Me Vs IAR

Standard 1v1 Flash Rules
Team IAR

Timburr [] (M)
NATURE: Adamant

TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5

ATTACKS (22/67)
PHYSICAL
Bide
Chip Away
Counter
Fire Punch
Focus Punch
Hammer Arm
Low Kick
Mack Punch
Payback
Poison Jab
Pound
Rock Slide
Rock Throw
Wake-Up Slap

SPECIAL
None

OTHER
Detect
Endure
Focus Energy
Leer
Sleep Talk
Substitute
Taunt
Wide Guard

Team Rainman

Mime Jr. (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 6
AC: 2/5

Moves:

Level-Up:
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock

Move Tutors:


I Order first

Psyshock-->Psybeam-->Psyshock
If Timburr uses Bide, Initiate action string Reflect-->Hypnosis-->Psyshock
If Timburr uses a Damaging Poison Type Combo and you have no Defensive Boosts, Use Barrier and push actions back
 
Round 1

Pre Round

Team IAR


Timburr [] (M) @ Heart Scale
Abilities: Guts, Sheer Force
HP: 100
EN: 100
4/2/0/2/35/S1W2
Status: Fine
Team Rainman

Mime Jr. (Gogo) (M) @ Exp Share
Abilities: Soundproof, Filter
HP: 80
EN: 100
0/3/3/3/60/S1W2
Status: Fine

Action 1:
Speed Order: Mime Jr, Timburr


Mime Jr. used Psyshock
Crit Check (625): 875 (NO)
Damage: (8+3+4.5-3)*1.5=18.75
EN Used: 6-1=5

Timburr used Poison Jab
Crit Check (625): 7795 (NO)
Damage: (8+2+6-4.5)*1.5=17.25
EN Used: 6

Action 2:
Speed Order: Mime Jr, Timburr


Mime Jr. used Psybeam
Crit Check (625): 875 (NO)
Damage: (7+3+4.5-3)*1.5=17.25
EN Used: 5-1=4

Timburr used Payback
Crit Check (625): 9407 (NO)
Damage: (10+6-4.5)=11.5
EN Used: 5

Action 3:
Speed Order: Mime Jr, Timburr


Mime Jr. used Psyshock
Crit Check (625): 9049 (NO)
Damage: (8+3+4.5-3)*1.5=18.75
EN Used: 6-1=5

Timburr used Poison Jab
Crit Check (625): 4455 (NO)
Damage: (8+2+6-4.5)*1.5=17.25
EN Used: 6

Round 1

Post Round

Team IAR


Timburr [] (M) @ Heart Scale
Abilities: Guts, Sheer Force
HP: 45
EN: 86
4/2/0/2/35/S1W2
Status: Fine
Team Rainman

Mime Jr. (Gogo) (M) @ Exp Share
Abilities: Soundproof, Filter
HP: 34
EN: 83
0/3/3/3/60/S1W2
Status: Fine

Its_A_Random is up to order
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Now this is the part where I get owned badly?

Rock Slide > Fire Punch > Rock Slide
IF
Barrier is used, AND Encore is used the next action, THEN use Taunt on the first instance.
IF Barrier is used, THEN use Focus Energy on the first instance.
 
Psybeam-->Psyshock+Psyshock-->Cooldown (Psyshock+Psyshock)
Round 2

Pre Round

Team IAR


Timburr [] (M) @ Heart Scale
Abilities: Guts, Sheer Force
HP: 45
EN: 86
4/2/0/2/35/S1W2
Status: Fine
Team Rainman

Mime Jr. (Gogo) (M) @ Exp Share
Abilities: Soundproof, Filter
HP: 34
EN: 83
0/3/3/3/60/S1W2
Status: Fine
Action 1:
Speed Order Mime Jr., Timburr


Mime Jr. used Psybeam
Crit Check (625): 4889 (NO)
Damage: (7+3+4.5-3)*1.5=17.25
EN Used: 5-1=4

Timburr used Rock Slide
Crit Check (625): 1658 (NO)
Damage: (8+2+6-4.5)=11.5
EN Used: 6

Action 2:
Speed Order Mime Jr., Timburr


Timburr used Fire Punch
Crit Check (625): 6367 (NO)
Damage: (8+2+6-4.5)=11.5
EN Used: 6

Timburr used Psyshock+Psyshock
Crit Check (625): 7565 (NO)
Damage: (8*2.25+3+4.5-3)*1.5=33.75
EN Used: (6+10)*1.75-1=27

Timburr Fainted

Round 2

Post Round

Team IAR


Timburr [] (M) @ Heart Scale
Abilities: Guts, Sheer Force
HP: KO
EN: KO
4/2/0/2/35/S1W2
Status: Fine
Team Rainman

Mime Jr. (Gogo) (M) @ Exp Share
Abilities: Soundproof, Filter
HP: 11
EN: 51
0/3/3/3/60/S1W2
Status: Fine

I win
I get 1 CC
Mime Jr Gets 1 EC, 3 MC, 1 AC

IAR gets 1 CC
Timburr gets 1 EC, 2 MC, 1 AC, 2 KOC
 

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