Maxim's return, Waterwarrior vs. Typon

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Welcome folks to...where are we again? Let me check the rules...

Rules said:
2v2 FE weakmon (<=25 total moves) Doubles
2 chills/ 2 recovers per mon
2 subs
ASB arena/Unown Soup (acceptor's choice)
Items = training
Switch= Derp
1 Day DQ
WELL, apparently typon never chose the arena. So I'm going to be lazy and say this is the ASB Arena.

Anyway, here are the fighters.

Team Waterwarrior:

Alakazam* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (20 total)
Physical:
Fire Punch*

Special:
Confusion
Energy Ball
Future Sight
Hidden Power (Fire- 7)
Psybeam
Psychic*
Psyshock*
Shadow Ball*

Status:
Ally Switch
Calm Mind
Disable
Encore*
Guard Swap*
Kinesis
Miracle Eye
Recover
Reflect
Substitute
Taunt
Teleport*


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Attacks: (22 total)
Physical:
Avalanche*
Dig*
Earthquake
Endeavor
Hammer Arm
Return
Tackle*
Waterfall*

Special:
Hydro Pump
Mud Bomb
Mud-slap*
Mud Shot
Water Gun*

Status:
Bide*
Curse*
Foresight*
Growl*
Mirror Coat
Mud Sport*
Protect
Rest*
Yawn*



Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Attacks: (17 total)
Physical:
Bug Bite
Dig
Ice Punch
Ice Shard
Icicle Spear
Scratch
Slash

Special:
Blizzard
Bug Buzz
Earth Power
Icy Wind
Leech Life
Signal Beam

Status:
Focus Energy
Leer
Substitute
Tail Glow


Team Typon:

Krilowatt [Tammy] (F)
Nature: Modest (+1 Special Attack, -1 Attack)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 3/5

Attacks: (21)

Physical
Aqua Jet
Ice Shard
Tackle

Special
Bubble
Discharge
Earth Power
Hydro Pump
Ice Beam
Scald
Thunderbolt
Thundershock
Volt Switch

Status
Charge
Confuse Ray
Counter
Detect
Endure
Imprison
Metronome
Mirror Coat
Substitute


Throh [Broh] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) [LOCKED]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45

Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks: (14)

Physical
Bind
Payback
Return
Revenge
Rock Slide
Seismic Toss
Storm Throw
Vital Throw

Special
None

Status
Bide
Focus Energy
Leer
Protect
Substitute
Taunt


Without further ado, let's get ready to RUMBLE!

Turn order:
Waterwarrior chooses mons and items
Typon orders and chooses items
Waterwarrior orders
I ref
 
Sorry Typon, but I'm going to have to take the type advantage. Houdin (with an Exp. Share) and Kippy (with an Amulet Coin), go kick some ass!
 
Krill will have an Exp Share and Throh will have an amulet coin

Krillowatt:
Hydro Pump -> Scald -> Hydro Pump (All Pert)

If Earthquke, then Counter

Throh
Payback*3 (Zam)

If Reflect is used A2 or A3, us Taunt on Zam a1
 
Easy enough to counter... Or should I say Mirror Coat?! -rimshot-

Kippy: Mirror Coat -> Dig -> Mirror Coat (all Tammy)
If Hydro Pump misses, change that action to Mud Bomb (Tammy)
Houdin: Taunt (Broh) -> Reflect -> Energy Ball (Tammy)
 
Team Waterwarrior:

Houdin (Alakazam)
Health: 90
Energy: 100
Speed: 120
Stats: 1/2/6/3
Size/Weight: 3/3
Boosts/Drops: None
Status: None
Item: Exp. Share


Kippy (Swampert)
Health: 110
Energy: 100
Speed: 60
Stats: 5/3/2/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Item: Amulet Coin

Team Typon:

Tammy (Krillowatt)
Health: 125
Energy: 100
Speed: 105
Stats: 2/3/4/3
Size/Weight: 1/2
Boosts/Drops: None
Status: None
Item: Exp. Share


Broh (Throh)
Health: 120
Energy: 100
Speed: 45
Stats: 5/3/1/3
Size/Weight: 3/4
Boosts/Drops: None
Status: None
Item: Amulet Coin

Round 1: Smoke and Mirrors

Dice used:
Crits: d16
All others: d100

Action One
Alakazam used Taunt on Throh
Throh was taunted for 6 actions
[-10 Energy A]

Krillowatt used Hydro Pump on Swampert
To Hit: [20>= Miss]=38=Hit
To Crit: [1=Yes]=13=No
Damage: [12+3+1.5]=16.5=17
[17 Damage S] [-7 Energy K]

Throh used Taunt on Alakazam
Throh couldn't use Taunt due to taunt
[-10 Energy T]

Swampert used Magic Coat
Damage: 17*1.5=25.5=26
Energy: 6+(17/2)=14.5=15
[26 Damage K] [-15 Energy S]

Action Two
Alakazam used Reflect
Alakazam's team was protected from Reflect for 6 Actions
[-7 Energy A]

Krillowatt used Scald on Swampert
To Crit: [1=Yes]=12=No
To Burn: [30>= Yes]=66=No
Damage: [8+3+1.5]=12.5=13
[13 Damage S] [-5 Energy K]

Swampert used Dig
Swampert went underground.

Throh used Payback on Alakazam
Target moved first?: Yes
To Crit: [1=Yes]=16=No
Damage: [10*(2/3+4.5]*1.5=16.75=17
[17 Damage A] [-7 Energy T]

Swampert came up and hit Krillowatt
To Crit: [1=Yes]=4=No
Damage: [8+3+3]*1.5=21
[21 Damage K] [-9 Energy S]

Action Three
Alakazam used Energy Ball on Krillowatt
To Crit: [1=Yes]=4=No
To Drop Stats: [10>= Yes]=31=No
Damage: [8+(8.5-4.5)]*1.5=12*1.5=18
[18 Damage K] [-6 Energy A]

Krillowatt used Hydro Pump on Swampert
To Hit: [20>= Miss]=57=Hit
To Crit: [1=Yes]=11=No
[17 Damage S] [-7 Energy K]

Throh used Payback on Alakazam
Target moved first?: Yes
To Crit: [1=Yes]=16=No
[17 Damage A] [-7 Energy T]

Swampert used Magic Coat
Damage Taken: 17
[26 Damage K] [-15 Energy S]

Totals:
Alakazam: 34 Damage, -23 Energy
Krillowatt: 91 Damage, -19 Energy
Swampert: 43 Damage, -39 Energy
Throh: -24 Energy

Team Waterwarrior:

Houdin (Alakazam)
Health: 56
Energy: 77
Speed: 120
Stats: 1/2/6/3
Size/Weight: 3/3
Boosts/Drops: None
Status: Reflect (4A)
Item: Exp. Share


Kippy (Swampert)
Health: 67
Energy: 61
Speed: 60
Stats: 5/3/2/3
Size/Weight: 4/4
Boosts/Drops: None
Status: Reflect (4A)
Item: Amulet Coin

Team Typon:

Tammy (Krillowatt)
Health: 34
Energy: 81
Speed: 105
Stats: 2/3/4/3
Size/Weight: 1/2
Boosts/Drops: None
Status: None
Item: Exp. Share


Broh (Throh)
Health: 120
Energy: 76
Speed: 45
Stats: 5/3/1/3
Size/Weight: 3/4
Boosts/Drops: None
Status: Taunted (3A)
Item: Amulet Coin

Turn order:
Waterwarrior orders
Typon orders
I ref
 
Actually, I order first. And this... didn't exactly go as well as expected.

Houdin: Energy Ball (Tammy) -> Psychic + Psychic combo (Broh) -> cooldown (Psyshock)
If Tammy uses Detect A1, change that action to Psyshock (Broh)
Kippy: Dig (Tammy) -> Waterfall (Broh) -> Avalanche (Broh)
If Tammy uses Detect A1, change that action to Endeavor (Broh)
 
Krilowatt:
Endure -> Thunderbolt -> Thunderbolt (Zam)


Throh:
Return -> Payback -> Payback ((Zam)


Also your calcs for reflect are incorrect. You divided by 3 when you should divide the BP by 1.3 due to 30% reduction
 
@Waterwarrior: Yeah, I noticed that just before you posted. lol.

Note to Audience: I reffed this round based off of what Typon had before he edited.

Team Waterwarrior:

Houdin (Alakazam)
Health: 56
Energy: 77
Speed: 120
Stats: 1/2/6/3
Size/Weight: 3/3
Boosts/Drops: None
Status: Reflect (4A)
Item: Exp. Share


Kippy (Swampert)
Health: 67
Energy: 61
Speed: 60
Stats: 5/3/2/3
Size/Weight: 4/4
Boosts/Drops: None
Status: Reflect (4A)
Item: Amulet Coin

Team Typon:

Tammy (Krillowatt)
Health: 34
Energy: 81
Speed: 105
Stats: 2/3/4/3
Size/Weight: 1/2
Boosts/Drops: None
Status: None
Item: Exp. Share


Broh (Throh)
Health: 120
Energy: 76
Speed: 45
Stats: 5/3/1/3
Size/Weight: 3/4
Boosts/Drops: None
Status: Taunted (3A)
Item: Amulet Coin

Round 2: Desperate Struggle

Wow, this is probably the worst train wreck I've ever seen.

Krillowatt starts off this round with an Endure to allow himself to commit a few more actions before his death. Alakazam is determined to finish off Krill, so he launches another Energy Ball to deal reasonable damage. In the meantime, his ally, Swampert, decides to dig underground in preparation for finally dealing with Krillowatt. Throh decides to do something that could turn this thing around for Typon, make a substitute so that not only can he sponge the waterfall, but Alakazam's combo will do a pitiful 1 damage to the sub. There's just one problem to this otherwise perfect plan:

Throh is taunted.

Without being able to make a sub, Throh is pelted by attacks from everyone, even his own ally, who decides that discharging is the best option, despite the fact that Swampert is immune, meaning he only hit one enemy pokemon. Swampert lays down the hurt with a Waterfall. As if things couldn't get worse for Typon, the waterfall flinches Throh which gives Alakazam ample time to deal absolutely massive damage with a Psychic Desolation Combo.

With both of Typon's pokemon clinging on for dear life, Alakazam decides to take a rest from that attack. Meanwhile, Krill decides to Discharge again...wait what? Somehow it paralyzed both Alakazam and Throh, and THEN Alakazam gave some parting words which paralyzed Krillowatt too! Wow. Throh doesn't even care about this match anymore, so he simply gives Alakazam some Payback, even if the reflect is a problem damage wise. Swampert is just plain bored at this point, so he throws an Avalanche at Throh just to spite him.

While Typon had a great plan to stop Waterwarrior, his overlooking of Taunt seems to have led to his demise...

Action One
Krillowatt used Endure
Krillowatt cannot be knocked out by any direct attack this round
[-15 Energy K]

Alakazam used Energy Ball on Krillowatt
To Crit: [1=Yes]=6=No
To Drop Stats: [10>= Yes]=29=No
[18 Damage K] [-6 Energy A]

Swampert used Dig
Swampert went underground

Throh used Substitute
Throh failed due to the taunt!
[-12 Energy T]

Swampert came up and attacked Krillowatt with Dig
To Crit: [1=Yes]=5=No
[21 Damage K] [-9 Energy S]

Action Two
Krillowatt used Discharge
Swampert was unaffected!
Roll order: Alakazam, Throh
To Crit: [1=Yes]=3/7=None
To Paralyze: [30>= Yes]=44/61=None
Damage (A): [8+3+1.5]*.75=9.375=9
Damage (T): [8+3+1.5]*.75=9.375=9
[9 Damage A] [9 Damage T] [-5 Energy K]

Swampert used Waterfall on Throh.
To Crit: [1=Yes]=3=No
To Flinch: [20>=Yes]=15=YES
Damage: [8+3+3]=14
[14 Damage T] [-5 Energy S]

Throh used Payback on Alakazam
Throh flinched!
[-7 Damage T]

Alakazam used a Psychic Desolation combo on Throh
Oh this is going to hurt.
BAP: 6+4=10*2.25=22.5
EC: [5+(4/2)]=[7+11]*2=36
Effect Chance: 10%*2=20%
To Crit: [1=Yes]=9=No
To Drop Stats: [20>= Yes]=43
Damage: [22.5+3+4]*1.5=44.25=44
-1 Sp. Def Throh
[44 Damage T] [-35 Energy A]

Action Three
Alakazam had to cool down

Krillowatt used Discharge
To Crit: [1=Yes]=13/11=None
To Paralyze: [30>= Yes]=22/20=Both
[9 Damage A] [9 Damage T] [-9 Energy K]
Alakazam was paralyzed
Synchronize was activated
Krillowatt was paralyzed
Throh was paralyzed

Throh used Payback on Alakazam
To Get Paralyzed: [20>= Yes]=29=No
Target moved first?: Yes
To Crit: [1=Yes]=7=No
[17 Damage A] [-11 Energy T]

Swampert used Avalanche on Throh
Swampert was damaged?: No
To Crit: [1=Yes]=14=No
Damage: [6+3]=9
[9 Damage T] [-8 Energy S]

Totals:
Alakazam: 35 Damage, -41 Energy
Krillowatt: 33 Damage, -29 Energy
Swampert: -22 Energy
Throh: 85 Damage, -30 Energy


Team Waterwarrior:

Houdin (Alakazam)
Health: 21
Energy: 36
Speed: 120
Stats: 1/2/6/3
Size/Weight: 3/3
Boosts/Drops: None
Status: Reflect (1A), Paralysis 15%
Item: Exp. Share


Kippy (Swampert)
Health: 67
Energy: 39
Speed: 60
Stats: 5/3/2/3
Size/Weight: 4/4
Boosts/Drops: None
Status: Reflect (1A)
Item: Amulet Coin

Team Typon:

Tammy (Krillowatt)
Health: 1
Energy: 52
Speed: 105
Stats: 2/3/4/3
Size/Weight: 1/2
Boosts/Drops: None
Status: 15% paralysis
Item: Exp. Share


Broh (Throh)
Health: 35
Energy: 46
Speed: 45
Stats: 5/3/1/3
Size/Weight: 3/4
Boosts/Drops: None
Status: Paralysis 15%
Item: Amulet Coin

Turn order:
Typon orders
Waterwarrior orders
I ref
 
You are calcing payback wrong. BP is divided by 1.3, not 3. So it's 18.288 damage each payback through reflect, meaning Zam is at 17 health now
 
Krilowatt:
Aqua Jet + Aqua Jet Combo (Zam) -> Cooldown -> Bubble (Pert)


Throh:
Payback (Zam) -> Storm Throw (Pert) -> Circle Throw (Pert)
 
Team Waterwarrior:

Houdin (Alakazam)
Health: 21
Energy: 36
Speed: 120
Stats: 1/2/6/3
Size/Weight: 3/3
Boosts/Drops: None
Status: Reflect (1A), Paralysis 15%
Item: Exp. Share


Kippy (Swampert)
Health: 67
Energy: 39
Speed: 60
Stats: 5/3/2/3
Size/Weight: 4/4
Boosts/Drops: None
Status: Reflect (1A)
Item: Amulet Coin

Team Typon:

Tammy (Krillowatt)
Health: 1
Energy: 52
Speed: 105
Stats: 2/3/4/3
Size/Weight: 1/2
Boosts/Drops: None
Status: 15% paralysis
Item: Exp. Share


Broh (Throh)
Health: 35
Energy: 46
Speed: 45
Stats: 5/3/1/3
Size/Weight: 3/4
Boosts/Drops: None
Status: Paralysis 15%
Item: Amulet Coin

Round 3: Judgement Day

Well, can Typon get out of the mess he accidentally made? Let's find out

Krillowatt, knowing that the next attack is going to make it kneel over, unleashes a desperate Aqua Stream combo on Alakazam...which does nine damage. Swampert just decides to finish this annoying shrimp once and for all, and slaps mud onto Krillowatt, knocking him out. Alakazam is finally able to move, and launches a fairly powerful Psychic attack that almost finishes off Throh. However, Throh gets the last laugh with a final Payback attack.

Swampert became mad about this predicament, and finally sealed the deal with a Waterfall attack that finished Throh off.

Waterwarrior wins!
Action One
Krillowatt used an Aqua Stream combo!
To Be Paralyzed: [15>= Yes]=97=No
BAP: 4*2.25=9
Energy: [4+8]*2=24
To Crit: [1=yes]=12=No
Damage: [9*(2/3)+3]=9
[9 Damage A] [-23 Energy K]

Swampert used Mud Slap on Krillowatt
To Crit: (2)=no
Damage: [4+3+3]*1.5=15
[15 Damage K] [-2 Energy S]
Krillowatt fainted!

Alakazam used Psychic on Throh
To Be Paralyzed: [15>= Yes]=80=No
To Crit: [1=Yes]=9
BAP: 6+4=10
Damage: [10+3+4]*1.5=25.5=26
[26 Damage T] [-6 Energy A]

Throh used Payback on Alakazam
To Be Paralyzed: [15>= Yes]=32=No
Target moved first?: Yes
To Crit: [1=Yes]=1=YES
Damage: [10*(2/3)+4.5+3]*1.5=21.25=21
[21 Damage A] [-15 Energy T]
Alakazam fainted!

Action Two
Swampert used Waterfall on Throh
To Crit: Irrelevant
Damage: [8+3+3]=14
[14 Damage T] [-5 Energy S]
Throh fainted!

Waterwarrior wins!


Team Waterwarrior:

Houdin (Alakazam)
Health: KO
Energy: 36
Speed: 120
Stats: 1/2/6/3
Size/Weight: 3/3
Boosts/Drops: None
Status: Reflect (1A), Paralysis 15%
Item: Exp. Share


Kippy (Swampert)
Health: 67
Energy: 39
Speed: 60
Stats: 5/3/2/3
Size/Weight: 4/4
Boosts/Drops: None
Status: Reflect (1A)
Item: Amulet Coin

Team Typon:

Tammy (Krillowatt)
Health: KO
Energy: 52
Speed: 105
Stats: 2/3/4/3
Size/Weight: 1/2
Boosts/Drops: None
Status: 15% paralysis
Item: Exp. Share


Broh (Throh)
Health: KO
Energy: 46
Speed: 45
Stats: 5/3/1/3
Size/Weight: 3/4
Boosts/Drops: None
Status: Paralysis 15%
Item: Amulet Coin

Well, that was exciting, let's look at the rewards!

Rewards:

Maxim:

  • 5 Universal Counters
Waterwarrior:

  • 3 Currency Counters
  • Houdin: 4 MC
  • Kippy: 2 MC, 1 DC, 2 KOC
Typon:

  • 3 Currency Counters
  • Tammy: 3 MC, 1 DC
  • Broh: 2 MC, 1 DC, 1 KOC
Thanks for playing!
 
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