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Completed Maxim vs Glacier at Center Stage

Discussion in 'ASB' started by akela, Feb 23, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Battle Rules (open)
    3v3 Triples FE
    2 Day DQ
    1 Substitution
    2/5 Chills/Recoveries
    Items = On
    All Abilities


    Center Stage (open)


    Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up. As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.

    Summary:
    Roleplaying actions are easier to pull off
    Referee can modify the arena within reason
    All moves are allowed


    Referee Cheat Sheet (open)
    Glaceon [F] @ Ice Rock
    Ice Rock: The affected Pokemon enters battle with Snow Cloak activated and continuously activates Ice Body, granting two (2) HP per action regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    HP: 100
    Atk: 1.5
    Def: 6
    SpA: 7.5 [8.5]
    SpD: 6
    Spe: 65
    Size Class: 2
    Weight Class: 3
    +20 EVA

    Druddigon [M] @ Hard Stone
    Hard Stone: Increases the damage dealt by all Rock-type attacks used by the Pokemon by four (4).
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    HP: 100
    Atk: 7.5
    Def: 4.5
    SpA: 4.5
    SpD: 4.5
    Spe: 41
    Size Class: 4
    Weight Class: 5
    -10 EVA

    Salamence [M] @ Charcoal
    Charcoal: Increases the damage dealt by all Fire-type attacks used by the Pokemon by four (4).
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    HP: 100
    Atk: 8.5
    Def: 3
    SpA: 6
    SpD: 4.5
    Spe: 100
    Size Class: 4
    Weight Class: 5


    Gallade [M] @ Expert Belt
    Expert Belt: Increases the Base Attack Power of all attacks that strike super effectively by two (2).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    HP: 100
    Atk: 7.5
    Def: 6
    SpA: 3
    SpD: 6
    Spe: 80
    Size Class: 3
    Weight Class: 4
    +2 SE

    Rotom-F [-] @ Everstone
    Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    HP: 90
    Atk: 1.5 | 3
    Def: 4.5 | 6
    SpA: 6 [8.5] | 7.5 [8.5]
    SpD: 4.5 | 6
    Spe: 91 | 86
    Size Class: 1 | 4
    Weight Class: 1 | 5
    +1 STAB

    Magcargo [M] @ Hard Stone
    Hard Stone: Increases the damage dealt by all Rock-type attacks used by the Pokemon by four (4).
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    (DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    HP: 90
    Atk: 3
    Def: 7.5
    SpA: 6
    SpD: 4.5
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 4
    -10 EVA


    Maxim's Pokemon

    Eruca (open)

    [​IMG]
    Glaceon [Eruca] (F)
    Nature: Calm (Special Defense increased by *, Attack decreased by *)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm

    conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in

    frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost

    during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones

    to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks (20):
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Icy Wind
    Bite
    Ice Fang
    Ice Shard
    Barrier
    Mirror Coat
    Hail
    Blizzard

    Wish
    Yawn
    Endure

    Shadow Ball
    Protect
    Toxic

    Goliath (open)

    [​IMG]
    Goliath [Druddigon] (M)
    Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without

    losing focus.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 41 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain

    to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect

    chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less

    than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker (DW) [Locked]: (Innate) Whenever this Pokemon attacks, it emits an invisible,

    blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g.

    Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric

    attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch

    Sucker Punch
    Pursuit
    Glare

    Protect
    Earthquake
    Rock Slide

    Bahamut (open)

    [​IMG]
    Salamence [Bahamut] (Male)
    Nature: Lonely (+ to Attack; - from Defense)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash

    without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and

    Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types)

    and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4).

    Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it

    generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their

    Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent

    switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all

    opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon,

    increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (25):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Dragonbreath
    Fly
    Crunch
    Zen Headbutt
    Dragon Claw

    Dragon Dance
    Hydro Pump
    Shadow Claw
    Dragon Pulse

    Draco Meteor
    Outrage
    Heat Wave

    Protect
    Fire Blast
    Brick Break
    Rock Slide
    Shadow Claw


    Glacier's Pokemon
    Gallade (open)

    [​IMG]

    Nolan [Gallade] (M)

    Nature: Impish (+def, -spa)

    Type: Psychic/Fighting

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based

    assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic

    regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used

    as a catchall for Disabling, Binding, and redirecting opposing attacks
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm

    Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and

    increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of

    each round.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions.

    When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way

    by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not

    maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Leaf Blade
    Night Slash
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Slash
    Fury Cutter
    Psycho Cut
    Close Combat
    Swords Dance

    Disable
    Encore
    Shadow Sneak

    Ice Punch
    Fire Punch
    Thunder Punch
    Zen Headbutt

    Protect
    Shadow Ball
    Thunder Wave
    Taunt
    Torment
    Snatch
    Endure

    29 Moves


    Rotom-F (open)


    [​IMG]
    Felix the Rotom (none)

    Nature: Modest (+special Attack, -attack)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect

    accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant

    environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move

    through walls for a brief period of time but must remain in motion. Superior senses in low light and

    inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes

    flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have

    three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size

    Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground

    moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy,

    and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate

    from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and

    retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    (fridge rotom stats, for convenience)
    Rotom-F
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    MC: 0


    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Hex
    Discharge
    Electro Ball

    Sucker Punch
    Pain Split
    Signal Beam
    Spite
    Electroweb
    Dark Pulse
    Swift

    Will-o-Wisp
    Protect
    Toxic
    Substitute
    Thunderbolt
    Snatch
    Volt Switch
    Shadow Ball
    Thief
    Telekinesis
    Rain Dance
    Thunder

    29 Moves
    Magcargo (open)

    [​IMG]
    Purple Fizz the Slugma (M)

    Nature: Quiet (+special attack, - speed)

    Info on Quicksilver:

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if

    active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during

    Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being

    frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any

    contact attack used on this Pokemon has a 30% chance of burning the opponent.

    (DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor

    so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and

    increasing their Speed by one (1) stage for each hit.



    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    Earth Power
    Body Slam
    Lava Plume
    Shell Smash
    Rock Slide
    Flamethrower
    Ancient Power

    Curse
    Heat wave
    Smokescreen
    Pain Split
    Endure

    Protect
    Rock Tomb
    Over Heat
    Double Team
    Flame Charge
    Gyro Ball
    Rock Polish

    26 Moves



    [​IMG]
    Glaceon
    100|100

    [​IMG]
    Goliath
    100|100

    [​IMG]
    Salamence
    100|100


    [​IMG]
    Gallade
    100|100

    [​IMG]
    Rotom-F
    90|100

    [​IMG]
    Magcargo
    90|100

    Orders:
    Maxim sends out pokemon and equips
    Glacier sends out pokemon, equips, and orders
    Maximu orders
    I ref
  2. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    [​IMG]
    "Ah hello Glacier, how have you been? I'm sure you're itching to get back at me for your loss in the tourney, but can you defeat these three? Come on out Eruca!"

    [​IMG]@Ice Rock
    "I shall not falter."

    "Next up is Goliath, having his first ever battle."

    [​IMG]@Hard Stone
    "..."

    "He doesn't talk much. Next up is Bahamut!"

    [​IMG]@Charcoal
    "I will CRUSH you!"
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "Roll out fellas!"


    [​IMG][​IMG][​IMG]
    En Garde! You shall pay for previously besting my Trainer!
    LET IT SNOW LET IT SNOW LET IT SNOW KEKEKEKEKEKEKE
    Um... Rock hurts flying dragon and Ice Fox.... Oh! Rock Slide!

    Gallade@Expert Belt
    Rotom-F@Everstone
    Magcargo@Hard Stone

    Gallade: Ice Punch Salamence~Ice Punch Salamence
    -if salamence uses fly, Use Ice Punch (Druddigon) that action

    Rotom-F: Blizzard~Blizzard
    -If Salamence uses protect, snatch it that action

    Magcargo: Rock Slide~Rock Slide
    -if Salamence uses fly, use Ancient Power (Glaceon) that action

    KO SUB: if Salamence has fainted, target Druddigon
  4. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    posting so that maxim knows glacier finally posted orders.
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Apologies for the delay

    Glaceon: Blizzard~Blizzard

    Druddigon: Rock Slide~Rock Slide

    Salamence: Fire Blast (Rotom-F)~Fire Blast (Rotom-F)
    If Rotom-F has fainted, then change remaining actions to Hydro Pump (Magcargo)
  6. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305

    [​IMG]
    Glaceon
    100|100

    [​IMG]
    Goliath
    100|100

    [​IMG]
    Salamence
    100|100


    [​IMG]
    Gallade
    100|100

    [​IMG]
    Rotom-F
    90|100

    [​IMG]
    Magcargo
    90|100

    -I demand role playing actions! Not just flavor descriptions of your potential actions. This isn't in the ref's mind!
    Battle Calculations (open)

    Action 1
    Salamence's Fire Blast on Rotom-F
    Accuracy Check (8500): 7415 (HIT)
    Crit Check (625): 8850 (NO)
    Effect Check (1000): 2850 (NO)
    Damage: (12 + 6 - 6) * 1.5 + 4 = 22
    EN Check: 8

    Rotom-F's Blizzard
    -On Salamence
    Accuracy Check (7000): 9669 (MISS)

    -On Glaceon
    Accuracy Check (5000): 1837 (HIT)
    Crit Check (625): 1635 (NO)
    Damage: (12 * 0.75 + 3 + 1 + 8.5 - 6) * 0.67 = 10.385

    -On Druddigon
    Accuracy Check (8000): 234 (HIT)
    Crit Check (625): 2471 (NO)
    Effect Check (1000): 4424 (NO)
    Damage: (12 * 0.75 + 3 + 1 + 8.5 - 4.5) * 1.5 = 23.25
    EN Check: 8 - 1 = 7

    Gallade's Ice Punch on Salamence
    Crit Check (625): 755 (NO)
    Effect Check (1000): 540 (FREEZE)
    Intensity: 3668 (LIGHT)
    Damage: (8 + 2 + 7.5 - 3) * 2.25 = 32.625
    EN Check: 6

    Glaceon's Blizzard
    -On Rotom-F
    Accuracy Check (7000): 2597 (HIT)
    Crit Check (625): 867 (NO)
    Damage: (12 * 0.75 + 3 + 8.5 - 6) * 0.67 = 9.715

    -On Gallade
    Accuracy Check (7000): 2157 (HIT)
    Crit Check (625): 9249 (NO)
    Effect Check (1000): 4016 (NO)
    Damage: (12 * 0.75 + 3 + 8.5 - 6) = 14.5

    -On Magcargo
    Accuracy Check (8000): 503 (HIT)
    Crit Check (625): 4872 (NO)
    Damage: (12 * 0.75 + 3 + 8.5 - 4.5) * 0.67 = 10.72
    EN Check: 8 - 1 = 7

    Druddigon's Rock Slide
    -On Rotom-F
    Accuracy Check (9000): 1023 (HIT)
    Crit Check (625): 6600 (NO)
    Damage: (8 * 0.75 + 7.5 - 6) * 1.5 + 4 = 15.25

    -On Gallade
    Accuracy Check (9000): 1442 (HIT)
    Crit Check (625): 7079 (NO)
    Damage: (8 * 0.75 + 7.5 - 6) * 0.67 + 4 = 5.025

    -On Magcargo
    Crit Check (625): 5063 (NO)
    Effect Check (3000): 7394 (NO)
    Damage: (8 * 0.75 + 7.5 - 7.5) * 1.5 + 4 = 13
    EN Check: 6

    Magcargo's Rock Slide
    -On Salamence
    Accuracy Check (9000): 6019 (HIT)
    Crit Check (625): 9460 (NO)
    Damage: (8 * 0.75 + 3 + 3 - 3) * 1.5 + 4 = 17.5

    -On Glaceon
    Accuracy Check (7000): 778 (HIT)
    Crit Check (625): 7627 (NO)
    Damage: (8 * 0.75 + 3 + 3 - 6) * 1.5 + 4 = 13

    -On Druddigon
    Crit Check (625): 9235 (NO)
    Damage: (8 * 0.75 + 3 + 3 - 4.5) + 4 = 11.5
    EN Check: 6 - 1 = 5

    Action 2
    Salamence is frozen solid

    Rotom-F's Blizzard
    -On Salamence
    Accuracy Check (7000): 3115 (HIT)
    Crit Check (625): 4728 (NO)
    Effect Check (1000): 1324 (NO)
    Damage: (12 * 0.75 + 3 + 1 + 8.5 - 4.5) * 2.25 = 38.25

    -On Glaceon
    Accuracy Check (5000): 4117 (HIT)
    Crit Check (625): 954 (NO)
    Damage: (12 * 0.75 + 3 + 1 + 8.5 - 6) * 0.67 = 10.385

    -On Druddigon
    Accuracy Check (8000): 9813 (MISS)
    EN Check: 8 + 4 - 1 = 11

    Gallade's Ice Punch on Salamence
    Crit Check (625): 1447 (NO)
    Effect Check (1000): 6986 (NO)
    Damage: (8 + 2 + 7.5 - 3) * 2.25 = 32.625
    EN Check: 6 + 4 = 10

    Glaceon's Blizzard
    -On Rotom-F
    Accuracy Check (7000): 4932 (HIT)
    Crit Check (625): 3194 (NO)
    Damage: (12 * 0.75 + 3 + 8.5 - 6) * 0.67 = 9.715

    -On Gallade
    Accuracy Check (7000): 295 (HIT)
    Crit Check (625): 2984 (NO)
    Effect Check (1000): 2642 (NO)
    Damage: (12 * 0.75 + 3 + 8.5 - 6) = 14.5

    -On Magcargo
    Accuracy Check (8000): 4507 (HIT)
    Crit Check (625): 4882 (NO)
    Damage: (12 * 0.75 + 3 + 8.5 - 4.5) * 0.67 = 10.72
    EN Check: 8 + 4 - 1 = 11

    Druddigon's Rock Slide
    -On Rotom-F
    Accuracy Check (9000): 1449 (HIT)
    Crit Check (625): 5221 (NO)
    Damage: (8 * 0.75 + 7.5 - 6) * 1.5 + 4 = 15.25

    -On Gallade
    Accuracy Check (9000): 9442 (MISS)

    -On Magcargo
    Crit Check (625): 4882 (NO)
    Effect Check (3000): 1449 (FLINCH!)
    Damage: (8 * 0.75 + 7.5 - 7.5) * 1.5 + 4 = 13
    EN Check: 6 + 4 = 10

    Magcargo Flinched


    Stat Calculations (open)

    [​IMG]
    Glaceon
    HP: 100 - (10.385 + 13 + 10.385) = 66.23 rounded to 66
    EN: 100 - (7 + 11) = 82

    [​IMG]
    Druddigon
    HP: 100 - (23.25 + 11.5) = 65.25 rounded to 65
    EN: 100 - (6 + 10) = 84

    [​IMG]
    Salamence
    HP: 100 - (32.625 + 17.5 + 38.25 + 32.625) = -21
    EN: 100 - 8 = 92
    Status: KO

    [​IMG]
    Gallade
    HP: 100 - (14.5 + 5.025 + 14.5) = 65.975 rounded to 66
    EN: 100 - (6 + 10) = 84
    Status: 1 KOC

    [​IMG]
    Rotom-F
    HP: 90 - (22 + 9.715 + 15.25 + 9.715 + 15.25) = 18.07 rounded to 18
    EN: 100 - (7 + 11) = 82

    [​IMG]
    Magcargo
    HP: 90 - (10.72 + 13 + 10.72 + 13) = 42.58 rounded to 43
    EN: 100 - 5 = 95



    [​IMG]
    Glaceon
    66|82

    [​IMG]
    Goliath
    65|84

    [​IMG]
    Salamence
    -21|92
    Status: KO


    [​IMG]
    Gallade
    66|84
    Status: 1 KOC

    [​IMG]
    Rotom-F
    18|82

    [​IMG]
    Magcargo
    43|95

    Orders:
    Maxim Orders
    Glacier Orders
    I ref
    I summarize events (Sorry, but tournament takes priority for flavor creativity. You'll have to do with a bulleted summary until that is over).
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Uh...what? Where did you post any information about pillars? I realized you changed the arena, but I don't see where you put down the extra features of the arena. :/

    Eruca: Shadow Ball (Rotom)~Shadow Ball (Rotom)
    If Rotom faints, then replace remaining actions with Blizzard

    Goliath: Crunch (Rotom)~Crunch (Rotom)
    If Rotom faints, then replace remaining actions with Dragon Rage (Magcargo)

  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Erm, woops. Misread platform as pillars. I shall delete those notes and refrain from making rp statements.
  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Gallade: Fire Punch Glaceon~Fire Punch Glaceon
    if Glaceon faints, target druddigon with Ice Punch

    Rotom-F: Pain Split Glaceon~Thunderbolt Glaceon
    if Glaceon faints, target druddigon with Blizzard

    Magarcgo: Acient Power Glaceon~Ancient Power Glaceon
    if Glaceon faints, Target Druddigon
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305

    [​IMG]
    Glaceon
    66|82

    [​IMG]
    Druddigon
    65|84

    [​IMG]
    Salamence
    -21|92
    Status: KO


    [​IMG]
    Gallade
    66|84
    Status: 1 KOC

    [​IMG]
    Rotom-F
    18|82

    [​IMG]
    Magcargo
    43|95



    Speed
    Rotom: 91/85
    Gallade: 80
    Glaceon: 65
    Druddigon: 41
    Magcargo: 26

    Battle Calculations (open)

    Action 1
    Rotom's Pain Split on Glaceon
    Damage: 24
    Heal: 24
    EN Check: 6 + ((|66 - 18|) / 3) = 22

    Gallade's Fire Punch on Glaceon
    Accuracy Check (8000): 9653 (MISS)
    EN Check: 6

    Glaceon's Shadow Ball on Rotom
    Crit Check (625): 4938 (NO)
    Effect Check (2000): 6917 (NO)
    Damage: (8 + 8.5 - 6) * 1.5 = 15.75
    EN Check: 6

    Druddigon's Crunch on Rotom
    Crit Check (625): 918 (NO)
    Effect Check (2000): 3606 (NO)
    Damage: (8 + 7.5 - 6) * 1.5 = 14.25
    EN Check: 6

    Magcargo's AncientPower on Glaceon
    Accuracy Check (8000): 1510 (HIT)
    Crit Check (625): 50 (CRIT)
    Effect Check (1000): 762 (Oh bugger)
    Damage: (6 + 3 + 3 + 3 - 6) * 1.5 + 4 = 17.5
    EN Check: 4 - 1 = 3
    +1 ATK, +1 DEF, +1 SPA, +1 SPD, +1 Spe

    Action 2
    Rotom's Thunderbolt on Glaceon
    Accuracy Check (8000): 9387 (MISS)
    EN Check: 7 - 1 = 6

    Gallade's Fire Punch on Glaceon
    Accuracy Check (8000): 6112 (HIT)
    Crit Check (625): 3277 (NO)
    Effect Check (1000): 831 (BURN)
    Damage: (8 + 7.5 + 2 - 6) * 1.5 = 17.25
    EN Check: 6 + 4 = 10

    Glaceon's Shadow Ball on Rotom
    Crit Check (625): 4118 (NO)
    Effect Check (2000): 2370 (NO)
    Damage: (8 + 8.5 - 6) * 1.5 = 15.75
    EN Check: 6 + 4 = 10

    Magcargo's AncientPower on Glaceon
    Accuracy Check (8000): 1200 (HIT)
    Crit Check (625): 157 (Seriously?)
    Effect Check (1000): 973 (Really?)
    Damage: (6 + 3 + 3 + 3 - 6) * 1.5 + 4 + (2 * 1.75) = 21
    EN Check: 4 + 4 - 1 = 7
    +1 ATK, +1 DEF, +1 SPA, +1 SPD, +1 Spe

    Druddigon's Dragon Rage on Magcargo
    Damage: 10
    EN Check: 5 - 1 = 4


    Stat Calculations (open)

    [​IMG]
    Glaceon
    HP: 66 - (24 + 17.5 + 17.25 + 21) = -13.75 rounded to -14
    EN: 82 - (6 + 10) = 66
    Status: 1 KOC
    KO

    [​IMG]
    Druddigon
    HP: 65
    EN: 84 - (6 + 4) = 74

    [​IMG]
    Salamence
    HP: -21
    EN: 92
    Status: KO

    [​IMG]
    Gallade
    HP: 66
    EN: 84 - (6 + 10) = 68
    Status: 1 KOC

    [​IMG]
    Rotom-F
    HP: 18 + 24 - (15.75 + 14.25 + 15.75) = -3.75 rounded to -4
    EN: 82 - (22 + 6) = 54
    Status: KO

    [​IMG]
    Magcargo
    HP: 43
    EN: 95 - (3 + 7) = 85
    Status: 1 KOC
    +2 ATK, +2 DEF, +2 SPA, +2 SPD, +2 Spe



    [​IMG]
    Glaceon
    -14|66
    Status: 1 KOC
    KO

    [​IMG]
    Druddigon
    65|74

    [​IMG]
    Salamence
    -21|92
    Status: KO


    [​IMG]
    Gallade
    66|68
    Status: 1 KOC

    [​IMG]
    Rotom-F
    -4|54
    Status: KO

    [​IMG]
    Magcargo
    43|85
    Status: 1 KOC
    +2 ATK, +2 DEF, +2 SPA, +2 SPD, +2 Spe

    Orders:
    Glacier Orders
    Maxim Orders
    I ref
  11. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Magcargo: Pain Split~Ancient Power


    Gallade: Ice Punch~Ice Punch
    if protect is used, snatch it that action
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Druddigon: Earthquake~Earthquake.
  13. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305

    [​IMG]
    Glaceon
    -14|66
    Status: 1 KOC
    KO

    [​IMG]
    Druddigon
    65|74

    [​IMG]
    Salamence
    -21|92
    Status: KO


    [​IMG]
    Gallade
    66|68
    Status: 1 KOC

    [​IMG]
    Rotom-F
    -4|54
    Status: KO

    [​IMG]
    Magcargo
    43|85
    Status: 1 KOC
    +2 ATK, +2 DEF, +2 SPA, +2 SPD, +2 Spe

    Battle Calculations (open)

    Action 1
    Magcargo's Pain Split on Druddigon
    Damage: (65 - 43) / 2 = 11
    Heal: 11
    EN Check: 6 + (66 - 43) / 3 = 13.3333

    Gallade's Ice Punch on Druddigon
    Crit Check (625): 512 (CRIT)
    Effect Chance (1000): 4584 (NO)
    Damage: (8 + 7.5 + 3 - 4.5) * 1.5 = 21
    Rough Skin: 16.5 * 0.25 = 4.125
    EN Check: 6

    Druddigon's Earthquake
    -On Magcargo
    Crit Check (625): 4905 (NO)
    Damage: (10 * 0.75 + 7.5 - (7.5 + 1)) * 2.25 - (2 * 1.75) = 12.815

    -On Gallade
    Crit Check (625): 448 (CRIT)
    Damage: (10 * 0.75 + 3 + 7.5 - 6) = 12
    EN Check: 7

    Action 2
    Magcargo's AncientPower on Druddigon
    Crit Check (625): 147 (CRIT)
    Effect Chance (1000): 909 (DEAR GOD!)
    Damage: (6 + 3 + 3 + 3 - 4.5) + 4 + (2 * 1.75) = 18
    EN Check: 4 - 1 = 3

    Gallade's Ice Punch on Druddigon
    Crit Check (625): 9482 (NO)
    Effect Chance (1000): 5449 (NO)
    Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5
    Rough Skin: 16.5 * 0.25 = 4.125
    EN Check: 6 + 4 = 10


    Stat Calculations (open)

    [​IMG]
    Glaceon
    HP: -14
    EN: 66
    Status: 1 KOC
    KO

    [​IMG]
    Druddigon
    HP: 65 - (11 + 21 + 18 + 16.5) = -1.5 rounded to -2
    EN: 74 - 7 = 67
    Status: KO

    [​IMG]
    Salamence
    HP: -21
    EN: 92
    Status: KO

    [​IMG]
    Gallade
    HP: 66 - 12 = 54
    EN: 68 - (6 + 10) = 52
    Status: 1 KOC

    [​IMG]
    Rotom-F
    HP: -4
    EN: 54
    Status: KO

    [​IMG]
    Magcargo
    HP: 43 + 11 - 12.8125 = 41.1875 rounded to 41
    EN: 85 - (13.3333 + 3) = 68.6667 rounded to 69
    Status: 1 KOC
    +2 ATK, +2 DEF, +2 SPA, +2 SPD, +2 Spe



    [​IMG]
    Glaceon
    -14|66
    Status: 1 KOC
    KO

    [​IMG]
    Druddigon
    -2|67
    Status: KO

    [​IMG]
    Salamence
    -21|92
    Status: KO


    [​IMG]
    Gallade
    54|52
    Status: 2 KOC

    [​IMG]
    Rotom-F
    -4|54
    Status: KO

    [​IMG]
    Magcargo
    41|69
    Status: 1 KOC

    Payout:
    Maxim: 2 CC
    -Glaceon: 2 MC/1 DC + 1 KOC
    -Druddigon: 2 MC/1 DC
    -Salamence: 3 MC
    Glacier: 2 CC
    -Gallade: 3 MC + 2 KOC
    -Rotom-F: 3 MC
    -Magcargo: 3 MC + 1 KOC
    akela: 7 UC

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