Me vs FMD (2v2 FE Singles)

Team Me:


Master Belch (Muk) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch: (DW Unlocked)

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-15% spe, -10% evasion flat)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 01
DC: 5/5

Attacks (44/90):

Poison Gas (*)
Pound (*)
Harden (*)
Mud-Slap (*)
Disable (*)
Sludge (*)
Minimize (*)
Mud Bomb (*)
Sludge Bomb
Acid Armor
Gunk Shot

Toxic
Venoshock
Taunt
Hyper Beam
Sludge Wave (*)
Thunderbolt (*)
Flamethrower (*)
Dig (*)
Protect (*)
Brick Break
Double Team
Fire Blast
Rock Tomb
Torment
Rest
Payback
Giga Impact
Rock Slide
Infestation
Sleep Talk
Substitute

Acid Spray (*)
Haze (*)
Imprison (*)
Scary Face
Shadow Sneak (*)
Stockpile (*)

Bide
Giga Drain
Endure
Focus Punch
Ice Punch
Pain Split



Mocha (Wailmer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Veil

Oblivious

Pressure (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 5/6
MC: 0
AC: 5/5
KOC: 1

Moves (29/???):

Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Dive
Bounce
Hydro Pump
Heavy Slam

Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)

Roar (*)
Toxic
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)

Endure
Self-Destruct



Team FMD:


Colossoil (Female)
Types: Dark/Ground
Abilities: Rebound / Guts / Pressure
Nature: Jolly (-SpAtk, +Speed, +14% Acc)
Stats:
HP:
120
Atk: 5
Def: 3
SpA: 2-
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 26
Level Up
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Drill Run
Megahorn
Rototiller
Peck
Horn Attack
Pursuit

Egg
Thunder Fang
Fire Fang
Fake Out
Encore
Fissure

TM/HM
Earthquake
Rock Slide
U-Turn
Taunt
Protect
Endure

Tutor
Aqua Tail



Mollux (Female)
Types: Fire/Poison
Abilities: Dry Skin / Illuminate (H)
Nature: Bold (+Def, - Atk)
Stats:
HP:
100
Atk: 1-
Def: 4+
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 2/5
Attacks: 21
Level Up
Bide
Ember
Water Gun
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Acid Armor

Egg
Rapid Spin
Fire Spin
Aqua Ring
Heal Pulse
Venom Drench

TM/HM
Protect
Substitute
Sludge Wave
Thunderbolt
Dazzling Gleam


Coinflip:

(Heads)

I send out and equip
FMD sends out, equips and orders
I order
I ref
 
Mollux with Exp Share
Thunderbolt > Thunderbolt > Thunderbolt
If Wailmer would use Earthquake and you are faster, use Acid Armor the first time and Substitute (20) the second.
 
Rock Tomb - Earthquake + Earthquake - Cooldown (Earthquake)
If you miss, push back.
If you are paralyzed, start action chain Roar - Protect - Fissure .


3/2/4/2/52
Hp: 120
En: 100
Size: 4
Weight: 5
Status: -10% Evasion


1/4/5/4/76
Hp: 100
En: 100
Size: 3
Weight: 3
Status: None

A1

Mollux used Thunderbolt. (-9 en)
Crit: 8452 no
Effect: 5553 no
Damage: (9 + 7.5 - 3) x 1.5 = - 20.25 Hp

Wailmer used Rock Tomb. (-4 en)
Hit: 7670 yes
Crit: 6246 no
Effect: yes
Damage: (6 + 4.5 - 6) x 1.5 = - 6.75 Hp

A2

Mollux used Thunderbolt. (-13 en)
Crit: 1113 no
Effect: 5245 no
Damage: (9 + 7.5 - 3) x 1.5 = - 20.25 Hp

Wailmer used Earthquake + Earthquake. (-31.5 en)
Crit: 8560 no
Effect: N/A
Damage: (22.5 + 4.5 - 6) x 2.25 = - 47.25 Hp

A3

Wailmer cooled down.

Mollux used Thunderbolt. (-17 en)
Crit: 2442 no
Effect: 6168 no
Damage: (9 + 7.5 - 3) x 1.5 = - 20.25 Hp



3/2/4/2/52
Hp: 59
En: 64
Size: 4
Weight: 5
Status: -10% Evasion


1/4/5/4/76
Hp: 46
En: 61
Size: 3
Weight: 3
Status: -1 Speed

I order
FMD orders
I ref

Earthquake - Zen Headbutt -Earthquake
If Bide, start action chain Roar - Chill - Earthquake .
If Acid Armor and you move after Mollux, use Clear Smog that action and restart the queue.
 

3/2/4/2/52
Hp: 59
En: 64
Size: 4
Weight: 5
Status: -10% Evasion


1/4/5/4/76
Hp: 46
En: 61
Size: 3
Weight: 3
Status: -1 Speed

A1

Wailmer used Earthquake. (-15 en)
Crit: 2211 no
Effect: N/A
Damage: (10 + 4.5 - 6) x 2.25 = - 19.125 Hp

Mollux Chilled. (+12 en)

A2

Wailmer used Zen Headbutt. (-6 en)
Hit: 3091 yes
Crit: 9763 no
Effect: 6195 no
Damage: (8 + 4.5 - 6) x 1.5 = - 9.75 Hp

Mollux used Thunderbolt + Thunderbolt. (-33.5 en)
Crit: 2300 no
Effect: 2962 no
Damage: (20.25 + 7.5 - 3) x 1.5 = - 37.125 Hp

A3

Wailmer used Earthquake. (-7 en)
Crit: 254 yes
Effect: N/A
Damage: (10 + 3 + 4.5 - 6) x 2.25 = - 25.875 Hp
Mollux fainted



3/2/4/2/52
Hp: 21
En: 36
Size: 4
Weight: 5
Status: -10% Evasion


1/4/5/4/76
Hp: -9
En: 27
Size: 3
Weight: 3
Status: Fainted

FMD sends out, equips, and orders
I order
I ref
 
Colossoil with Amulet Coin
Knock Off > Earthquake > Earthquake
If Wailmer would use a damaging Water type combo, start chain Dig (suspend) > Dig > Knock Off.
 
Your ref will be with you shortly (editing reffing in soon); please refrain from editing orders and making my job so much harder.
 
Endure - Scald -Hydro Pump


3/2/4/2/52
Hp: 21
En: 36
Size: 4
Weight: 5
Status: -10% Evasion


5/3/2/3/110
Hp: 120
En: 100
Size: 5
Weight: 10
Status: None

A1

Wailmer used Endure. (-15 en)
Wailmer is bracing itself. (1r)

Colossoil used Knock Off. (-8 en)
Crit: 3839 no
Effect: N/A
Damage: (10 + 3 + 7.5 - 3) = - 17.5 Hp
Wailmer's Item was lost.

A2

Colossoil used Earthquake. (-8 en)
Crit: 7433 no
Effect: N/A
Damage: (10 + 3 + 7.5 - 3) = - 17.5 Hp
Wailmer Endured the blow.

Wailmer used Scald. (-7 en)
Crit: 8097 no
Effect: 9396 no
Damage: (8 + 3 + 6 - 4.5) x 1.5 = - 18.75 Hp

A3

Colossoil used Earthquake. (-12 en)
Crit: 603 yes
Effect: N/A
Damage: (10 + 3 + 3 + 7.5 - 3) = - 20.5 Hp
Wailmer Endured the blow.

Wailmer used Hydro Pump. (-9 en)
Hit: 5824 yes
Crit: 6379 no
Effect: N/A
Damage: (11 + 3 + 6 - 4.5) x 1.5 = - 23.25 Hp



3/2/4/2/52
Hp: 1
En: 5
Size: 4
Weight: 5
Status: -10% Evasion, Cannot Endure (1r)


5/3/2/3/110
Hp: 78
En: 72
Size: 5
Weight: 10
Status: None

I order
FMD orders
I ref

Scald - Scald - Scald
If d/e move outside of a combo and unsuspended and you are slower than Colossoil, use Dive that action.
If
 

3/2/4/2/52
Hp: 1
En: 5
Size: 4
Weight: 5
Status: -10% Evasion, Cannot Endure (1r)


5/3/2/3/110
Hp: 78
En: 72
Size: 5
Weight: 10
Status: None

A1

Colossoil used Peck. (-5 en)
Crit: 8308 no
Effect: N/A
Damage: (4 + 7.5 - 3) = - 8.5 Hp
Wailmer fainted



3/2/4/2/52
Hp: -8
En: 5
Size: 4
Weight: 5
Status: Fainted


5/3/2/3/110
Hp: 78
En: 67
Size: 5
Weight: 10
Status: None

I send out and equip
FMD orders
I order
I ref
 
Earthquake > Drill Run > Earthquake
If Muk uses Bide on A1, use Fake Out on A3.
If Muk would use Acid Armor and is not taunted, use Taunt.
 
Substitute (25 Hp) - Focus Punch - Foucs Punch Cooldown (Giga Drain)


4/3/4/4/43
Hp: 110
En: 100
Size: 3
Weight: 4
Status: -10% evasion


5/3/2/3/110
Hp: 78
En: 67
Size: 5
Weight: 10
Status: None

A1

Colossoil used Earthquake. (-6 en)
Crit: 5945 no
Effect: N/A
Damage: (10 + 3 + 7.5 - 4.5) x 1.5 = - 24 Hp

Muk used Substitute. (-24 en)
Muk made a Substitute. (25 Hp Remaining)

A2

Muk is tightening its focus. (-44 en)

Colossoil used Drill Run. (-5 en)
Crit: 5755 no
Effect: N/A
Damage: (8 + 3 + 7.5 - 4.5) = - 21 Hp
Muk's Substitute took the blow. (4 Hp Remaining)

Muk used Focus Punch + Focus Punch.
Crit: 2524 no
Effect: N/A edit 6717 no
Damage: (33.75 + 6 - 4.5) x 1.5 = - 53.875 Hp

A3
MukColossoil used Earthquake. (-6 en)
Crit: 6287 no
Effect: N/A
Damage: (10 + 3 + 7.5 - 4.5) x 1.5 = - 24 Hp
Muk's Substitute took the blow. (-20 Hp Remaining)
Muk's Substitute was broken. (0 Hp Remaining)

Muk Cooled Down.



4/3/4/4/43
Hp: 61
En: 32
Size: 3
Weight: 4
Status: -10% evasion


5/3/2/3/110
Hp: 24
En: 50
Size: 5
Weight: 10
Status: None

I order
FMD orders
I ref

Ice Punch - Infestation - Ice Punch
If d/e move outside of a combo and unsuspended and you are slower than Colossoil and Colossoil is not set to use Endure on the following action, use Dig that action and push back, but not consecutively.
If Colossoil is under the effects of a successful p/e move when you would act, Chill that action and push back.
 
Last edited:
Let's pretend I reffed this on time :)


4/3/4/4/43
Hp: 61
En: 32
Size: 3
Weight: 4
Status: -10% evasion


5/3/2/3/110
Hp: 24
En: 50
Size: 5
Weight: 10
Status: None

A1

Colossoil used Fake Out. (-4 en)
Crit: 6279 no
Effect: N/A
Damage: (4 + 7.5 - 4.5) = - 7 Hp
Flinch

Muk flinched

A2

Colossoil used Substitute. (-18 en)
+20 Hp Substitute (20 Hp Remaining)

Muk used Infestation. (-7 en)
Crit: 1963 no
Effect: N/A
Damage: (4 + 6 - 4.5) x 1.5 = - 8.25 Hp
Subby at bat (11.75 Hp)

A3

Colossoil used Encore. (-10 en)
Muk received an Encore. (2a)

Muk used Infestation. (-7 en)
Crit: 9898 no
Effect: N/A
Damage: (4 + 6 - 4.5) x 1.5 = - 8.25 Hp
Sub like a champ (3.5 Hp Remaining)



4/3/4/4/43
Hp: 61
En: 18
Size: 3
Weight: 4
Status: -10% evasion, Encore (Infestation) (1a)


5/3/2/3/110
Hp: 4
En: 18
Size: 5
Weight: 10
Status: Substitute (3 Hp)

FMD orders
I order
I ref
 
Infestation - Shadow Sneak - Chill


4/3/4/4/43
Hp: 61
En: 18
Size: 3
Weight: 4
Status: -10% evasion, Encore (Infestation) (1a)


5/3/2/3/110
Hp: 4
En: 18
Size: 5
Weight: 10
Status: Substitute (3 Hp)

A1

Colossoil Chilled. (+12 en)

Muk used Infestation. (-7 en)
Crit: 8860 no
Effect: N/A
Damage: (4 + 6 - 4.5) x 1.5 = - 8.25 Hp
Sub took the abuse. (-6.75 Hp Remaining)
Colossoil's sub broke. (0 Hp Remaining)

A2

Muk used Shadow Sneak. (-6 en)
Crit: 754 no
Effect: 3177/4736 no/no
Damage: (4 + 6 - 4.5) x 0.67 = - 3.685 Hp
Colossoil fainted



4/3/4/4/43
Hp: 61
En: 5
Size: 3
Weight: 4
Status: -10% evasion


5/3/2/3/110
Hp: 0
En: 30
Size: 5
Weight: 10
Status: Fainted

Prizes:

Me:

2 CC

6 UC

Wailmer:

1 EC

3 MC

Muk:

4 MC

FMD:

2 CC

Mollux:

3 MC

1 AC

Colossoil:

4 MC
 

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