1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Maxim vs Tort have to deal with an evil mind

Discussion in 'ASB' started by waterwarrior, Apr 3, 2012.

Thread Status:
Not open for further replies.
  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Well, lets see the rules...
    Ref's choice, you say? Well then... how about THE REF'S MIND?! MWAHAHAHAHAHAHAHAHAH!!!
    The Ref's Mind (open)


    Field Type- Varies
    Complexity- Simple-Super Intense
    Format- Varies
    Restrictions- Varies

    The Ref's Mind:
    The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!


    Oh, how delightful~
    Well lets see our victi- I mean... competitors!
    Well, as I'm tired right now, I believe all of you should be as well! Because of that, all Pokemon on the field are now Drowsy, and will fall asleep at the end of A1.

    Have fun, because you're in for a bumpy ride~

    Tort assigns items and actions
    Maxim assigns items and actions
    I ref
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Bump for Tort
  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    Monohm@Exp. Share
    Gurdurr@Lucky Egg

    Rest will be up w/in a few hours.
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Bumping for tort to issue his actions...
  5. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    Monohm: Charge, Thunder Dusclops, Thunder Dusclops. If Magneton targets you with Bide, Protect turn 3.
    Gurdurr: Hammer Arm Magneton, Drain Punch Magneton, Hammer Arm Magneton. If Magneton targets you with Bide, Protect turn 3.
  6. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    I have no training items, so let's issue my actions. Hmm, time to abuse that sub.

    Magneton: Teleport (Evasive)~Bide (Gurdurr)~Hold
    Dusclops: Ice Punch (Monohm)~Disable (Thunder-Monohm)~Ice Punch (Monohm)

    EDIT: Oh no, this arena's going to screw my brilliant plan over.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    I like how neither of you seemed to notice that you'll all be asleep A2, especially you Maxim... that, and holding stages of Bide don't count as being targeted with Bide, so the sub doesn't activate.

    Pre-Round stats:
    [​IMG]
    Flash
    HP: 90
    EN: 100

    [​IMG]
    Flatten
    HP: 100
    EN: 100
    [​IMG]
    Sovereign
    HP: 90
    EN: 100
    [​IMG]
    Calculus
    HP: 90
    EN: 100

    Speed order: Calculus -> Flash -> Flatten -> Sovereign

    Ah well, on with the show!
    Show Hide

    Action 1
    Calculus used Tele.... dodge? (7 EN)
    That doesn't sound nearly as good as Agilidodge

    Flash used Charge! (7 EN)
    Flash began storing electricity!

    Hammer Arm -> Calculus (6 EN)
    But it missed!
    Flatten's Speed lowered anyway, because ASB is a troll like that!

    Ice Punch -> Flash (6 EN)
    RNG roll (to crit, 1/16 crit) 15 = no crit
    RNG roll (to freeze, <=10 freeze) 53 = no freeze
    RNG roll (for Static) 71 = no Static
    (8+(4-3)1.5)(1.5) = 14.25 DMG

    Nighty night everyone!
    RNG roll (for intensity, <=2/3 one action)
    Flash- 1 = one action
    Flatten- 3 = two actions
    Calculus- 3 = two actions
    Sovereign- 2 = one action

    Action 2
    Everyone is asleep! Yay laziness!

    Action 3
    Calculus is asleep!

    Thunder -> Sovereign (9 EN)
    RNG roll (to hit, <=97 hit) 78 = hit
    RNG roll (to crit) 13 = no crit
    RNG roll (to para, <=30 para) 60 = no para
    (15+3+(3-5)1.5) = 15 DMG

    Flatten is still asleep!

    Ice Punch -> Flash (6 EN)
    RNG roll (to crit) 7 = no crit
    RNG roll (to freeze) 29 = no freeze
    RNG roll (for Static) 91 = no para
    (8+(4-3)1.5)(1.5) = 14.25 DMG


    Because I'm too lazy for flavor, I'll sum the round up: Drowsiness made this incredibly easy to ref, the rolls for the sleep duration actually surprised me, and Sovereign and Flash are the only two actually doing anything at there.

    Post-Round stats:
    [​IMG]
    Flash
    HP: 61
    EN: 84
    Charge (3a- +1 SpD, +3 BAP to Electric attacks)

    [​IMG]
    Flatten
    HP: 100
    EN: 94
    -1 Spe
    [​IMG]
    Sovereign
    HP: 75
    EN: 88
    [​IMG]
    Calculus
    HP: 90
    EN: 93

    Next round, in addition to their regular abilities, all four Pokemon get BOTH Super Luck and Sniper. Extra damage is fun, isn't it?
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    My brilliant plan, all foiled because of a really stupid Round 1 Arena...

    Calculus: Flash Cannon~Thunderbolt~Flash Cannon (All at Gurdurr)
    Sovereign: Ice Punch x3 (Monohm)
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    Monohm: Torment Dusclops, Rain Dance+Twister, Thunder Dusclops. If Gurdurr has less than 80 HP when you make your move, instead Rain Dance, Thunder Dusclops.
    Gurdurr: Bide-hold-Release at Magneton.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    And waterwarrior said... Let there be critical hits!
    I forgot to put Static rolls for the two Ice Punches before, and (although it didn't actually matter) I forgot Shield Dust as well.

    Pre-Round stats:
    [​IMG]
    Flash
    HP: 61
    EN: 84
    Charge (3a- +1 SpD, +3 BAP to Electric attacks)

    [​IMG]
    Flatten
    HP: 100
    EN: 94
    -1 Spe
    [​IMG]
    Sovereign
    HP: 75
    EN: 88
    [​IMG]
    Calculus
    HP: 90
    EN: 93

    In b4 I don't roll a single crit...
    Show Hide

    Action 1
    Flatten began storing energy! (6 EN)

    Flash Cannon -> Flatten (5 EN)
    RNG roll (to crit, <=2/16 crit) 12 = no crit
    RNG roll (to lower SpD) 14 = no lower
    (8+3+1+(5-2)1.5) = 16.5 DMG

    Torment -> Sovereign (12 EN)
    Aaaand... Sovereign is screwed.

    Sovereign can't use Ice Punch due to Torment!

    Action 2
    Still.... holding....

    Thunderbolt -> Flatten (6 EN)
    RNG roll (to crit) 10 = no crit
    RNG roll (to para) 63 = no para
    (10+3+5.5) = 18.5 DMG

    Flash used Rain Dance! (10 EN)
    It started to rain!

    Struggle -> Flash (5 EN)
    RNG roll (to crit) 9 = no crit
    RNG roll (for Static) 19 = Static
    (5+(4-3)1.5) = 6.5 DMG = 2.6 recoil
    Sovereign was paralyzed! (20%)

    Action 3
    Flatten released energy! (31 EN)
    (35x1.75) = 61.25 DMG

    Flash Cannon -> Flatten (5 EN)
    RNG roll (to crit) 9 = no crit
    RNG roll (to lower SpD) 74 = no lower
    (8+3+1+(5-2)1.5) = 16.5 DMG

    Thunder -> Sovereign (9 EN)
    RNG roll (to crit) 13 = no crit
    (15+3) = 18 DMG

    RNG roll (for full para, <=20 para) 7 = full para
    Sovereign was paralyzed! (Drop to 15%)


    Once again, too lazy to put actual flavor in. However, I was right. THE HELL IS WRONG WITH YOU, RANDOM.ORG?! YOU'RE SUPPOSED TO HAVE GIVEN ME MULTIPLE CRITS, NOT ONE!! RAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGEEEEEEE!!!!!!!!!

    Oh yeah, and Maxim's pretty much screwed because Bide is that good.

    Post-Round stats:
    [​IMG]
    Flash
    HP: 54
    EN: 53

    [​IMG]
    Flatten
    HP: 48
    EN: 57
    [​IMG]
    Sovereign
    HP: 54
    EN: 83
    Tormented (3a)
    Paralyzed (10%)
    [​IMG]
    Calculus
    HP: 29
    EN: 77

    Rain (3 rounds)

    And now, back to causing you both misery and woe. For the next round, an Adamant natured Gastly will appear. At the end of A3, he will use Explosion, hitting all three Pokemon on the field. That is, of course, if you guys don't KO it first.

    Tort, go make your orders!
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Bump for Tort...
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Um, if Tort doesn't post his actions today, I'm calling DQ on this. :/
  13. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    Placeholder. Have to go to bed now. I am sorry for all delays.
  14. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    Monohm: Hydro Pump Dusclops, Thunder Dusclops, Hydro Pump Dusclops.
    Gurdurr: Mach Punch Magneton, Mach Punch Magneton, Payback Dusclops.
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Alright guys, take down that Gurdurr!

    Dusclops: Thunderpunch+Brick Break Combo~Chill~Shadow Ball (All on Gurdurr)
    Magneton: Mirror Shot + Flash Cannon Combo~Chill~Thunderbolt (All on Gurdurr)
    For Both: If Gurdurr faints, redirect attacks to Monohm

    If my actions are illegal, please tell me.
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Oh, well shit, I completely forgot to mention that the Explosion will hit Sovereign for neutral damage... well, I'm an idiot.

    Pre-Round stats:
    [​IMG]
    Flash
    HP: 54
    EN: 53

    [​IMG]
    Flatten
    HP: 48
    EN: 57
    [​IMG]
    Sovereign
    HP: 54
    EN: 83
    Tormented (3a)
    Paralyzed (10%)
    [​IMG]
    Calculus
    HP: 29
    EN: 77


    Gastly
    HP: 90
    EN: Enough for an explosion

    Rain (3 rounds)

    YYEEEEEEEEEEA BEING A BASTARD
    Show Hide

    Action 1
    Mach Punch -> Calculus (3 EN)
    RNG roll (to crit) 15 = no crit
    (4+3-1+(5-3)1.5)(1.5) = 13.5 DMG

    Hydro Pump -> Sovereign (8 EN)
    RNG roll (to crit) 5 = no crit
    (12+3+(3-5)1.5) = 12 DMG

    Mirror Cannon -> Flatten ((5+6)1.5 -1 = 16 EN)
    RNG roll (to hit, <=93 hit) 11 = hit
    RNG roll (to crit) 12 = no crit
    RNG roll (to lower Acc, <=30 lower) 7 = lower
    RNG roll (to lower SpD, <=10 lower) 85 = no lower
    (15+3+1+(5-2)1.5) = 23.5 DMG
    Flatten's Acc fell!

    RNG roll (for full para, <=10 para) 44 = no para
    Electric Break -> Flatten ((6+6)1.5 = 18 EN
    RNG roll (to crit) 16 = no crit
    RNG roll (to para, <=10 para) 18 = no para
    (16+(4-3)1.5) = 17.5 DMG

    Action 2
    Mach Punch -> Calculus (7 EN)
    RNG roll (to hit, <=75 hit) 38 = hit
    RNG roll (to crit) 9 = no crit
    (4+3-1+(5-3)1.5)(1.5) = 13.5 DMG

    Thunder -> Sovereign (9 EN)
    RNG roll (to crit) 16 = no crit
    (15+3) = 18 DMG

    Calculus and Sovereign must cool down!

    Action 3
    Thunderbolt -> Flatten (6 EN)
    RNG rolls = irrelevant
    (10+3+5.5) = 18.5 DMG
    Flatten fainted!

    Hydro Pump -> Sovereign (8 EN)
    RNG roll (to crit) 16 = no crit
    (12+3+(3-5)1.5) = 12 DMG

    RNG roll (for full para) 71 = no para
    Shadow Ball -> Flash (5 EN)
    RNG roll (to crit) 3 = no crit
    (8+3+(2-2)1.5) = 11 DMG

    WHAT. THE. FU- BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMM!!!!
    Flash- RNG roll (to crit) 5 = no crit
    ((25x.75)+(3-3)1.5) = 18.75 DMG
    Sovereign- RNG roll (to crit) 5 = no crit
    (18.75)+(3-5)1.5) = 15.75 DMG
    Sovereign fainted!
    Calculus- RNG roll (to crit) 2 = no crit
    (18.75+(3-3)1.5)(.67) = 12.6 DMG
    Calculus fainted!

    Tortferngatr wins!


    Unfortunately for Maxim, even the two combos combined was not enough to KO Flatten, allowing Flatten to get off a second Mach Punch, which was able to put Calculus into KO range of the evil Gastly's Explosion, and Maxim's mons spent so much time focusing on KOing Flatten that Flash was able to survive the Explosion attack, while neither of Maxim's Pokemon were lucky enough to survive the hit!

    Post-Round stats:
    [​IMG]
    Flash
    HP: 24
    EN: 28

    [​IMG]
    Flatten
    HP: -12
    EN: KO
    [​IMG]
    Sovereign
    HP: -4
    EN: KO
    [​IMG]
    Calculus
    HP: -11
    EN: KO

    Tortferngatr gets 2 CC and a win!
    Flash the Monohm gets 1 EC, 3 MC (+1 from EXP. Share), and 2 KOC
    Flatten the Gurdurr gets 1 EC, 2 MC, and 1 DC, and a choice of 1 EC or 1 DC from Lucky Egg

    Maxim gets 2 CC and a loss!
    Sovereign the Dusclops gets 1 EC and 2 MC
    Calculus the Magneton gets 1 EC and 2 MC

    I get 5 UC

    Good game you guys!
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)