Me vs Ooraloo (1v1 FE Singles)

Team Me:


Master Belch (Muk) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch: (DW Unlocked)

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-15% spe, -10% evasion flat)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 01
DC: 5/5

Attacks (44/90):

Poison Gas (*)
Pound (*)
Harden (*)
Mud-Slap (*)
Disable (*)
Sludge (*)
Minimize (*)
Mud Bomb (*)
Sludge Bomb
Acid Armor
Gunk Shot

Toxic
Venoshock
Taunt
Hyper Beam
Sludge Wave (*)
Thunderbolt (*)
Flamethrower (*)
Dig (*)
Protect (*)
Brick Break
Double Team
Fire Blast
Rock Tomb
Torment
Rest
Payback
Giga Impact
Rock Slide
Infestation
Sleep Talk
Substitute

Acid Spray (*)
Haze (*)
Imprison (*)
Scary Face
Shadow Sneak (*)
Stockpile (*)

Bide
Giga Drain
Endure
Focus Punch
Ice Punch
Pain Split



Team Ooraloo


Armaldo (♂) Cassiel
Types:
Rock/Bug
Abilities: Battle Armor / Swift Swim
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 1

Level-Up:
Crush Claw
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Protect
Bug Bite
Slash
Ancient Power
Rock Blast

Egg Moves
Aqua Jet
Rapid Spin
Thunder Punch
Cross Poison
Curse

Tutor
Aqua Tail
Knock Off
Stealth Rock

TM/HM
X-Scissor
Hone Claws
Dig
Rock Slide
Substitute
Iron Tail
Earthquake
Brick Break
Rock Tomb


Coinflip:

(Tails)

Ooraloo sends out and equips
I send out, equip, and order
Ooraloo orders
I ref
 
Master Belch @ Exp Share

Acid Spray - Fire Blast - Flamethrower
If damaging Ground-Type attack, use Counter that action and push back.
If Substitute, use Focus Punch that action.
 

4/3/4/4/43
Hp: 110
En: 100
Size: 3
Weight: 4
Status: -10% evasion


6/4/2/3/45
Hp: 100
En: 100
Size: 3
Weight: 4
Status: None

A1

Muk is tightening its focus. (-10 en)

Armaldo used Substitute. (-18 en)
20 Hp Sub

Muk used Focus Punch.
Crit: 211 yes
Effect: N/A
Damage: (15 + 3 + 6 - 6) = - 18 Hp
2 Hp Sub left

A2

Armaldo used Earthquake. (-7 en)
Crit: 5326 no
Effect: N/A
Damage: (10 + 9 - 4.5) x 1.5 = - 21.75 Hp

Muk used Counter. (-16.875 en)
Damage: (21.75) x 1.5 = - 32.625 Hp

Muk used Fire Blast. (-8 en)
Hit: 1693 yes
Crit: 2401 no
Effect: 3289 no
Damage: (11 + 6 - 4.5) = - 12.5 Hp
Dead sub

A3

Armaldo used Rock Blast. (-6 en)
No. Of Hits: 2/6 (3 hits)
Crit: 1449/9537/8965/ no/no/no/
Effect: N/A
Damage: (9 + 3 + 9 - 4.5) = - 16.5 Hp

Muk used Flamethrower. (-7 en)
Crit: 7025 no
Effect: 3773 no
Damage: (9 + 6 - 4.5) = - 10.5 Hp



4/3/4/4/43
Hp: 72
En: 75
Size: 3
Weight: 4
Status: -10% evasion


6/4/2/3/45
Hp: 69
En: 69
Size: 3
Weight: 4
Status: None

Ooraloo orders
I order
I ref
 
Last edited:
Slash | Rock Slide | Rock Tomb
IF Armaldo has more than 1 HP, THEN use Earthquake
IF Bide is used A1, THEN change action string to Substitute 15 --> Hone Claws --> Slash
 
Last edited:
Fun fact: if multiple subs would be trigger on the same action, the subs are prioritized in numerical order.

Bide - Hold - Release


4/3/4/4/43
Hp: 72
En: 65
Size: 3
Weight: 4
Status: -10% evasion


6/4/2/3/45
Hp: 67
En: 69
Size: 3
Weight: 4
Status: None

A1

Muk used Bide.
Muk is storing energy.

Armaldo used Earthquake. (-7 en)
Crit: 1100 no
Effect: N/A
Damage: (10 + 9 - 4.5) x 1.5 = - 21.75 Hp

A2

Muk is storing energy.

Armaldo used Earthquake. (-11 en)
Crit: 5366 no
Effect: N/A
Damage: (10 + 9 - 4.5) x 1.5 = - 21.75 Hp

A3

Muk released energy. (-44.025 en)
Damage: (43.5) x 1.75 = - 76.125 Hp
Armaldo fainted



4/3/4/4/43
Hp: 28
En: 21
Size: 3
Weight: 4
Status: -10% evasion


6/4/2/3/45
Hp: -9
En: 51
Size: 3
Weight: 4
Status: Fainted

Prizes:

Me:

1 CC

3 UC

Muk:

4 MC

Ooraloo:

1 CC

Armaldo:

4 MC
 

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