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Completed Maxim VS. Eternal Drifter (Ref: That Wild Wolfe!)

Discussion in 'ASB' started by TheWolfe, Jan 29, 2013.

  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    ~A massive mountain encases a perfect square stadium that reaches fifty feet in all directions. A moat of water surrounds the field, reaching down into unknown depths. The afternoon sun's rays reflect upon the iridescent gemstones in the natural rock, showering the field in a rainbow of colors. Stands are placed all throughout the interior, with several spectators eager for a fine battle. Several giant television screens are placed all over the stadium which will display the action to come.~

    RULES
    Battle Type: 4v4 Doubles
    DQ Time: 2 Days (48 hour period)
    Restoration: 2 Recoveries/5 Chills
    Substitutions: Two
    Switch: OK
    Abilities: One
    Items: On
    Music: Pokemon Reorchestrated - Kanto Trainer Battle
    Arena: Center Stage
    Show Hide
    Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up.

    As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.

    Summary:
    Roleplaying actions are easier to pull off
    Referee can modify the arena within reason
    All moves are allowed


    Maxim
    OOOO
    Ian (open)

    [​IMG]
    Camerupt [Ian] (M)
    Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Flamethrower
    Earthquake
    Eruption

    Mud Bomb
    Ancientpower
    Endure

    Protect
    Will-o-Wisp
    Fire Blast

    Imhotep (open)

    [​IMG]
    Revenankh [Imhotep] (M)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (65/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Counter
    Wide Guard
    Mach Punch

    Protect
    Earthquake
    Rock Slide

    Korangir (open)

    [​IMG]
    Aerodactyl [Korangir] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    MC: 0
    DC: 5/5

    Attacks (28):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Rock Slide
    Sky Drop
    Iron Head
    Giga Impact

    Roost
    Tailwind
    Foresight

    Aqua Tail
    Double-Edge
    Sky Attack

    Taunt
    Aerial Ace
    Stone Edge
    Smack Down
    Dragon Claw
    Earthquake
    Protect
    Fly

    Bahamut (open)


    [​IMG]
    Salamence [Bahamut] (Male)
    Nature: Lonely (+ to Attack; - from Defense)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (23):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Dragonbreath
    Crunch
    Zen Headbutt
    Dragon Claw

    Dragon Dance
    Hydro Pump
    Shadow Claw
    Dragon Pulse

    Draco Meteor
    Outrage

    Protect
    Fire Blast
    Brick Break
    Rock Slide
    Shadow Claw

    VS.

    Eternal Drifter
    OOOO
    Oblivion Knight the Scrafty (open)

    [​IMG]
    Oblivion Knight* (Male Scrafty)
    Adamant
    Type: Dark/Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (Dream World: Unlocked!) Intimidate: Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (30 Moves Known)
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Dance*
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch*
    ThunderPunch*

    Dual Chop
    Knock Off

    Dragon Claw*
    Toxic
    Bulk Up*
    Protect
    Rest*
    Thief

    Fern the Persian (open)

    [​IMG]
    Fern (Persian) (Female)
    Hardy Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilties:
    Limber: Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.
    Technician: Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    (Dream World: Unlocked!) Unnerve: Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (28 Moves Known)
    Switcheroo
    Scratch
    Growl
    Bite
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Taunt
    Pay Day
    Power Gem
    Slash
    Nasty Plot
    Feint

    Hypnosis
    Odor Sleuth
    Spite

    Icy Wind
    Mimic
    Swift

    Water Pulse

    Toxic
    Protect
    Double Team
    Shock Wave
    Aerial Ace
    Thief
    Retaliate

    Decoy the Electrode (open)

    [​IMG]
    Electrode (Decoy) (Genderless)
    Naive Nature
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (Dream World: Unlocked!) Aftermath: Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 161 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18
    Accuracy Bonus: +30%

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (27 Moves Known)
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Electro Ball
    Selfdestruct
    Swift
    Magnet Rise
    Gyro Ball
    Explosion
    Mirror Coat

    Headbutt
    Mimic
    Signal Beam
    Sucker Punch

    Toxic
    Protect
    Thunderbolt
    Thunder
    Teleport
    Double Team

    Agility
    Refresh

    Mirage the Zoroark (open)
    [​IMG]
    Mirage (Female Zoroark)
    Hasty Nature
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilty:
    Illusion: Type: Innate
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 90
    Atk: Rank 4
    Def: Rank 1(-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Accuracy Bonus: +17%

    EC: 6/6
    MC: 0

    Attacks: (39 Moves Known)
    U-Turn
    Scratch
    Leer
    Pursuit
    Fake Tears
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Torment
    Agility
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Counter
    Detect
    Extrasensory
    Sucker Punch

    Bounce
    Dark Pulse
    Snatch
    Snore

    Toxic
    Hidden Power (Ice, 7)
    Protect
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Rest
    Thief
    Low Sweep
    Focus Blast
    Grass Knot


    Maxim sends out first, equips items, and sets abilities.
    Eternal Drifter sends out after, equips items, sets an abilities, and attacks first.
    Maxim attacks after.
  2. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "Ah, you're here, excellent. Let's try and put on a good show for our audience today, I don't want to crush you too easily after all! Prepare to face the draconic tyrant, Bahamut, and the magma beast, Ian!"

    [​IMG]
    "Hmph. Prepare to die."

    [​IMG]
    "Uh, who we fighting this time boss? Looks mean."

    "So, you ready for this?"

    Items:
    Camerupt: Charcoal
    Salamence: Dragon Fang

    Abilities:
    Camerupt: Magma Armor
    Salamence: Intimidate
  3. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    (Because of Illusion, I'll just get abilities out now:
    Oblivion Knight: Intimidate
    Fern: Technician
    Decoy: Static
    Mirage: Illusion)

    [​IMG]
    "Kekekekekeke! I don't think you'll find me so easy to drive off... Over thousands of years, I have kept coming back... and back... and back... this time, I have my servants. Go forth! Bring this mortal's servants down!"

    [​IMG]
    Demon Lord Itsumo
    [​IMG](No Item)[​IMG][​IMG]
    Knight of Oblivion, Agent of Itsumo, and Fern, Betrayer of the Light

    Oblivion Knight: (Activate Intimidate)
    Action 1: Thief (Bahamut)
    Action 2: Faint Attack (Bahamut)
    Action 3: Toxic (Ian)​

    Fern:
    Action 1: Fury Swipes (Bahamut)
    Action 2: Faint Attack (Bahamut)
    Action 3: Fury Swipes (Bahamut)
    IF Bahamut uses Protect, use Feint (Bahamut) that action and push actions back.​
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "ROAR! THEY DARE ATTACK ME!? They will perish!"

    [​IMG]
    "Uh oh, This guy IS mean. Demon Lords are never good news."

    [​IMG]

    "Well, wasn't expecting a Demon Lord to show up, but I'll stomp you all the same!"

    Bahamut (Salamence): [Activate Intimidate]: Draco Meteor (Scrafty)~Brick Break (Scrafty)~Brick Break (Scrafty)
    If Scrafty is revealed to be Zoroark in disguise, then use Rock Slide A2 and A3

    Ian (Camerupt): Eruption x3
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pokemon Reorchestrated - Kanto Trainer Battle

    DUEL 1! LET'S ROCK!

    After Bahamut and Oblivion Knight bellow their war cries, Fern leaps with her claws outstretched and rakes Bahamut's scales. After the Salamence routs Oblivion with a meteor shower, the wily Scrafty pilfers Bahamut's ornamental fang for himself. Ian roars and showers the field with molten lava. While Oblivion coughs and gasps for air, Fern reveals herself as Mirage the Zoroark!

    Both Mirage and Oblivion vanish in the recesses of the stage and leap from the shadows upon Bahamut. As Oblivion strikes true by gouging Bahamut's eyes, the mighty dragon screeches a cry of pain and batters down the Scrafty with a powerful combo. To make matters worse for the Dark-typed duo, Ian sears them both with more volcanic rocks and heat.

    Mirage continues slashing Bahamut, while the dragon continues beats down Oblivion. The Scrafty douses Ian with a cloud of horrific toxins, but this isn't enough to stop the Camerupt's searing offense, which is more than enough to eliminate Oblivion Knight and leave Mirage badly singed.

    As the remaining three Pokemon catch their breaths, suddenly they all feel light on their feet. Before they know it, the three of them are floating midair as the field loses its gravity!

    Show Hide
    Speed order
    Persian (115) > Salamence (100) > Scrafty (58) > Camerupt (34)

    Salamence's Intimidate cuts Persian's and Scrafty's Attack to -1!
    Scrafty's Intimidate cuts Camerupt's and Salamence's Attack to -1!

    Action 1
    -Persian used Fury Swipes on Salamence!
    To hit (<=9700): 4259 (Yes)
    Number of hits (1-3; 4-6; 7; 8): 1 (Twice)
    To critical (<=625): 6122, 5481 (None)
    Damage: 5.25
    Energy: -4

    -Salamence used Draco Meteor on Scrafty!
    To hit (<=9000): 288 (Yes)
    To critical (<=625): 7817 (No)
    Damage: 21
    Energy: -9
    Salamence's Special Attack fell to -2!

    -Scrafty used Thief on Salamence!
    To critical (<=625): 6893 (No)
    Damage: 8.25
    Energy: -3
    Salamence's Dragon Fang was stolen!

    -Camerupt used Eruption!
    To critical Scrafty (<=625): 3851 (No)
    Damage on Scrafty: 19.75
    To critical Persian (<=625): 8131 (No)
    Damage on Persian: 22.75
    Energy: -7
    Zoroark's Illusion wore off!

    Speed order
    Zoroark (121) > Salamence (100) > Scrafty (58) > Camerupt (34)

    Action 2
    -Zoroark used Faint Attack on Salamence!
    To critical (<=625): 6886 (No)
    Damage: 10.25
    Energy: -3

    -Salamence used Brick Break on Scrafty!
    To critical (<=625): 3683 (No)
    Damage: 14
    Energy: -6

    -Scrafty used Faint Attack on Salamence!
    To critical (<=625): 452 (Yes)
    Damage: 15
    Energy: -3

    -Camerupt used Eruption!
    To critical Scrafty (<=625): 7456 (No)
    Damage on Scrafty: 19.75
    To critical Zoroark (<=625): 4268 (No)
    Damage on Zoroark: 22.75
    Energy: -11

    Action 3
    -Zoroark used Fury Swipes on Salamence!
    To hit (<=9700): 4811 (Yes)
    Number of hits (1-3; 4-6; 7; 8): 2 (Twice)
    To critical (<=625): 3211, 5305 (None)
    Damage: 5.25
    Energy: -4

    -Salamence used Brick Break on Scrafty!
    To critical (<=625): 3401 (No)
    Damage: 14
    Energy: -6

    -Scrafty used Toxic on Camerupt!
    Camerupt is badly poisoned!
    Energy: -7

    -Camerupt used Eruption!
    To critical Scrafty (<=625): 6263 (No)
    Damage on Scrafty: 19.75
    To critical Zoroark (<=625): 6661 (No)
    Damage on Zoroark: 22.75
    Energy: -15

    Camerupt is hurt by poison! (-1 HP)
    Salamence's Special Attack rose to -1!

    Damage taken:
    Camerupt: 1 from A3 = 1
    Salamence: 13.5 from A1 + 25.25 from A2 + 5.25 from A3 = 44
    Scrafty: 40.75 from A1 + 33.75 from A2 + 33.75 from A3 = 108.25 ~ 108
    Zoroark: 22.75 from A1 + 2.75 from A2 + 22.75 from A3 = 68.25 ~ 68

    Energy used:
    Camerupt: 7 from A1 + 11 from A2 + 15 from A3 = 33
    Salamence: 9 from A1 + 6 from A2 + 10 from A3 = 25
    Scrafty: 3 from A1 + 3 from A2 + 7 from A3 = 13
    Zoroark: 4 from A1 + 3 from A2 + 4 from A3 = 11

    HP Left:
    Camerupt: 100 - 1 = 99
    Salamence: 100 - 44 = 56
    Scrafty: 100 - 108 = -8
    Zoroark: 90 - 68 = 22

    Energy Left:
    Camerupt: 100 - 33 = 67
    Salamence: 100 - 25 = 75
    Scrafty: 100 - 13 = 87
    Zoroark: 100 - 11 = 89

    Stat modifiers:
    Camerupt: -1 Att (Permanent)
    Salamence: -1 Att (Permanent), -1 SpA (Will rise to 0 at end of R2)
    Scrafty: -1 Att (Permanent)
    Zoroark: -1 Att (Permanent)

    Rewards:
    Maxim: 3 CC
    Camerupt: 2 MC, 1 DC, and 1 KO Counter
    Salamence: 3 MC
    Eternal Drifter: 4 CC
    Scrafty: 3 MC
    Zoroark: 3 MC
    TheWolfe: 9 UC


    Maxim
    AOOA
    [​IMG][​IMG]
    Ian (M) [​IMG] / Bahamut (M)
    HP
    : 99 / 56
    EN: 67 / 75
    Ability: Magma Armor / Intimidate
    Effects: -1 Att / -1 Att, -1 SpA
    Team Effects: Nothing
    Status: BPSN (2 DPA) / OK!

    VS.

    Eternal Drifter
    xOOA
    [​IMG][​IMG]
    Oblivion Knight (M) [​IMG] / Mirage (F) [​IMG]
    HP
    : 0 / 22
    EN: 87 / 89
    Ability: Intimidate / Illusion
    Effects: -1 Att / -1 Att
    Team Effects: Nothing
    Status: FNT / OK!

    Arena: Center Stage
    Show Hide
    Zero Gravity

    -All Pokemon now float in the air and are immune to all seismic attacks and effects on the ground (like Spikes). Earth Power now has 6 BAP.
    -All Speeds are retained.
    -All non-contact damaging attacks (such as Flamethrower and Ice Beam) will have -40% Accuracy after modifiers.
    -The move Gravity can be used to restore normal gravity, but it will only last for 3 actions. This move cannot be used to increase gravity while this arena effect is in place.


    Eternal Drifter sends out first, equips an item, and sets an ability.
    Maxim attacks first or switches.
    Eternal Drifter attacks after.
  6. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "You dolt! What were you thinking? You knew that the time to strike was with the Fang! And you blew it before using it! You realized something I did not? And why did you let that annoyance with us? Begone, you pest!"

    [​IMG]
    Mirage the Zoroark, Seeker of the Drifter

    "The pest... Get in there my pet, and don't let the pest resume her illusion!"

    [​IMG] [​IMG]
    Fern the Persian, Betrayer of the Light
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "What the blazes! Who turned off the gravity!?"

    [​IMG]
    "Hah! Let that be a lesson against fighting the master of dragons!"

    [​IMG]
    "Uh, for a Demon Lord this guy isn't exactly what I expected. Seems a bit wimpy."

    "Huh? What makes you say that?"

    "Simple, we haven't died yet and I see some of the crowd looking at him like people look at me when I do stupid things."

    "Well, anyways, let's finish this off!"

    Bahamut (Salamence): Activate Intimidate~Brick Break (Zoroark)~Brick Break (Zoroark)
    If you are Tormented, then use Dragon Claw~Headbutt~Dragon Claw (All aimed at Zoroark) instead
    If Zoroark faints, then alternate Fire Fang and Thunder Fang on Persian.

    Ian (Camerupt): Growl~Tackle + Take Down combo (Persian)~Cooldown.
    If you are unsuccessful at performing your combo A2, then use it A3

    (Note to future refs: This is kinda the upper limit of what you can do to this arena just so you're all aware.)
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "Incompetent fools! Strike them down!"

    Mirage:
    Action 1: Taunt (Ian)
    Action 2: Bounce (Bahamut)
    Action 3: Sucker Punch (Bahamut)

    IF Bahamut is KOed, use Dig (Ian) for remaining actions.

    Fern:
    Action 1: Fake Out (Bahamut)
    Action 2: Retaliate (Bahamut)
    Action 3: Retaliate (Bahamut)

    IF Bahamut is KOed, redirect to Ian.
  9. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    I made a slight mistake in the Zero Gravity mechanics - it also makes all Pokemon immune to Dig and Dive unless their size class is 5 or greater. However, since no one used it this round and Eternal Drifter's substitution didn't kick in, it shouldn't change much. I think. ^^;

    Music: Pokemon Reorchestrated - Kanto Trainer Battle

    DUEL 2! LET'S ROCK!

    Making up for her blunders last round, Mirage slanders Ian into a furious rage while Fern stuns the mighty Bahamut by smacking his head with her paws. Bahamut staggers in the air, while Ian stews to himself.

    Mirage kicks off of one of the walls and narrowly misses a headbutt from the Salamence by just inches, while Fern easily takes advantage of the dragon's lowered guard with a series of vengeful swipes. As the Zoroark leaps down upon Bahamut, the incensed Ian clutches Fern and drags her straight into the hard ground. While Ian suffers a bit of knock back from the aftershock, Fern is very visibly bruised.

    Together Mirage and Fern finish off the paralyzed Bahamut as Ian can only catch his breath. From the sides, several large green bubbles emerge from the air vents and suddenly start crowding the airspace with the Pokemon. In addition, a red sign flashes over on the plasma display notifying that the gravity will be restored to normal very soon.

    Show Hide
    Speed order
    Zoroark (121) > Persian (115) > Salamence (100) > Camerupt (34)

    Action 1
    -Persian used Fake Out on Salamence!
    To critical (<=625): 2726 (No)
    Damage: 10.5
    Energy: -4

    -Zoroark used Taunt on Camerupt!
    Camerupt fell for the taunt!
    Energy: -9

    -Salamence flinched!

    -Camerupt couldn't use Growl due to the taunt!

    Camerupt is hurt by poison! (-2 HP)

    Action 2
    -Zoroark sprang up!
    Energy: -5.16

    -Persian used Retaliate on Salamence!
    To critical (<=625): 2472 (No)
    Damage: 18.5
    Energy: -7

    -Salamence used Brick Break on Zoroark!
    Salamence's attack missed!
    Energy: -6

    -Zoroark used Bounce on Salamence!
    To critical (<=625): 775 (No)
    To paralyze (<=3000): 1755 (Yes)
    Damage: 10.25
    Energy: -5.16
    Salamence is paralyzed! It may not move! (20%)

    -Camerupt used Tackle + Take Down on Persian!
    To hit (<=9250): 2119 (Yes)
    To critical (<=625): 4178 (No)
    Damage: 18.25
    Energy: -18.6
    Persian took extra damage from being slammed into the ground! (-10 HP)
    Camerupt is hurt by recoil! (-7.0625 HP)

    Camerupt is hurt by poison! (-2 HP)

    Speed order
    Zoroark (121) > Persian (115) > Camerupt (34) > Salamence (25)

    Action 3
    -Zoroark used Sucker Punch on Salamence!
    To critical (<=625): 9106 (No)
    Damage: 12.25
    Energy: -5

    -Persian used Retaliate on Salamence!
    To critical (<=625): 2472 (No)
    Damage: 18.5
    Energy: -11

    Salamence fainted!

    -Camerupt must recharge!

    Camerupt is hurt by poison! (-2 HP)

    Damage taken:
    Camerupt: 2 from A1 + 9.0625 from A2 + 2 from A3 = 13.0625 ~ 13
    Salamence: 10.5 from A1 + 28.75 from A2 + 30.75 from A3 = 70
    Persian: 28.25 from A2 = 28.25 ~ 28
    Zoroark: 0

    Energy used:
    Camerupt: 18.6 from A2 = 18.6 ~ 19
    Salamence: 6 from A2 = 6
    Persian: 4 from A1 + 7 from A2 + 11 from A3 = 22
    Zoroark: 9 from A1 + 10.32 from A2 + 5 from A3 = 24.32 ~ 24

    HP Left:
    Camerupt: 99 - 13 = 86
    Salamence: 56 - 70 = -14
    Persian: 100 - 28 = 72
    Zoroark: 22

    Energy Left:
    Camerupt: 67 - 19 = 48
    Salamence: 75 - 6 = 69
    Persian: 100 - 22 = 78
    Zoroark: 89 - 24 = 65

    Stat modifiers:
    Camerupt: -1 Att (Permanent)
    Salamence: -1 Att (Permanent), -1 SpA (Will rise to 0 at end of R2)
    Scrafty: -1 Att (Permanent)
    Zoroark: -1 Att (Permanent)

    Rewards:
    Maxim: 3 CC
    Camerupt: 2 MC, 1 DC, and 1 KO Counter
    Salamence: 3 MC
    Eternal Drifter: 4 CC
    Scrafty: 3 MC
    Zoroark: 3 MC
    Persian: 4 MC and 1 KO Counter
    TheWolfe: 9 UC


    Maxim
    AOOx
    [​IMG][​IMG]
    Ian (M) [​IMG] / Bahamut (M)
    HP
    : 86 / 0
    EN: 48 / 69
    Ability: Magma Armor / Intimidate
    Effects: -1 Att, Taunted (3a) / Nothing
    Team Effects: Nothing
    Status: BPSN (3 DPA) / FNT

    VS.

    Eternal Drifter
    xAOA
    [​IMG][​IMG]
    Fern (F) [​IMG] / Mirage (F) [​IMG]
    HP
    : 72 / 22
    EN: 78 / 65
    Ability: Technician / Illusion
    Effects: Nothing / -1 Att
    Team Effects: Nothing
    Status: OK! / OK!

    Arena: Center Stage
    Show Hide
    Zero Gravity

    -All Pokemon now float in the air and are immune to all seismic attacks and effects on the ground (like Spikes).
    -Dig and Dive will miss unless the user has a size class of 5 or greater or the user has Levitate or a Flying-type. Earth Power now has 6 BAP.
    -Speed and mass (Weight Class) are retained.
    -All non-contact damaging attacks (such as Flamethrower and Ice Beam) will have -40% Accuracy after modifiers.
    -The move Gravity can be used to restore normal gravity, but it will only last for 3 actions. This move cannot be used to increase gravity while this arena effect is in place.
    -Gravity will be restored to normal after the next round. Hope you have a means to land safely!

    -Bubbles!
    -The bubbles are enormous with a size class of 5. Any Pokemon can use the Take Cover command to hide behind one.
    -There are a lot of bubbles in the air space, but they will not interfere in the battle unless you actively do so.
    -The bubbles can be used to nullify any energy or "Special" based attacks, such as Flamethrower, Ice Beam, and Shadow Ball, as well as any blunt force attacks such as Mega Punch, Tackle, and Jump Kick.
    -The bubbles can be popped with any sharp attack, including moves with the name "Scissor", "Cut", "Blade", "Fang", and "Edge". If they pop while any Pokemon is hiding behind one using Take Cover, the defending Pokemon will suffer full damage of the attack, as well as 10 additional damage and will be flinched on the next action.
    -Any other plausible action with these bubbles are permitted.


    Maxim sends out first, sets an ability, and equips an item.
    Eternal Drifter attacks first or switches.
    Maxim attacks after.
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "Well, this is a setback. No matter, come on out Korangir, ancient terror of the skies!"

    [​IMG]
    "Ancient terror of the skies? What are you talking about? I'm a nice and amiable guy!"

    Item: Hard Stone
    Ability: Rock Head
  11. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "This evens us out... but not for long... Let the opposition come crashing down!"

    Demon Lord Itsumo used Teleport!

    Fern:
    Action 1: Switcheroo (Ian)
    Action 2: Pay Day (Ian)
    Action 3: Faint Attack (Ian), grabbing on to make Ian land beneath Fern (and hopefully upsidedown, limiting attack options for him next round)

    If Aerodactyl Successfully passes Protect to Ian, use Fient that action (grabbing onto Ian if Action 3.)

    Mirage:
    Action 1: Imprison (Protect, Toxic, Taunt)
    Action 2: Sucker Punch (Ian)
    Action 3: Aerial Ace (Ian), grabbing on to make Ian land beneath Mirage (and hopefully upsidedown, limiting attack options for him next round)
    IF Taunted before acting, change first action to Low Sweep (Ian).
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "Well, this could get ugly fast. Thankfully that Switcheroo helps me more than it hurts. We will need to get past that whole gravity turning on again though, so we'll need to put a stop to his shenanigans."

    Korangir: Taunt (Mirage)~Wing Attack (Mirage)~Sky Drop (Persian)*
    If Mirage is knocked out by A2, then use Sky Attack (Persian) A2

    *Note on A3: Korangir will attempt to take Persian up as high as he can before dropping him to make the damage from the gravity more prevalent.

    Camerupt: Ember + Flamethrower combo (Mirage)~Cooldown (Eruption)~Brace for Impact! (Basically take measures like standing parallel to the ground to lessen the damage)
    If A3 will not work, either because of Taunt or it simply not being a valid action, then use Mud Bomb (Persian).
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pokemon Reorchestrated - Kanto Trainer Battle

    DUEL 3! LET'S ROCK!

    The fresh Korangir blithely insults Mirage for the horrific blunders early on in the match. The Zoroark snaps and ends up sweeping the already irate Ian. During the scuffle, Fern craftily swaps out Ian's Charcoal with her EXP. Share, yet this isn't enough to prevent Mirage from being totally roasted by the belligerent Camerupt.

    Fern then launches a lucky charm at Ian. Unfortunately, the lack of gravity causes her projectile to float from her trajectory only to eat a fearsome tackle from Korangir.

    The Persian attempts to leap on top of Ian's back, however the Aerodactyl is much faster and swoops up Fern with impeccable speed. The Persian can only flail her claws helplessly as she's brought higher into the cavernous stadium, so much the field is now merely a dot. Ian spits out a big blob of mud at Fern, however both she and his partner are now far up high.

    And suddenly, the gravity turns back on.

    Helpless against the mighty force, Ian crashes harshly into the ground, suffering severe bruises in addition to his poisoned body. Fern, however, fares much worse as Korangir uses this opportunity to drop the Persian at just the right moment, causing the poor feline to slam hard into the ground suffering severe fractures and sprains all over. This definitely isn't one cat who landed on her feet. The gleeful Aerodactyl swoops back to his spot effortlessly with not a single hint of damage in sight.

    After the combatants regain their footing, they suddenly find themselves surrounded on a center stage. Literally. Piles of instruments surround the combatants. Who placed them there? Nobody knows.

    Show Hide
    Speed order
    Aerodactyl (130) > Zoroark (121) > Persian (115) > Camerupt (34)

    Action 1
    -Aerodactyl used Taunt on Zoroark!
    Zoroark fell for the taunt!
    Energy: -10

    -Zoroark used Low Sweep on Camerupt!
    To critical (<=625): 9689 (No)
    Damage: 5.75
    Energy: -4
    Camerupt's Speed fell to -1! (19 Spd)

    -Persian used Switcharoo on Camerupt!
    Persian switched items with Camerupt!
    Persian obtained one Charcoal!
    Camerupt obtained one EXP. Share!
    Energy: -6

    -Camerupt used Ember + Flamethrower on Zoroark!
    To hit (<=6000): 5832 (Yes)
    To critical (<=625): 4346 (No)
    To burn (<=2000): 873 (Yes)
    Damage: 26.5
    Energy: -14

    Zoroark fainted!

    Camerupt is hurt by poison! (-3 HP)

    Speed order
    Aerodactyl (130) > Persian (115) > Camerupt (19)

    Action 2
    -Aerodactyl is glowing!
    Energy: -4.5

    -Persian used Pay Day on Camerupt!
    To hit (<=6000): 9696 (No)
    Persian's attack missed!
    Energy: -3

    -Camerupt must recharge!

    -Aerodactyl used Sky Attack on Persian!
    To hit (<=9000): 5060 (Yes)
    To critical (<=625): 811 (No)
    Damage: 21.5
    Energy: -4.5

    Camerupt is hurt by poison! (-3 HP)

    Action 3
    -Aerodactyl took Persian into the sky!
    Energy: -2.25

    -Perisan couldn't use Faint Attack due to Sky Drop!

    -Aerodactyl used Sky Drop!
    To critical (<=625): 8312 (No)
    Damage: 16.5
    Energy: -2.25

    -Camerupt used Mud Bomb on Persian!
    Camerupt's attack missed!
    Energy: -4

    Camerupt is hurt by poison! (-3 HP)

    The gravity shut off!
    Camerupt fell to the ground! (-20 HP)
    Persian fell to the ground from very high up! (-30 HP)

    Damage taken:
    Camerupt: 8.75 from A1 + 3 from A2 + 23 from A3 = 34.75 ~ 35
    Aerodactyl: 0
    Persian: 21.5 from A1 + 46.5 from A3 = 68
    Zoroark: 26.5 from A1 = 26.5 ~ 27

    Energy used:
    Camerupt: 14 from A1 + 4 from A2 = 18
    Aerodactyl: 10 from A1 + 9 from A2 + 4.5 from A3 = 23.5 ~ 24
    Persian: 6 from A1 + 3 from A2 = 9
    Zoroark: 4 from A1 = 4

    HP Left:
    Camerupt: 86 - 35 = 51
    Aerodactyl: 100
    Persian: 72 - 68 = 4
    Zoroark: 22 - 27 = -5

    Energy Left:
    Camerupt: 48 - 18 = 30
    Aerodactyl: 100 - 24 = 76
    Persian: 78 - 9 = 69
    Zoroark: 65 - 4 = 61

    Stat modifiers:
    Camerupt: -1 Att (Permanent), -1 Spd (Will rise to 0 at end of R4)
    Aerodactyl: Nothing
    Persian: Nothing
    Zoroark: Nothing

    Rewards:
    Maxim: 3 CC
    Camerupt: 3 MC, 1 DC, and 2 KO Counters
    Salamence: 3 MC
    Aerodactyl: 3 MC
    Eternal Drifter: 4 CC + 1 CC (Upon victory)
    Scrafty: 3 MC
    Zoroark: 3 MC
    Persian: 4 MC and 1 KO Counter
    TheWolfe: 9 UC


    Maxim
    AOAx
    [​IMG][​IMG]
    Ian (M) [​IMG] / Korangir (M) [​IMG]
    HP
    : 51 / 100
    EN: 30 / 76
    Ability: Magma Armor / Rock Head
    Effects: -1 Att, -1 Spd (19) / Nothing
    Team Effects: Nothing
    Status: BPSN (4 DPA) / OK!

    VS.

    Eternal Drifter
    xAOx
    [​IMG][​IMG]
    Fern (F) [​IMG] / Mirage (F) [​IMG]
    HP
    : 4 / 0
    EN: 69 / 61
    Ability: Technician / Illusion
    Effects: Nothing / Nothing
    Team Effects: Nothing
    Status: OK! / FNT

    Arena: Center Stage
    Show Hide
    Literal Center Stage
    This is an enormous stage filled with a variety of musical instruments. The instruments include tubas, clarinets, flutes, violins, cellos, cymbals, marching drums (with matching drumsticks), and even a giant piano. There's a finite amount of instruments, but there are enough to go around for four Pokemon. Like before, any plausible roleplaying action with these instruments are allowed.


    Eternal Drifter sends out first, sets an ability, and equips an item.
    Maxim attacks first or switches.
    Eternal Drifter attacks after.
  14. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Mirage endured the hit!
    Demon Lord Itsumo reappeared!
    [​IMG]
    The self-proclaimed Demon Lord appears behind Mirage, lifting the nearly unconcious Zoroark into the air with pyschic power so that her eyes met his.

    "Well well well... managed to survive all that, did we? I know you seek my missing servant, you illusionist. I seek him as well. I'll let you go without another scratch if you tell me where you think he is."

    ...

    "No? Begone! And pray you don't cross paths with me again..."

    Demon Lord Itsumo used Fling!
    Itsumo threw Mirage at Maxim!
    MIRAGE FAINTED!

    "Useless trickster! And conspiring against me! Battles continually lost, but with each defeat, my power grows! The might of my servants grows ever stronger! Their numbers, ever thicker! I have one more of my servants today! Can you stand its might?!?"

    [​IMG][​IMG]
    Decoy the Electrode, Agent of Itsumo
    Ability: Aftermath
    "Go forth! And destroy those before you!"​
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Maxim used Dodge.
    He avoided the attack.
    Mirage landed in the moat and fainted anyways.

    [​IMG]
    "Hey! Blast it. Well, in any case, we'd better finish this off."

    Ian (Camerupt): Earthquake~Chill~Earthquake (Try to use the drums with these Earthquakes if possible)

    Korangir (Aerodactyl): Rock Slide~Stone Edge (Decoy)~Rock Slide

    For Both:
    If Explosion is used, then use Protect
    If Selfdestruct is used, then use Protect (Why isn't there a substitution class for these moves?)
  16. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "Kekekekekeke! You may have won the battle... but you will lose the war! End this!"

    Fern:
    Action 1: Protect (Fern)
    Action 2: Water Pulse (Korangir)
    Action 3: KOed (Shock Wave Korangir)

    Decoy:
    Action 1: Spark (Korangir) (4 Energy)
    Action 2: Massive Explosion (Explosion + Explosion Combo) (95 Energy)
    Action 3: KOed (Massive Explosion)
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! MY BEAUTIFUL STADIUM!"
  18. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    (Bump for TheWolfe)

    [​IMG]
    "Kekekekeke! Follow me when you recover, my servants!"

    Itsumo used Teleport!

    From behind Maxim, the trainer hears the voice of his opponent...

    "Be glad that the worst I did to you was throw an annoyance at you. If you had encountered me elsewhere, I would be attacking the trainer themselves with much more might behind the attacks... but until we meet again... may you one day wake to find you were only ever a dream..."

    Itsumo used Teleport!
    Itsumo fled from the battle! (And explosion)
  19. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pokemon Reorchestrated - Kanto Trainer Battle

    DUEL 4! LET'S ROCK!

    While Fern shields herself with a force field, Decoy spins into Korangir with his shiny hull cackling with static electricity. As the Aerodactyl shakes off the sparks from his body, he swoops on high and showers his opponents with a rain of stones. Ian follows up by grabbing one of the drumsticks in his maw and swings it down with incredible force upon the drums, sending a powerful shock wave that sends Decoy off his feet! Provided if a giant inverted Pokeball actually had such a thing.

    Despite being pummeled earlier, Decoy simple grins as he shudders and flashes scarlet. Fearing the worst, both Korangir and Ian brace themselves with the strongest protective shields they can muster, while the crowds clear out in urgent response. As Fern's water attack bounces harmlessly off of the Aerodactyl, Decoy's eyes bulge out and then he releases a mighty demolition that utterly decimates the entire stadium.

    While the enigmatic Itsumo vanishes just at the last second, Fern is deserted and forced the eat the full brunt of the explosion. The Persian is sent flying high and splashes deep in the moat, horribly bloodied. Korangir and Ian hold out as long as they can, however the Camerupt is far too fatigued to keep his defense much longer and is too swept away by the horrific blast. Of the four remaining Pokemon, only Korangir the Aerodactyl manages to survive.

    As Korangir looks around the stadium, the sight is nothing short of catastrophic. Of what used to be a stage with instruments is an enormous crater dug at least 3 feet deep. Remains of what used to be the instruments lay in mere fragments. The stands have now been blown out, with a few haphazard chairs hanging helplessly. The few that weren't blown off were caved in with the giant luminous gemstones. The plasma displays are now busted, with a few limp sparks sputtering and crackling lifelessly. The moat has a light shade of red from Fern's injuries, however neither Decoy nor the Persian are anywhere in sight.

    Maxim was saved thanks to his final Pokemon, Imhotep the Revenankh. As for the stadium, that's a much different story. While there were no causalities, the damage was intense. It will take a grueling amount of time, money, and resources to rebuild and recover this stadium to something functional, let alone back to its former glory.

    It may have been a victory for Maxim, but it sure doesn't feel like it.

    Show Hide
    Speed order
    Electrode (161) > Aerodactyl (130) > Persian (115) > Camerupt (19)

    Action 1
    -Persian used Protect!
    Energy: -6

    -Electrode used Spark on Aerodactyl!
    To critical (<=625): 763 (No)
    To paralyze (<=3000): 7457 (No)
    Damage: 12.75
    Energy: -4

    -Aerodactyl used Rock Slide!
    Persian is protecting itself! (-7 En)
    To hit Electrode (<=9000): 8835 (Yes)
    To critical (<=625): 1566 (No)
    Damage to Electrode: 16
    Energy: -5

    -Camerupt used Earthquake!
    Camerupt gained power from the drums! (+2 BAP)
    It doesn't affect Aerodactyl...
    Persian is protecting itself! (-6.2 En)
    To critical Electrode (<=625): 5281 (No)
    Damage to Electrode: 21
    Energy: -6

    Camerupt is hurt by poison! (-4 HP)

    Action 2
    -Aerdactyl used Protect!
    Energy: -7

    -Camerupt used Protect!
    Energy: -7

    -Persian used Water Pulse on Aerodactyl!
    Aerodactyl is protecting itself! (-5.4 En)
    Energy: -5

    -Electrode used Explosion + Explosion!
    To critical Persian (<=625): 4577 (No)
    Damage on Persian: 49.6875
    Aerodactyl is protecting itself! (-12.91425 En)
    Camerupt is protecting itself! (-19.275 En)
    Energy: -82

    Persian fainted!
    Electrode fainted!
    Camerupt fainted!

    Damage taken:
    Camerupt: 4 from A1 = 4
    Aerodactyl: 12.75 from A1 = 12.75 ~ 13
    Persian: 49.6875 from A2 = 49.6875 ~ 50
    Electrode: 37 from A1 = 37

    Energy used:
    Camerupt: 6 from A1 + 26.275 from A2 = 32.275 ~ 32
    Aerodactyl: 5 from A1 + 25.31425 from A2 = 30.31425 ~ 30
    Persian: 19.2 from A1 + 5 from A2 = 24.2 ~ 24
    Electrode: 4 from A1 + 82 from A2 = 86

    HP Left:
    Camerupt: 51 - 4 = 47
    Aerodactyl: 100 - 13 = 87
    Persian: 4 - 50 = -46
    Electrode: 90 - 37 = 53

    Energy Left:
    Camerupt: 30 - 32 = -2
    Aerodactyl: 76 - 30 = 46
    Persian: 69 - 24 = 45
    Electrode: 100 - 86 = 14

    Stat modifiers:
    Camerupt: Nothing
    Aerodactyl: Nothing
    Persian: Nothing
    Electrode: Nothing

    Rewards:
    Maxim: 3 CC
    Camerupt: 3 MC, 1 DC, and 3 KO Counters
    Salamence: 3 MC
    Aerodactyl: 3 MC and 1 KO Counter
    Eternal Drifter: 4 CC + 1 CC (Upon victory)
    Scrafty: 3 MC
    Zoroark: 3 MC
    Persian: 4 MC and 1 KO Counter
    Electrode: 4 MC and 1 KO Counter
    TheWolfe: 9 UC


    VICTORY!

    Maxim is the winner!
    xOAx
    [​IMG][​IMG]
    Ian (M) [​IMG] / Korangir (M) [​IMG]
    HP
    : 47 / 87
    EN: 0 / 46
    Ability: Magma Armor / Rock Head
    Effects: Nothing / Nothing
    Team Effects: Nothing
    Status: FNT / OK!

    Spoils of battle:
    Eternal Drifter:
    -Eternal Drifter gains 4 CC.
    -Oblivion Knight the Scrafty gains 3 MC.
    -Mirage the Zoroark gains 3 MC.
    -Fern the Persian gains 4 MC and 1 KO Counter.
    -Decoy the Electrode gians 4 MC and 1 KO Counter.
    Maxim:
    -Maxim gains 3 CC.
    -Ian the Camerupt gains 3 MC, 1 DC, and 3 KO Counters.
    -Bahamut the Salamence gains 3 MC.
    -Korangir the Aerodactyl gains 3 MC and 1 KO Counter.
    TheWolfe:
    -I gain 9 UC.​

    Hopefully, I got the prizes right. ^^; Thanks for playing and come by anytime! =3

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