effect (boosting Def. and SpD by *1.5). This allows NFE Pokemon to be competitive with FE Pokemon.
Items = eviolite
since nobody specified abilities, I choose Abilities = ON
1 Day DQ
2 Substitutions
5 Chills/2 Recoveries
Restrictions: All NFE's get the effect of a boosted Eviolite (*1.5 Def and SpA) without holding one.
This stadium is like the tournament arena. However, there is a break in the bleachers, where there is a large, enclosed white room with a door for employee access. Inside, scientists have built a machine that emits special invisible light rays, that weaker Pokemon (NFE's) absorb in their bone marrow (or something in their body if they have no bones). This increases thier body's stability, in effect giving a boosted Eviolite effect (boosting Def. and SpD by *1.5). This allows NFE Pokemon to be competitive with FE Pokemon.
Items = eviolite
since nobody specified abilities, I choose Abilities = ON
okay rickheg fuck you for making this battle take even longer
Maxim's team!!!
Shelgon [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2 (DW):Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 2/5
Attacks (19):
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragonbreath
Crunch
Zen Headbutt
Dragon Claw
Dragon Dance
Hydro Pump
Shadow Claw
Dragon Pulse
Draco Meteor
Outrage
Protect
Fire Blast
Brick Break
Rock Slide
Electabuzz [Zant] (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 4/9
MC: 1
DC: 4/5
Attacks (17):
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder
Fire Punch
Ice Punch
Cross Chop
Protect
Counter
Thunder Wave
Psychic
Brick Break
Volt Switch
Rickheg's Team!!!
Flarelm- Surt (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
Hp: 100
Atk(+): 3
Def: 3
SpA: 3
SpD: 3
Spe(-): 47 (55/1.15=47.8)
SC: 2
WC: 3
BRT: 16
EC: 7/9
MC: 0
DC: 4/5
Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Total Moves: 17
Duclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 8/9
MC: 0
DC: 4/5
Attacks:
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Hydro Pump
Magnet Rise
Mud Slap
Signal Beam
Draco Meteor
Endure
Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Total Moves: 34
LET THE BATTLE BEGIN!