Maxim vs Waterwarrior

Maxim vs Waterwarrior
  • 2v2 Doubles
  • 2 Recovers & 5 Chills per Pokémon
  • 1 Hour DQ
  • 2 Substitutions per Pokémon
  • No Megas
  • All Abilities
  • Training Items
  • Switch = KO
  • ASB Arena
Maxim's Team

Salazar [Pignite] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Fire/Fighting


Abilities:
Blaze/Thick Fat (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (55/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 4/9
MC: 0
AC: 4/5

Attacks (22):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurance
Head Smash
Flamethrower
Flare Blitz

Body Slam
Endeavor
Magnitude
Sleep Talk
Yawn

Protect
Fire Blast
Scald
Wild Charge
Grass Knot

Clauncher [Archer] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Water


Abilities:
Mega Launcher


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 38 (44/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0

Attacks (19):
Splash
Water Gun
Water Sport
Vicegrip
Bubble
Flail
Bubblebeam
Swords Dance
Aqua Jet*
Water Pulse

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Surf
Protect
Double Team
Substitute
Sludge Bomb

Waterwarrior's Team

Ralts (Link) Male
Nature: Impish (+Def, -SpA)
Type: Psychic/Fairy
Abilities: Synchronize/ Trace/ Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18 total)
Physical:
Shadow Sneak

Special:
Confusion
Grass Knot
Magical Leaf
Psychic
Psyshock
Shadow Ball

Status:
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Teleport
Will-o-Wisp

Kirlia (Zelda) Female
Type: Psychic/Fairy
Nature: Bold (+Def, -Atk)

Abilities: Synchronize/ Trace/ Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 0
AC: 3/5

Attacks: (24/ 101 total moves)
Physical:
Shadow Sneak

Special:
Confusion
Dazzling Gleam
Future Sight
Grass Knot
Magical Leaf
Psychic
Psyshock
Shadow Ball
Thunderbolt

Status:
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Hypnosis
Imprison
Lucky Chant
Protect
Teleport
Will-o-Wisp

  1. Maxim equips & orders
  2. WW orders as well
  3. I will ref
  4. WW orders
  5. Maxim stalls
  6. Me again
  7. Go back to 1 and repeat till someone wins
 
Last edited:
Salazar (Pignite): Flare Blitz (Kirlia)~Flamethrower (Ralts)~Flare Blitz (Kirlia)
If Flare Blitz is disabled when you act A3, then use Head Smash (Kirlia) that action instead.

Archer (Clauncher): Sludge Bomb (Kirlia)~Helping Hand~Sludge Bomb (Kirlia)
If Encore is used such that you would be forced into Helping Hand, then use Crabhammer (Kirlia) that action instead.

For both: If your current target is using a successful Protective/Evasive move, then redirect to the other target.
 



HP: 100 | HP: 90
En: 100 | En: 100
Boost: | Boost:
Status: | Status:
Other: | Other:

VS


HP: 90 | HP: 90
En: 100 | En: 100
Boost: | Boost:
Status: | Status:
Other: | Other:
Zelda used Psychic!
RNG Roll (To Crit) [<=625 Yes]: 6203/10000 (No)
RNG Roll (-1 SpD) [<=625 Yes]: 6835/10000 (No)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 21.75 damage (Salazar)
-6 energy


Salazar used Flare Blitz!
RNG Roll (To Crit) [<=625 Yes]: 4950/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 243/10000 (Yes)
(12 + 3) x 1.0 = 15 ~ 15 damage (Zelda)
Salazar was hurt by recoil! (-5 Hp)
Zelda was burned!
-8 energy


Link used Psychic!
RNG Roll (To Crit) [<=625 Yes]: 2199/10000 (No)
RNG Roll (-1 SpD) [<=625 Yes]: 7019/10000 (No)
(10 + 3 - 1.5) x 1.5 = 17.25 ~ 44 damage (Salazar)
-6 energy

Archer used Sludge Bomb!
RNG Roll (To Crit) [<=625 Yes]: 1704/10000 (No)
RNG Roll (To Poison) [<=3000 Yes]: 2683/10000 (Yes)
(9) x 1.5 = 13.5 ~ 28.5 damage (Zelda)
Zelda was poisoned!
-7 energy

Zelda was hurt by it's burn! (-2 Hp)
Zelda was hurt by it's poison! (-2 Hp)


Archer used Helping Hand!
Archer is ready to help Salazar!
-13 energy


Zelda used Psychic!
RNG Roll (To Crit) [<=625 Yes]: 1514/10000 (No)
RNG Roll (-1 SpD) [<=625 Yes]: 9951/10000 (No)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 65.75 damage (Salazar)
-10 energy


Salazar used Flamethrower!
RNG Roll (To Crit) [<=625 Yes]: 8688/10000 (No)
(18 + 3 + 3) x 1.0 = 24 ~ 24 damage (Link)
-6 energy


Link used Psychic!
RNG Roll (To Crit) [<=625 Yes]: 8236/10000 (No)
RNG Roll (-1 SpD) [<=625 Yes]: 4377/10000 (No)
(10 + 3 - 1.5) x 1.5 = 17.25 ~ 83 damage (Salazar)
-10 energy

Zelda was hurt by it's burn! (-2 Hp)
Zelda was hurt by it's poison! (-2 Hp)


Zelda used Psychic!
RNG Roll (To Crit) [<=625 Yes]: 7228/10000 (No)
RNG Roll (-1 SpD) [<=625 Yes]: 1559/10000 (No)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 104.75 damage (Salazar)
-14 energy


Salazar fainted!

Link used Disable!
Ancher's Sludge Bomb was disabled! (6a)
-7 energy

Archer used Sludge Bomb!
But it failed!

Zelda was hurt by it's burn! (-2 Hp)
Zelda was hurt by it's poison! (-2 Hp)



HP: KO | HP: 90
En: KO | En: 80
Boost: | Boost:
Status: | Status:
Disabled Sludge Bomb (5a) Other: | Other: Disabled Sludge Bomb (5a)

VS


HP: 66 | HP: 49
En: 77 | En: 70
Boost: | Boost:
Burned, Poisoned Status: | Status: Burned, Poisoned
Other: | Other:
 
Last edited:
Flamethrower was actually at Link, so he should have 62 HP (24 DMG from the attack + burn) and Zelda should have 53 HP

Get teh Clauncher plz

Zelda: Thunderbolt -> Dazzling Gleam -> Thunderbolt

Link: Psyshock -> Psychic -> Psyshock

For both:
If successful P/E move, Chill and push back
If Double Team clones are up when you would attack, Magical Leaf and push back
 


HP: KO | HP: 90
En: KO | En: 80
Boost: | Boost:
Status: | Status:
Disabled Sludge Bomb (5a) Other: | Other: Disabled Sludge Bomb (5a)

VS


HP: 66 | HP: 49
En: 77 | En: 70
Boost: | Boost:
Burned, Poisoned Status: | Status: Burned, Poisoned
Other: | Other:
Zelda used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 1325/10000 (No)
RNG Roll (To Paralyze) [<=625 Yes]: 3691/10000 (No)
(9) x 1.5 = 13.5 ~ 13.5 damage (Archer)
-7 energy


Link used Psyshock!
RNG Roll (To Crit) [<=625 Yes]: 4693/10000 (No)
(8 + 3 - 3) x 1.0 = 8 ~ 21.5 damage (Salazar)
-5 energy

Archer used High Tide!
RNG Roll (To Crit) [<=625 Yes]: 632/10000 (No) (Zelda)
RNG Roll (To Crit) [<=625 Yes]: 8060/10000 (No) (Link)
(15.1875 + 3) x 1.0 = 18.1875 ~ 18.1875 damage (Zelda)
(15.1875 + 3) x 1.0 = 18.1875 ~ 18.1875 damage (Link)
-30.5 energy

Zelda was hurt by it's burn! (-2 Hp)
Zelda was hurt by it's poison! (-2 Hp)


Zelda used Dazzling Gleam!
RNG Roll (To Crit) [<=625 Yes]: 9262/10000 (No)
(8 + 3) x 1.0 = 11 ~ 32.5 damage (Archer)
-5 energy


Link used Psychic!
RNG Roll (To Crit) [<=625 Yes]: 6950/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 6980/10000 (No)
(7 + 3 - 3) x 1.0 = 7 ~ 39.5 damage (Salazar)
-4.5 energy

Archer is tired!
Archer has to Cooldown!

Zelda was hurt by it's burn! (-2 Hp)
Zelda was hurt by it's poison! (-2 Hp)


Zelda used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 2223/10000 (No)
RNG Roll (To Paralyze) [<=625 Yes]: 3189/10000 (No)
(9) x 1.5 = 13.5 ~ 53 damage (Archer)
-7 energy


Link used Psyshock!
RNG Roll (To Crit) [<=625 Yes]: 6970/10000 (No)
(8 + 3 - 3) x 1.0 = 8 ~ 61 damage (Salazar)
-5 energy

Archer used High Tide!
RNG Roll (To Crit) [<=625 Yes]: 5961/10000 (No) (Zelda)
RNG Roll (To Crit) [<=625 Yes]: 2335/10000 (No) (Link)
(15.1875 + 3) x 1.0 = 18.1875 ~ 44.375 damage (Zelda)
(15.1875 + 3) x 1.0 = 18.1875 ~ 36.375 damage (Link)
-58.5 energy

Archer fainted due to energy exhaustion!



HP: KO | HP: KO
En: KO | En: KO
Boost: | Boost:
Status: | Status:
Disabled Sludge Bomb (5a) Other: | Other: Disabled Sludge Bomb (5a)

VS

HP: 30 | HP: 05
En: 62 | En: 51
Boost: | Boost:
Burned, Poisoned Status: | Status: Burned, Poisoned
Other: | Other:

Waterwarrior wins 1 CC
Zelda gets 1 EC, 3 MC, 1 AC & 1 KO

Link gets 1 EC, 3 MC, 1 AC & 1 KO

Maxim gets 1 CC
Salazar gets gets 1 EC, 3 MC, 1 AC
Archer gets 1 EC, 3 MC, 1 AC

I get 6 UC
 

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