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Completed Maxim's 2k Extravaganza!

Discussion in 'ASB' started by Yarnus of Bethany, Nov 24, 2012.

  1. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    This is a placeholder for the mons. I'll post again when I'm done. Sorry for the delay.
    Kingdra (open)

    [​IMG]
    Kingdra "Legolas" (M)
    Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

    Type: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18
    +11% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Dragon Pulse
    Hydro Pump
    Twister
    Dragon Dance
    Yawn

    Muddy Water
    Octazooka
    Outrage
    Endure
    Disable
    Clear Smog
    Flail
    Bide

    Rain Dance
    Ice Beam
    Dive
    Surf
    Icy Wind
    Double Team
    Bounce
    Protect
    Scald
    Rest
    Hidden Power (Fire 7)
    Sleep Talk
    Draco Meteor
    Blizzard
    Toxic
    Waterfall
    Hyper Beam
    Hail
    Iron Head
    Substitute
    Facade
    Return

    Total: 43/72

    Slowking (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Bold (+Defense, -Attack)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Water Pulse
    Zap Cannon
    Brine
    Pay Day
    Body Slam

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Swagger
    Trick Room

    Total: 58/117

    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 4
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split

    Total: 38/90

    Cyclohm (OT Galladiator) (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment

    Total: 52/85


    Haxorus (open)
    [​IMG]

    Haxorus "Frodo" (M)
    Nature: Jolly (+15% Speed, -Special Attack, +14% Accuracy)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21
    +14% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Outrage
    Giga Impact
    Taunt
    Guillotine
    Dragon Dance
    Dragon Pulse
    Swords Dance

    Counter
    Night Slash
    Endure
    Reversal
    Focus Energy
    Razor Wind
    Harden

    X-Scissor
    Dig
    Double Team
    Endeavor
    Iron Tail
    Aqua Tail
    Superpower
    Sleep Talk
    Protect
    Toxic
    Rest
    Payback
    Poison Jab
    Aerial Ace
    Facade
    Return
    Frustration
    Substitute
    Rock Slide
    Earthquake
    Brick Break
    Draco Meteor
    Low Kick
    Snore
    Hone Claws
    Roar
    Hidden Power (Grass 7)
    Sunny Day
    Hyper Beam
    Rain Dance
    Rock Tomb
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Bulldoze
    Dragon Tail
    Grass Knot
    Swagger
    Rock Smash
    Cut
    Surf
    Strength

    Total: 68/68 - MOVEPOOL COMPLETE
    Dragonite (open)
    [​IMG]

    Dragonite "Sam" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Safeguard
    Hyper Beam
    Dragon Tail
    Dragon Rush
    Aqua Tail
    Dragon Dance
    Fire Punch
    Thunderpunch
    Roost

    Extremespeed
    Aqua Jet
    Water Pulse
    Haze
    Mist
    Horn Drill
    Body Slam
    Endure
    Focus Punch
    Dynamicpunch
    Shock Wave
    Zap Cannon
    Bide

    Toxic
    Protect
    Thunderbolt
    Hidden Power (Grass 7)
    Draco Meteor
    Dragon Pulse
    Icy Wind
    Flamethrower
    Substitute
    Ice Beam
    Light Screen
    Frustration
    Return
    Rest
    Double Team
    Dive
    Sky Drop
    Fly
    Heat Wave
    Bind
    Superpower
    Ice Punch
    Iron Head
    Iron Tail
    Fire Blast
    Blizzard
    Thunder
    Brick Break
    Rock Slide
    Surf
    Rain Dance
    Hail
    Aerial Ace
    Earthquake
    Stone Edge
    Bulldoze


    Vs.
    Sovereign (open)

    [​IMG]
    Dusknoir [Sovereign] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks (34):
    Fire Punch
    Ice Punch
    Thunder Punch
    Shadow Punch
    Gravity
    Bind
    Leer
    Nightshade
    Disable
    Foresight
    Future Sight
    Astonish
    Curse
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Mean Look
    Payback

    Faint Attack
    Imprison
    Pain Split

    Spite
    Endure
    Dynamic Punch

    Protect
    Taunt
    Shadow Ball
    Earthquake
    Ice Beam
    Brick Break
    Rock Slide
    Trick Room

    Alurani (open)

    [​IMG]
    Roselia(*) [Alurani] (F)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 104 (90*1.15^)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (33):
    Weather Ball
    Sweet Scent
    Absorb(*)
    Poison Sting
    Growth(*)
    Water Sport(*)
    Stun Spore(*)
    Mega Drain(*)
    Leech Seed
    Magical Leaf
    Grasswhistle
    Worry Seed(*)
    Giga Drain
    Toxic Spikes
    Toxic
    Aromatherapy
    Synthesis
    Petal Dance

    Sleep Powder (*)
    Spikes (*)
    Leaf Storm(*)
    Extrasensory
    Pin Missile

    Venoshock
    Hidden Power Ground (6)
    Endure
    Shadow Ball(*)
    Protect(*)
    Sludge Bomb(*)
    Double Team
    Sunny Day
    Substitute
    Cut

    Kimli (open)

    [​IMG]
    Snorlax [Kimli] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC:6/6
    MC:0
    DC:5/5

    Attacks (42):
    Headbutt
    Belly Drum
    Body Slam
    Yawn
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Rollout
    Crunch
    Sleep Talk
    Rest
    Heavy Slam
    Giga Impact
    Block

    Counter
    Double-Edge
    Zen Headbutt

    Seed Bomb
    Fire Punch
    Thunderpunch
    Ice Punch
    Dynamicpunch

    Bide
    Psychic
    Protect
    Reflect
    Earthquake
    Ice Beam
    Blizzard
    Hyper Beam
    Thunderbolt
    Thunder
    Zap Cannon
    Flamethrower
    Fire Blast
    Shadow Ball
    Brick Break
    Rock Slide
    Retaliate
    Surf

    Origin (open)

    [​IMG]
    Stratagem [Origin] (M)
    Modest Nature (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC:9/9
    MC:0
    DC:5/5

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (31):
    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Rock Polish
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Electro Ball

    Paleo Wave
    Metal Sound
    Earth Power

    Heat Wave
    Swift
    Endure

    Stealth Rock
    Double Team
    Calm Mind
    Giga Drain
    Protect
    Energy Ball
    Flamethrower
    Hidden Power Water 6
    Toxic
    Substitute
    Shadow Ball
    Volt Switch

    Nora (open)

    [​IMG]
    Volcarona(*) [Nora] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC:6/6
    MC:0
    DC:5/5

    Attacks (39):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Gust
    Take Down(*)
    Amnesia
    Bug Buzz
    Flame Charge
    Flare Blitz
    Fire Spin
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Hurricane
    Rage Powder
    Fiery Dance

    Foresight
    Endure
    Morning Sun(*)
    Harden(*)
    Magnet Rise(*)

    Roost
    Giga Drain
    Signal Beam
    Tailwind

    Sunny Day
    Flamethrower
    Fire Blast
    Overheat
    Hidden Power Electric 7
    Solarbeam
    Safeguard
    Toxic
    Psychic(*)
    Will-o-Wisp(*)
    Protect(*)
    Substitute
    Swagger
    Struggle Bug
    U-Turn
    Fly

    Special Moves:
    Dispel

    Diagnos (open)

    [​IMG]
    Arghonaut(*) [Diagnos] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (31):
    Night Slash
    Waterfall
    Constrict
    Aqua Jet
    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Arm Thrust(*)
    Mach Punch
    Taunt
    Revenge
    Submission
    Focus Punch

    Circle Throw
    Bulk Up (*)
    Recover(*)
    Ice Punch (*)
    Drain Punch
    Cross Chop

    Knock Off
    Soak
    Foul Play
    Gunk Shot

    Endure
    Protect (*)
    Earthquake (*)
    Bulldoze
    Substitute(*)
    Poison Jab
    Rock Slide
    Surf

  2. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    The stage is set for a gripping battle between two powerful opponents. Maxim, you must send out first.
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Bump! Maxim, you still doing this?
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    I stood up on top of the tower. Ages ago this place was used by people who according to legend could see the future. Auroras swirled about, and the wind blew fiercely as I waited for my opponent. Eventually, he arrived, decked out in sea captain garb and raring to have at me. I stood up from my chair and greeted my opponent.

    [​IMG]
    "Ah, you're finally here. Good good. You're obviously here to defeat me, but I will have you know, I don't go down easy, especially not to Dragon types! As you can see, I've brought some of my strongest mons here today, those that have been with me since the beginning of my career.

    Nora, the crowned moth, my signature Pokemon, able to burn through anything with her flames, nearly as hot as the sun!

    Diagnos, the terror of the seven seas, fists as hard as iron and able to send any foe to a watery grave!

    Alurani, the Maiden of Thorns, she moves in by crippling her opposition and slowly sucking the life out of them!

    Origin, an ancient guardian that has been alive for ages, who analyzes his opponent and strikes its weak point as fast as lighting!

    Kimli, the giant monster, able to withstand nearly any blow and use whatever means necessary to bring down his opponent!

    Sovereign, the phantom genius, with one glance he can inflict a hex and dominate his opponent.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    These are the obstacles you will have to overcome to obtain victory against me today. Will you be able to, I wonder? Well, enough talk, let's start this match!

    I believe I will start things off with the Ancient Guardian Origin!
    [​IMG]
    "As you command."

    Sending out Stratagem.
  5. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,581
    [​IMG]
    "I somehow KNEW that using this many Dragons was not very good for me.

    Fortunately, I used my knowledge to bring two non-Dragons. I invite you to gaze upon this Slowking, as it holds its Focus Sash!"

    [​IMG]@Focus Sash

    Surf --- Scald --- Surf
    IF successful Protective/Evasive move, THEN use Substitute (15 HP) the first time, and Chill (Regenerator) all subsequent times, pushing actions down.
    IF Surf is Disabled when you are set to use it, THEN use Scald.
  6. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    [​IMG]
    "If you think brute force tactics like that will give you victory today, I believe you will be sorely disappointed. Origin, you'll have to take a lot of hits, but let's begin our offensive by setting up on our foe. Start with a Stealth Rock to damage his switch ins, then Disable that Surf. To avoid the Scald, go for a Double Team."

    Stealth Rock~Disable (Surf)~Double Team (4 clones)
  7. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    "Bzz-Bzzzt!" The lights fail for a few seconds, and then blink back on, but a liitle weaker. A young man in a suit stands in the middle of the battlefield.
    "We are sorry for the delay, the lights are being fixed and will return shortly[1day or less] ," his voice crackles throyght the microphone. "Please stay seated and enjoy this broadcast from one of our sponsors." The lights dim and a salesman's voice sounds through the room.

    Once the commercial is over, the lights flash back on, revealing the two contestants and their chosen Pokemon. AOPSUser appears to have an advantage in type, but we all know type is not everything.

    [​IMG]
    Hermit
    HP: 100 En: 100
    Stats: 2/4/4/4/30
    Status: fine
    Stages: even
    [​IMG]
    Origin
    HP: 100 En: 100
    Stats: 1/3/6/3/130
    Status: fine
    Stages: even

    Origin quickly begins and dashes all around Hermit setting up stealthy rocks to damage new switch-ins. But since he was focusing so hard on his work that he doesn't notice when Hermit rises up on a surf wave to engulf him before he could dodge it. Anxious not to be hit by the salty water again, Origin links himself mentally to Hermit and disables the Slowking's ability to surf. But that is not Hermit's only powerful attack. The Slowking shoots out of its crown a jet of boiling-hot water and burns Stratagem. Now getting damaged greatly, Origin creates 4 identical clones of himself just in time for one of them to absorb the second jet of water.Hermit has taken no damage this round, but perhaps Maxim has just been setting up this whole time and can release his power now. We will see in the next exciting round, for now our battlers need a rest and some time to think about battle strategy and eelay it to their pokemon.

    details (open)

    Origin used Stealth Rock! 11 en
    Hermit used Surf! (6/16) (9+3+1.5)*1.5=20.25 damage, 6 en
    Origin used Disable! 7 en
    Hermit used Scald! (16/16) (3/10) (8+3+1.5)*1.5=18.75 damage, 5 en
    Origin used Double Team! 16 en
    Hermit used Scald! (5/5) miss 9 en

    [​IMG]
    Hermit
    HP: 100 En: 80
    Stats: 2/4/4/4/30
    Status: Surf disabled, SR
    Stages: even
    [​IMG]
    Origin
    HP: 57 En: 66
    Stats: 1/3/6/3/130
    Status: 3 clones, burnt
    Stages: even
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    [​IMG]
    "Okay Origin, now that we've finished setting up, let's crush this Slowking! No need for anything fancy, just a couple of Giga Drains and an Electro Ball."

    [​IMG]
    "That seems like a wise course of action."

    Giga Drain~Electro Ball~Giga Drain
    If Giga Drain is disabled by A3, then use Energy Ball A3
    If You are Paralyzed by A2, then use Energy Ball A2

    EDIT: Just got my flavor in, check it out! :)

    EDIT 2: Ah crud, I just realized I never gave this guy anything. Putting on a Hard Rock if that's okay with you guys...
  9. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,581
    Fine by me.

    [​IMG]
    "We may be able to pull this off here."

    [​IMG]
    Blizzard --- Slack Off --- Chill
    IF Stratagem has Double Team clones A3, THEN use Blizzard.
  10. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    [​IMG]
    Hermit
    HP: 100 En: 80
    Stats: 2/4/4/4/30
    Status: Surf disabled, SR
    Stages: even
    [​IMG]
    Origin
    HP: 57 En: 66
    Stats: 1/3/6/3/130
    Status: 3 clones, burnt
    Stages: even

    Flavor will come.

    details (open)

    Boosts chance: (3/10) (7/10)
    Ominous wind chance: (4/10)
    Origin used Giga Drain! (5/16) (8+2.5)*1.5=15.75 damage, galf that healing, 12 en
    Hermit used Blizzard! (1/16) (4/20) (1/4) (2/10) (12+3+1.5)=16.5 damage, 8 en
    Origin used Electro Ball! (5/16) (5/20) (15+2.5)*1.5=26.25 damage, 9 en
    Hermit used Slack Off! +20 hp 12 en
    Origin used Giga Drain! (5/16) (8+2.5)*1.5=15.75 damage, 12 em
    Hermit chilled! +12 en

    [​IMG]
    Hermit
    HP: 62 En: 72
    Stats: 2/4/4/4/30
    Status: Surf disabled 2 actions, SR
    Stages: even
    [​IMG]
    Origin
    HP: 50 En: 33
    Stats: 1/3/6/3/130
    Status: burnt
    Stages: even
  11. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,581
    Slowking has a Focus Sash, so it should have 9 more HP.

    [​IMG]
    "That went splendidly. Now for backup..."

    Switch to [​IMG]@Dragon Scale

    Counterswitch?
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Yeah...if it wasn't clear then, I've sort of dropped this match, sorry...
  13. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,581
    Yeah I've kinda forgotten this existed. lol

    I guess I have another free battle slot now.

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