Geodude6
Look at my shiny CT!
CHALLENGING MAXIM
4v4 FE Doubles
2 Day DQ
2 Substitutions
All Abilities
All Items
Switch OK
Infinite Recovers / chills
I'll leave a good arena for you to choose.
Accepting.
Arena: Center Stage
Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up.
As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat with no water (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. On each side of this platform there is a ladder that can allow a Pokemon in the moat to climb back up. Whether this takes an action or not is up to the referee. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.
Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed
If knocked into the moat, ref decides whether climbing back up takes an action or not.
Engineer Pikachu said:
Roobushin (Benkei) (M)
NATR: Adamant (Atk increased by *, Sp.A decreased by *)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
ABILITIES
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
STATS: 105 / 140 / 95 / 55 / 65 / 45
HP: 110
Atk+: ****** (6)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 45
SC: 3
WC: 4
BRT: 19
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [30]:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap
Counter (#)
Drain Punch (#)
Mach Punch (#)
Block
Fire Punch
Ice Punch
ThunderPunch
Bulk Up (#)
Dig
Double Team
Earthquake
Low Sweep
Payback (#)
Protect
Rock Slide (#)
Smack Down
Taunt
Dusknoir (Yukai) (F)
NATR: Brave (Attack increased by *, -15% Speed, -10% Evasion)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS: 45 / 100 / 135 / 65 / 135 / 45
HP: 90
Atk+: ***** (5)
Def: ***** (5)
SpA: *** (3)
SpD: ***** (5)
Spe-: 39 (45 / 1.15)
SC: 4
WC: 5
BRT: 21
EC: 9 / 9
MC: 4
DC: —
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ATTACKS [33]:
Astonish
Bind
Confuse Ray
Curse
Disable
Evil Eye
Fire Punch
Foresight
Future Sight
Gravity
Hex
Ice Punch
Leer
Mean Look
Night Shade
Payback
Pursuit
Shadow Punch
Shadow Sneak
ThunderPunch
Will-O-Wisp
Destiny Bond (#)
Imprison (#)
Pain Split (#)
Skill Swap
Brick Break
Charge Beam
Double Team
Flash
Ice Beam (#)
Psychic (#)
Rock Slide
Taunt
Toxic (#)
Carracosta (Kame) (M)
NATR: Brave (Attack increased by *, -15% Speed, -10% Evasion)
Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (Unlocked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
STATS: 74 / 108 / 133 / 83 / 65 / 32
HP: 100
Atk+: ***** (5)
Def: ***** (5)
SpA: *** (3)
SpD: *** (3)
Spe-: 27 (32 / 1.15)
SC: 3
WC: 4
BRT: 20
EC: 6 / 6
MC: 1
DC: 5 / 5
ATTACKS [35]:
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Body Slam (#)
Iron Defense (#)
Whirlpool (#)
Block
Low Kick
Sleep Talk
Stealth Rock
Dig
Dive
Double Team
Earthquake (#)
Focus Blast
Ice Beam (#)
Rest
Scald
Substitute
Stone Edge (#)
Eelektross (Unagi) (M)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS: 85 / 115 / 80 / 105 / 80 / 50
HP: 100
Atk: **** (4)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe-: 43 (50 / 1.15)
SC: 4
WC: 4
BRT: 19
EC: 9 / 9
MC: 0
DC: —
ATTACKS [39]:
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon
Aqua Tail
Bounce
Drain Punch
Giga Drain
Iron Tail
Signal Beam
Sleep Talk
Double Team
Dragon Claw
Frustration
Grass Knot
Hidden Power [Ice 7]
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Roar
Thunder
Toxic
U-turn
Volt Switch
Thanks!
Maxim said:
Porygon-Z (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (40):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam
Pain Split
Endure
Sleep Talk
Bide
Teleport
Double Team
Swift
Protect
Psychic
Psych Up
Dark Pulse
Ice Beam
Blizzard
Thunderbolt
Thunder
Psyshock
Shadow Ball
Thunder Wave
Solarbeam
Hidden Power Fighting 7
Substitute
Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC:6/6
MC:0
DC:5/5
Attacks (30):
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker
Block
Counter
Curse
Sand Tomb
Night Slash
Spikes
Endure
Knock Off
Sleep Talk
Iron Defense
Toxic
Earthquake
Dig
Stone Edge
Protect
Aerial Ace
Shadow Claw
Substitute
Dusknoir [Sovereign] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
Attacks (34):
Fire Punch
Ice Punch
Thunder Punch
Shadow Punch
Gravity
Bind
Leer
Nightshade
Disable
Foresight
Future Sight
Astonish
Curse
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Mean Look
Payback
Faint Attack
Imprison
Pain Split
Spite
Endure
Dynamic Punch
Protect
Taunt
Shadow Ball
Earthquake
Ice Beam
Brick Break
Rock Slide
Trick Room
Blaziken [Stocke] (M)
Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks (25):
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Blaze Kick
Double Kick
Peck
Sand Attack
Fire Spin
Quick Attack
Flamethrower
Sky Uppercut
Flare Blitz
Agility
Counter
Night Slash
Thunderpunch
Protect
Hidden Power Electric 7
Aerial Ace
Fire Blast
Dig
Will-o-Wisp
Thanks for reffing!
Arena rules:
- Moat is filled with water
- No digging
- No seismic attacks
- No changing the weather
Engineer sends out Pokémon.
Maxim sends out Pokémon and orders.
Engineer Pikachu orders.
I do a horribly poor job of reffing.