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Completed Maxim's return, Waterwarrior vs. Typon

Discussion in 'ASB' started by Maxim, Apr 7, 2012.

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  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Welcome folks to...where are we again? Let me check the rules...

    WELL, apparently typon never chose the arena. So I'm going to be lazy and say this is the ASB Arena.

    Anyway, here are the fighters.

    Team Waterwarrior:
    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Modest
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (20 total)
    Physical:
    Fire Punch*

    Special:
    Confusion
    Energy Ball
    Future Sight
    Hidden Power (Fire- 7)
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*

    Status:
    Ally Switch
    Calm Mind
    Disable
    Encore*
    Guard Swap*
    Kinesis
    Miracle Eye
    Recover
    Reflect
    Substitute
    Taunt
    Teleport*

    Kippy the Swampert (open)


    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks: (22 total)
    Physical:
    Avalanche*
    Dig*
    Earthquake
    Endeavor
    Hammer Arm
    Return
    Tackle*
    Waterfall*

    Special:
    Hydro Pump
    Mud Bomb
    Mud-slap*
    Mud Shot
    Water Gun*

    Status:
    Bide*
    Curse*
    Foresight*
    Growl*
    Mirror Coat
    Mud Sport*
    Protect
    Rest*
    Yawn*

    Klavier Gavin the Syclant (open)

    [​IMG]

    Syclant (Klavier Gavin) Male
    Nature: Hasty (+Spe, -Def)
    Type: Ice/Bug
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW ability- LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 139 (121x1.15)
    +22% accuracy ((139^2)/870)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks: (17 total)
    Physical:
    Bug Bite
    Dig
    Ice Punch
    Ice Shard
    Icicle Spear
    Scratch
    Slash

    Special:
    Blizzard
    Bug Buzz
    Earth Power
    Icy Wind
    Leech Life
    Signal Beam

    Status:
    Focus Energy
    Leer
    Substitute
    Tail Glow


    Team Typon:
    Tammy the Krilowatt (open)
    [​IMG]
    Krilowatt [Tammy] (F)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks: (21)

    Physical
    Aqua Jet
    Ice Shard
    Tackle

    Special
    Bubble
    Discharge
    Earth Power
    Hydro Pump
    Ice Beam
    Scald
    Thunderbolt
    Thundershock
    Volt Switch

    Status
    Charge
    Confuse Ray
    Counter
    Detect
    Endure
    Imprison
    Metronome
    Mirror Coat
    Substitute

    Broh the Throh (open)
    [​IMG]
    Throh [Broh] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW) [LOCKED]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks: (14)

    Physical
    Bind
    Payback
    Return
    Revenge
    Rock Slide
    Seismic Toss
    Storm Throw
    Vital Throw

    Special
    None

    Status
    Bide
    Focus Energy
    Leer
    Protect
    Substitute
    Taunt


    Without further ado, let's get ready to RUMBLE!

    Turn order:
    Waterwarrior chooses mons and items
    Typon orders and chooses items
    Waterwarrior orders
    I ref
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Sorry Typon, but I'm going to have to take the type advantage. Houdin (with an Exp. Share) and Kippy (with an Amulet Coin), go kick some ass!
  3. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Krill will have an Exp Share and Throh will have an amulet coin

    Krillowatt:
    Hydro Pump -> Scald -> Hydro Pump (All Pert)

    If Earthquke, then Counter

    Throh
    Payback*3 (Zam)

    If Reflect is used A2 or A3, us Taunt on Zam a1
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Easy enough to counter... Or should I say Mirror Coat?! -rimshot-

    Kippy: Mirror Coat -> Dig -> Mirror Coat (all Tammy)
    If Hydro Pump misses, change that action to Mud Bomb (Tammy)
    Houdin: Taunt (Broh) -> Reflect -> Energy Ball (Tammy)
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Waterwarrior:
    [​IMG]
    Houdin (Alakazam)
    Health: 90
    Energy: 100
    Speed: 120
    Stats: 1/2/6/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    [​IMG]
    Kippy (Swampert)
    Health: 110
    Energy: 100
    Speed: 60
    Stats: 5/3/2/3
    Size/Weight: 4/4
    Boosts/Drops: None
    Status: None
    Item: Amulet Coin

    Team Typon:
    [​IMG]
    Tammy (Krillowatt)
    Health: 125
    Energy: 100
    Speed: 105
    Stats: 2/3/4/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    [​IMG]
    Broh (Throh)
    Health: 120
    Energy: 100
    Speed: 45
    Stats: 5/3/1/3
    Size/Weight: 3/4
    Boosts/Drops: None
    Status: None
    Item: Amulet Coin

    Round 1: Smoke and Mirrors

    Calculations (open)

    Dice used:
    Crits: d16
    All others: d100

    Action One
    Alakazam used Taunt on Throh
    Throh was taunted for 6 actions
    [-10 Energy A]

    Krillowatt used Hydro Pump on Swampert
    To Hit: [20>= Miss]=38=Hit
    To Crit: [1=Yes]=13=No
    Damage: [12+3+1.5]=16.5=17
    [17 Damage S] [-7 Energy K]

    Throh used Taunt on Alakazam
    Throh couldn't use Taunt due to taunt
    [-10 Energy T]

    Swampert used Magic Coat
    Damage: 17*1.5=25.5=26
    Energy: 6+(17/2)=14.5=15
    [26 Damage K] [-15 Energy S]

    Action Two
    Alakazam used Reflect
    Alakazam's team was protected from Reflect for 6 Actions
    [-7 Energy A]

    Krillowatt used Scald on Swampert
    To Crit: [1=Yes]=12=No
    To Burn: [30>= Yes]=66=No
    Damage: [8+3+1.5]=12.5=13
    [13 Damage S] [-5 Energy K]

    Swampert used Dig
    Swampert went underground.

    Throh used Payback on Alakazam
    Target moved first?: Yes
    To Crit: [1=Yes]=16=No
    Damage: [10*(2/3+4.5]*1.5=16.75=17
    [17 Damage A] [-7 Energy T]

    Swampert came up and hit Krillowatt
    To Crit: [1=Yes]=4=No
    Damage: [8+3+3]*1.5=21
    [21 Damage K] [-9 Energy S]

    Action Three
    Alakazam used Energy Ball on Krillowatt
    To Crit: [1=Yes]=4=No
    To Drop Stats: [10>= Yes]=31=No
    Damage: [8+(8.5-4.5)]*1.5=12*1.5=18
    [18 Damage K] [-6 Energy A]

    Krillowatt used Hydro Pump on Swampert
    To Hit: [20>= Miss]=57=Hit
    To Crit: [1=Yes]=11=No
    [17 Damage S] [-7 Energy K]

    Throh used Payback on Alakazam
    Target moved first?: Yes
    To Crit: [1=Yes]=16=No
    [17 Damage A] [-7 Energy T]

    Swampert used Magic Coat
    Damage Taken: 17
    [26 Damage K] [-15 Energy S]

    Totals:
    Alakazam: 34 Damage, -23 Energy
    Krillowatt: 91 Damage, -19 Energy
    Swampert: 43 Damage, -39 Energy
    Throh: -24 Energy

    Team Waterwarrior:
    [​IMG]
    Houdin (Alakazam)
    Health: 56
    Energy: 77
    Speed: 120
    Stats: 1/2/6/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (4A)
    Item: Exp. Share

    [​IMG]
    Kippy (Swampert)
    Health: 67
    Energy: 61
    Speed: 60
    Stats: 5/3/2/3
    Size/Weight: 4/4
    Boosts/Drops: None
    Status: Reflect (4A)
    Item: Amulet Coin

    Team Typon:
    [​IMG]
    Tammy (Krillowatt)
    Health: 34
    Energy: 81
    Speed: 105
    Stats: 2/3/4/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    [​IMG]
    Broh (Throh)
    Health: 120
    Energy: 76
    Speed: 45
    Stats: 5/3/1/3
    Size/Weight: 3/4
    Boosts/Drops: None
    Status: Taunted (3A)
    Item: Amulet Coin

    Turn order:
    Waterwarrior orders
    Typon orders
    I ref
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Actually, I order first. And this... didn't exactly go as well as expected.

    Houdin: Energy Ball (Tammy) -> Psychic + Psychic combo (Broh) -> cooldown (Psyshock)
    If Tammy uses Detect A1, change that action to Psyshock (Broh)
    Kippy: Dig (Tammy) -> Waterfall (Broh) -> Avalanche (Broh)
    If Tammy uses Detect A1, change that action to Endeavor (Broh)
  7. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Krilowatt:
    Endure -> Thunderbolt -> Thunderbolt (Zam)


    Throh:
    Return -> Payback -> Payback ((Zam)


    Also your calcs for reflect are incorrect. You divided by 3 when you should divide the BP by 1.3 due to 30% reduction
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    @Waterwarrior: Yeah, I noticed that just before you posted. lol.

    Note to Audience: I reffed this round based off of what Typon had before he edited.

    Team Waterwarrior:
    [​IMG]
    Houdin (Alakazam)
    Health: 56
    Energy: 77
    Speed: 120
    Stats: 1/2/6/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (4A)
    Item: Exp. Share

    [​IMG]
    Kippy (Swampert)
    Health: 67
    Energy: 61
    Speed: 60
    Stats: 5/3/2/3
    Size/Weight: 4/4
    Boosts/Drops: None
    Status: Reflect (4A)
    Item: Amulet Coin

    Team Typon:
    [​IMG]
    Tammy (Krillowatt)
    Health: 34
    Energy: 81
    Speed: 105
    Stats: 2/3/4/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: None
    Item: Exp. Share

    [​IMG]
    Broh (Throh)
    Health: 120
    Energy: 76
    Speed: 45
    Stats: 5/3/1/3
    Size/Weight: 3/4
    Boosts/Drops: None
    Status: Taunted (3A)
    Item: Amulet Coin

    Round 2: Desperate Struggle

    Wow, this is probably the worst train wreck I've ever seen.

    Krillowatt starts off this round with an Endure to allow himself to commit a few more actions before his death. Alakazam is determined to finish off Krill, so he launches another Energy Ball to deal reasonable damage. In the meantime, his ally, Swampert, decides to dig underground in preparation for finally dealing with Krillowatt. Throh decides to do something that could turn this thing around for Typon, make a substitute so that not only can he sponge the waterfall, but Alakazam's combo will do a pitiful 1 damage to the sub. There's just one problem to this otherwise perfect plan:

    Throh is taunted.

    Without being able to make a sub, Throh is pelted by attacks from everyone, even his own ally, who decides that discharging is the best option, despite the fact that Swampert is immune, meaning he only hit one enemy pokemon. Swampert lays down the hurt with a Waterfall. As if things couldn't get worse for Typon, the waterfall flinches Throh which gives Alakazam ample time to deal absolutely massive damage with a Psychic Desolation Combo.

    With both of Typon's pokemon clinging on for dear life, Alakazam decides to take a rest from that attack. Meanwhile, Krill decides to Discharge again...wait what? Somehow it paralyzed both Alakazam and Throh, and THEN Alakazam gave some parting words which paralyzed Krillowatt too! Wow. Throh doesn't even care about this match anymore, so he simply gives Alakazam some Payback, even if the reflect is a problem damage wise. Swampert is just plain bored at this point, so he throws an Avalanche at Throh just to spite him.

    While Typon had a great plan to stop Waterwarrior, his overlooking of Taunt seems to have led to his demise...

    Calculations (open)

    Action One
    Krillowatt used Endure
    Krillowatt cannot be knocked out by any direct attack this round
    [-15 Energy K]

    Alakazam used Energy Ball on Krillowatt
    To Crit: [1=Yes]=6=No
    To Drop Stats: [10>= Yes]=29=No
    [18 Damage K] [-6 Energy A]

    Swampert used Dig
    Swampert went underground

    Throh used Substitute
    Throh failed due to the taunt!
    [-12 Energy T]

    Swampert came up and attacked Krillowatt with Dig
    To Crit: [1=Yes]=5=No
    [21 Damage K] [-9 Energy S]

    Action Two
    Krillowatt used Discharge
    Swampert was unaffected!
    Roll order: Alakazam, Throh
    To Crit: [1=Yes]=3/7=None
    To Paralyze: [30>= Yes]=44/61=None
    Damage (A): [8+3+1.5]*.75=9.375=9
    Damage (T): [8+3+1.5]*.75=9.375=9
    [9 Damage A] [9 Damage T] [-5 Energy K]

    Swampert used Waterfall on Throh.
    To Crit: [1=Yes]=3=No
    To Flinch: [20>=Yes]=15=YES
    Damage: [8+3+3]=14
    [14 Damage T] [-5 Energy S]

    Throh used Payback on Alakazam
    Throh flinched!
    [-7 Damage T]

    Alakazam used a Psychic Desolation combo on Throh
    Oh this is going to hurt.
    BAP: 6+4=10*2.25=22.5
    EC: [5+(4/2)]=[7+11]*2=36
    Effect Chance: 10%*2=20%
    To Crit: [1=Yes]=9=No
    To Drop Stats: [20>= Yes]=43
    Damage: [22.5+3+4]*1.5=44.25=44
    -1 Sp. Def Throh
    [44 Damage T] [-35 Energy A]

    Action Three
    Alakazam had to cool down

    Krillowatt used Discharge
    To Crit: [1=Yes]=13/11=None
    To Paralyze: [30>= Yes]=22/20=Both
    [9 Damage A] [9 Damage T] [-9 Energy K]
    Alakazam was paralyzed
    Synchronize was activated
    Krillowatt was paralyzed
    Throh was paralyzed

    Throh used Payback on Alakazam
    To Get Paralyzed: [20>= Yes]=29=No
    Target moved first?: Yes
    To Crit: [1=Yes]=7=No
    [17 Damage A] [-11 Energy T]

    Swampert used Avalanche on Throh
    Swampert was damaged?: No
    To Crit: [1=Yes]=14=No
    Damage: [6+3]=9
    [9 Damage T] [-8 Energy S]

    Totals:
    Alakazam: 35 Damage, -41 Energy
    Krillowatt: 33 Damage, -29 Energy
    Swampert: -22 Energy
    Throh: 85 Damage, -30 Energy


    Team Waterwarrior:
    [​IMG]
    Houdin (Alakazam)
    Health: 21
    Energy: 36
    Speed: 120
    Stats: 1/2/6/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (1A), Paralysis 15%
    Item: Exp. Share

    [​IMG]
    Kippy (Swampert)
    Health: 67
    Energy: 39
    Speed: 60
    Stats: 5/3/2/3
    Size/Weight: 4/4
    Boosts/Drops: None
    Status: Reflect (1A)
    Item: Amulet Coin

    Team Typon:
    [​IMG]
    Tammy (Krillowatt)
    Health: 1
    Energy: 52
    Speed: 105
    Stats: 2/3/4/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: 15% paralysis
    Item: Exp. Share

    [​IMG]
    Broh (Throh)
    Health: 35
    Energy: 46
    Speed: 45
    Stats: 5/3/1/3
    Size/Weight: 3/4
    Boosts/Drops: None
    Status: Paralysis 15%
    Item: Amulet Coin

    Turn order:
    Typon orders
    Waterwarrior orders
    I ref
  9. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    You are calcing payback wrong. BP is divided by 1.3, not 3. So it's 18.288 damage each payback through reflect, meaning Zam is at 17 health now
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Yea, to make things worse for typon... Zam has Synchronize, meaning Tammy is paralyzed as well.
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Actually, we're both wrong, I have to multiply by 2/3, so now Alakazam has 21 health.
  12. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Krilowatt:
    Aqua Jet + Aqua Jet Combo (Zam) -> Cooldown -> Bubble (Pert)


    Throh:
    Payback (Zam) -> Storm Throw (Pert) -> Circle Throw (Pert)
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    GG.

    Houdin: Psychic (Broh) -> Die -> Die
    Kippy: Mud-slap (Tammy) -> Waterfall (Broh) -> Waterfall (Broh)
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Waterwarrior:
    [​IMG]
    Houdin (Alakazam)
    Health: 21
    Energy: 36
    Speed: 120
    Stats: 1/2/6/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (1A), Paralysis 15%
    Item: Exp. Share

    [​IMG]
    Kippy (Swampert)
    Health: 67
    Energy: 39
    Speed: 60
    Stats: 5/3/2/3
    Size/Weight: 4/4
    Boosts/Drops: None
    Status: Reflect (1A)
    Item: Amulet Coin

    Team Typon:
    [​IMG]
    Tammy (Krillowatt)
    Health: 1
    Energy: 52
    Speed: 105
    Stats: 2/3/4/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: 15% paralysis
    Item: Exp. Share

    [​IMG]
    Broh (Throh)
    Health: 35
    Energy: 46
    Speed: 45
    Stats: 5/3/1/3
    Size/Weight: 3/4
    Boosts/Drops: None
    Status: Paralysis 15%
    Item: Amulet Coin

    Round 3: Judgement Day

    Well, can Typon get out of the mess he accidentally made? Let's find out

    Krillowatt, knowing that the next attack is going to make it kneel over, unleashes a desperate Aqua Stream combo on Alakazam...which does nine damage. Swampert just decides to finish this annoying shrimp once and for all, and slaps mud onto Krillowatt, knocking him out. Alakazam is finally able to move, and launches a fairly powerful Psychic attack that almost finishes off Throh. However, Throh gets the last laugh with a final Payback attack.

    Swampert became mad about this predicament, and finally sealed the deal with a Waterfall attack that finished Throh off.

    Waterwarrior wins!
    Calculations (open)

    Action One
    Krillowatt used an Aqua Stream combo!
    To Be Paralyzed: [15>= Yes]=97=No
    BAP: 4*2.25=9
    Energy: [4+8]*2=24
    To Crit: [1=yes]=12=No
    Damage: [9*(2/3)+3]=9
    [9 Damage A] [-23 Energy K]

    Swampert used Mud Slap on Krillowatt
    To Crit: (2)=no
    Damage: [4+3+3]*1.5=15
    [15 Damage K] [-2 Energy S]
    Krillowatt fainted!

    Alakazam used Psychic on Throh
    To Be Paralyzed: [15>= Yes]=80=No
    To Crit: [1=Yes]=9
    BAP: 6+4=10
    Damage: [10+3+4]*1.5=25.5=26
    [26 Damage T] [-6 Energy A]

    Throh used Payback on Alakazam
    To Be Paralyzed: [15>= Yes]=32=No
    Target moved first?: Yes
    To Crit: [1=Yes]=1=YES
    Damage: [10*(2/3)+4.5+3]*1.5=21.25=21
    [21 Damage A] [-15 Energy T]
    Alakazam fainted!

    Action Two
    Swampert used Waterfall on Throh
    To Crit: Irrelevant
    Damage: [8+3+3]=14
    [14 Damage T] [-5 Energy S]
    Throh fainted!

    Waterwarrior wins!


    Team Waterwarrior:
    [​IMG]
    Houdin (Alakazam)
    Health: KO
    Energy: 36
    Speed: 120
    Stats: 1/2/6/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Reflect (1A), Paralysis 15%
    Item: Exp. Share

    [​IMG]
    Kippy (Swampert)
    Health: 67
    Energy: 39
    Speed: 60
    Stats: 5/3/2/3
    Size/Weight: 4/4
    Boosts/Drops: None
    Status: Reflect (1A)
    Item: Amulet Coin

    Team Typon:
    [​IMG]
    Tammy (Krillowatt)
    Health: KO
    Energy: 52
    Speed: 105
    Stats: 2/3/4/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: 15% paralysis
    Item: Exp. Share

    [​IMG]
    Broh (Throh)
    Health: KO
    Energy: 46
    Speed: 45
    Stats: 5/3/1/3
    Size/Weight: 3/4
    Boosts/Drops: None
    Status: Paralysis 15%
    Item: Amulet Coin

    Well, that was exciting, let's look at the rewards!

    Rewards:

    Maxim:

    • 5 Universal Counters
    Waterwarrior:

    • 3 Currency Counters
    • Houdin: 4 MC
    • Kippy: 2 MC, 1 DC, 2 KOC
    Typon:

    • 3 Currency Counters
    • Tammy: 3 MC, 1 DC
    • Broh: 2 MC, 1 DC, 1 KOC
    Thanks for playing!
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