A lone plane lands at an undisclosed Airport somewhere in the United States, and a duo of figures come out of the plane to greet four combatants.
Nora: You sure about this Maxim?
Maxim: Of course I am, what could possibly go wrong?
Then the camera turned on.
"Welcome everybody. It's the moment you've all been waiting for! My last 1K match was cancelled, but now I have an even greater challenge for these four lucky contestants (*camera pans to a shot of each battler). This is...Total Drama World To---"
"Uh, Maxim, somebody already has that name for their competition..."
"Really? Blasted copyrights. I'll think up a name later, for now let's check on the rules for this battle."
"...Really? That's got to be the worst name I've ever heard."
"Whatever, now let's introduce our contestants!"
"In Seat 12A, we have the illustrious Smogon Moderator, Elevator Music!"
Team Elevator Music:
Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 40
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Splash(*)
Tackle(*)
Aqua Ring
Captivate
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap
Confuse Ray(*)
Hypnosis(*)
Mirror Coat(*)
Brine
Dragon Pulse
DragonBreath
Haze
Double Team(*)
Ice Beam(*)
Scald(*)
Blizzard
Bulldoze
Dive
Dragon Tail
Endure
Hail
Hidden Power (Electric, 7)
Light Screen
Protect
Rest
Substitute
Surf
Toxic
Icy Wind
Magic Coat
Mud-Slap
Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 39
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
Poison Powder(*)
Razor Leaf(*)
Stun Spore(*)
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind
Encore(*)
Fake Tears(*)
Worry Seed(*)
GrassWhistle
Memento
Switcheroo
Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Grass Knot
Light Screen
Protect
Psychic
Safeguard
Shadow Ball
Substitute
Swagger
Thief
Toxic
U-turn
Steelix [Haganeiru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 46
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Autotomize
Bind
Crunch
Curse
Double-Edge
DragonBreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang
Block
Heavy Slam
Rock Blast
Stealth Rock
Bide
Bulldoze
Dig
Dragon Tail
Earthquake
Explosion
Fissure
Gyro Ball
Protect
Rest
Roar
Skull Bash
Swagger
Taunt
Torment
Toxic
Aqua Tail
Body Slam
Endure
Magnet Rise
"And in Seat 10B, we have active ref and Tangrowth fan Typon77!"
Team Typon:
Krilowatt [Tammy] (F)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 3/5
Attacks: (21)
Physical
Aqua Jet
Ice Shard
Tackle
Special
Bubble
Discharge
Earth Power
Hydro Pump
Ice Beam
Scald
Thunderbolt
Thundershock
Volt Switch
Status
Charge
Confuse Ray
Counter
Detect
Endure
Imprison
Metronome
Mirror Coat
Substitute
Colossoil [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks: (36)
Physical
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dragon Tail
Earthquake
Fake Out
Fire Fang
Flail
Horn Attack
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Tackle
Thunder Fang
U-Turn
Special
Bubblebeam
Mud Bomb
Mud Shot
Water Spout
Status
Double Team
Encore
Leer
Protect
Substitute
Taunt
Torment
Garchomp(*) [Junior] (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Bio: Junior has been with me since the start. His loyalty and strength have been key to my success. Although he's aware of his immense power, he knows how to responsibly wield it. His loyalty will sometimes get him into situations that he cannot handle by himself, but his lifelong friend, Resistor, is always there to back him up when needed.
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) [UNLOCKED]: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: Class 4
Weight Class: Class 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks: (18)
Physical
Aqua Tail
Body Slam(*)
Dig(*)
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Outrage(*)
Rock Slide(*)
Sand Tomb(*)
Shadow Claw
Slash(*)
Tackle(*)
Take Down(*)
Special
Dragon Rage(*)
Status
Protect(*)
Sand-Attack(*)
Sandstorm(*)
Scary Face(*)
"And in Seat 21C, we have the always mysterious, the travelling, The Wanderer!"
Team Wanderer:
Hydreigon [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
Classy, affable, and truly depraved, Lucius is as valuable to his teammates as he is reviled. Now that I think about it, how DID he get into the wanderer's team, anyway?
Nature: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: Mastered!
MC: 0
Attacks (21 total):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Outrage
Double Hit
Tri-Attack
Egg:
Earth Power
Dark Pulse
Thunder Fang
Head Smash
TM:
Toxic
Taunt
Protect
Thunder Wave
Flamethrower
Gallade [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.
Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Steadfast, Justified (DW)
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (33 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Egg:
Confuse Ray
Shadow Sneak
Encore
TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break
Past Gen:
Ice Punch
Thunderpunch
Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.
Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Frisk, Limber, Cursed Body
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (20 total):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Egg:
Yawn
Meteor Mash
Foul Play
TM:
Toxic
Will-o-Wisp
Protect
Taunt
"And last but not least, we have in Seat 47D the pony and water type fan Waterwarrior!"
Team Waterwarrior:
Alakazam* (Houdin) Male ♫
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks: (23 total)
Physical:
Fire Punch*
Special:
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Psybeam
Psychic*
Psyshock*
Shadow Ball*
Status:
Ally Switch
Calm Mind
Disable
Encore*
Guard Swap*
Kinesis
Miracle Eye
Protect
Recover
Reflect
Substitute
Taunt
Teleport*
Swampert (Kippy) Male ♫
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks: (24 total)
Physical:
Avalanche*
Dig*
Earthquake
Endeavor
Hammer Arm
Return
Tackle*
Take Down
Waterfall*
Special:
Hydro Pump
Mud Bomb
Mud-slap*
Mud Shot
Water Gun*
Status:
Bide*
Curse*
Double Team
Foresight*
Growl*
Mirror Coat
Mud Sport*
Protect
Rest*
Yawn*
Ditto (Beast Boy) -
Nature: Quirky
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW ability- UNLOCKED): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: N/A
MC: N/A
DC: 5/5
Attacks: (1 total- complete movepool!)
Status:
Transform
"With all of the competitors listed, we have finally arrived at our first destination, a place in my home state of Oklahoma known as Woolaroc. This place was formerly the mansion of...I believe it was Frank Phillips, oil tycoon. Nowadays its a museum, but for some odd reason they wouldn't let us fight inside the museum, so we're fighting outside in a rather plain field. Although there is one surprise."
Arena: Woolaroc Grounds
The outside of this museum has a large pond in the center, wrapped around with a somewhat steep hill of grass. This pond's water is plentiful enough to give +2 BAP to any Water moves that use it as a water source (such as Surf). There's a fence around the outside of the arena that is normally just a standard wire fence, but has been rigged by Maxim to be an Electric Fence. If a pokemon suffers 20 or more damage in a single attack, the force will be so great that the both the attacking pokemon and the target pokemon will be forced into the fence and receive 5 extra damage (multiplied with any weaknesses or resistances) and lose 6 energy. Other than that, all moves can be used.
Summary:
+2 BAP to any water move that uses an outside force
Natural Arena
Electric Fence (Any attack that exceeds 20 Damage will force both the attacker and defender to take 5 electric damage and 6 energy)
"You rigged the Arena?!"
"Well, yeah! What kind of battle would this be without spicing things up a bit?"
At this point, one of the competitors chimed up with a "Hey, how will we get there?"
"I'm glad you asked, each of your seats is equipped with a parachute..."
Maxim then pushed a button to an alarmed "NOOOO!" from the rest of the competitors, as they plummeted to the arena, until the parachutes came out.
"Now let's get this party started!"
Turn order:
Elevator Music sends out Pokemon and items
Typon sends out Pokemon and items
The Wanderer sends out Pokemon and items
Waterwarrior sends out Pokemon and items
All competitors PM Actions to me
I ref
All competitors PM Actions to me
I ref
Repeat ad naseum.
EDIT: Hold on, we never said what the switch rules are. To prevent confusion I'm going to go with Switch=KO if you guys are ok with that.
Nora: You sure about this Maxim?
Maxim: Of course I am, what could possibly go wrong?
Then the camera turned on.
"Welcome everybody. It's the moment you've all been waiting for! My last 1K match was cancelled, but now I have an even greater challenge for these four lucky contestants (*camera pans to a shot of each battler). This is...Total Drama World To---"
"Uh, Maxim, somebody already has that name for their competition..."
"Really? Blasted copyrights. I'll think up a name later, for now let's check on the rules for this battle."
"Ah, I have it! I'll name this Maxim's World Tour Bonanza!"Rules said:3v3v3v3 Singles 1K Celebration Redux
3 Day DQ Players (That's you), 5 Days Ref (That's me)
No Sequences
Fully Evolved Mons
1 Substitution per Pokemon
Items=On
All Abilities
Arena: Maxim's World Tour
All Aboard!
Recently, Maxim got a hold of a plane, a license, and quite a bit of jet fuel. What's he going to do with it? Well, take these battlers to the ends of the earth that's what! Yep, every round the battlers will get on the plane and head off to a number of fantastic and ridiculously dangerous places on the earth (Or a stereotype thereof). From America to Nova Scotia, from Germany to China, there's no place he won't go to cause these contestants misery.
Each round, a location on Earth will be chosen and a battlefield will be created based on the location. For instance:
As for the location itself, it will rotate between each of the seven continents in the following order.Australian Outback:
Endless Sunny Day
Angry Kangaroos will harass the players (will be more detailed in the actual battle)
Ground attacks increased by 3 BAP
No water source
1st: North America
2nd: South America
3rd: Europe
4th: Africa
5th: Asia
6th: Australia
7th: Antarctica
To add even further pain to the challengers, Maxim will occasionally create challenges, a la Wario Ware, that will cost any pokemon that doesn't succeed 1/10th of their total hp and 8 energy.
Do you have what it takes to win this insane competition?
Summary:
Constantly changing arena
Challenges (-1/10th HP and 8 EN for failure)
After that is done, the thread will be posted, and each person will send out their pokemon in the order of their acceptance. Once all of the pokemon are out, each contestant will PM actions to me, two per round (Unless there's something saying I have to do three actions :/).
Now this is really important, you MUST be active in this match. If you go over the DQ time once, I will VM you to post actions soon or face DQ. If you go over DQ twice, the other players can decide whether to VM or DQ you. If you do it three times, you will be automatically disqualified, unless you have PM'd/VM'd me and the other competitors in advance. If you need, I can extend the DQ time.
"...Really? That's got to be the worst name I've ever heard."
"Whatever, now let's introduce our contestants!"
"In Seat 12A, we have the illustrious Smogon Moderator, Elevator Music!"
Team Elevator Music:
Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 40
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Splash(*)
Tackle(*)
Aqua Ring
Captivate
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap
Confuse Ray(*)
Hypnosis(*)
Mirror Coat(*)
Brine
Dragon Pulse
DragonBreath
Haze
Double Team(*)
Ice Beam(*)
Scald(*)
Blizzard
Bulldoze
Dive
Dragon Tail
Endure
Hail
Hidden Power (Electric, 7)
Light Screen
Protect
Rest
Substitute
Surf
Toxic
Icy Wind
Magic Coat
Mud-Slap
Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 39
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
Poison Powder(*)
Razor Leaf(*)
Stun Spore(*)
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind
Encore(*)
Fake Tears(*)
Worry Seed(*)
GrassWhistle
Memento
Switcheroo
Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Grass Knot
Light Screen
Protect
Psychic
Safeguard
Shadow Ball
Substitute
Swagger
Thief
Toxic
U-turn
Steelix [Haganeiru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 46
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Autotomize
Bind
Crunch
Curse
Double-Edge
DragonBreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang
Block
Heavy Slam
Rock Blast
Stealth Rock
Bide
Bulldoze
Dig
Dragon Tail
Earthquake
Explosion
Fissure
Gyro Ball
Protect
Rest
Roar
Skull Bash
Swagger
Taunt
Torment
Toxic
Aqua Tail
Body Slam
Endure
Magnet Rise
"And in Seat 10B, we have active ref and Tangrowth fan Typon77!"
Team Typon:
Krilowatt [Tammy] (F)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 3/5
Attacks: (21)
Physical
Aqua Jet
Ice Shard
Tackle
Special
Bubble
Discharge
Earth Power
Hydro Pump
Ice Beam
Scald
Thunderbolt
Thundershock
Volt Switch
Status
Charge
Confuse Ray
Counter
Detect
Endure
Imprison
Metronome
Mirror Coat
Substitute
Colossoil [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks: (36)
Physical
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dragon Tail
Earthquake
Fake Out
Fire Fang
Flail
Horn Attack
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Tackle
Thunder Fang
U-Turn
Special
Bubblebeam
Mud Bomb
Mud Shot
Water Spout
Status
Double Team
Encore
Leer
Protect
Substitute
Taunt
Torment
Garchomp(*) [Junior] (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Bio: Junior has been with me since the start. His loyalty and strength have been key to my success. Although he's aware of his immense power, he knows how to responsibly wield it. His loyalty will sometimes get him into situations that he cannot handle by himself, but his lifelong friend, Resistor, is always there to back him up when needed.
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) [UNLOCKED]: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: Class 4
Weight Class: Class 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks: (18)
Physical
Aqua Tail
Body Slam(*)
Dig(*)
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Outrage(*)
Rock Slide(*)
Sand Tomb(*)
Shadow Claw
Slash(*)
Tackle(*)
Take Down(*)
Special
Dragon Rage(*)
Status
Protect(*)
Sand-Attack(*)
Sandstorm(*)
Scary Face(*)
"And in Seat 21C, we have the always mysterious, the travelling, The Wanderer!"
Team Wanderer:
Hydreigon [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
Classy, affable, and truly depraved, Lucius is as valuable to his teammates as he is reviled. Now that I think about it, how DID he get into the wanderer's team, anyway?
Nature: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: Mastered!
MC: 0
Attacks (21 total):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Outrage
Double Hit
Tri-Attack
Egg:
Earth Power
Dark Pulse
Thunder Fang
Head Smash
TM:
Toxic
Taunt
Protect
Thunder Wave
Flamethrower
Gallade [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.
Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Steadfast, Justified (DW)
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (33 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Egg:
Confuse Ray
Shadow Sneak
Encore
TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break
Past Gen:
Ice Punch
Thunderpunch
Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.
Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Frisk, Limber, Cursed Body
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (20 total):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Egg:
Yawn
Meteor Mash
Foul Play
TM:
Toxic
Will-o-Wisp
Protect
Taunt
"And last but not least, we have in Seat 47D the pony and water type fan Waterwarrior!"
Team Waterwarrior:
Alakazam* (Houdin) Male ♫
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks: (23 total)
Physical:
Fire Punch*
Special:
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Psybeam
Psychic*
Psyshock*
Shadow Ball*
Status:
Ally Switch
Calm Mind
Disable
Encore*
Guard Swap*
Kinesis
Miracle Eye
Protect
Recover
Reflect
Substitute
Taunt
Teleport*
Swampert (Kippy) Male ♫
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks: (24 total)
Physical:
Avalanche*
Dig*
Earthquake
Endeavor
Hammer Arm
Return
Tackle*
Take Down
Waterfall*
Special:
Hydro Pump
Mud Bomb
Mud-slap*
Mud Shot
Water Gun*
Status:
Bide*
Curse*
Double Team
Foresight*
Growl*
Mirror Coat
Mud Sport*
Protect
Rest*
Yawn*
Ditto (Beast Boy) -
Nature: Quirky
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW ability- UNLOCKED): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: N/A
MC: N/A
DC: 5/5
Attacks: (1 total- complete movepool!)
Status:
Transform
"With all of the competitors listed, we have finally arrived at our first destination, a place in my home state of Oklahoma known as Woolaroc. This place was formerly the mansion of...I believe it was Frank Phillips, oil tycoon. Nowadays its a museum, but for some odd reason they wouldn't let us fight inside the museum, so we're fighting outside in a rather plain field. Although there is one surprise."
Arena: Woolaroc Grounds
The outside of this museum has a large pond in the center, wrapped around with a somewhat steep hill of grass. This pond's water is plentiful enough to give +2 BAP to any Water moves that use it as a water source (such as Surf). There's a fence around the outside of the arena that is normally just a standard wire fence, but has been rigged by Maxim to be an Electric Fence. If a pokemon suffers 20 or more damage in a single attack, the force will be so great that the both the attacking pokemon and the target pokemon will be forced into the fence and receive 5 extra damage (multiplied with any weaknesses or resistances) and lose 6 energy. Other than that, all moves can be used.
Summary:
+2 BAP to any water move that uses an outside force
Natural Arena
Electric Fence (Any attack that exceeds 20 Damage will force both the attacker and defender to take 5 electric damage and 6 energy)
"You rigged the Arena?!"
"Well, yeah! What kind of battle would this be without spicing things up a bit?"
At this point, one of the competitors chimed up with a "Hey, how will we get there?"
"I'm glad you asked, each of your seats is equipped with a parachute..."
Maxim then pushed a button to an alarmed "NOOOO!" from the rest of the competitors, as they plummeted to the arena, until the parachutes came out.
"Now let's get this party started!"
Turn order:
Elevator Music sends out Pokemon and items
Typon sends out Pokemon and items
The Wanderer sends out Pokemon and items
Waterwarrior sends out Pokemon and items
All competitors PM Actions to me
I ref
All competitors PM Actions to me
I ref
Repeat ad naseum.
EDIT: Hold on, we never said what the switch rules are. To prevent confusion I'm going to go with Switch=KO if you guys are ok with that.