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Completed Maxim vs. Devoninja! Lets lock and load!

Discussion in 'ASB' started by Blazikenmaster-Zeo, Sep 22, 2011.

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  1. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Alright, I really don't/can't say much here except I hope this to be an exciting battle and good luck, have fun guys.

    Rules

    2v2 Doubles
    1 day DQ
    0 recovers/4 chills
    1 ability
    No items
    No switch

    Arena: Earthen Crater( No water, Rain or Hail)


    Maxim's Team
    Spiral Knight (open)

    [​IMG]
    Omanyte [Spiral Knight] (M)
    Nature: Calm [Special Defense increased by *, Attack decreased by *]

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 1/6
    MC:0
    DC: 1/5

    Attacks:
    Constrict
    Water Gun
    Withdraw
    Bite
    Water Gun
    Rollout
    Leer
    Mud Shot
    Brine
    Ancientpower
    Shell Smash

    Knock Off
    Muddy Water
    Supersonic

    Surf
    Protect
    Ice Beam

    Protea (open)

    [​IMG]
    Lileep [Protea] (F)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups:
    (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 20 (23/1.15) (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC:0
    DC:1/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Energy Ball
    Gastro Acid

    Mirror Coat
    Recover
    Barrier

    Protect
    Toxic
    Rock Slide



    Devo's Team
    Larvitar (open)

    [​IMG]
    Larvitar(*) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)

    Pursuit(*)
    Ancientpower(*)
    Assurance(*)

    Substitute(*)
    Toxic(*)
    Taunt(*)

    14 Moves

    Minccino (open)

    [​IMG]
    Minccino(*) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW Locked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound(*)
    Growl(*)
    Helping Hand(*)
    Tickle(*)
    Doubleslap(*)
    Encore(*)
    Swift(*)
    Sing(*)
    TailSlap(*)

    Aqua Tail(*)
    Endure(*)
    Iron Tail(*)

    U-turn(*)
    Substitute(*)
    Double Team(*)

    15 Moves

    Gastly (open)

    [​IMG]
    Gastly(*) (F)

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)

    Disable(*)
    Clear Smog(*)
    Grudge(*)

    Thunderbolt(*)
    Energy Ball(*)
    Will-o-Wisp(*)

    14 Moves
  2. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Hmm, didn't realize i needed to specify abilities. Ah well.

    Spiral Knight: Shell Armor
    Protea: Suction Cups
  3. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Sending out Gastly (Levitate) and Minccino (Technician)

    Gastly:

    Energy Ball Omastar -> ThunderBolt Omastar -> Energy Ball Omastar

    Minccino:

    Helping Hand Gastly -> Substitute 15HP -> Helping Hand Gastly

    If Omastar Protects a1 change actions to

    Gastly:

    Will-O-Wisp Cradily -> Disable Protect Omastar -> Energy Ball Omastar

    Minccino:

    Substitue 15HP -> Iron Tail Cradily -> Helping Hand Gastly
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Hmm,

    Lileep: Bodyblock (Omanyte)~Confuse Ray (Gastly)~Ingrain
    If Bodyblocking would not protect omanyte from Energy Ball, use Toxic (Cinccino) instead.
    Omanyte: Shell Smash~Bite (Gastly)~Ancientpower (Minccino)
  5. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Flavor will go here later, I just wanted to get the calcs out to you guys now. I've got a good sum of flavor coming up hopefully





    [​IMG][​IMG]
    HP: 0/90
    Energy:0/79
    Speed:35/20


    vs.

    [​IMG][​IMG]
    HP: 72/79
    Energy:64/81
    Speed:75/80
    Poisoned(2DPA)/None



    Calcs (open)

    Action 1

    Minccino used Helping Hand
    -12 energy
    Gastly used Energy Ball
    43 damage, 6 energy, No effect

    Omanyte used Shell Smash
    20 energy, + 2 Attack, Special Attack, Speed, -1 Defense Special defense

    Lileep used Toxic
    -7 energy

    Action 2

    Gastly used Thunderbolt
    22 damage, 7 energy

    Minccino used Substitute(15hp)
    -12 energy, -15 Hp

    Omanyte used Bite
    11 damage, 4 energy

    Lileep used Confuse Ray
    -7 energy, Confused for 2 turns.

    Action 3
    Minccino used Helping Hand
    -12 energy
    Gastly used Energy Ball
    43 damage, 6 energy, No effect(Omanyte was KO'd)

    Lileep used Igrain
    -9 energy, No hp will be regained due to the no recover move clause on the match
  6. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    What.

    Sigh, killed off by poor typing and bad luck again. Sigh.

    Lileep: Energy Ball (Minccino) x3
  7. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Would like to report that it is DevoNinja's turn and would like to ask if Maxim would like a DQ
  8. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Sorry, I was out of town. I pm'd Maxim about it and I presume he has not asked for a DQ because he has decided to extend the deadline so I'll post my actions.

    All attacks are at Lileep (obviously).

    Gastly

    Energy Ball -> Disable Energy Ball -> Energy Ball

    Minccino

    Iron Tail -> U-Turn -> Iron Tail
  9. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
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    Messages:
    1,507
    Lipeed begins to be ganged up on as Gastly and Minccino beat it to a pulp. Even disabling Energy ball to keep it from attacking them. This battle looks very grim for Lipeed.


    [​IMG][​IMG]
    HP: 0/29
    Energy:0/68
    Speed:35/20


    vs.

    [​IMG][​IMG]
    HP: 59/79
    Energy:45/59
    Speed:75/80
    Poisoned(2DPA)/None


    Calcs (open)


    Gastly used Energy Ball
    9 damage, 6 energy

    Minccino used Iron Tail
    15 damage, 7 energy

    Lipeed used Energy Ball
    9 damage, 6 energy


    Gastly used Disable(Energy ball)
    -10 energy

    Minccino used U-turn
    11 damage, 5 energy

    Lipeed used Energy ball
    Disabled


    Gastly used Energy ball
    9 damage 6 energy

    Minccino used Iron Tail
    15 damage, 7 energy

    Lipeed used Struggle
    5 damage, 5 energy, 2 recoil
  10. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Alright let's finish this off.

    Gastly

    Clear Smog -> Energy Ball -> Clear Smog

    Minccino

    Iron Tail -> U-Turn -> Iron Tail
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Well...

    Hax them to death Protea!

    Lileep: Confuse Ray (Gastly)~Recover~Confuse RAy (Minccino)
  12. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
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    Messages:
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    This is the final round, hopefully Lipeed doesn't get slaughtered too bad, this was kind of a one sided match the whole time, but still sort of interesting to watch. these aren't pokemon you get to see battle everyday!
    [​IMG][​IMG]
    HP: 0/29
    Energy:0/68
    Speed:35/20


    vs.

    [​IMG][​IMG]
    HP: 59/79
    Energy:45/59
    Speed:75/80
    Poisoned(2DPA)/None


    Calcs (open)


    Gastly used Clear Smog
    10 damage, 4 energy

    Minccino used Iron tail
    15 damage, 11 energy

    Lipeed used Confuse Ray
    -7 energy confused for 2 actions

    Gastly used Energy ball
    9 damage, 6 energy



    The match is over! Reward time and stuff, sorry for my lack of Flavor, I apologize if you found the battle uninteresting.

    Both trainers get 2TC

    Gastly gets 1/2/1/2
    Minccino gets 1/2/1

    Both of Maxim's Pokemon receive 1/2/1

    I receive 4 RC
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