Completed Maximum Imanalt: Imanalt vs Maxim

#1

"We have an angesting match for you all today with a batch of teenage Pokemon! Rules are:"
3v3 Singles Middlemons
Abilities=All
Item=Training
Switch=KO
2 Day DQ
2 Substitutions
ASB Arena​

"Our initiator, Imanalt!"​

Dragonair "Snake" (F)
Nature: Rash (+Satk, -Sdef)​

Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).​

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 18​

EC: 6/9
MC: 3
DC: 5/5​

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Dragon Dance
Aqua Tail
Outrage
Hyper Beam
Dragon Rush
Safeguard​

ExtremeSpeed
Light Screen
Aqua Jet​

Flamethrower
Thunderbolt
Substitute
20 moves​


Electabuzz (Male)
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.​

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18​

EC: 5/9
MC: 2
DC: 1/5​

Attacks:
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Electro Ball
ThunderPunch​

Focus Punch
Fire Punch
Ice Punch​

Wild Charge
Volt Switch
Hidden Power Grass (7)​


Grotle Tree (F)
Nature: Sassy (-10% evasion)
Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (36/1.15) (-)
Size Class: 2
Weight Class: 4​

Ec: 8/9
MC:5
DC: 5/5​

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate, Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Giga Drain
Leech Seed
Leaf Storm
Crunch
Synthesis​

Seed Bomb
Superpower
Wide Guard
Earth Power
SolarBeam
Substitute
Protect​

19 Moves



"Our challenger, Maxim!"​

MagneTON (Calculus) (M)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)​



Type:
<Electric>: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​



Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Analytic (DW): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.​



Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^)
Diameter Class: 2
Magnetic Force Class: 3​



EC:7/9
MC:0
DC:5/5​



Attacks (20):
Metal Sound
Tackle
Thundershock
Supersonic
Sonic Boom
Thunder Wave
Spark
Mirror Shot
Zap Cannon
Tri Attack​



Magnet Rise
Discharge
Lock-On
Signal Beam
Bide
Teleport​



Endure
Thunderbolt
Reflect
Light Screen
Flash Cannon​



Heiss [Metang]
Nature: Sassy (Special Defense increased by *, -15% Speed, -10% Evasion)​



Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​



Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​



Stats:



HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16​



EC: 6/9
MC: 1
DC: 3/5​



Attacks (13):
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Miracle Eye
Pursuit
Psychic
Bullet Punch
Meteor Mash
Agility​



Iron Defense
Iron Head
Zen Headbutt​


Zweilous [Ivan] (M)
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​



Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (58*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 17​



EC: 6/9
MC: 0
DC: N/A​



Abilities:​



Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​



Attacks (24):
Double Hit
Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Tackle
Work Up
Dragon Pulse
Outrage​



Earth Power
Fire Fang
Ice Fang​



Draco Meteor
Aqua Tail
Superpower​



Dragon Tail
Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment​



"Let the hormones fly!"​




Imanalt sends out Pokemon and equip



Maxim sends out Pokemon, equip, and moves



Imanalt moves
 
#3
Sending Out Ivan, no training items available.

Focus Energy~Earth Power~Earth Power
If Electabuzz uses Focus Punch A1, then use Dragon Pulse A1
If Electabuzz uses Thunder Wave, then use Protect, but only do so once.
 
#5

"And the match begins!"​

Weather: Clear


Field: Clear

**Clear**
HP 100/100
EN 100/100
OK
VS
Field: Clear

**Clear**
HP 100/100
EN 100/100
OK

Action 1
1. Zweilous: Protect 7 EN
Total: Protect
2. Thunder Wave: 7-1=6 EN / Hit 100% / Effect: PAR
Total: **Protect**

Action 2
1. Electabuzz: Ice Punch 6 EN / Hit 100% / Crit <=625 (1337=No) / Effect: FRZ <=1000 (8765=No)
Total: 1.5(8+4.5-3)=14.2 Damage
2. Zweilous: 7 EN / Hit 100% / Crit <=625 (8986=No) / Effect: -1 SpD <=1000 (2643=No)
Total: 1.5(9+4.5-4.5)=13.5 Damage

Action 3
1. Electabuzz: Ice Punch 6+4=10 EN / Hit 100% / Crit <=625 (1729=No) / Effect: FRZ <=1000 (1917=No)
Total: 1.5(8+4.5-3)=14.2 Damage
2. Zweilous: 7+4=11 EN / Hit 100% / Crit <=625 (3634=No) / Effect: -1 SpD <=1000 (6718=No)
Total: 1.5(9+4.5-4.5)=13.5 Damage


OUTCOME

Weather: Clear
Field: Clear

**Clear**
HP 73/100
EN 84/100
OK
VS
Field: Clear

**Clear**
HP 72/100
EN 82/100
OK


"Each Pokemon exchange fair blows!"

Imanalt moves
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#8
oh whoops... well then...
thunderwave, ice punch, ice punch
if successful protect when you would use thunderwave chill and push back
if focus energy, use focus punch and push back
 
#11

"Things are looking pretty even. Who will pull ahead?"

Weather: Clear

Field: Clear

**Clear**
HP 73/100
EN 84/100
OK
VS
Field: Clear

**Clear**
HP 72/100
EN 82/100
OK
Action 1
1. Electabuzz: Thunder Wave 7-1=6 EN / Hit 100% / Effect: PAR
Total: PAR 25%
2. Zweilous: **Hustle / PAR Check <=2500 (4969=Action)**
Outrage 8-1=7 EN / Hit <=9800 (5714=Hit) / Crit <=625 (6549=No)
Total: 12+3+3+4.5-3=19.5 Damage

Action 2
1. Electabuzz: Ice Punch 6 EN / Hit 100% / Crit <=625 (2345=No) / Effect: FRZ <=1000 (4625=No)
Total: 1.5(8+4.5-3)=14.2 Damage
2. Zweilous: **Hustle / PAR Check <=2500 (672=Effect)**
Total: PAR 20%

Action 3
1. Electabuzz: Ice Punch 6+4=10 EN / Hit 100% / Crit <=625 (5767=No) / Effect: FRZ <=1000 (5937=No)
Total: 1.5(8+4.5-3)=14.2 Damage
2. Zweilous: **Hustle / PAR Check <=2000 (8726=Action)**
Outrage 8-1=7 EN / Hit <=9800 (2293=Hit) / Crit <=625 (6705=No)
Total: 12+3+3+4.5-3=19.5 Damage


OUTCOME

Weather: Clear

Field: Clear

**Clear**
HP 34/100
EN 62/100
OK
VS
Field: Clear

**Hustle**
HP 44/100
EN 82/100
PAR 15%

"And some more fair trades with Zweilous pulling slightly ahead!"​
 
#14

"These Pokemon are really getting at each other!"

Weather: Clear

Field: Clear

**Clear**
HP 34/100
EN 62/100
OK
VS
Field: Clear

**Hustle**
HP 44/100
EN 82/100
PAR 15%
Action 1
1. Electabuzz: Low Kick 4+3/2=5.5 EN / Hit 100% / Crit <=625 (1110=No)
Total: 1.5(6+4.5-3)=11.25 Damage
2. Zweilous: **PAR Check <=1500 (910=PAR)**
Total: PAR 10%

Action 2
1. Electabuzz: Ice Punch + Ice Punch 1.75(6+6+4)=28 EN / Hit 100% / Crit <=625 (6825=No) / Effect: FRZ <=2000 (1268=FRZ) / 1=1a, 2=2a (1=1a)
Total: 1.5(2.25(8)+4.5-3)=29.25 / FRZ 1a
2. Zweilous: FRZ
Total: Clear

Action 3
1. Electabuzz: Cooldown
Total: Cooldown
2. Zweilous: **PAR Check <=1000 (6186=Action)**
Earth Power 7 EN / Hit 100% / Crit <=625 (2560=No) / Effect: -1 SpD <=1000 (9261=No)
Total: 1.5(9+4.5-4.5)=13.5 Damage


OUTCOME

Weather: Clear

Field: Clear

**Clear**
HP 20/100
EN 28/100
OK
VS
Field: Clear

**Hustle**
HP 3/100
EN 75/100
PAR 5%

"These Pokemon did a number on each other, but Zweilous took the raw end of the exchange!"

Imanalt moves
 
#17

"These Pokemon are exhausted!"

Weather: Clear
Field: Clear

**Clear**
HP 20/100
EN 28/100
OK

VS
Field: Clear

**Hustle**
HP 3/100
EN 75/100
PAR 5%

Action 1
1. Zweilous: **PAR Check <=500 (8910=Action)**
Protect 7 EN
Total: Protecting
2. Electabuzz: Low Kick 4+3/2=5.5 EN / Hit 100% / Crit <=625 (7197=No)
Total: 1.5(6+4.5-3)=11.2 Damage **Protected: 11.2/2.5=4.4 EN**

Action 2
1. Electabuzz: Low Kick 4+4+3/2=9.5 EN / Hit 100% / Crit <=625 (4389=No)
Total: 1.5(6+4.5-3)=11.2 Damage
**Zweilous KO / -8 HP**

OUTCOME

Weather: Clear
Field: Clear

**Clear**
HP 20/100
EN 13/100
OK

VS
Field: Clear

**Hustle**
HP -8/100
EN 64/100
KO

"And one finally goes down! But can Electabuzz hold out?"

Maxim send out Pokemon and moves
 
#21

"And a fresh Metang comes out!"​

Weather: Clear
Field: Clear

**Static**
HP 20/100
EN 13/100
OK
VS
Field: Clear

**Clear Body**
HP 90/90
EN 100/100
OK

Action 1
1. Electabuzz: Shockwave 4-1=3 EN / Hit 100% / Crit <=625 (3064=No)
Total: 6+3+6-6=9 Damage
2. Metang: Zen Headbutt 6-1=5 EN / Hit 100% / Crit <=625 (7382=No) / Effect: Flinch <=2000 (4571=No)
Total: 8+3+4.5-3=12.5 Damage
**Static <=3000 (9985=No)**

Action 2
1. Electabuzz: Quick Attack + Fire Punch 3+6 / Hit 100% / Crit <=625 (1150=No) / Effect: BRN <=1000 (5837=No)
Total: 4+8+4.5-6=10.5
2. Metang: Bullet Punch 4-1=3 EN / Hit 100% / Crit <=625 (5329=No)
Total: 4+3+4.5-3=8.5
**Static <=3000 (377=Static)**
**Electabuzz KO / -1 HP**


OUTCOME

Weather: Clear
Field: Clear

**Static**
HP -1/100
EN 1/100
KO
VS
Field: Clear

**Clear Body**
HP 70/90
EN 92/100
PAR 15%


"Electabuzz goes down this time! Who will come out next!"

Imanalt send out Pokemon and moves
 
#24
Weather: Clear
Field: Clear

**Static**
HP 100/100
EN 100/100
OK
VS
Field: Clear

**Clear Body**
HP 70/90
EN 92/100
PAR 15%


Action 1
1: Grotle: Earth Power 7-1=6 EN / Hit 100% / Crit <=625 (7704=No) / Effect: -1 SpD <=1000 (8076=No)

Total: 1.5(9+3-6)=9 Damage
2. Metang: **PAR Check <=1500 (9890=Action)**
Magnet Rise 6 EN
Total: Levitating 6a​



Action 2
1. Metang: **PAR Check <=1500 (4960=Action)**
Protect 7 EN
Total: Protecting
2. Grotle: Leech Seed 10-1=9 EN / Hit 100% / Effect: Leech Seed
Total: Protected​



Action 3
1: Grotle: Earth Power 7-1=6 EN / Hit 100% / Crit <=625 (2808=No) / Effect: -1 SpD <=1000 (6400=No)
Total: 1.5(9-3+3-6)=4.5 Damage
2. Metang: **PAR Check <=1500 (605=PAR)**
Total: PAR 10%​



OUTCOME


Weather: Clear


Field: Clear





**Clear, -10% Eva**


HP 100/100


EN 79/100


OK


VS


Field: Clear





**Clear Body, -10% Eva, Magnet Rise 3a**


HP 56/90


EN 79/100


PAR 5%



Maxim moves