Completed Maxim VS. SimonSays (Ref: Wolfe!)

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#1
Heaven or Hell...

~A massive mountain encases a perfect square stadium that reaches fifty feet in all directions. A moat of water surrounds the field, reaching down into unknown depths. The afternoon sun's rays reflect upon the iridescent gemstones in the natural rock, showering the field in a rainbow of colors. Stands are placed all throughout the interior, with several spectators eager for a fine battle. Several giant television screens are placed all over the stadium which will display the action to come.~

RULES
Battle Type: 4v4 Doubles
DQ Time: 1 Day (24 hour period)
Restoration: 2 Recoveries/5 Chills
Substitutions: One
Switch: OK
Abilities: All
Items: On
Music: Kaskade - 4 AM
Arena: Center Stage
Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up.

As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.

Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed


Maxim
OOOO

Stocke [Torchic] (M)
Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
(Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (45/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks (15):
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Quick Attack
Flamethrower

Agility
Counter
Night Slash

Protect
Aerial Ace
Dig


Misdreavus [Shadow] (F)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks (13):
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Psybeam

Nasty Plot
Imprison
Ominous Wind

Protect
Thunder Wave
Shadow Ball


Deino [Ivan] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 3/9
MC: 3
DC: N/A

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Tackle

Earth Power
Fire Fang
Ice Fang

Draco Meteor

Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment


<Snover> [Vexen] (Male)
Nature:Rash
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect

VS.

SimonSays
OOOO

Syclar (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 4
DC: 3/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold

Earth Power
Tail Glow
Counter

Sword Dance
Rock Slide
X-Scissor

Moves: 17


Vulpix (Celest) [F]
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+13% Acc.

EC: 2/6
MC: 1
DC: 2/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Roar
Confuse Ray
Flame Burst
Flamethrower
Safeguard
Fire Blast
Inferno

Disable
Extrasensory
Hypnosis

Energy Ball
Substitute
Protect
Hidden Power (Ice, 7)

Moves: 20


Cubone (Domino) [M]
Nature: Brave [Adds one (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armour (DW): This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15)
-10 Eva.
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 2
DC: 3/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Iron Head
Perish Song
Belly Drum

Smack Down
Rock Slide
Earthquake

ThunderPunch

Moves: 15


Blitzle (Xenith) [F]
Nature: Rash [Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Special Defense]
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 76
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility
Wild Charge

Me First
Endure
Double Kick

Protect
Volt Switch
Thunder

Bounce

Moves: 18


Maxim sends out first.
SimonSays sends out after and attacks first.
Maxim attacks after.
 
#2
As Maxim walks onto the battlefield, he twitches a bit in excitement for the battle to come. A true battle of the ages, he thinks. He goes to the platform, head lowered slightly. Then he locks a gaze with his opponent, SimonSays, and then says:


"Ah, you're here. How about we get this battle started? Stocke and Vexen, come on out! Let's give our friends here a show!"


Stocke: "Yeah! Let's beat the crap out of these guys."

Vexen: "Hmm, pray tell, how is this supposed to open Kingdom Hearts again?"

Maxim: "It's not, you've been playing too much Kingdom Heats again haven't you?"

Vexen: "...Maybe."
 
#3
"Another day, another battle..." Stretching out to bask in the glow of the sun, Simon smiles. With a calm flex of his arm, he strums the guitar he carries, letting the chord lose itself in the roar of the crowd.


"Maxim! How wonderful to finally meet you on the battlefield! Play hard, friend. The crowd loves a good fight! Celest, my beacon in the dark! Domino, the facade from which we strike! Hit hard and fair!"


Celest @ Eviolite: Fire Blast (Vexen) ~ Flamethrower (Vexen) ~ Fire Blast (Vexen)

Domino @ Thick Club: Bonemerang (Stocke) ~ Rock Slide ~ Bonemerang (Stoke)
IF Stocke would use Counter at any stage, change that action to Iron Head (Vexen) and push actions back IF Bonemerang was subbed.
 
#4

"Well, it seems I forgot my items. I suppose that's what happens when your Pokemon goes off on a tangent. Anyway, Stocke take this Charcoal, and Vexen, take this Life Orb."

"If the item choice changes your actions, just say so and I'll reorder once you change them, otherwise, let's get it on!"

"Alright guys, let's start this match on the right foot. Stocke, those Bonemerangs are going to hurt, so bypass them by Digging underground and then striking Vulpix, using a Flamethrower on Cubone in between to deal massive damage. Vexen, whip up a hailstorm with your Snow Warning, then...well we can't bypass those fire moves, so use your now 100% accurate Blizzards to deal massive damage in the meantime, with a Leech Seed on Vulpix in the middle to harass."

Stocke: Dig (Vulpix)~Flamethrower (Cubone)~Dig (Vulpix)

Vexen: Blizzard~Leech Seed (Vulpix)~Blizzard
 
#6
Music: Kaskade - 4 AM

DUEL 1! LET'S ROCK!

As Vexen takes point, the skies grow chilly and overcast and golf sized hailstones pelt the field. The Vulpix wastes no time with a powerful stream of fire so strong, it sets Vexen on fire! The Snover answers back with his chilling winds that rock both Celest and Domino. Domino swings his thick club towards Stocke, but barely grazes the Torchic's feet as he tunnels and springs from under Celest's feet.

Celest roasts Vexen even more and the Snover spits several seeds that latch upon the Vulpix's shiny fur. Stocke rips with his own Flamethrower upon Domino, while the Cubone tosses his bone into the air again. This time, Domino skillfully launches his bone towards the gemstones in the ceiling and two large ones squash Vexen and Stocke.

Celest finishes off Vexen with a powerful flaming kanji and Stocke dodges Domino's deadly bone again, before emerging underneath Celest. As the frigid weather pounds the stadium, the ground takes a turn for the slippery as the field and moat are covered in thick patches of ice.

Speed order:
Vulpix > Snover > Torchic > Cubone

Snover's Snow Warning whipped up a snowstorm!
Energy: -10

Action 1
-Vulpix used Fire Blast on Snover!
To hit (<=9800): 583 (Yes)
To critical (<=625): 5422 (No)
To burn (<=1000): 6640 (No)
Damage: 37.125
Energy: -7

-Snover used Blizzard!
To critical Vulpix (<=625): 3708 (No)
To freeze Vulpix (<=1000): 1457 (No)
Damage on Vulpix: 8.375
To critical Cubone (<=625): 5709 (No)
To freeze Cubone (<=1000): 1775 (No)
Damage on Cubone: 25.5
Energy: -7
Snover is hurt by recoil! (-2 HP)

-Torchic dug a hole!
Energy: -10

-Cubone used Bonemerang on Torchic!
Torchic evaded the attack!
Energy: -6

-Torchic used Dig on Vulpix!
To critical (<=625): 4865 (No)
Damage: 9.75

Vulpix is buffeted by the hail! (-2 HP)
Torchic is buffeted by the hail! (-2 HP)
Cubone is buffeted by the hail! (-2 HP)

Action 2
-Vulpix used Flamethrower on Snover!
To critical (<=625): 6746 (No)
To burn (<=1000): 8700 (No)
Damage: 32.625
Energy: -6

-Snover used Leech Seed on Vulpix!
To hit (<=9000): 8133 (Yes)
Vulpix is seeded!
Energy: -9

-Torchic used Flamethrower on Cubone!
To critical (<=625): 6190 (No)
To burn (<=1000): 6829 (No)
Damage: 20
Energy: -6

-Cubone used Rock Slide!
To hit Torchic (<=9000): 2733 (Yes)
To critical Torchic (<=625): 9330 (No)
Damage on Torchic: 17.25
To hit Snover (<=9000): 6863 (Yes)
To critical Snover (<=625): 8871 (No)
Damage on Snover: 17.25
Energy: -6

Leech Seed sapped Vulpix's health and healed Snover! (-3 HP/+3 HP)
Vulpix is buffeted by the hail! (-2 HP)
Torchic is buffeted by the hail! (-2 HP)
Cubone is buffeted by the hail! (-2 HP)

Action 3
-Vulpix used Fire Blast on Snover!
To hit (<=9800): 5416 (Yes)
To critical (<=625): 9727 (No)
To burn (<=1000): 7728 (No)
Damage: 37.125
Energy: -7

Snover fainted!

-Torchic dug a hole!
Energy: -10

-Cubone used Bonemerang on Torchic!
Torchic evaded the attack!
Energy: -6

-Torchic used Dig on Vulpix!
To critical (<=625): 2764 (No)
Damage: 9.75

Vulpix is buffeted by the hail! (-2 HP)
Torchic is buffeted by the hail! (-2 HP)
Cubone is buffeted by the hail! (-2 HP)

Damage taken:
Torchic: 2 from A1 + 19.25 from A2 + 2 from A3 = 23.25 ~ 23
Snover: 37.125 from A1 + 46.875 from A2 + 37.125 from A3 = 121.125 ~ 121
Vulpix: 20.125 from A1 + 5 from A2 + 11.75 from A3 = 36.875 ~ 37
Cubone: 27.5 from A1 + 22 from A2 + 2 from A3 = 51.5 ~ 52

Energy used:
Torchic: 10 from A1 + 6 from A2 + 10 from A3 = 26
Snover: 10 from A0 + 7 from A1 + 9 from A2 = 26
Vulpix: 7 from A1 + 6 from A2 + 7 from A3 = 20
Cubone: 6 from A1 + 6 from A2 + 6 from A3 = 18

HP left:
Torchic: 90 - 23 = 67
Snover: 90 - 121 = -31
Vulpix: 90 - 37 = 53
Cubone: 90 - 52 = 38

Energy left:
Torchic: 100 - 26 = 74
Snover: 100 - 26 = 74
Vulpix: 100 - 20 = 80
Cubone: 100 - 18 = 82

Stat modifiers:
Torchic: Nothing
Snover: Nothing
Vulpix: Nothing
Cubone: Nothing


Maxim
OxOO

Stocke (M) / Vexen (M)
HP: 67 / 0
EN: 74 / 74
Items: Charcoal / Life Orb
Effects: Nothing / Nothing
Team Effects: Nothing
Status: OK! / FNT

VS.

SimonSays
OOOO

Celest (F) / Domino (M)
HP: 53 / 38
EN: 80 / 82
Items: Eviolite / Thick Club
Effects: Seeded (4 actions) / Nothing
Team Effects: Nothing
Status: OK! / OK!


Arena: Center Stage
Field is frozen over - All Pokemon have -1 Spd and contact moves have a 30% chance of failing. Ice and Flying types are immune, as well as Pokemon with the Levitate ability.
Moat is frozen over - All external Water attacks cannot be used unless Ice is broken.
Hail continues to fall - All non-Ice Pokemon take damage, perfect accuracy Blizzard

Maxim sends in and attacks first or switches.
SimonSays attacks after.
 
#8

"Well this is interesting. So you've pulled out ahead for now? You're not going to win that easily. Shadow, come on out! And take this Eviolite as well."

Shadow: "Of course master."

Stocke: "You guys are good, but we shall be victorious!"

"All right, here's what we're going to do. Shadow, use an Ominous Wind on Vulpix to push it off the edge, then Stocke, I want you to go over then and use a flamethrower on Vulpix, forcing it into the moat, and hopefully melting it and freezing Vulpix in place. After that, just wail on Cubone."

(Also, Arena hotfix: There are ladders that allow the pokemon to get up onto the battlefield if they are knocked off into the moat. Ref decides whether this takes an action or not.)

Misdreavus: Ominous Wind (Push Vulpix off edge)~Shadow Ball (Cubone)~Ominous Wind (Cubone)

Torchic: Flamethrower (Force Vulpix into Moat)~Night Slash (Cubone)~Flamethrower (Cubone)

For Both: If Cubone faints, and you are about to attack him, attack Vulpix that action if possible.
If Vulpix uses Protect A1, then swap A1 and A2

(iirc, KO subs don't count for the substitution limit)
 
#9

"Whiny Simon wants to comment on Missy being banned from LC, but bring on the challenge! Celest, don't let them push you around like that! Domino... you're kinda a one-trick pony, but you do it wonderfully."

Celest: Flamethrower, propel self away from the edge ~ Fire Blast (Misdreavus) ~ Hypnosis (Torchic)

Domino: Bonemerang (Torchic) ~ Smack Down (Misdreavus) ~ Bonemerang (Torchic)
 
#10
Sure thing Maxim. The ladder will be implemented for the remainder of the match. It will take one action to use it to climb up or down.

Music: Kaskade - 4 AM

DUEL 2! LET'S ROCK!

As Celest struggles to maintain her footing, the completely unhindered Shadow blows a chilling wind pushing the Vulpix back. As Celest tries to grip down on the slick ice with her paws, she aims a thick stream of fire launching her off the ground. Unfortunately for her, she gets caught right into the gale and the propulsion only aids her retreat into the icy moat. On cue, Stocke releases his own fiery stream at Celest. She manages to absorb the flames, however her hot body ends up melting all the ice around her and she plunges right into the cold water! Stocke grins and laughs at Celest's plight, however a thick club smacks the smile off the Torchic's face.

Now isolated, Domino is now forced to take both Shadow's antimatter sphere and Stocke's sharp claws. Celest tries to aid her partner with a powerful fire attack, however being surrounded by water on all sides freaks the poor Vulpix out. Domino manages to launch his thick bone towards the ceiling gemstones, dropping several of them upon Shadow. The gemstones skillfully ground the ghost Pokemon.

Shadow blows her dark wind upon Domino. Meanwhile, Celest tries to envelop Stocke in a deep trance, but barely fails to catch his attention as the Torchic finishes off the ailing Cubone with his red hot flames.

As Celest struggles to make her way back shore, the ground sudden rises under the Vulpix's feet. For that matter, several juts of craggy rock emerge all over the arena, thawing out the ice and drying out the remnants of the water. In unison, the ceiling begins to close, sealing the arena off from the outside air. The various gemstones illuminate the field in a dim light.

Speed order:
Misdreavus > Vulpix > Torchic > Cubone

Action 1
-Misdreavus used Ominous Wind on Vulpix!
To critical (<=625): 9720 (No)
To boost all stats (<=1000): 3471 (No)
Damage: 6
Energy: -4

-Vulpix used Flamethrower!
Energy: -6

-Torchic used used Flamethrower on Vulpix!
Vulpix's Flash Fire raised the power of its Fire moves!
Energy: -6

-Cubone used Bonemerang on Torchic!
To critical (<=625): 3816, 3949 (None)
Damage: 27.75
Energy: -6

Leech Seed sapped Vulpix's health and healed Misdreavus! (-3 HP/+3 HP)
Misdreavus is buffeted by the hail! (-2 HP)
Vulpix is buffeted by the hail! (-2 HP)
Torchic is buffeted by the hail! (-2 HP)
Cubone is buffeted by the hail! (-2 HP)

Action 2
-Misdreavus used Shadow Ball on Cubone!
To critical (<=625): 7722 (No)
To drop Special Defense (<=2000): 9865 (No)
Damage: 12.5
Energy: -5

-Vulpix used Fire Blast on Misdreavus!
But it failed!

-Torchic used Night Slash on Cubone!
Arena check (<=3000): 5212 (Pass)
To critical (<=1250): 8644 (No)
Damage: 5.5
Energy: -5

-Cubone used Smack Down on Misdreavus!
To critical (<=625): 8846 (No)
Damage: 10.5
Energy: -4

Leech Seed sapped Vulpix's health and healed Misdreavus! (-3 HP/+3 HP)
Misdreavus is buffeted by the hail! (-2 HP)
Vulpix is buffeted by the hail! (-2 HP)
Torchic is buffeted by the hail! (-2 HP)
Cubone is buffeted by the hail! (-2 HP)

Action 3
-Misdreavus used Ominous Wind on Cubone!
To critical (<=625): 7248 (No)
To boost all stats (<=1000): 3461 (No)
Damage: 10.5
Energy: -4

-Vulpix used Hypnosis on Torchic!
To hit (<=7000): 7468 (No)
Vulpix's attack missed!
Energy: -7

-Torchic used Flamethrower on Cubone!
To critical (<=625): 8874 (No)
To burn (<=1000): 653 (Yes)
Damage: 18.5
Energy: -6

Cubone fainted!

Leech Seed sapped Vulpix's health and healed Misdreavus! (-3 HP/+3 HP)
Misdreavus is buffeted by the hail! (-2 HP)
Vulpix is buffeted by the hail! (-2 HP)
Torchic is buffeted by the hail! (-2 HP)

Damage taken:
Torchic: 27.75 from A1 + 2 from A2 + 2 from A3 = 31.75 ~ 32
Misdreavus: 2 from A1 + 9.5 from A2 - 1 from A3 = 10.5 ~ 11
Vulpix: 11 from A1 + 5 from A2 + 5 from A3 = 21
Cubone: 2 from A1 + 20 from A2 + 29 from A3 = 51

Energy used:
Torchic: 6 from A1 + 5 from A2 + 6 from A3 = 17
Misdreavus: 4 from A1 + 5 from A2 + 4 from A3 = 13
Vulpix: 6 from A1 + 7 from A3 = 13
Cubone: 6 from A1 + 4 from A2 = 10

HP left:
Torchic: 67 - 32 = 35
Misdreavus: 90 - 11 = 79
Vulpix: 53 - 21 = 32
Cubone: 38 - 51 = -13

Energy left:
Torchic: 74 - 17 = 57
Misdreavus: 100 - 13 = 87
Vulpix: 80 - 13 = 67
Cubone: 82 - 10 = 72

Stat modifiers:
Torchic: Nothing
Misdreavus: Nothing
Vulpix: Nothing
Cubone: Nothing


Maxim
OxOO

Stocke (M) / Shadow (F)
HP: 35 / 79
EN: 57 / 87
Items: Charcoal / Eviolite
Effects: Nothing / Smack Down (4 actions)
Team Effects: Nothing
Status: OK! / OK!

VS.

SimonSays
OxOO

Celest (F) / Domino (M)
HP: 32 / 0
EN: 67 / 72
Items: Eviolite / Thick Club
Effects: Seeded (1 action), Flash Fire / Nothing
Team Effects: Nothing
Status: OK! / FNT


Arena: Center Stage
-Ceiling is now completely sealed off, preventing all weather effects.
-Field and moat are now completely craggy, slowing down all Pokemon to -1 Spd. Rock, Ground, and Flying Pokemon are immune, as well as Pokemon with the ability Levitate.
-Moat is completely dried up, preventing use of all external Water attacks.

SimonSays sends in and attacks first or switches.
Maxim attacks after.
 
#11
"That was not what I was hoping for..." Simon shifted his weight from one foot to the other, flicking a pokeball idlely with his free hand.

"Celest, don't you give up on us! No matter what, we can carry on. Electress, into the fray! Stand by your team mate as I stand by you!"

Celest: Extrasensory ~ Fire Blast ~ Extrasensory, all at Stocke
IF Stocke is underground when you would attack, shoot a Fire Blast into the hole to try and flush him out.
IF Stocke faints, redirect to Shadow.

Electress @ Amulet Coin: Thunder ~ Wild Charge ~ Thunder, all at Stocke
IF Stocke uses Evasive Agility, use Pursuit and push actions back IF Thunder was subbed.
IF Stocke faints, redirect to Shadow.

It's nearly 4am. I'm probably missing something major, but that's alright. And Thunder shouldn't be a "weather effect". I was watching the anime the other day, and the Thunder came from within the pokemon, so yeah.
 
#12

"Hmm, this could get interesting. Well, here's what we're going to do. Stocke, you've got distraction duty; start by digging underground, stay there, then attack Vulpix if the Fire Blast doesn't force you out , then finish off with a Quick Attack + Sand Attack combo on that Blitzle. Shadow, while Stocke distracts everyone, I want that Vulpix destroyed. Start off with a Nasty Plot, then two Shadow Balls on that Vulpix."

Stocke: Dig (Stay underground)~Dig (Vulpix)~Quick Attack + Sand Attack Combo (Blitzle)

Misdreavus: Nasty Plot~Shadow Ball (Vulpix)~Shadow Ball (Vulpix)
 
#13
Simon, your Blitzle's name is Xenith in her profile. You might want to fix that. :P

You are correct Simon - Thunder comes from the Pokemon and not from the sky. Also, I have to rule that Vulpix's Fire Blast will not flush out Torchic in this round because the Fire Blast's kanji is enormous while Torchic's hole is small. It will cave the Torchic in though.

Music: Kaskade - 4 AM

DUEL 3! LET'S ROCK!

Shadow begins plotting malevolent misfortunes upon Celest. The newly arrived Electress avenges her fallen comrade with a violent beam of yellow electricity. Unfortunately, the beam just misses Stocke by inches and ends up turning a boulder into rubble. No longer freezing in icy cold water, Celest makes up for her ally's mistake and disorients the Torchic's senses. Stocke instead decides to tunnel straight into the earth.

The Misdreavus fires a powerful antimatter sphere at Celest, knocking the Vulpix off her feet. Celest's Eviolite shimmers warmly, buffering the blow. Electress wraps herself with sparks and ends up charging right into thin air. Celest decides to take aim right into the small tunnel Stocke made and releases a gigantic flaming kanji from her mouth. The kanji is too big to fit into the small hole Torchic made and ends up exploding on contact, caving in the Torchic with tons of rock. As Celest reassures herself of safety, the upset Stocke rips through the earth and tackles Celest from underneath.

Now aching, Stocke bursts with lightning fast speeds and kicks several dirt and rubble right into the Blitzle's face. As Electress squeals, Shadow finishes off the hurting Celest with another one of her antimatter spheres. Once Celest falls, Electress buckles down and prepares one more electrical attack to eliminate Stocke for good. Concentrating, her Thunder attack hits true, and it fries the Torchic into unconsciousness.

As Shadow and Electress steady themselves, the mountains and rocks throughout the field all suddenly crumble and collapse into the dirt. At first, the field is now completely dry and flat. However, the earth is starting to melt and sink in through the middle of the field. It's more than just quicksand - it's a quicksand whirlpool and it's starting to form and spin rapidly!

Speed order:
Misdreavus > Blitzle > Vulpix > Torchic

Action 1
-Misdreavus used Nasty Plot!
Misdreavus Special Attack rose to +2!
Energy: -7

-Blitzle used Thunder on Torchic!
To hit (<=8000): 8024 (No)
Blitzle's attack missed!
Energy: -7

-Vulpix used Extrasensory on Torchic!
To critical (<=625): 238 (Yes)
To flinch (<=1000): 2372 (No)
Damage: 11
Energy: -6

-Torchic dug a hole!
Energy: -10

Torchic remained underground! (-6 En)
Leech Seed sapped Vulpix's health and healed Misdreavus! (-3 HP/+3 HP)

Action 2
-Misdreavus used Shadow Ball on Vulpix!
To critical (<=625): 1385 (No)
To drop Special Defense (<=2000): 9288 (No)
Damage: 11.5
Energy: -5

-Blitzle used Wild Charge on Torchic!
Blitzle's attack missed!
Energy: -6.2

-Vulpix used Fire Blast on Torchic!
To hit (<=9500): 9407 (Yes)
Energy: -7
Torchic is hurt by the cave in! (-10 HP)

-Torchic used Dig on Vulpix!
To critical (<=625): 875 (No)
Damage: 9.75

Action 3
-Torchic used Quick Attack + Sand-Attack on Blitzle!
Blitzle's accuracy fell to -1!
Energy: -12

-Misdreavus used Shadow Ball on Vulpix!
To critical (<=625): 4807 (No)
To drop Special Defense (<=2000): 5408 (No)
Damage: 11.5
Energy: -9

Vulpix fainted!

-Blitzle used Thunder on Torchic!
To hit (<=6000): 5241 (Yes)
Damage: 16.5
Energy: -7

Torchic fainted!

Misdreavus' Special Attack fell to +1!

Damage taken:
Torchic: 11 from A1 + 10 from A2 + 16.5 from A3 = 37.5 ~ 38
Misdreavus: -3 from A1 = -3
Vulpix: 3 from A1 + 21.25 from A2 + 11.5 from A3 = 35.75 ~ 36
Blitzle: 0

Energy used:
Torchic: 16 from A1 + 12 from A3 = 28
Misdreavus: 7 from A1 + 5 from A2 + 9 from A3 = 21
Vulpix: 6 from A1 + 7 from A2 = 13
Blitzle: 7 from A1 + 6.2 from A2 + 7 from A3 = 20.2 ~ 20

HP left:
Torchic: 35 - 38 = -3
Misdreavus: 79 + 3 = 82
Vulpix: 32 - 36 = -4
Blitzle: 90

Energy left:
Torchic: 57 - 28 = 29
Misdreavus: 87 - 21 = 66
Vulpix: 67 - 13 = 54
Blitzle: 100 - 20 = 80

Stat modifiers:
Torchic: Nothing
Misdreavus: +1 SpA (Will drop to 0 at end of R4)
Vulpix: Nothing
Blitzle: -1 Acc (Will drop to 0 at end of R5)


Maxim
xxOO

Stocke (M) / Shadow (F)
HP: 0 / 82
EN: 29 / 87
Items: Charcoal / Eviolite
Effects: Nothing / Smack Down (1 action), +1 SpA
Team Effects: Nothing
Status: FNT / OK!

VS.

SimonSays
xxOO

Celest (F) / Electress (F)
HP: 0 / 90
EN: 54 / 80
Items: Eviolite / Amulet Coin
Effects: Nothing / -1 Acc
Team Effects: Nothing
Status: FNT / OK!


Arena: Center Stage
-Ceiling is now completely sealed off, preventing all weather effects.
-Field is now completely flat, no longer hindering any Pokemon.
-Moat is completely dried up, preventing use of all external Water attacks.
-A small quicksand whirlpool lies right in the middle of the field.

There is a whirlpool made of pure quicksand right in the middle of the arena. It is small right now, but by the end of the round, it will devour the entire field.

Any Pokemon stuck in the whirlpool will suffer a -2 stage drop to their Speed and complete inability to use contact or Electric moves. All attacks directed at any Pokemon trapped in the whirlpool will completely hit with exception of OHKO moves. Ground and Flying Pokemon are immune to the ill effects of the whirlpool, as well as Pokemon with the Levitate trait. However, if Flying and Levitating Pokemon are grounded, they'll suffer full effects of the quicksand whirlpool.

Any Pokemon can spend one action to escape the whirlpool, which they will generally succeed unless hit with an attack with 16 damage or greater, where they will fail and fall back in. If a Flying or Levitating Pokemon recovers their flight while in the whirlpool, they must still manually escape the whirlpool.

Right now, there's no danger of any Pokemon falling in unless you use a contact move or if deliberately knocked in.


Both sides are now down to their last Pokemon. However, each side still has the option to wear items.

SimonSays sends out first and equips item.
Maxim sends out after, equips item, and attacks first.
SimonSays attacks after.
 
#15
(Sorry for the lateness.)

"Time to finish up our master plan. Ivan, you take point with these Leftovers. Let's go to town."


I will destroy them all!

"Uh...sure. Anyways, let's start an all out offensive. Ivan, you try Fire Fang on that Syclar, followed by a Crunch and another Fire Fang. Shadow, you start with a Confuse Ray on that Syclar, followed by a Shadow Ball and an Ominous Wind. Be careful of any protective attacks though."

Shadow: Of course master.

Ivan: Fire Fang~Crunch~Fire Fang (All on Syclar)
If Syclar uses Counter, then use Draco Meteor the first time, then Dragon Rage the second and third times.

Shadow: Confuse Ray (Syclar)~Shadow Ball (Syclar)~Ominous Wind (Syclar)

For both: If Syclar faints, redirect remaining actions to Blitzle.
 
#16

"I've been to town. Lovely place, they make good pancakes. Goes well with a big can of whoopass!"

Viceroy: Icicle Spear (Ivan) ~ Bug Buzz (Ivan) ~ Rock Slide

Electress: Thunder Wave (Ivan) ~ Thunder Wave (Shadow) ~ Protect (Viceroy)


"You think he'll ever work out that he can understand us?"


"Now what'd be the fun in that? I mean, Blitzle!"
 
#19
Music: Kaskade - 4 AM

DUEL 4! LET'S ROCK!

Shadow releases a hallucinatory beam of light that sends the new arrival Viceroy into a frenzy. Thankfully, the Scylar has enough sense to launch a trio of icicles upon fellow newcomer Ivan and pierces his scales for immense damage. As the frenzied Deino charges forth with his fangs outstretched, Electress binds him down with her electricity. Yet, this is barely enough to keep the dragon at bay. What does keep Ivan at bay however is a vortex of swirling sand! As Ivan crosses his side of the field where Viceroy is, he falls right in the swirling sands.

Fortunately, Shadow manages to cover his teammate with an antimatter sphere at Viceroy. Sadly for her team, the Scylar releases a piercing buzz at the struggling Ivan. Suddenly, Shadow too is chained down by paralysis which nearly grounds her. Ivan struggles to act, however his muscles spasm at a bad time.

Viceroy tries to maintain focus, but end up doing a somersault and slams his head right into the hard sand. Electress auspiciously wraps the Scylar in a protective force field and blocks a gust of bone-chilling wind from Shadow. Ivan still struggles as he's stuck swirling in the quicksand.

However, neither Viceroy or Electress won't be any more fortunate because the quicksand starts to consume the rest of the field, dragging both Pokemon into it! Shadow thankfully avoids the quicksand thanks to her propulsion. Soon, four giant stone outcroppings appear on the sides of the arena.

Speed order:
Misdreavus > Scylar > Blitzle > Deino

Action 1
-Misdreavus used Confuse Ray on Scylar!
Confusion check (1-3): 3 (Intense)
Scylar is confused! (4 actions)
Energy: -4

-Scylar is confused!
Confusion check (1-2): 1 (Pass)
Scylar used Icicle Spear on Deino!
Number of hits (1-3; 4-6; 7; 8): 2 (2 + 1 hits)
To critical (<=625): 1201, 7783, 6245 (None)
Damage: 25.5
Energy: -6

-Blitzle used Thunder Wave on Deino!
To hit (<=7500): 5618 (Yes)
Deino is paralyzed! It may not move!
Energy: -6

-Deino used Fire Fang on Scylar!
Paralysis check (<=2500): 3196 (Pass)
Deino fell into the quicksand!
Energy: -5

Deino recovered its health with Leftovers! (+1 HP)

Action 2
-Misdreavus used Shadow Ball on Scylar!
To critical (<=625): 7188 (No)
To drop Special Defense (<=2000): 7376 (No)
Damage: 14.25
Energy: -5

-Scylar is confused!
Confusion check (1-2): 1 (Pass)
Scylar used Bug Buzz on Deino!
To critical (<=625): 1841 (No)
To lower Special Defense (<=1000): 3195 (No)
Damage: 25.5
Energy: -6

-Blitzle used Thunder Wave on Misdreavus!
To hit (<=7500): 3514 (Yes)
Misdreavus is paralyzed! It may not move!
Energy: -10

-Deino used Crunch on Scylar!
Paralysis check (<=2500): 1310 (Fail)
Deino is paralyzed! It can't move!
Paralysis fell to 20%!

Deino recovered its health with Leftovers! (+1 HP)

Action 3
-Scylar is confused!
Confusion check (1-2): 2 (Fail)
It hurt itself in confusion!
Damage: 7
Energy: -3

-Blitzle used Protect on Scylar!
Energy: -7

-Misdreavus used Ominous Wind on Scylar!
To critical (<=625): 4216 (No)
To raise all stats (<=1000): 4109 (No)
Damage blocked: 12.25
Blitzle is protecting Scylar! (-4.9 En)
Energy: -4

Deino used Fire Fang!
Deino is trapped in the quicksand whirlpool!
Energy: -5

Deino recovered its health with Leftovers! (+1 HP)
Misdreavus' Special Attack fell to 0!
Scylar fell into the quicksand!
Blitzle fell into the quicksand!

Damage taken:
Deino: 24.5 from A1 + 24.5 from A2 + 8 from A3 = 57
Misdreavus: 4.5 from A3 = 4.5 ~ 5
Scylar: 14.25 from A2 + 7 from A3 = 21.25 ~ 21
Blitzle: 0

Energy used:
Deino: 5 from A1 + 5 from A3 = 10
Misdreavus: 4 from A1 + 5 from A2 + 4 from A3 = 11
Scylar: 6 from A1 + 6 from A2 + 3 from A3 = 15
Blitzle: 6 from A1 + 10 from A2 + 11.9 from A3 = 27.9 ~ 28

HP left:
Deino: 90 - 57 = 33
Misdreavus: 82 - 5 = 77
Scylar: 90 - 21 = 69
Blitzle: 90

Energy left:
Deino: 100 - 10 = 90
Misdreavus: 66 - 11 = 55
Scylar: 100 - 15 = 85
Blitzle: 80 - 28 = 52

Stat modifiers:
Deino: Nothing
Misdreavus: Nothing
Scylar: Nothing
Blitzle: -1 Acc (Will drop to 0 at end of R5)


Maxim
xxOO

Ivan (M) / Shadow (F)
HP: 33 / 77
EN: 90 / 55
Items: Leftovers / Eviolite
Effects: Trapped in quicksand / Nothing
Team Effects: Nothing
Status: PRZ (15%) / PRZ (20%)

VS.

SimonSays
xxOO

Viceroy (M) / Electress (F)
HP: 69 / 90
EN: 85 / 52
Items: Expert Belt / Amulet Coin
Effects: Confused (0 actions), Trapped in quicksand / -1 Acc, Trapped in quicksand
Team Effects: Nothing
Status: OK! / OK!


Arena: Center Stage
-Ceiling is now completely sealed off, preventing all weather effects.
-Moat is completely dried up, preventing use of all external Water attacks.
-A large quicksand whirlpool now engulfs the entire field.
-Elevated stone outcroppings now appear at the edges of the stadium. They're spread far apart from each other.

There is a whirlpool made of pure quicksand right in the middle of the arena. It now covers the entire field.

Any Pokemon stuck in the whirlpool will suffer a -2 stage drop to their Speed and complete inability to use contact or Electric moves. All attacks directed at any Pokemon trapped in the whirlpool will completely hit with exception of OHKO moves. Ground and Flying Pokemon are immune to the ill effects of the whirlpool, as well as Pokemon with the Levitate trait. However, if Flying and Levitating Pokemon are grounded, they'll suffer full effects of the quicksand whirlpool.

Any Pokemon can spend one action to escape the whirlpool, which they will generally succeed unless hit with an attack with 16 damage or greater, where they will fail and fall back in. If a Flying or Levitating Pokemon recovers their flight while in the whirlpool, they must still manually escape the whirlpool.

There are large stone outcroppings at the edge of the stadium so Pokemon who escape the quicksand have a place to stand. However, they're spread far apart from each other making contact moves nearly impossible unless the user is a Flying type or has the Levitate trait.


SimonSays attacks first.
Maxim attacks after.
 
#20
Simon becomes inspired! Simon used Inspiration Music!

"Is this the endgame, foe? Is this where we write our individual soliloquy? Because I am most confident in the fact that this battle will be over within the next 3 Rounds."

Viceroy: Bug Buzz (Ivan) ~ Clamber onto Stone Outcrop ~ Rock Slide

Electress: Clamber onto Stone Outcrop ~ Bounce (Ivan) ~ Thunder (Shadow)
IF Ivan would use an Offensive Dragon Move, use Me First (Ivan), pushing actions along and removing Bounce from the queue. This sub takes precedence.
IF you are in the quicksand when you would attack, Clamber onto Stone Outcrop and push actions back.
 
#21
"Well, I'm certainly not going down without a fight. If any soliloquy is sung, it'll be the one of your demise. Shadow, Ivan, finish him!"

Ivan: "Wait, do you mean..."

"Yes."

"Yes! DRACO METEOR!"

Shadow: Shadow Ball (Syclar)~Ominous Wind (Syclar)~Shadow Ball (Syclar)

Ivan: Draco Meteor + Draco Meteor Combo (Syclar)~Cooldown (Draco Meteor + Draco Meteor combo on Syclar)~Clamber on top of Stone Outcrop


For Both: If Syclar faints, and you are going to attack him, then redirect to Blitzle.
 
#22
Maxim, Misdreavus isn't trapped in the quicksand so it doesn't need to climb out of anything. You're free to change your actions if needed be.
 
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